Bridge Commander Central
BC Forums => BC Modding => Topic started by: WileyCoyote on September 27, 2007, 07:09:39 PM
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I would like to help with this ship pack. Dr_McCoy1701A did an excellent job with this ship, and making it popular. To my knowledge, he was going to make a version 2, which included rescaling the ships, and fixing nacelle grille textures. Note- I have no clue if Dr_McCoy is working on this pack. If he is not, I can help, less stuff for you to do.
To start off- I am starting with the single ship-the USS Stargazer. I have rescaled the ship to be a little bit bigger than ZZ's Constitution Refit. I am using the scale based off of Ex Astris Scientia. Since the scale of the ship was reduced, the weapons in-game were firing from an invisible point in space; this was the same problem with the blinkers. I have fixed the weapon placing and I am now beginning the blinkers. Almost forgot, I will also add speculars.
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Kool, it already looks awesome. :D
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Blinkers are done! Since the hardpoint is finished for this ship, I'll start on the rest. Enjoy. 8)
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It looks good.. but unfortunately..the Constellation is somewhat smaller than the Constitution Class... The Connie is 289 metres while the Constellation is around 231-240 metres. If you check the warp engines since they are significantly shorter than the Constitution's and scale them appropriately, along with the bridge you'll see that the Constellation class is shorter in overall length than the Constitution Class
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Oh, well. At least I scaled down the model to "around the size" of the Constitution Refit. On Ex Astris Scientia, the Enterprise-A was 305m, and the Constellation-class was 310m- I followed this scale. I don't want this thread to become a ship-scaling problem thread. In addition, we never really got to see both of these ships side by side.
When the real people who were filming the models for the episodes, we as fans found out loads of ship-scaling inaccuracies. These ships were edited onto film and sized down to a general "close enough" size.
Glad you like it.
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a mistake i made was using the 289 as the refit when thats the length of the original configuration connie...my mistake. It is indeed 305 which makes the constellation even smaller. But you're right..we won't make this a thread about ship scaling..that can all be done in beta testing. Kudos to you for doing another excellent job, as you did with the Excelsior which I downloaded. it is fantastic as well.
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Sounds really good to Me :) tho I planned to make v.2 only when someone will be able to edit model and add torpedo lauchers on the dorsal and ventral pylons and make better (dunno how to name it) bulbs on the ventral saucer cuz they look really bad, and since this model is old and rather low poly someone could add some other cool details stuff, then this ship will be awesome material for v.2 pack
Forgot something, recently I've fixed nacelles so they lit from both sides but still there are some areas of the ship that looks really plain. some parts should stick out a little from hull but they're not... I tried to use extrude option in milkshape but effects were at least ugly, so these parts have to be modelled in...
here are pics on what should be changed :
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Sorry that I couldn't model anything(I don't have the programs to do so). But I did the next best thing- changing the textures to give the appearance of a raised panel. Maybe this should be pack v1.5? :)
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Any plans on fixing these few texture problems? They are on all the ships in the pack.
The first pic shows jaggy textures on the starfleet logo. Theres also half a window missing. The second pic shows a fisible 'box' where the reg lights are on the saucer section.
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It'd be best if someone was up to the task to build a new Constellation mesh, all the current ones have bad textures and bad model details...add insult to injury, these meshes are at least 3-5 years old...
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It'd be best if someone was up to the task to build a new Constellation mesh, all the current ones have bad textures and bad model details...add insult to injury, these meshes are at least 3-5 years old...
very good idea, i might try to do that, i just got the program Animation Master, so i don't have to deal with milkshape. i am "upgrading" to a linux based computer though shortly, once i get a 4.0. so i think i would start on a project like that
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Althought raised textures you did Wiley we still need aft launchers to be modelled in cuz now they're not in canon positions.
Any plans on fixing these few texture problems? They are on all the ships in the pack.
The first pic shows jaggy textures on the starfleet logo. Theres also half a window missing. The second pic shows a fisible 'box' where the reg lights are on the saucer section.
Thanks for pointing it out, will be fixed
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I get working on the window, alpha channels, jaggy enblems, etc. The jagged emblem, which includes the impulse dome area, are on the same 512x512 texture, I'll upgrade that to 1024x1024.
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I didn't upgrade it for purpouse because everytime I tried to apply bigger map textures didn't showed up in game as well as in MPE, I tried almost everything I could but nothing worked, maybe you'll have more luck
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I can always take a look at it in my spare time. I'll be back at home on monday night so I'll schedule it in and possibly on wednesday or thursday I can take a look.
:D
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Man if You could made all alterasions to the model, this would be really really great :D thanks in advance
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So far, the fixed textures look nice! To whomever is thinking about editing the model, I can send you the scaled-down model. Here's a pic:
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looks very good WC
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Hey WC, I'm going to take a crack at editing the constellation class model. Can you send your version of the ship.
I plan to up the poly count somewhat, like smoothing out the bridge dome, top and bottom. Also those 2 blue thingies by the impulse engines, lol...I forgot what they're called.
Anyhoo...I'm also going to try to dent in those cargo bays for a better 3d look and all the rest of those bumpy looking things. I can also re-map some of the parts like the half-window.
If you can send it, I'd appreciate it. :D
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Great Cord ! don't forget to make outside warp grills lit, in game ship looks far much better :D
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Okay.
For all those raised platforms (various)...would you like them to be assigned to a new texture?...or find some space on the saucer textures? I know there's some spots where nothing is using that part of the texture.
I have fixed up that half window as well and created some raised platforms by the warp nacells on the warp pylons.
About those ones on the ventral side of the saucer section, what should I do to those?
I don't know what thy're supposed to look like. I guess I should look for some pics unless someone already has some, please post if you do.
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Um I don't have pics...
everything I pointed in pics few posts earlier should be raised
As for the texture, make it where you want, If they'll fit on to saucer map then it's great.
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unfortunately, there aren't many good pictures of that model, most of the ones from the show, on TrekCore, are from either the wrong angle or way far off.
this is the only picture I could find that has an even remotely good view of the underside of the saucer, it is from "Peak Performance"
(http://tng.trekcore.com/gallery/albums/s2/2x21/peakperformance203.jpg)
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Here's some reference pics from the model, hopefully these should be sufficient.
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Wow, I've been searching google for pics like these and I never even came close. Awesome find there Shion. :D
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The model seems to suggest it has MegaPhasers above the Photon launchers (1 dorsal, 1 ventral, both point forward)...but seeming as the ship didn't fire onscreen (The Hathaway had fake phaser fire shown), it is up to you guys to decide what firepower the Constellation will have.
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The Mega-Phasers...I don't know, it could be. I could adjust the model to include that if you want Bones?
Anyway, here are some pics of what I have done so far. I still have to apply textures to the new parts and re-map the cargo bay doors on the 3rd pic to fit the textures properly.
Hope you like, I am open to suggestions from everyone. :D
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Looking great so far Cordanilus!
Great job!
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WOWWOW :o This looks superb Cord !!! oh and these are not mega phasers, these are sensor... something :D but I saw schematic and this was something sensors related thing and You could replace it with something less primitive in look will Ya ??
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That is definitely more detailed. Is there a possibility of ID swapping?
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Update:
Made a number of adjustments, mainly in the texture mapping. It looks much better now and all the raised hull parts have their own texture. This way, if you want to give them a certain look, you can do just that. :D
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Very nice!
When McCoy's fix for the nacelle lighting on both sides is applied this is going look as cannon as anyone could really ask for. Very good work Cordanilus.
Also you should try and get this set up for the SDT, so it saves alot of room should you release another ship pack.
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Is it me or do the registries of the constellation pack and the TMP pack of Constitutions look spaced out? Something doesn't look right.
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This looks great Cord ! Thank's for help mate :D
Is it me or do the registries of the constellation pack and the TMP pack of Constitutions look spaced out? Something doesn't look right.
nope they're spaced as canon as possible only regs with additional letter after number looks streched just like in Ent-A
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Fantastic, this guarentees a download from me. But, is it scaled right? (correct me if u've fixed it)..
The reg...u ressurrected the Constitution "Constellation"?
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Yeah it was said at the beginnig, Wiley scaled model correctly
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Update:
I sent the ship to Bones about a day go. Now it's my turn to wait and see, lol. :D
Bones will do an excellent job painting that bugger. I can only imagine the finished product.
If you have any questions or suggestions for changes Bones, you can either post them here or email me.
The ship is now 6943 polys and still not a heavyweight. Not to bad if I say so myself. :D
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To me the lettering on the hull looks to big, is that what you mean wiley?
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The gap between the "C", the "-" and the "1" is too much. It's like "NCC - 1017 - A". When it really should be "NCC - 1017 - A" I've noticed that with a lot of ships. Look at the Enterprise-A registry from Star Trek IV, V, and VI, and you'll see what I mean..also you need to manually edit the dashes inbetween the registries and make them somewhat longer.
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CptBenSisko explained it very well. The size of the registry is not the issue, it is the spacing between each of the letters and markings, and they all should be even. The NCC and the second grouping like 1017, 1701, etc. are grouped too close together, and are too far from the dashes.
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nope actually in this particular ship it was done like this 'NCC(space)-(space)1017(space)A and this is exactly how it was done with Ent-A in ST5,6 tho it may look weird
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It kinda looks like you used more than one space but for comparison I pulled a pic from ST5,6 just for comparison
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:? ooookkkk I will say that again NCC(ONEspace)-(ONEspace)1017(Onespace)-(ONEspace)A, I hope this will be clear enough :D they could've streched due to arch tool and due to that registries should be 30% smaller at the bottom saucer
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To make it easier...you can highlight the space and select a different font size. This way, your letters will be the same size but the (space) will be smaller. It's what I do when I make a registry.
I can see a space in those reference pictures but a small one. Could work...
:D
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Ok, the Ent. A's registry looks almost like this NCC -- 1701 - A There's one big dash before the 1701, and one small one afterwards...IIRC.
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Not to start a flame war or anything..but regardless of how many spaces you say you are putting in there..it just looks to spaced out for me. If you would be so kind as to include blank textures for this pack so we can make our own registries...Thanks a lot...
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Welcome to the world of Star Trek. We are the center of the nitpicker multiverse.
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I like the way you guys fixed the mesh, it looks better...
Ya, the reg...you're gonna need to edit the font layer in PS to join the extra long dash...
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huh blanks are included to constellation pack v.1 and will be in v.2 also I'll follow your tips and change spacing in NCC-1017-A 8)
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It's been a while since last post but here is an update on V.2 :
Lint and Cordanilus have helped Me with improving the model, now it has better detailed pylons and both sides of nacelles lit (thanks to Cordanilus) and it has all new and shiny saucer straight from Lint :D
As soon as Lint will finish remaping saucer, I'll improve textures to give them even more details
check out new model : :D
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looks very good. it's a really nice ship actually. though there are still some smoothing issues to sort out by the looks of that pic, though they are minor.
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Wow, you've done a marvelous job here. ^_^
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Very nice model, can't wait to see the finish product :D
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Very fine job!
Thanks for the update :D
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A fantastic job ya done there
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That is a very good model. Please, can I do the registries? :D
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Yep since you're the one who started this thread :D
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So did anything ever materialize with this? Sorry to rez an old thread but the Constellation is one of my favorite ships and this looks like the best bet for a quality mod.
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It's lying on my HDD (fortunately I had it backed up before my HDD fried)
Model is ready, textures are still V.1 so I would have to replace them with new from Constitution V.2, dunno how it turn up as I'm trying to fix Khaliban's Connie now so it may take a while ...
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Holy thread revival Batman! :shock:
Model is ready, textures are still V.1 so I would have to replace them with new from Constitution V.2, dunno how it turn up as I'm trying to fix Khaliban's Connie now so it may take a while ...
Do you have a picture of the current model with the textures on it? I really do not like mapping ships.
So did anything ever materialize with this?
Since the last reply from this thread was from January 2008, and it is now June 2009, that will be a NO.
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Yeah model is mapped, tho textures are kinda messed up in few spots, I'll check it, take some pics and post them.
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Yeah model is mapped, tho textures are kinda messed up in few spots, I'll check it, take some pics and post them.
Ok, cool. Once I see the mesh myself, I will decide if I want to continue on with texturing.
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If by chance this mod is resurrected, are the new models properly scaled?
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If by chance this mod is resurrected, are the new models properly scaled?
IF this ship mod is "resurrected," the ships will be scaled correctly.