Bridge Commander Central
BC Forums => BC Modding => Topic started by: WillDecker on November 01, 2007, 10:59:08 PM
-
Well this is my first post here in the Bridge Commander Forums, and hello. I have been working on retextures for Khaliban's Enterprise class/Constitution Refit for a while for SFC II and OP and now I have been playing BC and now I am testing my skills with modding for this game. Here is my latest attempt at making the NCC-1701 Refit as accurate as I can get her from looking at all the references there are to the model at that stage. And here is my attempt at making this model look like the Original Enterprise did when she was first seen in Drydock by Admiral Kirk before coming on board. These are just pictures I rendered while working on the SFC version. Enjoy
-
Here is one extra picture of what I have done
-
looking good! :)
-
yes very good
-
welcome to BC will shes lookin great
-
Dayuuuum...wow...*drools* I likes...Can't wait to see more :)
-
Looking awesome.
-
I take it you added the color hue's on the hull to the texture itself. You could probably get a more accurate look by making the hull solid white, and adding the hue's to the specular maps.(an idea which I have been meaning to try myself at some point.) Since the colors only really came out from light reflecting on the hull at certain angles, which caused the pearlecent sheen seen in TMP.
However, I should add that your aztecking is nearly perfect. Not so sure on the secondary colors, but then again there's no definite reference pics. Though most of them look like they should.
-
Looking at this again, I think you might wanna consider changing the Main Registry on the Top saucer, the spotlight looks too narrow, it should be widened a bit and triangular. Just some constructive criticism :)
-
looks very good. i think I see some slight smoothing issues near the fronts of the nacelles.
-
That's always been my one issue with this model, there are smoothing errors all over the place. The detail is nearly perfect, it just needs the smoothing groups tweaked to remove the oddly shaded parts.
If anyone has access to the original model, it'd be a pretty fast process to clean that up.
-
That's always been my one issue with this model, there are smoothing errors all over the place. The detail is nearly perfect, it just needs the smoothing groups tweaked to remove the oddly shaded parts.
If anyone has access to the original model, it'd be a pretty fast process to clean that up.
Would it not work to load the model into NifSkope, export to a 3DS Max compatible format and then fix the smoothing groups that way?
-
that gets an applaud from me :), you should be able to import the model to max through nifskope and edit those smoothing groups.
-
I know, it's rare that I say something smart... I have my moments :P
-
haha
-
wow, that looks cool.
welcome to BC Modding!!
-
Not bad at all, the alpha channels on the underside of the saucer look a little too bright. But other than that, it's a good start!! :D
-
Well it has been some time since I posted on what was going on with this model, but I have been testing it in game to see what it looks like. I still have to modify the Enterprise Model for BC to still make her look like the Original Enterprise Refit. But the Screen Shots I have taken do look pretty promising
-
Very nice. Looking forward to seeing more. And welcome to the forums.
-
quite good
-
O.o quite good ???????
these textures are stunning man, really the best panelling work on connie ever...
You made them from scratch or are they improvement of existing maps ???
-
That's always been my one issue with this model, there are smoothing errors all over the place. The detail is nearly perfect, it just needs the smoothing groups tweaked to remove the oddly shaded parts.
If anyone has access to the original model, it'd be a pretty fast process to clean that up.
I updated the model for Dr_McCoy1701A and fixed some of the smoothing errors. I've posted it in 3ds format for anyone who wants to play with it.
http://home.wi.rr.com/khaliban/models/ (http://home.wi.rr.com/khaliban/models/)
-
Thanks Khaliban.
And welcome back.
-
Well I'll be damned. Are you back modding too?
-
Well I'll be damned. Are you back modding too?
I don't do starships anymore. They take too much time. I do lightsabers sometimes. The last one is a Wookie saber.
(http://home.wi.rr.com/khaliban/images/Saber_12.jpg)
(http://home.wi.rr.com/khaliban/images/Revan.jpg)
(http://home.wi.rr.com/khaliban/images/Ily_9.jpg)
-
:shock: :shock: :shock: these sabers are amazing, could you port them to KOTOR and KOTOR 2 please ???
-
:shock: :shock: :shock: these sabers are amazing, could you port them to KOTOR and KOTOR 2 please ???
I'm going to play KOTOR 2 after the restoration project is done. I usually mod games I'm playing. The first two are out for Jedi Academy if you want to convert them.
-
It's been some time since my last post and I have been working with Khaliban's modified model to see if I could put it to use and modified the textures some more to see how the effect would work. I made some minor changes to the model to make her look like the TMP and put her in game and took some screen shots.
-
Nice work there ;) -BR32
-
Nice. 2 pointers
1. Decrease the intensity of the reg lights. They look way too bright
2. The deflector was more of a goldish yellow. You have made it very bright orange there.
Looking forward to seeing more.
-
I like what i see! Khalibans baby is the best Connie IMO; It was time for her to get a face-lift! Keep up with the mojo! :spartasanta:
-
Decker if u really want this as near canon as possible I'd suggest using the engine warmup script.
-
I like what i see! Khalibans baby is the best Connie IMO; It was time for her to get a face-lift! Keep up with the mojo! :spartasanta:
It's already been face lifted :wink:
As for hte retex, I'm with Billz on it, lights are way to bright (just like on my retex :D :D :D) and deflector should look more like this:
-
Decker if u really want this as near canon as possible I'd suggest using the engine warmup script.
If you mean the MVAM, that is what I have been wanting to use for making this near canon where you have the Enterprise as she is powering up, and then her at Warp Power. I am still trying to learn how to totally modify it so there is also a off/sitting in drydock version and full impulse power version without the warp nacelles on.
I like what i see! Khalibans baby is the best Connie IMO; It was time for her to get a face-lift! Keep up with the mojo! :spartasanta:
It's already been face lifted :wink:
As for the retex, I'm with Billz on it, lights are way to bright (just like on my retex :D :D :D) and deflector should look more like this:
I am still messing with the deflector lights and I think it is getting closer to the TMP version. I am still thinking of tweaking the main textures or making an alt. But here are some more pics of progress.
-
That's better but next you should consider changing saturation on windows and bussards. Windows should be light blue (beginnig of the movie) or beige (near the end of the movie) bussards should be more golden and dimmer
-
no Decker the MVAM power up is old news im talking about a new plugin which was just created last month it allows the powerup ofthe nacelles just prior to her jumping to warp. Can someone please explain this nacelle warmup script better to Decker
-
Its part of FTech. It basically makes the warp nacelles glow before jumping to warp. Me and jb have put it on our re-texture of the connie. If you add me on MSN, I can talk you through setting it up.
-
Just a small update with something extra added.
-
Simply put: O_O
-
I did an 1701-A texture as well. I am thinking that this is going to be more of a megapack if anything. With the refit and the A. That way if there are some people who want textures of the "A", they have them
-
I know it has been a while since I last posted anything on my progress. But I spent some more time trying to refine this baby. Right now she is about 90 percent complete when it comes to the textures, but she still needs some more modifying since I have been using as many references as I can, including the Art Asylum Wrath of Khan Enterprise as a reference since she is the closest thing to knowing the paint scheme to the 1701 Refit. But here are some test renders I did for the SFC Version, using the warp glows from Ducttapewonder's Yorktown model until I can make the new warp glows for the Enterprise.
-
Whoa. Nice work. :)
-Aeries.
-
Very nice work. You have made Khaliban's Constitution better than it has before. It looks as if it came from the Director's Edition. Have a cookie.
-
Spectacular. I only have one minor thing to say and it applies only to the 1701-A. The hyphens in your registry aren't quite right. Look at Khaliban's original 1701-A and you'll see what I mean.
-
It might be due to what font is used.
Will, you've done an incredible job. I agree with Wiley. It looks like it came out of the Director's Cut of TMP.
-
It might be due to what font is used.
Just pointing it out, the two dashes in the A's registry, at least on the dorsal saucer, weren't the same.
-
It might be due to what font is used.
Just pointing it out, the two dashes in the A's registry, at least on the dorsal saucer, weren't the same.
That's cool. I personally didn't notice anything, but then again I rarely catch such details. I just like looking at pretty ships like this one.
-
The first dash in the 1701-A registry is longer and the second dash is shorter..also...when you do the 1701-A make sure the '1" is in the middle of the centerline below the phaser bank..the way you have it you have the '7' in the middle which is incorrect. Not trying to be too nitpicky..but its the little things that make a great ship..and you have done a fantastic job on the retextures..these little tidbits should make it perfect...
-
That's cool. I personally didn't notice anything, but then again I rarely catch such details. I just like looking at pretty ships like this one.
*shrugs* For some reason, I always catch those little details. It's really fun to find continuity errors in movies, such as LOTR. :P
-
One thing to say- she is a BEAUT. can't wait to fly her in-game, keep up the awesome work.
-
Hold on...he may have answered this at some point but....why are the impulse engines gray???
-
Hold on...he may have answered this at some point but....why are the impulse engines gray???
My best guess is that either they probably aren't textured yet, OR, and I could be wrong on this, it's part of the scheme when the ship is on the silent running/low power mode. if you looked at it, the Enterprise didn't have her impulse engines activated when first leaving Dry Dock, so..yeah. it makes sense.
-
I'm now taking command of her. You're temporarely demoted to a commander. I'm sorry Will. Joking.
Impressive work.
-
Hold on...he may have answered this at some point but....why are the impulse engines gray???
The Enterprise at warp has her impulse engines off. If you look at some of the shots in Star Trek: The Motion Picture of the ship at warp, she has no impulse glow.
-
By thunder, you're right. Weird...it just looks odd for the engines to be dark, even at warp. BTW, here's a good shot of what I and CptBenSisko were talking about on the Ent-A:
EDIT: Now I realize why it looks odd that the impulse engines are dark at warp, when the Enterprise-A warped away at the end of IV, her impulse engines were still active.
-
Great Looking ship. I'd never noticed the impulse engines being off as well. It does makes sense though, unless leaving them on saves the time of having to 'recharge' them back up everytime you drop out of warp. Perhaps that's why in ST:6 they started leaving them on. Gotta love new ideas and progress!
Very nice job on your texturing :)
-
Well it is time for another update. Been working a little bit on the model itself (IE: The small alcove on the back of the neck, and the correct sensor on the saucer.) and alternate textures along with some blanks for use to make your own ships and registries. Plus there is one small problem that has been going on with her ingame. If anyone could give me some info on how to correct it, it would be of great help. But enough of that here are some new pics of the model with the main textures that will be used:
-
I must say this is looking very sweet wish i was that skilled enough to do all this
-
GORGEOUS!!!!
-
A complete texture overhaul, and the result looks really cool. :D This makes me want to play this ship/mesh again in BC. Good work!
-
Hmm...the spot lights seem a bit odd to me, but that may just be because I'm used to the A. And is it the render that makes it look so dark grey? It looks great, just seems a bit strange. But then, I'm used to the A, and I'm colorblind. lol
Also...what's that black spot on the front of the neck? :?
-
Hmm...the spot lights seem a bit odd to me, but that may just be because I'm used to the A. And is it the render that makes it look so dark grey? It looks great, just seems a bit strange. But then, I'm used to the A, and I'm colorblind. lol
Also...what's that black spot on the front of the neck? :?
It's the lighting I did for the rendering. The black spot is just a shadow :)
-
Ohhh, okay. Whew! :P
-
Ohhh, okay. Whew! :P
The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.
-
Ohhh, okay. Whew! :P
The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.
Great work on this one :D I really like your arboretum ceiling also impulse dome looks great :D one thing that is wrong is those non white details color, it should be pale green instead of blue.
Everything else looks great keep it up ;)
-
Ohhh, okay. Whew! :P
The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.
Great work on this one :D I really like your arboretum ceiling also impulse dome looks great :D one thing that is wrong is those non white details color, it should be pale green instead of blue.
Everything else looks great keep it up ;)
I actually made alternate versions with the pale green, the bluish (Main one), and a couple of others that can be used to make variations.
-
the bottom one is the best in my opinion :D were those three lines on shuttle bay floor yellow ???
-
Yes they were Bones. :P
-
The Bottom one is the primary texture used for the model. I thought it was the closest to the look I was trying for. The second to last one I made looking at the TWOK Enterprise.
-
I finally got some ingame shots of the latest updates to the Enterprise.
-
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2
-
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2
that's not a texture foult but models foult, dunno why but it has something to do with regs placement - same happened when I've made ID maps for saucer/hull/torp bay and nacelles for this model. I bet it has something to do with smoothing as these parts are no longer one part but two or three separate groups.
-
Gorgeous retexture tho, its the closest i have seen to the TMP version i have seen yet, no offence bones lol.
-
LOL non taken, I also think this one is closer to TMP than my :D
-
Beautiful, but the registry lights seem a bit...odd. I don't know why.
-
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2
that's not a texture foult but models foult, dunno why but it has something to do with regs placement - same happened when I've made ID maps for saucer/hull/torp bay and nacelles for this model. I bet it has something to do with smoothing as these parts are no longer one part but two or three separate groups.
More than likely it's the way it's mapped. That would be my guess.
-
I finally got some ingame shots of the latest updates to the Enterprise.
These are goregous!!!! Why must you torture me so? :D
-
Think i know why the lights look a bit off, do u meen they have a green tinge to them. This is due to the colour depth in game beeing set to low.
-
I mean that the saucer lights just don't seem right as far as hull coverage go...I could be wrong of course.
-
They looked like that in TMP, it wasnt untill ST3 that the Enterprise got a full lighting overhull by ILM, IMO i think the TMP lighting was better, the coverage of the lights looked correct were as the lighting in ST3 was a bit overkill.
I think this retexture would go very well with Baz's TMP interiors
-
I would reduce the bottom NCC-1701 as it is too large. But it looks great though.
-
I would reduce the bottom NCC-1701 as it is too large. But it looks great though.
Dude, you do realize this mod was released 2 years ago and the thread is dead since then ;)
-
This is worth bring back up. I could not find one similar to this one.
-
Still you don't do it unless the op says its ok. And since he hasn't been on in a long while im pretty sure this will be locked.
-
I know this might be harsh, no offense to the Will or anyone else ... but this isn't worth bringing back anymore because the model is the old version of Khaliban's Constitution, it has old and outdated textures set and there is Baz1701's Connie refit in works so this one is obsolete.
-
I gotta agree with Bones here, there are a lot better versions of the Refit out now compared to this one and as much as I would have loved to have released it back then I don't see how it could top those others right now.
-
I gotta agree with Bones here, there are a lot better versions of the Refit out now compared to this one and as much as I would have loved to have released it back then I don't see how it could top those others right now.
Yoou could always, redraw all textures from scratch in a more canon appearance than I did in my Constitution refit pack v.2 (now I can see many ways I could've done it better than I did year ago) and you could clean that old model, or use already cleaned from the pack I mentioned and refine it even more ;) then it would be another resurrection of Khaliban's Connie :D
btw. glad to see you still around ;)
-
Hey all, I seem to have touched a few nerves by going back to earlier posts, but I just admire the work done to these ships and give props to those who did it. No disrespect indeed to anyone.