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BC Forums => BC Bridge Modding => Topic started by: Barihawk on November 15, 2007, 06:54:03 PM

Title: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 15, 2007, 06:54:03 PM
This project is to create a standard Generic Bridge Module for the Late TMP era. I will be attempting a Pre-TNG and DS9 era module after this is complete.
Title: Re: TMP Era Generic Bridge
Post by: JimmyB76 on November 15, 2007, 08:03:42 PM
sounds great!!  :)  can't wait to see these unfold!

I would like my Constellation Bridge topic locked
no probs
Title: Re: TMP Era Generic Bridge
Post by: Excal_Luke on November 16, 2007, 01:10:22 PM
Anywhoo
You stole my most favorite word :( ;)
Anywho, hopw all goes well, remember to post some piccys when you have something to show :)
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on November 16, 2007, 01:28:45 PM
Well, the first major step is removing all instances of the Ambassador from the bridge. Which should be pretty easy since I did that for my Constellation bridge. Next come removing all LCARS panelling period. Completely starting over on them. Next will come the second-hardest part of replacing the LCARS with high resolution textures like what I did with my Pegasus bridge. Next comes the hardest part which is replacing the general textures with higher resolution pictures. This won't be as bad, as the consoles use a full size texture as opposed to the Pegasus having a thin strip for them. I might be able to pull off a really sexy wood grain (probably only going to be used on the late TMP bridge, with more lighter polymers used for early). Finally, the super hard part is going to be lightmapping. I may ask for help on that part.
Title: Re: TMP Era Generic Bridge
Post by: Adonis on November 16, 2007, 01:31:25 PM
*hint* do one for the TMP Oberth too.*hint* ;) :twisted:
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on November 16, 2007, 02:06:10 PM
*hint* do one for the TMP Oberth too.*hint* ;) :twisted:

Since the Cbridge is closer to the Oberth than Pegasus Bridge was, I'll probably just add it in as a little side-project for the early TMP era. It won't be the actual Oberth, though. My modelling skills suck.
Title: Re: TMP Era Generic Bridge
Post by: FekLeyr Targ on November 17, 2007, 06:32:49 AM
But I'm looking forward to your TMP-Oberth bridge (if you want to make one, I don't force you to do it).
I see that you like Captain Esteban. So I guessed you would make the Bridge of the Grissom (TMP-Oberth). And it would fit well to Adonis Oberth pack. :)
Title: Re: TMP Era Generic Bridge
Post by: pano27 on November 19, 2007, 12:58:55 PM
I really hope you consider doing the earlier TMP style, since the TEP enterprise and reliant bridges seem to be at a halt.
Really there is an overload of TNG style bridges with all the LCARS panels. Id like some good old buttons and that weapons console in the hole in the wall.
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on November 19, 2007, 04:51:27 PM
I really hope you consider doing the earlier TMP style, since the TEP enterprise and reliant bridges seem to be at a halt.
Really there is an overload of TNG style bridges with all the LCARS panels. Id like some good old buttons and that weapons console in the hole in the wall.

By early TMP, I mean STV and STVI. Before LCARS, but after the rainbowfest. Tactical and Helm are staying the same. The visual style of the panels will be changing. The animation really will only be a few blinking indicators, and maybe some telemetry readouts changing. The panels at the rear of the bridge will be very animated, though.
Title: Re: TMP Era Generic Bridge
Post by: Bones on November 29, 2007, 09:57:50 AM
Hi there everyone, I have little surprise for ya :lol: Enterprise B new LCARS are almost done and so they are almost ready to be base displays on any TMP bridge, I just need to finish the last row of animations.
When I'll finish them I'll contact Barihawk and send them to him  :)
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on November 29, 2007, 10:21:03 AM
Thanks bud! That will allow me to concentrate on Early TMP data screens and the dreaded consoles. Speaking of the latter, the only animations on the consoles will be a few numbers changing.
Title: Re: TMP Era Generic Bridge
Post by: Bones on November 29, 2007, 11:37:39 AM
Here take a look on them If you'll need the rest of animations just say a word  :D
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on November 29, 2007, 01:29:05 PM
The resolution on those are HOT. Haha, I'm going to have to do a lot of work to make the rest of the bridge look just as good. Those are almost perfect for the Late TMP era, so I will do a little recoloring. I will have to do some major recoloring to make the early TMP, since it uses different color pallets.

However, these are indeed perfect and I would love the rest of them.
Title: Re: TMP Era Generic Bridge
Post by: Bones on November 29, 2007, 01:36:22 PM
If you'll need any help, I'll be happy to do so especially help with another bridge :D
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on January 06, 2008, 07:13:00 PM
Howdy guys, I am back from break and well motivated with good grades and a new job. Give me a week or so to get settled and I will reopen this project!
Title: Re: TMP Era Generic Bridge
Post by: JimmyB76 on January 07, 2008, 08:25:59 AM
good news!  hopefully after this one youll be eager to take on some more :)
Title: Re: TMP Era Generic Bridge
Post by: Billz on January 07, 2008, 08:31:49 AM
good news!  hopefully after this one youll be eager to take on some more :)

Indeed. I vote for a retexture of the Excelsior bridge to make it into the ST:3 Excelsior bridge, or a close approximation of it.
Title: Re: TMP Era Generic Bridge
Post by: JimmyB76 on January 07, 2008, 08:46:32 AM
well i think if he needs any requests, he'll ask for them...
i do think he had other projects planned first anyway...
Title: Re: TMP Era Generic Bridge
Post by: Barihawk on January 07, 2008, 09:28:18 AM
If anything, you would get the Star Trek 6 Excelsior bridge. I am confident I can make panels, but the early TMP panels are just freaking complex. And as Jimmy said, I have a full plate already.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 13, 2008, 05:37:20 PM
Just an update that I am working on the bridge now, and I hope to have pictures by the end of the week!

Also note the new thread title. I will first do the TMP module, then a DS9 era module, and finally a Pre-TNG module. I *may* still work on the early TMP module, but don't quote me.

TMP and Pre-TNG will both use the Cbridge, and I plan on basing the Pre-TNG on Admiral Hanson's bridge from "The Best of Both Worlds Part 1."
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 13, 2008, 07:56:47 PM
Progress Update:

Took me all day, but I ripped apart the helm console and retextured it PIXEL BY PIXEL. Phew!

I plan on adding two small displays in the big black spots, but am bushed tonight.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on January 14, 2008, 07:54:27 AM
Looking good! :D Will these be animated or static?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 14, 2008, 08:03:45 AM
Animated (Subtly). The original author wanted his Red Alert klaxons to look good animated, so he put ridiculously fast animations on the whole set. So to prevent seizures, only a few little bells and whistles will actually be changing with the animations.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on January 14, 2008, 08:10:41 AM
That would be an interesting situtation. You're engaged b the emeny, the captain calls the ship to red alert, and then the entire bridge crew starts convulsing on the floor.  :lol: Bad command decision.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 14, 2008, 05:50:28 PM
Well, the DS9 bridge should be an easy project (I plan on maybe using the Ambassador bridge instead of C-Bridge) because the LCARS panels are fairly high resolution textures, which makes them easier to redo. The problem with C-Bridge is that the largest panel texture is the helm at 512x128.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Sean on January 16, 2008, 08:22:29 PM
Well, the DS9 bridge should be an easy project (I plan on maybe using the Ambassador bridge instead of C-Bridge) because the LCARS panels are fairly high resolution textures, which makes them easier to redo. The problem with C-Bridge is that the largest panel texture is the helm at 512x128.
so long as you double the texture size exactly its shouldnt be a problem making the textures higher res...

for example the largest panel texture that is 512x128 make it 1024x256 ect. so long as it is still in the same proportion so dont make it 1024x1024 as that wouldnt work
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 16, 2008, 08:47:39 PM
So as long as it's exactly double the size, it will fit on the panel?

In that case, I may just have to redo that panel entirely :D.

I am happy with the 512x128 textures I have made though. But making it 1024x256 would enable you guys to read the menus and such, and that I believe is worth it.

Thanks for the advice, Sean!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on January 17, 2008, 06:38:16 AM
Quote
So as long as it's exactly double the size, it will fit on the panel?
exactly, you can only double the size otherwise map will not load at all
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 20, 2008, 10:15:01 AM
Well, I played around with doubling the texture sizes and Damn! The stock panels even look more decent. The Red Alert monitors are beautiful as hell (which saves me the trouble of having to retexture them.

I also started playing around with some of the new toys for Paint.net that came out this week, like the updated Glow function. I've actually managed to replicate the appearance that the panel is glowing in the darkness! :D

I will have to redo all the junk I've done so far to fit with the higher resolutions, but this project just evolved to a whole new level.

Special thanks to Sean for his advice, and Dr. McCoy for the use of his Displays. Project GBM just took a whole new direction.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: captain_obvious on January 27, 2008, 09:13:06 AM
Glow?  we need pics :biggrin: :D

please? :P

####
EDIT
####

Erm, just looked at the date of the last post....
oopsie!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 27, 2008, 09:39:37 AM
After I get back from Church, I will try to give a demonstration of glow. I haven't finished my new textures but I'll show you what the defaults look like with glow.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 27, 2008, 03:36:51 PM
Cheap example of Glowing, it will look better on the finished hi-res textures. I didn't want to bother putting this ingame because I still need the base textures for now.

Just a note for fellow retextures. Glow only really looks good on bridges with low lighting, such as the Cbridge. All the other bridges are very bright, so it just looks ridiculous. However, glowing on textures is almost like a baked on alpha map. Free illumination without alphas!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Excal_Luke on January 27, 2008, 04:23:10 PM
Wow that rocks
- would look nice in my Wells- class bridge ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 27, 2008, 04:24:05 PM
Here's an ingame shot. Note that I have completely revamped the helm panel. This is just the crappy example I posted above ingame.

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: newman on January 27, 2008, 07:22:10 PM
looks cool, but white alert? :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 27, 2008, 07:53:01 PM
looks cool, but white alert? :)

The Model Properties Editor does not allow for transparent textures. The way the original author of the Cbridge set up his red alert screens, he put the detail in a transparent texture and had a gradient red alpha map under it. The MPE ignores the red map and assigns white to transparent textures.

Ingame it's a very nice red. :P

Progress report: I finished the buttons on the helm today (PRAISE GOD) and will start working on thruster readouts and computer monitors soon. From there I can use all that to do the Tactical console, then I'll start working on the Engineering and Science sections.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 27, 2008, 09:41:23 PM
New WIP, so you can compare the old panels to the new. I still need to optimize the textures, so don't mind any blurriness. I also need to add another set of thruster readouts, the helm computer, and Warp Engine Status, then I'll do the fluffy things like adding text to the buttons (I pray it's readable).

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 29, 2008, 09:43:01 AM
Anyone have any feedback on the styling of the panel before I finish it?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on January 29, 2008, 11:34:53 AM
you you could make something similiar to ship steer controls from TNG ships but in TMP style (ship icon in centre and directional buttons around it plus engines/thruster controls) that's really good console, so far it is top quality :D keep it up
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 29, 2008, 12:19:51 PM
Sounds good for the Upper right part of the panel. The 8 or so gauges are pretty much Impulse and Thruster readouts. (From left to right is Thruster Power, Impulse, various thruster levels).
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on May 31, 2008, 12:16:06 PM
Major bump! Yeah, it's my topic, so so what!

I have somehow (with a little help from God, Bhudda, Allah, and Scotty) managed to get my copy of Bridge Commander working again!

After I get all my mods reinstalled and check out some of the new stuff (like DJ Galaxy, lol), and THEN finish my ship overhauls for Legacy, I will get back to work on this project.

Let's see if all that fun stuff I learned over the past 5 months will help out! :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on May 31, 2008, 12:45:09 PM
great news!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: FekLeyr Targ on May 31, 2008, 01:55:32 PM
Agreed with JB76. Welcome back, Barihawk.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on May 31, 2008, 03:20:53 PM
The problem is that I have to completely start over :P

But, I am assuming that my permissions to use Doc McCoy's resources as far as displays is still good so this shouldn't take horrendously long. But then again, I have to start it first :P.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on May 31, 2008, 04:58:14 PM
It's always good to see another retextures ;) of course no problem with permissions here :D I have those displays I showed you finished and animated so I'll send them tomorrow.

Glad you're back :D

btw. you may be interested in my brand new control pads for Ent-A/B, Excel, Miranda bridges (late TMP style) they should fit perfectly with your new helm/tactical control pads ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on May 31, 2008, 05:15:05 PM
I will totally take them.

Email is still barihawk@hotmail.com

To be honest, I may just use them. Redoing the helm pads (yeah, I lost them) would take forever. You'd get more credit than Allah on my list though, but not as much as Scottie :D. We will see.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on May 31, 2008, 06:36:04 PM
well at least I've beat God and Bhudda in this one :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on July 19, 2008, 03:05:21 PM
Sorry about the absence, I am in the process of moving across the state.

Quick poll:

Would you rather I use the Frontier/3rd Era Ambassador Bridge or C-Bridge for the work?

Would you rather me emphasize on photorealistic computer paneling (with reflections) or on extra textures?

I will try to work on it a bit this summer, but it is very annoying as I must use my parent's computer for the internet, then unplug everything and hook it into mine in order to edit textures or test things out ingame. The wonders of a one-computer house and dialup. In about a month I should be settled down in little Nacogdoches with (hopefully) cable internet so work will progress much faster.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on July 19, 2008, 03:25:59 PM
no worries :)  life gets busy, thats how it is :)

Would you rather I use the Frontier/3rd Era Ambassador Bridge
id vote for that...

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on July 19, 2008, 05:16:32 PM
Extra textures, no reflections! They never look natural.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: ChronowerX_GT on July 19, 2008, 06:35:40 PM
Sorry about the absence, I am in the process of moving across the state.

Quick poll:

Would you rather I use the Frontier/3rd Era Ambassador Bridge or C-Bridge for the work?

Would you rather me emphasize on photorealistic computer paneling (with reflections) or on extra textures?

I will try to work on it a bit this summer, but it is very annoying as I must use my parent's computer for the internet, then unplug everything and hook it into mine in order to edit textures or test things out ingame. The wonders of a one-computer house and dialup. In about a month I should be settled down in little Nacogdoches with (hopefully) cable internet so work will progress much faster.

You could go to McDonalds and use the free Wi-Fi :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on July 19, 2008, 10:47:34 PM
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

As for the reflections, they would be rather subtle. The method I will be using to create them should see to that. They will not be nearly as gouche as the Galaxy Reflections bridge, but subtle like the Intrepid Reflections which I actually like.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Darkthunder on July 20, 2008, 01:05:29 AM
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

As for the reflections, they would be rather subtle. The method I will be using to create them should see to that. They will not be nearly as gouche as the Galaxy Reflections bridge, but subtle like the Intrepid Reflections which I actually like.

Reflections in BC looks un-natural and should not be used in my opinion.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on July 20, 2008, 02:00:31 AM
Reflections in BC looks un-natural and should not be used in my opinion.
QFT!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on July 20, 2008, 02:16:27 AM
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

Dude. Do it.
Reflections = evil.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: limey BSc. on July 20, 2008, 06:27:12 AM
I liked the CONCEPT behind the reflections, unfortunately, because curves are made out of lots of straight lines, it doesn't look very good on the implementation. You could do what the bridge loading screens in KM did, and just texture in a static reflection. It wouldn't show the extras moving about, but would add to the realism a bit.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on July 20, 2008, 05:00:02 PM
That's actually exactly what I was going to do, Limey :P. Just take a screenshot for the angle I want from just above the panel itself, reverse the image and transparently add it on to the panel. It would be very subtle. For an example, look at the C-Bridge ceiling window.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: limey BSc. on July 20, 2008, 05:35:32 PM
Even then, it would take quite some work to make it look convincing I think. But I think the end result would likely be worth it.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: ChronowerX_GT on July 21, 2008, 03:38:21 PM
Reflections in BC looks un-natural and should not be used in my opinion.
QFT!

I've been meaning to ask what QFT means... :D

The Intrepid reflections looked fine to me. As for the Galaxy relfections, i've never tried them.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on July 21, 2008, 03:39:27 PM
I've been meaning to ask what QFT means... :D

Quoted For Truth.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: ChronowerX_GT on July 21, 2008, 03:59:32 PM
I've been meaning to ask what QFT means... :D

Quoted For Truth.

Thanks, "i had a feeling it meant quite f**king true" :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on July 22, 2008, 10:32:49 PM
So back on topic...

Which bridge would you guys like to see me use? Ambassador or C-Bridge?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on July 23, 2008, 06:16:53 AM
you know, altho i voted for the Amb bridge originally, i think maybe a retext of the C-Bridge might not be too bad either...  so im torn lol
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on July 23, 2008, 01:23:08 PM
Good, because that's the one I am leaning towards :P.

Lots of work to do on this one. I want to make the panels look as good as possible so I am going to have to put some transparent gradients on there. But I still want the LCARS to look vivid as opposed to dull.

I think I might do TNG version first as I have the color pallet all set up still from the Pegasus bridge. My model will be Admiral Hansen's bridge from BoBW.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on August 02, 2008, 04:08:09 PM
A retexture of the Ent C bridge would be good. What with all the incredible-nous going around in BC.  :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: ChronowerX_GT on August 05, 2008, 06:28:40 AM
Good, because that's the one I am leaning towards :P.

Lots of work to do on this one. I want to make the panels look as good as possible so I am going to have to put some transparent gradients on there. But I still want the LCARS to look vivid as opposed to dull.

I think I might do TNG version first as I have the color pallet all set up still from the Pegasus bridge. My model will be Admiral Hansen's bridge from BoBW.

I thought Hansen's was an Excelsior class.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on August 05, 2008, 07:25:55 AM
i dont know how valid this info may be, but according to this http://www.memory-alpha.org/en/wiki/J.P._Hanson

Quote
It is possible that the command ship that Admiral Hanson was on was the USS Melbourne, but this has not been established on screen. In fact, the script called for Hanson to appear on a Galaxy-class bridge, the battle bridge set was used instead during filming. The Melbourne appeared in the episode only as a Nebula-class ship (although an Excelsior-class ship with the same name and registry appeared for the flashback to the Battle of Wolf 359 in Star Trek: Deep Space Nine's "Emissary".

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 09, 2008, 10:49:34 PM
Well, I've made some revolutionary breakthroughs in redoing the Pegasus bridge so I might do a little work. I also like the dark colors of the Pegasus, so I may have found my wall textures. We will see. Still need to get weapons lockers working.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: ACES_HIGH on September 09, 2008, 11:00:23 PM
i dont know how valid this info may be, but according to this http://www.memory-alpha.org/en/wiki/J.P._Hanson

Quote
It is possible that the command ship that Admiral Hanson was on was the USS Melbourne, but this has not been established on screen. In fact, the script called for Hanson to appear on a Galaxy-class bridge, the battle bridge set was used instead during filming. The Melbourne appeared in the episode only as a Nebula-class ship (although an Excelsior-class ship with the same name and registry appeared for the flashback to the Battle of Wolf 359 in Star Trek: Deep Space Nine's "Emissary".


if you look at the set in the background of the shot of Hanson on the bridge you can actually see TMP style Red alert screens.  also at the beginning of the episode he is taken to the Enterprise in an Excelsior class (the shot is a reuse of the Hood in Encounter at Farpoint.) 
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 09, 2008, 11:05:58 PM
Essentially Hansen's bridge was a redress of the Enterprise C set.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 19, 2008, 04:38:33 PM
(http://img231.imageshack.us/img231/8942/73347950uh4.th.png) (http://img231.imageshack.us/my.php?image=73347950uh4.png)

What's this? Progress!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: intrepid90 on September 19, 2008, 04:56:42 PM
ouh thats hawt :)
nice to see update on this project again
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 19, 2008, 09:27:03 PM
(http://img519.imageshack.us/img519/3861/37535660iq6.th.png) (http://img519.imageshack.us/my.php?image=37535660iq6.png)

A bit more work. The upper corners of the back wall will be left blank, although I might add some sort of static panelling. The LCARS were just not working. Instead I gave them a gradient to simulate a light at the top. Now I just need to make some custom panels back there, or find some that will translate well.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 20, 2008, 04:54:11 AM
Looks awesome :D I love that gradiented wall could you do the same to the center wall, would be even better ;) I'm glad you still work on this.
btw. this will be LCARS or late TMP displays ???
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: FekLeyr Targ on September 20, 2008, 05:16:38 AM
Good work. Keep it up. :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Shino Tenshi on September 20, 2008, 08:06:00 AM
Wow, that really looks awesome!
 8)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 08:45:58 AM
Looks awesome :D I love that gradiented wall could you do the same to the center wall, would be even better ;) I'm glad you still work on this.
btw. this will be LCARS or late TMP displays ???

More than likely a mix of the two types of displays. And thanks for the advice on the center wall. I will try.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 11:45:03 AM
(http://img216.imageshack.us/img216/935/56491280cr6.th.png) (http://img216.imageshack.us/my.php?image=56491280cr6.png)(http://img216.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

With center wall fix and a few panels. Unfortunately I could not find all the panels I needed. I guess this is where that "mix" of Late TMP and TNG will come in. I ripped the Galaxy bridge to pieces for these :P.

EDIT: On second though, I may just get rid of the "MSD" as there's nothing really I can think to put there. Any thoughts? At least it would make it easier on Saffi's neck.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on September 20, 2008, 11:50:43 AM
*very* nice work so far. I can totally see these replacing the stock textures that come with KM...

EDIT: On second though, I may just get rid of the "MSD" as there's nothing really I can think to put there. Any thoughts? At least it would make it easier on Saffi's neck.

Her neck is irrelevant. Let it snap. I'd support any who snap it.

As for the MSD... Perhaps a detailed star chart?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on September 20, 2008, 11:56:14 AM
hmm a star chart?  not sure if i can visualize that...  it is a big area of space to fill, and a star chart might look like someone hung a poster on the wall lol j/k :P  then again, it might work...
maybe if it could somehow be broken up?  random lcars and isolinear chips or whatever to fill the space?  lol  i dunno, im just thinking randomly, im not sure what would be best to fill up that space... 
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 12:00:05 PM
Just an update: I got rid of the bigass light in the cieling. It hurt my eyes at red alert and really contributed nothing to the lighting in the room. It's just a dark brown cieling now. Looks pretty nice ingame. Imagine all the lighting coming from where the walls meet the cieling.

(http://img148.imageshack.us/img148/322/58521403es9.th.png) (http://img148.imageshack.us/my.php?image=58521403es9.png)(http://img148.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 20, 2008, 12:44:48 PM
looks cool tho you should replace that dark ceiling with at least dark pale brown or dunno if it is possible (if I recall it isn't) use some gradient. As for that big msd area you could make it as Jimmy said, some isolinear chips + LCARS pannel with some random controls tho I'm not too fond of controls above your head about a half meter :lol: if I'm correct this bridge msd is animated as well as Yamaguchi variant msd so you could make it a bit smaller and throw there two displays with i.ex. sensor readings etc. I have some really cool animated LCARS for my NEM styled Yamaguchi bridge they're almost finished so I could give you some ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 01:25:22 PM
I think I am going to split it up a bit but keep the large black area. Just make it various panels and such. We will see. I have more control panels at the waist level up, so it's starting to come together.

I think I can give the bridge ceiling a gradient. It's always possible.

(http://img217.imageshack.us/img217/7264/85118307an6.th.png) (http://img217.imageshack.us/my.php?image=85118307an6.png)(http://img217.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

EDIT: It is possible :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on September 20, 2008, 02:09:41 PM
I like how this looks. I would say make the brown supports have a more wood paneling look to them
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 02:16:12 PM
(http://img216.imageshack.us/img216/9605/23399281gx3.th.png) (http://img216.imageshack.us/my.php?image=23399281gx3.png)(http://img216.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

I will try on the supports.

As for now, Dr. McCoy makes it in! Many early TNG ships like say...the DEFIANT and several others had hybrids between Late TMP panels and early TNG. Here's my tradeoff. Notice how storage lockers (or isolinear chips, I don't know what the hell they are) have broken up the side top panels, and the big black thing has split into three parts. I will probably place TMP LCARS there just for status displays. Most of them will probably be "this panel is offline" or some random thing.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on September 20, 2008, 02:18:52 PM
There is no difference between the two pictures.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 02:19:17 PM
There is now.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on September 20, 2008, 02:21:12 PM
Ah yes, I like that very much.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 02:27:46 PM
The beams can not get any better. They just were not designed originally for such a complex texture. I can take them to a single hue if you prefer.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on September 20, 2008, 03:13:35 PM
nice improvement!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 05:31:52 PM
(http://img230.imageshack.us/img230/5491/46591077pm5.th.png) (http://img230.imageshack.us/my.php?image=46591077pm5.png)(http://img230.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

I still don't like that back panel. But it's one of those kinds that are stretched and therefore kind of suck. I might do something with it between then and now.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 05:48:53 PM
I got rid of it.

Only one more texture to replace.

(http://img231.imageshack.us/img231/1818/48489833by5.th.png) (http://img231.imageshack.us/my.php?image=48489833by5.png)(http://img231.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 20, 2008, 06:53:24 PM
Got it all running ingame. It looks pretty good. I need to do a few animations, but all it really needs is something decent to replace the dedication plaque with.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on September 20, 2008, 09:18:00 PM
That back wall looks really empty now. I know why you made the change, but it still doesn't fill the void in my soul. Everything else looks great though.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: FekLeyr Targ on September 21, 2008, 05:48:32 AM
[hacks into Barihawk's PC and copies the bridge's files to Fek'Leyr Targ's PC] (just kidding)
Keep going. :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: FarShot on September 21, 2008, 10:01:41 AM
Those isolinear chip banks don't fit in...  Maybe you should recolor them to the yellowish color.

As for where the MSD used to be, I think you should put "United Federation of Planets" there.  It would fit considering if you're talking to the captain on viewscreen, it says that right behind him.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 21, 2008, 03:06:43 PM
That's an idea. I might change the isolinear chips banks to lockers of some sort. Hmm...maybe a decal or two on there as well.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 22, 2008, 05:04:14 AM
how about some panels behind which are some eps conduits or simply bridge circuitry, delta flyer had many of them on walls, you could make some isolinear chips on sides and those panels with controls on central wall.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 09:27:35 AM
(http://img89.imageshack.us/img89/6876/52741508lw3.th.png) (http://img89.imageshack.us/my.php?image=52741508lw3.png)(http://img89.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

The back is done, period. If you see an allignment issue or something terrible I can fix that, but I am quit ehappy with this.

As for the front...

(http://img137.imageshack.us/img137/7277/28211294no0.th.png) (http://img137.imageshack.us/my.php?image=28211294no0.png)(http://img137.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

This is just a placeholder. Yes, the thingie on the viewscreen is animated. I need to know if the helm is worth keeping. I also need to know what to do with the plaque, which is just a bank of isolinear chips now as a placeholder.

Thanks for all the suggestions, guys. This bridge is for all of you and for nearly every ship in the game, so I want to give you guys as much input as possible.

EDIT: I forgot to add okudagrams on the back panels. Don't worry, I will put them in.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 24, 2008, 09:53:59 AM
Looks  good to me tho I'm not sure about the helm, controls are somehow bended and hmm nothing really to control there as there are just few huge LCARS strips and controls should be containe more buttons instead of status bars or whatever these are, no offense of course ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 09:56:11 AM
No problem, as I said these are placeholders. To be honest those are actually the tactical panels of the Enterprise D :P. I'd probably try to steal the Dbridge panels and attempt to clean them up (they are rather low res).
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 10:18:34 AM
(http://img70.imageshack.us/img70/5997/89281176tx0.th.png) (http://img70.imageshack.us/my.php?image=89281176tx0.png)(http://img70.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

Allright. Fixed.

Now what about the plaque and maybe that front table?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 24, 2008, 10:53:32 AM
tha's better, also have you thought about merging LCARS with TMP displays like LCARS side frame buttons (those LCARS buttons on side of display) and instead of the rest LCARS style things put TMP buttons and some TMP display would look cool ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 11:34:31 AM
Well, I do want this to kind of be a TNG bridge :P. This is kind of around Season 2 or 3 of TNG. The Defiant was in the works and the Akira was just starting it's heyday. I want to give it some TMP appearance of a newly upgraded bridge module without looking too ancient.

However, I don't see what's wrong with having that front desk be a mix of the two. I will try to work on it. And I still need to figure out to do with that plaque :P. Any suggestions?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on September 24, 2008, 11:43:38 AM
maybe put something like TOS plaque but without name on it so big SF logo, shipyard name and some irrelevant names of engineers :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 11:49:19 AM
I'll try :P
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 24, 2008, 04:01:50 PM
Dedication plaque added. Not really going to bother making a screenshot for it.

One last panel to animate and it's released.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 29, 2008, 01:57:32 PM
Work on TMP Generic Bridge has begun. All I have so far is carpet, beams and the forward wall. This will not be such a drastic change in terms of lighting and such. Just a prettying up of the bridge, really. I am thinking blue chairs :o. And wood will be avoided.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on September 29, 2008, 05:46:38 PM
wood

No, thanks!

blue chairs

Yes, please! :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 29, 2008, 06:00:39 PM
(http://img215.imageshack.us/img215/9945/60162942fj9.th.png) (http://img215.imageshack.us/my.php?image=60162942fj9.png)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: intrepid90 on September 29, 2008, 07:22:16 PM
ouh thats very nice.
nice chair color...could be used on more bridges...
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on September 29, 2008, 07:59:48 PM
I couldn't agree more. This looks real nice. :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on September 29, 2008, 10:35:43 PM
This one is going to take a signifigantly longer time. Reason? Aside from...9 panels borrowed from Dr. McCoy, I am going to have everything else done by hand by me in the same styling. Which is looking like a long time. There will not be copy/pasting from one to another, either. Every single one will be unique.

(http://img72.imageshack.us/img72/6666/91564923xc1.th.png) (http://img72.imageshack.us/my.php?image=91564923xc1.png)(http://img72.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

This is a WIP, of course. But compare the left panel with the one on the right to get an idea. And yes, I will not leave the upper panels blank like I did with the ETNG bridge. I will either put computer displays up there or some kind of large scale panelling. We will have to wait and see, replacing current displays are a priority. 
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on September 29, 2008, 11:05:41 PM
Ah, very cool stuff dude. :) Good luck.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on October 01, 2008, 04:17:10 PM
Hey it looks uber cool :D now I have to finish up my ENT-B retexture and PDW Excelsior bridge and we'll have ambassador bridge in every era (late TMP - Ent-C, late TNG - Yamaguchi, early TNG - generic bridge, your mid-TMP W.I.P. and finally my NEM era bridge :D )
as a small tip : you could change those underpanels at the back stations to those cool blue/red pannels from TMP bridges like Ent-A or Excelsior...
also it would be cool if you could make some displays based on ST6 or 5 displays.

btw. check the Dallas bridge (be sure it's my version) there are some displays you could base on (they're pretty unique and different than those I made for ENT-B)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 01, 2008, 04:29:14 PM
I will try but I like the color scheme you used for the Ent B :D.

And thanks for the underpanel suggestion. I never liked it and a little red cushioning couldn't look too bad.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 02, 2008, 11:29:40 AM
(http://img225.imageshack.us/img225/2923/56637197nj3.th.png) (http://img225.imageshack.us/my.php?image=56637197nj3.png)(http://img225.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

Went for blue cushioning. I am tempted to make some of the upper panel in the padding as well but that will come much later.

What color should I use for the carpet?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on October 02, 2008, 01:07:48 PM
Hm... it's somewhat weird to have red carpet and blue wall :? get 3rd Era Late-TMP Miranda bridge, there a lot better panels although they're about the same color as your cpt. chair.

I've came with some options you could use :
1) Red floor & Red panels (be sure to use those from late-TMP Miranda and recolor them to the same color as that floor)
2) Graphite floor/ faint blue & Red Panels like in 1st option
3) Graphite floor/ faint blue & blue Panels
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 02, 2008, 01:23:23 PM
I went with option #3. Kind of pleased with the result, actually.

(http://img90.imageshack.us/img90/3766/42075238uz8.th.png) (http://img90.imageshack.us/my.php?image=42075238uz8.png)(http://img90.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on October 02, 2008, 01:24:23 PM
Much better. I like it.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on October 02, 2008, 02:39:31 PM
Awesome :D now it really has TMP feel, good work !
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 02, 2008, 04:17:52 PM
Making the Mission Ops/Communications panel for Saffi now. 2048x256 resolution :o. Going to be a real pain in the ass to texture, but it should look very good ingame.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on October 02, 2008, 06:18:13 PM
DUDE! VERY nice! I adore the lighting! :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 06, 2008, 07:37:22 PM
While I am taking downtime to work on Saffi's XO/Comm/Ops panel, does anyone have suggestions for the ambience of the bridge? Don't be shy now.

EDIT: Since I never get any cookies, I should note that after this I might need a break from the Generic Bridge Project. Therefore I will probably be working on a ST6 Constitution bridge with 100% original computer screens (oh God) and I *may* use the Miranda bridge as a base so it will have functioning shield monitors (I think it's essentially the same bridge).

EDIT2: Scratch that, going to use the Constitution bridge. The shield monitor looks nicer and there's more I can do with the bridge. The bridge should look amazing with better textures.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on October 10, 2008, 03:30:04 PM
Aww, bari wants cookies? *gives cookie* You have been doing some great work, as for ambiance, it ought to be bright/cheerful at green alert, but at red it needs to be dark/serious and slightly washed in red. (Look at TWOK, everything is bathed in red.)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on October 10, 2008, 03:59:49 PM
While I am taking downtime to work on Saffi's XO/Comm/Ops panel, does anyone have suggestions for the ambience of the bridge? Don't be shy now.

EDIT: Since I never get any cookies, I should note that after this I might need a break from the Generic Bridge Project. Therefore I will probably be working on a ST6 Constitution bridge with 100% original computer screens (oh God) and I *may* use the Miranda bridge as a base so it will have functioning shield monitors (I think it's essentially the same bridge).

EDIT2: Scratch that, going to use the Constitution bridge. The shield monitor looks nicer and there's more I can do with the bridge. The bridge should look amazing with better textures.
oh I like the idea of new ST6 Entarprise bridge :D I was about to make it after Ent-B overhaul but now I'm confident that this bridge is in good hands ;) good luck with it
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 10, 2008, 04:34:37 PM
I will try with the red alert thing but that will take a little tinkering. I will be making the bridge just a smidge darker so the rear panels don't look out of place at red alert (for some reason they aren't hooked up to the overall lightmap).

And the ST6 A bridge will be a long time out, I fear. It will mostly be an LCARS upgrade and a general prettying up.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on October 10, 2008, 04:38:25 PM
EDIT: Since I never get any cookies
awww - ive given ya a few here and there :P

EDIT2: Scratch that, going to use the Constitution bridge. The shield monitor looks nicer and there's more I can do with the bridge. The bridge should look amazing with better textures.
yay!!  im so glad to hear that! i have always wished for a TNG-era retextured Connie bridge :D
any chance you could whip one up with a Connie MSD and all?  unless youd prefer just a generic bridge module; either way, ill be happy having a TNG era Connie bridge with TNG lcars and such :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 10, 2008, 04:47:20 PM
Lol, Baz is making one for you. My A Bridge will be TMP styling. Sorry to disappoint.

But yes, I will be making a brand new Connie MSD that will be used throughout the bridge. This one will be the Enterprise A herself.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on October 10, 2008, 04:53:06 PM
Lol, Baz is making one for you.
ya i saw that...  but a whole new bridge is different from a retexture...  a whole new bridge means modeling, texturing, lightmapping, scripting, animating, etc etc etc
a retexture is a little "easier" (for lack of a better term) since all that is (pretty much) already done...
if i had any clue how to do lcars well (as you guys can), id make a retexture myself and release one :)  but im useless at it lol

My A Bridge will be TMP styling. Sorry to disappoint.
aww drat lol j/k :P
if i give you 20 more cookies, would you then do a TNG-era Connie retextured bridge? :D
lol j/k :P
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 10, 2008, 04:58:32 PM
Uh...sure :P.

But it's in line after:
-Olympic Bridge
-ST6 Abridge
-TNG Era Generic (I will probably throw the Gagarin MSD in there)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on October 10, 2008, 05:01:05 PM
-TNG Era Generic (I will probably throw the Gagarin MSD in there)
ooooh!!  perfect :D
ill give ya many many cookies myself for that one :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on October 10, 2008, 05:16:13 PM
i have always wished for a TNG-era retextured Connie bridge :D
There are 2 available on BCF, one in the CTU Bridge pack and another by yopyop. Sadly, yopyop didn't upload all of the retexture on accident and has since lost the files.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on October 10, 2008, 05:17:40 PM
of course i know about those :P   im just not too fond of the CTU lcars, and yopyop's bridge is missing one lcars texture (i think the msd)... hmmm maybe ill PM yopyop and ask if he still has it somewhere...

anyway, i have tried both of them...  there arent too many mods on BCF that i dont know about already    :P
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 19, 2008, 01:42:45 PM
Sorry for the lack of progress. I am spread kind of thin about the internet. Running a major historical roleplay simulation as staff, some other games I help staff, and doing TOS/TMP hardpoints on Legacy (although I just realized I have to go back and redo my ENT hardpoints to conform them to new ideas I have had).

I'll try to have progress this week as I finish Saffi's panel base textures and then move on to the helm and nav/tactical panels. Then comes the arduous process of detailing all of the panels thusfar to make them nice and pretty.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 19, 2008, 09:12:11 PM
Completely redid the lightmaps at the back of the bridge. The problem is that There are only two textures between three panels so the mid level lighmaps can not be mirrored like the upper row. This also serves to darken the back of the bridge (which is not on the main lightmap for some reason) and provide realistic looking lighting. As for the separation between the panels, I can't help it. It's a little more noticeable on this set but oh well.

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 21, 2008, 01:06:47 PM
Eighteen views, no opinions? Leave a message!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on October 21, 2008, 01:12:38 PM
Oooups. Just noticed the piccy. Looks nice. :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on October 21, 2008, 09:16:40 PM
this looks amazing. A perfect TMP feel. :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on October 22, 2008, 01:44:23 AM
D@mn  :shock: you did a miracle to that back wall ! it looks perfect :D don't even try to throw there any screen or anything  :) also I love color scheme keep it up mate ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 22, 2008, 04:55:50 PM
Brainstorming for the future:

For V2 of Early TNG and Late TMP, I will be redoing the Red Alert signal at Saffi's station to be the same as Hansen's in BoBW Pt. II. It doesn't look very hard and I am hoping it will look very good ingame.

EDIT: Actually, Nebula bridge is not going to work for the next version of MidTNG. It's just too difficult to work with. I wish V4 of the bridge which is being used in Excalibur was available in BC to work with. Instead of using the Nebula I am going to do the Defiant Bridge and see how that goes. It's small and cramped but it looks pretty nice.


I have the visuals in my head and damn am I impressed with them :P.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 25, 2008, 10:45:51 PM
Heh, another reinvisioning. The Mid TNG bridge will now be the Excelsior Bridge (probably using the FC as the base) remade to look like a mix between the Righteous bridge from ST: Borg, and the Saratoga bridge from Emissary. It will be much more fun to do as I have explored that bridge and it presents much more options as far as customizing goes (Nebula v3 is terrible for that, I wish I could get my hands on V4).

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 26, 2008, 04:30:44 PM
As much as I hate to triple post (cough post more cough), here's a sneak peak at what I have done with the Mid-TNG Generic bridge thusfar. I am quite pleased with it.

For comparison to the bridge of the USS Righteous, see link below.



Yes, more details will go in to replace the monotone colors. I just want to get the mood right.

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on October 26, 2008, 06:45:26 PM
Nice!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 26, 2008, 11:48:30 PM
Nice!

You think that's nice? I just installed the replicator. We don't have to wait until Tuesday.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: rengers on October 27, 2008, 06:54:44 AM
very nice indeed, i think thats cookie worthy :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on October 27, 2008, 07:52:55 AM
When you say Mid TNG, like 2367? I don't like the colour of that chair either.

All in all, veeerrrrra nice!

Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on October 27, 2008, 08:15:57 AM
I would say, if possible, swap out the sovereign's captain's chair for another model, perhaps the galaxy or nebula. So far it's a nice retexture, but I reserve judgment for when it's for complete.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 27, 2008, 08:23:49 AM
I would say, if possible, swap out the sovereign's captain's chair for another model, perhaps the galaxy or nebula. So far it's a nice retexture, but I reserve judgment for when it's for complete.

What program would you recommend for that?

Quote
When you say Mid TNG, like 2367? I don't like the colour of that chair either.

By mid-TNG I mean about Season 4-5. About the time that DS9 and VOY would have been getting close to. Mostly around Wolf 359. The bridge is heavily based on the bridge of the USS Righteous from ST: Borg so that's why I have a blue chair. I think it's a reuse of the Excelsior chair from ST:VOY "Flashback."

Would it helped if I made the chair the same color as the panelling on the undersides of the LCARS panels?

It also is worth mentioning that the carpet is now gray.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on October 27, 2008, 08:26:35 AM
Max 3 is probably the only program you can use to do it.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 27, 2008, 08:31:35 AM
Max 3 is probably the only program you can use to do it.

What's the full name of the program? The library might have a copy of it for 3D design. Right now all I have is 3DS Max 9.

Oh, and if I am going to have to dig through chair files then you guys are getting completely different chairs for the crew, because I hate those :P. I might use the Nebula ones, they look more comfortable.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 27, 2008, 11:04:39 AM
Preliminary LCARS work to show you what the overall theme is going to be. All the panels need to be cleaned up badly, but the goldenrod/blue is what it's going to be. The LCARS are going to be straight from the Saritoga in Emissary.

To be honest I like the command chair. If you guys dislike the color, make a suggesion as to what it should be!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on October 27, 2008, 11:11:50 AM
If you guys dislike the color, make a suggesion as to what it should be!

The only reason I dislike it is because it doesn't fit with the rest of the bridge. Make it dark red or the original colour it was.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 27, 2008, 11:41:34 AM
In that case I am going to have to Veto. It's blue to match the underpanelling on the consoles. I've tried to get it to match as close as I can with the factor that it's in the middle of the bridge and bathed in light.

Red looks horribly out of place and the default brown leather is also out of place.

I really hate to pull the "it's my bridge, I like the damn chair" argument, but it's the best I can do under the circumstances.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: rengers on October 27, 2008, 11:47:18 AM
I like the color of the chair!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Aeries on October 27, 2008, 11:53:21 AM
The only thing I can think of is maybe making the alert klaxon lighty thingies a little bit thinner, along with the golden LCARS outline thingies. They just look real big to me. Otherwise it's cool, blue chair and all. :]

You think that's nice? I just installed the replicator. We don't have to wait until Tuesday.

I'll bet that's why Captain John whats-his-name was such a noob. Couldn't replicate a coffee for the trip. :( Awe well.

Keep up the good work!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on October 27, 2008, 11:57:34 AM
The only thing I can think of is maybe making the alert klaxon lighty thingies a little bit thinner, along with the golden LCARS outline thingies. They just look real big to me. Otherwise it's cool, blue chair and all. :]


Keep up the good work!

Now that I can do.

John Harriman, by the way.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 04, 2008, 01:33:08 PM
The bridge is progressing slowly, as I have been busy with grad school this week. A lot of the skeletons are starting to get in place on the LCARS series.

My questions to you:

What would you like to see on the LCARS displays?

Please give some suggestions for the following categories:

Environmental:
Mission Ops:
Communications:
Science I:
Science 2:
Engineering:
Tactical:
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 11, 2008, 08:20:54 AM
In celebration of this project winning Modder of the Month October, I will be doing some extra work on this over the weekend. I would still like you guys to look at the little poll in the post above this and give me some suggestions, please!
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on November 11, 2008, 09:06:16 AM
i had an idea...  sa far as station locations, what about doing something like Engineering 1 and 2 in the front left lcars (brex), enviroment and life support in the front right (empty), mission ops (saffi), and communications to the left of mission ops and science 2 to the right of science 1 (miguel)?

as far as what to see on the lcars themselves?  hmm thats a toughie - there could be quite a number of things for each category lol
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 11, 2008, 09:12:11 AM
I think they are already set up that way :P.

I just need to know what actual displays you guys want. I have the skeletons of the panels all set up and labelled, I just need to fill them up.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dawg81 on November 13, 2008, 09:01:34 AM
well would need tactical, mission ops, science I and II engineering, communications, damage control, enviromental not sure what else though
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 13, 2008, 09:09:46 AM
Like I said, I have all that.

I just need 48 actual screens to work with. A lot of these will be generic okudagram text messages and sensor displays, but I want to give you guys a crack as to what to put ON them :D.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on November 13, 2008, 09:57:31 AM
anything pretty and flashy and cool looking, im guessing...  more specific, im kinda drawing a blank personally lol :P
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Hellsgate on November 16, 2008, 02:11:19 PM
I'd love to see a TNG-Era (DS9 Relaunch Era) "generic" bridge, for RPG's & Fan Fic illustration.

Defiant-Class (Captain's Chair) with the usual Counselor / X.O. seats, with their own LCARS touch-surfaces/stations.

2 Side (Forward Facing Stations) a-la the Intrepid-Class.

Slightly Sunken Flight-Op's/Conn.

MSD blacked out for use with any freighter/transport, etc.


Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on November 16, 2008, 02:22:55 PM
this isnt for new bridges built from scratch...  Barihawk is retexturing current bridges we have already...
and the one he is currently working on is a retexture for the FC Excelsior bridge (if you go back one page youll see where this thread is at this point)... 
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on November 16, 2008, 03:42:41 PM
Like Jimmy said, I am simply a retexture artist. I already have two working projects right now. The latter of the two is about the era you are looking for but the models will not change.

I also dislike bridges where the XO just sits there :P. I make mine work for a living.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Torpedo423 on November 19, 2008, 03:02:31 PM
Just tryed out the early TNG bridge and i find it very useful for when im using a ship that doesnt have its own bridge, Nice work!  :D
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on November 19, 2008, 03:37:43 PM
indeed - the more the merrier :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: firehawk on December 09, 2008, 06:28:31 PM
well i done a generic one basedn the nebula bridge, replaced the MSD with various ICARS, (personally I always felt Nebulas would have bigger bridges..more like galaxy class ones)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on December 09, 2008, 06:36:10 PM
well i done a generic one basedn the nebula bridge, replaced the MSD with various ICARS, (personally I always felt Nebulas would have bigger bridges..more like galaxy class ones)
well thats good news - perhaps you should create a new thread about it, or submit it to BCFiles for everyone to enjoy...  :)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: firehawk on December 09, 2008, 06:55:08 PM
well i done a generic one basedn the nebula bridge, replaced the MSD with various ICARS, (personally I always felt Nebulas would have bigger bridges..more like galaxy class ones)
well thats good news - perhaps you should create a new thread about it, or submit it to BCFiles for everyone to enjoy...  :)

I would but no idea how to..long time since I modeed anything..plusi wajust messing about..i could sent a screenshot to show so you can decide if its even worth it
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on December 18, 2008, 10:36:12 AM
Sorry for the long wait everyone. I've had a busy first semester at grad school so not much time to work on bridges.

Sorry for the low quality LCARS, I wanted an ingame screenshot and I caught it at a point where I hadn't replaced the LCARS in that particular animation sequence.

As you can see, I have finally given canon TMP RED ALERT screens! It seems a little dark, I am going to raise the brightness of the skeleton. The animation itself looks amazing ingame. Look forward to a bit more work on this bridge (ie finishing it). I will likely make some progress on a V2 of the Early TNG bridge with updated lightmaps and textures to go along with this.

(This is the Late TMP bridge, btw)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on December 19, 2008, 03:07:12 AM
Great I like it :D are you still planning to mix LCARS with TMP displays ??? I loved that idea ;)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on December 19, 2008, 07:53:35 AM
Great I like it :D are you still planning to mix LCARS with TMP displays ??? I loved that idea ;)

We will see, although that's mostly the Early TNG bridge's view :D.

I am probably going to rebuild the control panels I have now. They look great up close but at the angle you see them they are extremely blurry. I am going to have to use some very fine lines to bring them back to focus. It won't be too bad :D.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 16, 2009, 04:48:49 PM
Update update update! Sorry for the long absences!

I am nearing completion on Early TNG Bridge V2!

What's new?

-All new lightmaps which transform the entire set into something gorgeous. Some of you claimed the first version was too dark. I agreed with you and here is the result. The set is still much darker than normal bridges but the light sources have been amplified. The bridge also looks good at red alert (no more hyper glowing rear wall!)
-Brand new original Red Alert textures that are much more...I hate to use the word...canon! Fully animated as well.


(edit: seems imageshack no longer works here, give me a few moments)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on January 16, 2009, 05:20:14 PM
looks great :D

quick thought - perhaps the area in the blue "trapezoid" could be filled in with something? it just seems like a blank space...
im not sure which tga that would be offhand...
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 16, 2009, 05:22:29 PM
It's the Sidewall tga, I just don't know what to put there, to be honest with you.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on January 16, 2009, 05:25:08 PM
maybe isolinear chips or something? 
just a space-filler, anyway...
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: mckinneyc on January 17, 2009, 08:43:48 AM
Great work, I love that engineering station, very impressive! 8)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Kirk on January 18, 2009, 11:48:46 PM
The red alert screen seems a bit barren. Perhaps a few lcars buttons around it that change colors as well (similar to EF2's "Dallas"?)
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 19, 2009, 08:08:20 AM
That would be impossible. The Red Alert screen is a texture projected over other textures (in this case rearlcars2 and helm) and it's full from side to side. I can give you computer panels that animate around it, but map switching on this bridge would just look terrible as the displays were designed to be animated.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 22, 2009, 03:06:10 PM
Does anyone have any further comments/cookies/criticism for me as I wrap up ETNGv2? Or for any of the other bridges mind you. I'm starting to take the lack of discussion in this topic as of late as a lack of interest and to be honest it's getting hard for me to find the motivation to finish these projects. I have several projects on the table from the Olympic Bridge, to the TMP and MidTNG generics, and I've even begun preliminary work on a makeover of the Defiant bridge with up to date textures (and it is a very frustrating set to work with, let me tell you).

So can you guys please present criticism/comments (read: not demands) or just tell me I'm doing a good job?
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on January 22, 2009, 03:08:42 PM
I was just thinking, could we get one pic of each bridge ou've been working on? I've forgotten some of things you've been doing :oops:. I need inspiration for my ones.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on January 22, 2009, 03:10:49 PM
I'm starting to take the lack of discussion in this topic as of late as a lack of interest
please never confuse the two as being the same...
youre doing an awesome job - keep it goin!  :)

ill be surely including your retextures into my install - i cant wait to see what youll do next :)(*coughhopefullymaybeaTNGConnieretextmaybe?cough*) lol :P
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Dalek on January 22, 2009, 03:32:32 PM
Please, I misinterpreted interest once and it got me down. Till the Arcadia mkII hit 1000 donwloads :P.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 22, 2009, 05:55:31 PM
I'm starting to take the lack of discussion in this topic as of late as a lack of interest
please never confuse the two as being the same...
youre doing an awesome job - keep it goin!  :)

ill be surely including your retextures into my install - i cant wait to see what youll do next :)(*coughhopefullymaybeaTNGConnieretextmaybe?cough*) lol :P

*cough*maybebutthatsaterriblehardbridge*cough* :P

I'll try, it would be nice to work on a bridge with the shield displays (already have an idea in my head of what it would look like).


I'll get the pictures organized tomorrow likely.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: JimmyB76 on January 22, 2009, 08:53:46 PM
*cough*maybebutthatsaterriblehardbridge*cough* :P
aaah right - i recall you saying that once...
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on January 23, 2009, 03:35:37 AM
I'm starting to take the lack of discussion in this topic as of late as a lack of interest
please never confuse the two as being the same...
youre doing an awesome job - keep it goin!  :)

ill be surely including your retextures into my install - i cant wait to see what youll do next :)(*coughhopefullymaybeaTNGConnieretextmaybe?cough*) lol :P

*cough*maybebutthatsaterriblehardbridge*cough* :P

I'll try, it would be nice to work on a bridge with the shield displays (already have an idea in my head of what it would look like).


I'll get the pictures organized tomorrow likely.

nah it's not too hard, ent-b bridge is the same as ent-a except shields display, helm stataion and rear wall... the only thing that is pain in a$$ is that it have whole one display station on single map so only on higher resolutions you'll get clean effects, shield display is easy (at least it was on yamaguchi bridge) just need to compine pieces (hull, lesft-right-fore-rear-top-bottom shield to one and there you get whole image of what you want to do with it (and what you can do) then when you have retextured it you chop it into pieces and it's ready (alphas must be altered as well) too bad that there is no place for nce msd tho.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 23, 2009, 08:41:20 AM
The shield display isn't too bad, and I plan on adding effects to it as well.

The biggest pain in the ass on that bridge is the helm panel which is split levelled, so it takes a LOT of maneuvering to get it to come out right.

But yes, expect a very high resolution bridge. I will likely be reusing the LCARS from the MidTNG (the skeletons are further taking up shap) just in order to save time.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Bones on January 23, 2009, 08:53:21 AM
hehe I'd love to see NEM LCARS on TNG Connie bridge :D I could provide you with materials as I was up to make NEM Excelsior bridge but RL stuff pinned me down, what do you think about my proposal ???
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on January 23, 2009, 09:11:38 AM
Not sure about Nemesis Lcars, just seems a little too much since I intend to have this bridge be the USS Gagarin :P. The MSD should line up with most TNG styled constitutions out there.

Now, when it comes time for the Post-TNG generic bridge, I will definitely be able to use those LCARS :). They would really suit a dark grey and industrial looking bridge.
Title: Re: Starfleet Generic Bridge Module (All Eras)
Post by: Barihawk on February 09, 2009, 10:04:21 AM
Again, due to a lack of interest/response, the Generic Bridge Module program is closed. It takes a lot of time and planning to make a generic bridge, and I've run out of ideas. I'll be opening up another thread for more localized bridges that should have higher quality and personality than these. I'll leave the details to that thread, though.

Will a moderator please lock this topic?