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BC Forums => BC Modding => Topic started by: Bones on December 01, 2007, 09:48:48 AM

Title: Eximius retexture
Post by: Bones on December 01, 2007, 09:48:48 AM
Hi there !
Here I've got something different than TMP ships, (I have to rest from these for a while) the Eximius is a cool ship but it has almost every texture ripped from p81 sov which I don't like... they are outdated, and there is only one way to get rid of outdated textures - replace them with new ones :D
here is a pic :

Title: Re: Eximius retexture
Post by: yanlou on December 01, 2007, 01:55:48 PM
it is a cool ship, so your just going to replace them with more upto date sov textures?
how about creating a new texture thatll make the eximius stand out more, but still keeping elements of the sov textures, i think itll look reli gd like that  :D
Title: Re: Eximius retexture
Post by: Bones on December 01, 2007, 04:36:20 PM
It is going to have different textures ... lets say they will be a mix of sov and sabre textures
Title: Re: Eximius retexture
Post by: yanlou on December 01, 2007, 05:02:20 PM
sounds gd, defiently going to be unique, cant wait to see
Title: Re: Eximius retexture
Post by: Starforce2 on December 01, 2007, 06:37:06 PM
are you keeping the mapping or remapping it too?
Title: Re: Eximius retexture
Post by: admiral horton on December 01, 2007, 11:22:42 PM
i hope you will put some well define phaser strips i know the mesh has none
Title: Re: Eximius retexture
Post by: lint on December 02, 2007, 01:29:42 AM
if your willing to go a step further you should try and smooth out the mesh and round off the secondry hull a little :),
But never the less, cant wait to see what you come up with!
Title: Re: Eximius retexture
Post by: DJ Curtis on December 02, 2007, 04:10:55 AM
Cool.  The Eximus is a neat ship and is way overdue for having been redone.  If you're going to go to the trouble of making new textures for it, definitely remap the thing too, the old maps had some silliness to them.
Title: Re: Eximius retexture
Post by: Bones on December 02, 2007, 04:13:56 AM
I'll ask some finest modellers if they could improve model, add phasers stripes.

are you keeping the mapping or remapping it too?
No just retexturing, there is no need to remap anything I think
Cool.  The Eximus is a neat ship and is way overdue for having been redone.  If you're going to go to the trouble of making new textures for it, definitely remap the thing too, the old maps had some silliness to them.
If I only had enough experience with ms3d, I would  :D

EDIT:

I've pointed out some areas which needs to be fixed cuz they look awful also secondary hull needs to be smoothed as it is on CG Sov.

Is there anyone who would like to edit model ? (fix pointed issues, fix smoothing, add some phasers strips and eventually remap it a little)

Now what color should be the deflector ? I gave it blue but its kinda doesn't fit well to this design in my opinion ...
Title: Re: Eximius retexture
Post by: Adm_willie on December 02, 2007, 07:04:42 AM
looks good so far :)

I think the deflector should be yellow just like it was on the Sovereign class
Title: Re: Eximius retexture
Post by: yanlou on December 02, 2007, 08:21:06 AM
i agree with the yellow, but maybe a slightly yellow, also will this replace the eximius in my km install?
Title: Re: Eximius retexture
Post by: Bones on December 02, 2007, 01:17:54 PM
Well I guess this will replace old eximius with this one and since this ship will have standard 1024x1024 maps plus rather low polycount it will still run very smoothly  :D HP will also be altered only slightly, I don't want to break the balance between all KM ships
Title: Re: Eximius retexture
Post by: Firestar on December 02, 2007, 02:21:54 PM
Looks good. Keep it up. 8) :D :wink:





 :firedrake
Title: Re: Eximius retexture
Post by: yanlou on December 02, 2007, 03:18:17 PM
cool, what do u have in mind for the hp?, ( sorry i was ment to say slightly darker yellow in my other post whoops)
Title: Re: Eximius retexture
Post by: Bones on December 02, 2007, 03:31:34 PM
well I am tempted now to add some pulse phasers in front of the ship and leave the rest as it is now and maybe make shields weaker but with faster recharge rate
I don't want this ship to be a god ship just small and maneuverable ship something like future sovereign/sabre mix
Title: Re: Eximius retexture
Post by: yanlou on December 02, 2007, 03:38:17 PM
yer sounds gd, so a sort of light cruiser? im looking foward to see this when its completed
Title: Re: Eximius retexture
Post by: Bones on December 02, 2007, 04:07:29 PM
Thats the plan this eximius is going to be a tad smaller and weaker than it was originally
Title: Re: Eximius retexture
Post by: yanlou on December 02, 2007, 04:38:19 PM
yer u dont want a light cruiser, thats powerful, so for comparison is strength is going to be similair to norway/sabre
Title: Re: Eximius retexture
Post by: Starforce2 on December 02, 2007, 11:02:27 PM
The eximus is atleast a CL. Or perhaps a strike cruiser.
Title: Re: Eximius retexture
Post by: Weasel on December 02, 2007, 11:13:48 PM
I agree. If you make it the size of a Nova, you're de-fanging it, and that's not doing the ship justice. The original artist obviously meant for it to be a front-line combat ship, leading the attack as either a battle-group command vessel, or as an escort cruiser for high-value units.

It doesn't have to be a "god-ship"- but it should certainly be a very frightening enemy for anything less than a tactical cube to have to face.

Title: Re: Eximius retexture
Post by: Bones on December 03, 2007, 03:14:29 AM
Ok then ship will be the same size as it was before but it will have aditionaly 4 front pulse phasers  :D
Title: Re: Eximius retexture
Post by: Weasel on December 03, 2007, 03:27:10 AM
I think the original model did have four, front-facing, pulse phasers. What might be more interesting, would be a dorsal and ventral turret, each with twin pulse phasers capable of firing in a 360 degree arc.

I always though that the fixed pulse phasers were a little silly on a large combat vessel like the Eximus. I can't see it being so fast and maneuverable that it'd be able to use such weapons effectively. Pulse phasers and disruptors should be mounted on fighters and attack ships like the Defiant, and BOP.   
Title: Re: Eximius retexture
Post by: yanlou on December 03, 2007, 11:35:00 AM
i like the idea of pulse phaser turrets it would create a tatical advantage, also i dont know if the eximius already has a quantum torp turret, but if it hasnt maybe u could put 1 on, but to balance it out, maybe have a slow recharge rate, and only fires a burst of 3, 
Title: Re: Eximius retexture
Post by: Weasel on December 03, 2007, 12:20:16 PM
I'd say four quantums, but an even slower rate of fire. The pulse phasers, and phaser strips should be used primarily as short-to-medium range defensive batteries, vs. small to medium sized vessels with a fast recharge rate, but a lower damage yield.

A crap load of photons from four, forward-firing fixed launchers, and two aft, should round out the ship's offensive capability nicely. 

It's not a god ship, but this is a vessel that should be able to take on a NeghVar, a Warbird, or a group of slightly smaller ships, and expect to win. Offensive capabilities should be about equal to a Sovereign-class, particularly from the frontal arc. Her weakest spot would obviously be the aft quadrant. 
Title: Re: Eximius retexture
Post by: yanlou on December 03, 2007, 02:16:45 PM
id say keep to 3 quantums, i agree with slower rate of fire, but reduce the 4 photon tubes to 2 foward 2 rear, and id say at least 2 heavy phaser banks and the rest medium to light, id say with this weapon lay out it could take on a warbird or neghvar with help from smaller ships, but not on its own,
Title: Re: Eximius retexture
Post by: Bones on December 03, 2007, 03:56:28 PM
I think 4 quantums will do it but with slower reload also all forward phasers will be heavy phasers like in sovereign and the rest will be medium phasers like on galaxy but faster, stronger hull but weaker and quick recharging shields
Title: Re: Eximius retexture
Post by: Weasel on December 03, 2007, 04:10:22 PM
That sounds about right. I'm pretty sure that Cleeve intended for this ship to be a fairly heavy-handed death-dealer. It's size and lineage obviously points to the Sovereign, in terms of both size and capability. So, once again, I'm in agreement with Starforce, she should be no less capable than a CL, CE, or BC.
Title: Re: Eximius retexture
Post by: yanlou on December 03, 2007, 04:31:57 PM
i also think that sounds about right, i still think 3, dont know why, lol, sounds like a nicer number to me oh well  :lol:, still keeping the pulse phasers?
Title: Re: Eximius retexture
Post by: Bones on December 03, 2007, 04:47:29 PM
4 :arms: :lol: I think yeah I'll leave pulse phasers
Title: Re: Eximius retexture
Post by: yanlou on December 03, 2007, 05:01:54 PM
 :lol:, yer having pulse phasers may make it slighty over powered, but i like the sound of it so far, now i cant wait to see what youve done with the textures
Title: Re: Eximius retexture
Post by: Jay Crimson on December 03, 2007, 05:27:15 PM
I like how she's comming along, even though I'm no fan of the eximus as much.
Title: Re: Eximius retexture
Post by: Bones on December 04, 2007, 12:06:35 PM
Ok here's an update on textures just started work on sec hull and bottom saucer, deflector dish is now yellow and pulse phasers are now placed under photon launchers, any opinions ???
Title: Re: Eximius retexture
Post by: yanlou on December 04, 2007, 12:56:35 PM
look gd, look reli gd,  :D
Title: Re: Eximius retexture
Post by: rengers on December 04, 2007, 01:08:26 PM
very nice, the new deflector color fits very well  :D
Title: Re: Eximius retexture
Post by: cpthooker on December 04, 2007, 03:00:48 PM
nice work, i used to like this ship but don't like it anymore. Textures are good so far
Title: Re: Eximius retexture
Post by: Phaser on December 04, 2007, 03:46:45 PM
Very cool retexture!  I always liked the Eximus class (though I never really liked the name; it sounds too much like "X-mas").

I agree with the others about fixing up the ship and remapping her.  There are a few areas that look pretty goofy because of the mapping.  This is a good opportunity to learn that stuff, though!  Just something to consider.
Title: Re: Eximius retexture
Post by: Bones on December 04, 2007, 03:50:13 PM
I agree with the others about fixing up the ship and remapping her.  There are a few areas that look pretty goofy because of the mapping.  This is a good opportunity to learn that stuff, though!  Just something to consider.

LOL I guess it's about time to learn few other things in ms3d :D
Title: Re: Eximius retexture
Post by: JerichoKru on December 06, 2007, 05:17:48 PM
looks great!  can't wait to replace the old one with it  :spartasanta:
Title: Re: Eximius retexture
Post by: Jay Crimson on December 06, 2007, 05:35:35 PM
I like them but the yellow dots under the torpedo tubes are distracting. if they are pulse phasers, consider making them rouded metal edges to blend into the background as 'openings' perhaps. If not, then I'm clueless to what purpose they serve. Other then that, I like it! :)
Title: Re: Eximius retexture
Post by: Bones on December 07, 2007, 01:41:16 AM
 :x:spartasanta: Yellow dots !?!?!? argghrghrghrghrgh :spartasanta: :x  :lol: these are ;pulse phasers just in early stage you know  :lol:
Title: Re: Eximius retexture
Post by: yanlou on December 07, 2007, 11:57:20 AM
are you going to add any ablative armour hardpoints, or are u gonna texture areas on the ship to look like ablative armour?,
Title: Re: Eximius retexture
Post by: Darkthorne on December 07, 2007, 12:20:50 PM
used to love this ship early on in BC, and I got to admit with the new textures its definately proving that its still a great design
Good Work.

 :spartasanta:
Title: Re: Eximius retexture
Post by: Bones on December 07, 2007, 12:50:22 PM
I just had the same thought about ablative armour, cuz atm. I'm reworking post nemesis sovereign (reducing ammount of black platings etc.) so I could make an eximius war refit variant.
Title: Re: Eximius retexture
Post by: Aeries on December 07, 2007, 07:54:13 PM
I never was much of an Eximius fan... but with this new set of textures... I do believe I could come to like it a fare bit. :) Nice work!
Title: Re: Eximius retexture
Post by: yanlou on December 08, 2007, 06:49:13 PM
yer the war refit sounds gd, i wouldnt mind seeing that, looking foward to seeing more :spartasanta:
Title: Re: Eximius retexture
Post by: ModelsPlease on December 16, 2007, 03:54:05 AM
If you like, there is a high poly mesh version of this ship ...........

http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip (http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip)
Title: Re: Eximius retexture
Post by: Darkthunder on December 16, 2007, 06:27:03 AM
If you like, there is a high poly mesh version of this ship ...........

http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip (http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip)

Wouldn't exactly call ~2000 polygons "high poly" :P
Title: Re: Eximius retexture
Post by: Bones on December 16, 2007, 06:41:14 AM
So far no updates about textures, last two weeks were the worst in few months but I hope to get back with all my projects in next week :)
If this is really better model then could someone port it to NIF, still I don't have any editor to do that, since I don't have ms3d I can't port anything :(
Title: Re: Eximius retexture
Post by: cordanilus on December 16, 2007, 10:20:25 AM
Well, I just check it out.  It's 2017 polys so not really a "High Poly" count there.

I can send it to you if you like.  I'll send the textures in jpg since they're in bmp format.  I don't know if it's better then the one you have now...(I don't have that model downloaded) so...

Just let me know :D
Title: Re: Eximius retexture
Post by: Darkthunder on December 16, 2007, 10:42:04 AM
It's the same model.
Title: Re: Eximius retexture
Post by: cordanilus on December 16, 2007, 12:31:39 PM
Basically... I checked out the BC model and this one, it's basically the same with minor alterations.  The BC version has a few more polys and is somewhat better.  I think you're better off with the one you have anyway Bones.
Title: Re: Eximius retexture
Post by: Starforce2 on February 26, 2008, 02:34:20 PM
bump? Lazy bones...what are ya doing over there?
Title: Re: Eximius retexture
Post by: FekLeyr Targ on February 27, 2008, 12:19:32 PM
bump? Lazy bones...what are ya doing over there?

With all due respect: I thought it is rude to ask questions like this one. (sorry to get off-topic)

Dr McCoy=Bones, it's a joke, he knows it. Please leave the moderating to the moderators, thanks!
Title: Re: Eximius retexture
Post by: Bones on February 27, 2008, 12:23:52 PM
bump? Lazy bones...what are ya doing over there?

Well the ship is almost finished, it just need windows and esc pods, then minor tweaks to HP and it's finished, now that I have those pods ready for excelsior post-dom war refit, I'll use them on eximius, so expect update on this one soon :D :D :D :D