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BC Forums => BC Technical Support => Topic started by: Picard_1 on December 01, 2007, 05:49:54 PM

Title: Small problem with ship plugin
Post by: Picard_1 on December 01, 2007, 05:49:54 PM
I replaced the BOP in KM 1.0 with another model and created a new ship plugin.
In quickbattle under Klingon Ships, there are now two bird of preys attributed to
the same model.
Title: Re: Small problem with ship plugin
Post by: MLeo on December 01, 2007, 05:53:41 PM
You will have to be more clear.

It's perfectly fine for 2 ship plugins to point to the same ship/hp/model.
It's the name that's important.

Or are you having a BSOD?
Title: Re: Small problem with ship plugin
Post by: Picard_1 on December 01, 2007, 07:06:12 PM
I deleted all the files related to the KM 1.0 BOP, models, custom plugin, ship file, and hardpoint

I installed another BOP and created a custom plugin with BCSMC using "Bird of Prey" as the name.

When I load quickbattle this is what I get:

Klingon Ships
Bird of Prey
Bird Of Prey

"Bird of Prey", the one I created loads fine. But the old one, "Bird Of Prey"
still loads, but points to the new model. How do I get rid of it after I
already deleted the old files?

Title: Re: Small problem with ship plugin
Post by: MLeo on December 02, 2007, 06:39:33 AM
Ah, it's the stock BoP, you will find it in StaticDefs.py, but I can't advise you to change that.

What you can do however, is naming it exactly the same as the original BoP. Then it ought to replace it.