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BC Forums => BC Modding => Topic started by: lint on December 30, 2007, 03:31:59 AM

Title: Excelsior WIP
Post by: lint on December 30, 2007, 03:31:59 AM
started this a couple weeks ago, was'nt happy with the nacelles so i scrapped them,
polycount is 20k, after i do the nacelles and pylons it should be around 24k maybe 25.
And no im not planning on doing a Lakota/Ent B refit so you will just hafta make do with this one....for now ;).
If you want to texture her let me know, I have come to despise texturing as of late
Title: Re: Excelsior WIP
Post by: Aeries on December 30, 2007, 03:52:28 AM
FINALLY! An uber-cool excelsior to play with!

WOOT WOOT!

She's VERY pretty, I must say. Cant wait to see the Nacelles on her, too! ^_^

-Aeries.
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 04:10:12 AM
im doing them as i type this, if all goes well you wont have to wait too long to see :)
Title: Re: Excelsior WIP
Post by: Aeries on December 30, 2007, 04:57:42 AM
Excellent news! To be honest, my Mithra's been boring me... so redundant in rebuilding the deflector. Maybe if I give texturing a go, it might be a nice change of pace... Never textured before, though... just a thought. I tend to type my thoughts... kinda like thinking aloud...

ANYWAYS! Yes. Can't wait. ^_^;;

-Aeries.
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 05:04:37 AM
keep at it man, if you end up thinking like that you will end up with a dozen un-finished models like me and you wont know where to begin when it comes time to finishing them,  :lol:
Title: Re: Excelsior WIP
Post by: Asylum on December 30, 2007, 06:32:29 AM
it looks sweet so far
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 07:04:51 AM
thanks fella's,
nacelles done, i wanna do a little tweaking on them before im fully happy though.
I also assigned some vertex colours to bring out the details a little more..
Title: Re: Excelsior WIP
Post by: yanlou on December 30, 2007, 08:32:54 AM
shes going to be a beauty,  :D
Title: Re: Excelsior WIP
Post by: Adonis on December 30, 2007, 09:26:39 AM
...and the paintjob is already wrong...*runs*
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 09:31:29 AM
it was'nt even an attemp at a paint job, haha,
like i said, just vertex colours
Title: Re: Excelsior WIP
Post by: Asylum on December 30, 2007, 11:18:51 AM
Looking good man  8)

necelles look great.
Title: Re: Excelsior WIP
Post by: cordanilus on December 30, 2007, 12:26:06 PM
Now that looks amazing.  Good looking excelsior you have there. :D
Title: Re: Excelsior WIP
Post by: Aeries on December 30, 2007, 01:01:20 PM
how... did I know... she'd be so beautiful!?!?!?!

D*mn, some of the models you guys make around here, it's inspiring. :D

Edit: And thanks for the tip... I do tend to start projects, get them looking AMAZING, but then just give up... and wind up with a huge stack of unfinished projects. (I'm particularly bad with sketches and other visual artwork... :P)
Title: Re: Excelsior WIP
Post by: intrepid90 on December 30, 2007, 01:37:15 PM
uuuh, I love all your models, lint.,..
but my notebook doesn't :(
playing them in battle is rather a slideshow..
Title: Re: Excelsior WIP
Post by: Billz on December 30, 2007, 04:27:34 PM
Are you just doing the one ship, or will it be a pack of the ships with different registeries?

For someone who hates Fed ships, you are doing a great job on this one. :p
Title: Re: Excelsior WIP
Post by: intrepid90 on December 30, 2007, 04:36:41 PM
am I right when i say that all existing excelsiors have horrible textures??
At least the KM 1.0 has..
Title: Re: Excelsior WIP
Post by: DJ Curtis on December 30, 2007, 04:49:20 PM
it's looking goods, but the deflector isn't quite right by the looks of 'excelwip2.jpg'.  The hull should curve slightly at the edges of the deflector housing.  In other words, if you were looking at it from the side, the deflector would look as though it pulled inwards a little bit.  Would you mind posting an orthographic side view so that I can have a better look?  I could be wrong.
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 10:33:14 PM
i would'nt say i hate doing fed ships, its just that pretty much everyone is doing fed ships and apart from DJ working on his klingon ship i get kinda bored of seeing the federation stylings apposed to to charm of Klingon and Romulan ships,  :lol:
Im open to the idea of Releasing a few different registries and hp's, Its something ill discuss when and IF i find someone todo textures for her,
And here are some more pics DJ, i think i have the nacelles mounted a little to high and forward, but i still have to do a little more work on them..
Title: Re: Excelsior WIP
Post by: Aeries on December 30, 2007, 10:47:46 PM
The nacelles are mounted a tad too close to the bow, try draggin' them back a little bit.

Here's a reference I stumbled upon if you need it. ^_^

http://www.shiporama.org/excelsior.htm

There's one or two useful pics, with a few shots of the studio model. Best of luck!

-Aeries.
Title: Re: Excelsior WIP
Post by: lint on December 30, 2007, 10:58:15 PM
thanks man, very useful :)
Title: Re: Excelsior WIP
Post by: Aeries on December 30, 2007, 11:09:31 PM
No problem! ^_^
Title: Re: Excelsior WIP
Post by: lint on December 31, 2007, 12:23:09 AM
i adjust the length and position of nacelles, looks right now
Title: Re: Excelsior WIP
Post by: Aeries on December 31, 2007, 12:29:55 AM
Ahh, WAY better now! ^_^ *gives the model a big hug*
Title: Re: Excelsior WIP
Post by: cor on December 31, 2007, 12:31:42 AM
I would love to see different registries for the Excelsior-class given the Starfleet designations for this vessel  :D.
Title: Re: Excelsior WIP
Post by: lint on December 31, 2007, 01:08:37 AM
i could release it with a few,
USS Valley Forge
USS Cairo
USS Repulse
USS Crazy Horse
etc
Title: Re: Excelsior WIP
Post by: cor on December 31, 2007, 01:24:00 AM
That's a good idea.  I was looking for a tutorial on how to create registries, but not having any luck in finding the information (yet).  From what I've read, there are at least 25 known Excelsior-class ships.  If I had the knowledge and the patience, I would create all of them :D.
Title: Re: Excelsior WIP
Post by: Asylum on December 31, 2007, 02:18:36 AM
very nice.. with this model and the one adonis is creating we will have been spoilt for choice  8)
Title: Re: Excelsior WIP
Post by: Shino Tenshi on December 31, 2007, 02:42:52 AM
i could release it with a few,
USS Valley Forge
USS Cairo
USS Repulse
USS Crazy Horse
etc

No you can't.  :lol:

The variant you've got there was the NX-2000, so that's the only ship looking like that ;)

if you want to know some of the changes look here:
(http://img165.imageshack.us/img165/5514/excelsiornx2000toncc200lq5.th.jpg) (http://img165.imageshack.us/my.php?image=excelsiornx2000toncc200lq5.jpg)

i hope you can do the same quality work on her lke you did on the other high-poly models  8)
Title: Re: Excelsior WIP
Post by: lint on December 31, 2007, 03:01:25 AM
well, it would only take some small changes to the model :)
Because im bored here are some little teasers next to the excelsior, something to look forward to in the New Year :)
But lets try and keep this on topic to the excelsior!,  :lol:
Im not gonna give a teaser of my Non-Fed stuff though, gotta keep some stuff a suprise ;)
Title: Re: Excelsior WIP
Post by: DJ Curtis on December 31, 2007, 03:04:16 AM
when the heck did you model all these?
Title: Re: Excelsior WIP
Post by: Aeries on December 31, 2007, 03:08:38 AM
BUH! WHAAHH!! HUUUHHH!?!?!?!?
*heart attack*

(That's a compliment, btw. Just to clarify...)
Title: Re: Excelsior WIP
Post by: lint on December 31, 2007, 03:20:56 AM
well the excelsior i have been playing around with for awhile, the rhode island is just my nova with a new saucer, so that did'nt take too long, Akira is only like 50% done, the underside looks like crap,  :lol: and the runabout i have been doing for the last 2 or so weeks (after seeing newmans interior i thought a new runabout would go nicely with it) seeing as i dont have a job and no girl and no kids i have ALOT of spare time on my hands  :lol:,
Thats another reason why im looking for someone to texture some stuff for me, im up to my eyeballs in modelling  :?
Title: Re: Excelsior WIP
Post by: mayhemuk on December 31, 2007, 10:57:47 AM
Yeah that akira is great, the Excelsior looks good, but why won't you do the variant/subtype, it the only one that hasnt really been done well.
Title: Re: Excelsior WIP
Post by: lint on December 31, 2007, 11:28:57 AM
cause i have enough todo at the moment,  :lol:
but im not ruling it out for a future release :)
Title: Re: Excelsior WIP
Post by: Aeries on December 31, 2007, 01:24:39 PM
I'm smiling lots. :)
Title: Re: Excelsior WIP
Post by: 086gf on December 31, 2007, 03:07:43 PM
The deflector should be seen from the bottom.

http://www.shiporama.org/Excelsior/hull/jeinexcl10.jpg

http://www.shiporama.org/Excelsior/hull/jeinexcl13.jpg
Title: Re: Excelsior WIP
Post by: Sandtrooper on December 31, 2007, 03:49:02 PM
There was an extra silver-like part added to the Lakota/Ent-B model (whenever u show screenies of it) on the deflector, I dunno if Mark still has that screenie from Generations to show it...plus it had a registry too.
Title: Re: Excelsior WIP
Post by: lint on January 01, 2008, 12:53:09 AM
yeah, i was wastching generations last night, the deflector has extra housing from the bottom sort of
Title: Re: Excelsior WIP
Post by: Aeries on January 01, 2008, 01:23:37 AM
It's a refit, though, is it not? the one in the movie, I mean?
Title: Re: Excelsior WIP
Post by: lint on January 01, 2008, 02:24:10 AM
yeah, the ent b is the refit
Title: Re: Excelsior WIP
Post by: Aeries on January 01, 2008, 02:28:03 AM
Then is that housing on the NX, as well? Or only the refit? I recall the NX, NCC, and Refit variants all being very different in their own ways... Maybe I'm wrong, i really don't know all THAT much about it.
Title: Re: Excelsior WIP
Post by: lint on January 01, 2008, 04:07:49 AM
no one wants to help with textures so i have had to start on them myself :(
Title: Re: Excelsior WIP
Post by: lint on January 01, 2008, 04:53:44 AM
Got Windows?
Title: Re: Excelsior WIP
Post by: Glenn on January 01, 2008, 09:08:30 AM
Nice work on the colours around the bridge dome, the blue colour looks very accurate to the original model. Also thats a nice and tidy mesh you have there!!

Good job, time to break out the cookies!!  8)
Title: Re: Excelsior WIP
Post by: intrepid90 on January 01, 2008, 09:29:44 AM
 :dance :dance
that looks fantastic !
Title: Re: Excelsior WIP
Post by: AndrewJ on January 01, 2008, 12:43:20 PM
Looks good Lint, and to be honest your work amazes me more and more, keep it up mate.
Title: Re: Excelsior WIP
Post by: Aeries on January 01, 2008, 12:54:57 PM
Indeed, she's looking very good. :)
Title: Re: Excelsior WIP
Post by: yanlou on January 01, 2008, 02:12:07 PM
nice job,  :D
Title: Re: Excelsior WIP
Post by: lint on January 01, 2008, 02:30:56 PM
A quick update before i get some shut eye,
Dr Mccoy has kindly offered to do texture work, so everyone can expect to see some leaps and bounds in that aspect of this baby,
Enjoy..
Title: Re: Excelsior WIP
Post by: Nighthawk on January 01, 2008, 02:42:01 PM
*Generations overture in my head*  :lol:
Title: Re: Excelsior WIP
Post by: Shino Tenshi on January 01, 2008, 06:55:29 PM
looking great so far.  8)

but remember that the stripes around teh bridge module were blue and "yellow/orange/gold" (whatever you want to call that colour ;) )
Title: Re: Excelsior WIP
Post by: Jay Crimson on January 01, 2008, 07:33:58 PM
I love it! My only comment is the bulb which holds the nacelle pylons, isn't it somewhat low poly compared to the rest of the ship? Or is it with intent that it appears angular?
Title: Re: Excelsior WIP
Post by: lint on January 02, 2008, 12:31:26 AM
yeah, i gotta do some work on that part, which ill do now :)
Title: Re: Excelsior WIP
Post by: lint on January 02, 2008, 01:08:16 AM
fixed
Title: Re: Excelsior WIP
Post by: AndrewJ on January 02, 2008, 01:21:14 AM
Uber!
Title: Re: Excelsior WIP
Post by: Shino Tenshi on January 02, 2008, 01:57:53 AM
Hehe, big difference. ;)

Fits more to the rest of the ship now.  8)
Title: Re: Excelsior WIP
Post by: Asylum on January 02, 2008, 04:16:58 AM
very nice man.. and very fast too  8)
Title: Re: Excelsior WIP
Post by: lint on January 02, 2008, 07:08:45 AM
little update for you
Title: Re: Excelsior WIP
Post by: Jay Crimson on January 02, 2008, 10:53:08 AM
She's becomming more and more gorgeous! :)
Title: Re: Excelsior WIP
Post by: Shino Tenshi on January 02, 2008, 10:55:45 AM
hm.. nice! ;)
Title: Re: Excelsior WIP
Post by: lint on January 02, 2008, 11:30:51 AM
another little update, Registries are almost done, just need to do the nacelles and sides of the hull.
Title: Re: Excelsior WIP
Post by: Adonis on January 02, 2008, 11:39:31 AM
She's becomming more and more gorgeous! :)

And wrong too I must add.
Title: Re: Excelsior WIP
Post by: Aeries on January 02, 2008, 11:43:38 AM
*drools all over*
Title: Re: Excelsior WIP
Post by: Jb06 on January 02, 2008, 11:54:10 AM
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS
Title: Re: Excelsior WIP
Post by: Voyager16 on January 02, 2008, 12:07:49 PM
yes, a beautifull Excelsior!!   Bc is improving every day! :O

Keep up the work mate, I admire your previous work. :P
Title: Re: Excelsior WIP
Post by: Firestar on January 02, 2008, 12:17:20 PM
Gorgeous BUT its not my sort of Excelisor. I like the Refit Version More
Title: Re: Excelsior WIP
Post by: Adonis on January 02, 2008, 12:51:40 PM
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS

TBH, the best help I could give him is first to get the poly count down below 12k. We could talk about where he go it wrong with details after that.
Title: Re: Excelsior WIP
Post by: AndrewJ on January 02, 2008, 12:55:15 PM
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS

TBH, the best help I could give him is first to get the poly count down below 12k. We could talk about where he go it wrong with details after that.

The model is amazing.
Title: Re: Excelsior WIP
Post by: DJ Curtis on January 02, 2008, 01:06:42 PM
it's a good model, but the deflector definitely needs work.  it's just not quite right.  The engine placement looks much better now.
Title: Re: Excelsior WIP
Post by: Jay Crimson on January 02, 2008, 02:48:04 PM
Maybe the deflector sits too deep, I don't know for sure on that though. I like the high-polyness however, the model looks fine also. While I'm handicapped myself, I hate seeing design furniture being altered for the handicapped. :P In similar fashion I hate seeing high-poly models becomming more angular to suit a larger range of PC's. Sometimes high-poly is exactly that, for looks' sake.
Title: Re: Excelsior WIP
Post by: Aeries on January 02, 2008, 09:50:04 PM
Maybe the deflector sits too deep, I don't know for sure on that though. I like the high-polyness however, the model looks fine also. While I'm handicapped myself, I hate seeing design furniture being altered for the handicapped. :P In similar fashion I hate seeing high-poly models becomming more angular to suit a larger range of PC's. Sometimes high-poly is exactly that, for looks' sake.


You've got my thoughts pinned, pretty much. Yup yup.
Title: Re: Excelsior WIP
Post by: lint on January 03, 2008, 08:26:05 AM
An in game shot for everyone, so you know what to expect,
I have also been thinking about releasing this baby as a duo, One without transwarp and one with transwarp,
kind of like the version that DID work,  :lol:,
What does everyone think?
Title: Re: Excelsior WIP
Post by: AndrewJ on January 03, 2008, 08:54:12 AM
Sounds wicked :D
Title: Re: Excelsior WIP
Post by: Darkthunder on January 03, 2008, 09:19:53 AM
Ewww.... no AA :P
Title: Re: Excelsior WIP
Post by: lint on January 03, 2008, 09:23:55 AM
yeah, she will surely look better on other rigs, haha
Title: Re: Excelsior WIP
Post by: Shino Tenshi on January 03, 2008, 09:47:04 AM
hehe and I hope you'll add detail to the textures. ;)
Title: Re: Excelsior WIP
Post by: Jay Crimson on January 03, 2008, 10:50:16 AM
Hrmm is that ingame screenshot cropped? It seems short and stretched downwards suddenly. I love how it looks either way. Should we only expect the TMP version or will you feature a minor change adding the few details which certify it as TNG?
Title: Re: Excelsior WIP
Post by: lint on January 03, 2008, 12:17:55 PM
yeah, its cropped, haha,
Not to sure about other versions of her yet, i wanna get to the non-fed designs.
Just a heads up, The Excelsior V 1.0 will be available in a day or so, Just needs to be hard pointed and she is ready to go :)
Title: Re: Excelsior WIP
Post by: DJ Curtis on January 03, 2008, 12:23:21 PM
i don't want to put a downer on anything, honestly i don't, but i've gotta ask... textures?
Title: Re: Excelsior WIP
Post by: Darkthunder on January 03, 2008, 02:53:44 PM
hehe and I hope you'll add detail to the textures. ;)

Have to agree with you on that one, and with DJ as well. Right now, as far as I can see it's mostly solid colors you've used for various parts of the ship. Can't see much "texturing" done to it tbh.
Title: Re: Excelsior WIP
Post by: lint on January 03, 2008, 03:01:13 PM
i hav'nt posted very good recent shots, my fault,  :lol:
Title: Re: Excelsior WIP
Post by: lint on January 03, 2008, 03:07:18 PM
and here are some random ingame shots,
a couple of the images are cropped so the scaling is off a bit
Title: Re: Excelsior WIP
Post by: Aeries on January 03, 2008, 04:04:07 PM
O___O
I'm dead serious.... this is SO awesome. I love this, and I now have a lot of respct for this ship. :D

-Aeries.
Title: Re: Excelsior WIP
Post by: Billz on January 03, 2008, 04:10:35 PM
Please don't keep cropping your pictures.

 :lol:
Title: Re: Excelsior WIP
Post by: Moonraker on January 03, 2008, 04:58:25 PM
Hrmm is that ingame screenshot cropped? It seems short and stretched downwards suddenly. I love how it looks either way. Should we only expect the TMP version or will you feature a minor change adding the few details which certify it as TNG?

well it could pass for TNG, the USS Hood in TNG was in this configuration.

i think its a nice model, well executed, but not very accurate. it still gives a good overall effect however.

if i were modeling it (both physical and virtual) id fix the saucer gridlines. nobody would accept the enterprise having wrong grids, why should this be different. the thruster quad markings are too big. the hull is kinda stretched down but looking at your previous shots i cant decide where that error comes from.

im not going to nitpick it to death, its a great effort that you just dont see many doing these days. love it.
Title: Re: Excelsior WIP
Post by: Darkthunder on January 03, 2008, 05:34:50 PM
well it could pass for TNG, the USS Hood in TNG was in this configuration.

i think its a nice model, well executed, but not very accurate. it still gives a good overall effect however.

if i were modeling it (both physical and virtual) id fix the saucer gridlines. nobody would accept the enterprise having wrong grids, why should this be different. the thruster quad markings are too big. the hull is kinda stretched down but looking at your previous shots i cant decide where that error comes from.

im not going to nitpick it to death, its a great effort that you just dont see many doing these days. love it.

Any chance we might see some of your Legacy work in BC? Among the only things I liked from the UU mod is the models you made for it.
Title: Re: Excelsior WIP
Post by: Asylum on January 03, 2008, 05:35:18 PM
Im not really big on accurate but i think the model looks great.

and since it isnt accurate, you can either make it that... or make it ur own, id prefer u make it ur own, as we have enough accurates  8)

keep up the good work    :D
Title: Re: Excelsior WIP
Post by: Moonraker on January 03, 2008, 06:09:59 PM
Any chance we might see some of your Legacy work in BC? Among the only things I liked from the UU mod is the models you made for it.

there are always possibilities for that.
Title: Re: Excelsior WIP
Post by: JimmyB76 on January 03, 2008, 06:23:27 PM
Any chance we might see some of your Legacy work in BC? Among the only things I liked from the UU mod is the models you made for it.

there are always possibilities for that.
excellent! :D
Title: Re: Excelsior WIP
Post by: DJ Curtis on January 03, 2008, 07:00:50 PM
The model is nice.  It really deserves detailed textures.
Title: Re: Excelsior WIP
Post by: 1701-E on January 03, 2008, 07:55:12 PM
The model is nice.  It really deserves detailed textures.

I completely agree, the model is nice but the textures seem so plain and barren.
Title: Re: Excelsior WIP
Post by: Jay Crimson on January 03, 2008, 07:56:16 PM
I think Dr. McCoy would work on it, or so Lint said earlier. But Lint, wouldn't that make the excelsior v 0.9, until the final textures are slapped on?
Title: Re: Excelsior WIP
Post by: Centurus on January 03, 2008, 08:53:15 PM
Any chance we might see some of your Legacy work in BC? Among the only things I liked from the UU mod is the models you made for it.

there are always possibilities for that.

*drools*  I'll second what DarkThunder said.  :-D
Title: Re: Excelsior WIP
Post by: DJ Curtis on January 03, 2008, 09:06:20 PM
may as well just release it when it's finished.
Title: Re: Excelsior WIP
Post by: Aeries on January 04, 2008, 12:53:38 AM
I like the textures, they look kinda nice. :)
Title: Re: Excelsior WIP
Post by: Shadowknight1 on January 08, 2008, 09:23:48 PM
Just FYI, Adonis is right, a model doesn't have to be super high poly to look fantastic.  A lot of the details are in the textures, if you think about it.  That being said lint, I would take Adonis up on his offer of help, he's been at this quite a while.
Title: Re: Excelsior WIP
Post by: Starforce2 on January 08, 2008, 11:54:47 PM
the ingame shots do make it look closer to the way it looked in the "stealing the enterprise" scene.
Title: Re: Excelsior WIP
Post by: lint on January 09, 2008, 12:27:06 AM
i dont dis-agreeing with Adonis about the fact it does'nt need to be super high poly to look good.. funny

EDIT: and just FYI, i have been using max close to 9 years now, a few people would consider that a long time...
Title: Re: Excelsior WIP
Post by: Adonis on January 09, 2008, 06:07:46 AM
i dont dis-agreeing with Adonis about the fact it does'nt need to be super high poly to look good.. funny

EDIT: and just FYI, i have been using max close to 9 years now, a few people would consider that a long time...

Then stick to CGI mate. Ingame modelling looks like isn't for you.
Title: Re: Excelsior WIP
Post by: lint on January 09, 2008, 06:55:48 AM
if you dont like them, you dont have to download them.
Title: Re: Excelsior WIP
Post by: El on January 09, 2008, 08:27:59 AM
Guys, come on behave like adults, and stop sulking.

He's entitled to make the model as he likes as its his model.
Title: Re: Excelsior WIP
Post by: Bones on January 09, 2008, 12:00:34 PM
i dont dis-agreeing with Adonis about the fact it does'nt need to be super high poly to look good.. funny

EDIT: and just FYI, i have been using max close to 9 years now, a few people would consider that a long time...

Then stick to CGI mate. Ingame modelling looks like isn't for you.

No offense but don't you think that Lint is just so kind to share his really great work with BC community ?
In my opinion this type of models are great even without detailed texturing, oh btw who said this ship will not have regular texturing as every other fed ship does ??? I bet right after this model goes public someone will make fully detailed textures... or even who knows maybe Lint left them for v.2 ?  :)
 
Title: Re: Excelsior WIP
Post by: Adm_willie on January 09, 2008, 01:10:49 PM
although the ship looks great i'd lower the poly count and instead give it the best textures it deserves, because I really don't think my computer can handle 2 of these ships, and I think more people will have that problem, but thats just my personal opinion, lets just get back on topic shall we? :)
Title: Re: Excelsior WIP
Post by: lint on January 09, 2008, 01:13:10 PM
the poly count is down to about 21k, so its not that super high poly, you will be able to run a few, i can and i only have a radeon 9600 :)
Title: Re: Excelsior WIP
Post by: newman on January 09, 2008, 01:19:33 PM
What seems to be the problem? Until someone makes bc able to use normal maps - unlikely - these (relatively) high poly models are the only way to go if you want current-looking ships in game. You can make the textures as detailed as you want, just the diffuse, shine and glow maps aren't going to cut it when you get close to the ship. If anyone doesn't like this fact, doesn't have the hardware to use it, or just plain doesn't like lint's work in general, great, don't use his mods.. plenty of other mods which are also good but have less tris.
Title: Re: Excelsior WIP
Post by: Adonis on January 09, 2008, 01:42:00 PM
the poly count is down to about 21k, so its not that super high poly, you will be able to run a few, i can and i only have a radeon 9600 :)

It's still a waste, and this time (since my original intention didn't work) I'm gonna tell you what you done wrong (minus the hilarious poly count).

First off, the saucers dorsal and ventral shieldgrid radial segmentation is wrong. You have one segment too many (TMP Connie has 4, Excels have 5, you have 6!) per 90degs. Secondly, the sec hull is generally no better/higher detail than P81's ancient model.

So, instead of racing to make an uber-highpoly Excel and messing up the overall integrity of the ships detailing overall, you should have done some research on the ship in the first place, and be more careful with polys. Someone would have noticed these sooner or later (I'm surprised no one did so far). LC's one is still a lot better than yours, and no amount of texture work will change that. I know, the truth hurts...

EDIT (incase someone red my post): Forgot to mention that also the shield grid is mildly (barely noticable) beveled into the saucer and not outwards.
Title: Re: Excelsior WIP
Post by: Moonraker on January 09, 2008, 04:48:52 PM
thats pretty harsh Adonis, however, it is true. its not common that ppl get the excelsior right, even on the show they have never gotten it like the original in their attempts to make replacements in physical and cgi attempts. ive rarely seen the excelsior get proper sheild gridding though. for one, the secondary hull is a bit hard to nail down in screencaps and photos, however the saucer section is very plainly clear but almost never gets done right. several years ago i drew some autocad plans of the excelsior. i put them in pdf here ifor some reference: http://www.chrisjonesgaming.net/moonraker/excelsior.pdf

the drawing only needs minor updates to it cause i have noticed some things missing recently but the major gridding of the hull is close as i can get so far (they do have 6 segments per 90 on the bottom). its an ongoing project, but ill gladly share it for reference.
Title: Re: Excelsior WIP
Post by: lint on January 09, 2008, 05:38:23 PM
thanks man, definatly come in handy when i get around to doing a v 2
Title: Re: Excelsior WIP
Post by: Adonis on January 09, 2008, 05:42:15 PM
thats pretty harsh Adonis, however, it is true. its not common that ppl get the excelsior right, even on the show they have never gotten it like the original in their attempts to make replacements in physical and cgi attempts. ive rarely seen the excelsior get proper sheild gridding though. for one, the secondary hull is a bit hard to nail down in screencaps and photos, however the saucer section is very plainly clear but almost never gets done right. several years ago i drew some autocad plans of the excelsior. i put them in pdf here ifor some reference: http://www.chrisjonesgaming.net/moonraker/excelsior.pdf

the drawing only needs minor updates to it cause i have noticed some things missing recently but the major gridding of the hull is close as i can get so far (they do have 6 segments per 90 on the bottom). its an ongoing project, but ill gladly share it for reference.

Tnx Moon, much better than 99% of the schems out there, altho I did find a few errors. Catch me on msn if you wanna talk about'em. ;)
Title: Re: Excelsior WIP
Post by: JerichoKru on January 09, 2008, 07:17:17 PM
I like it...but the main thing that is sticking out is the nearly non-existant glows (running lights and the ones on the saucer underside and bridge area)
Title: Re: Excelsior WIP
Post by: Legacy on January 09, 2008, 07:46:32 PM
Hey Lint, if you're working over other people's model you should credit then.

And a side note is that it's a prototype excelsior NX-2000 not the further NCC-2000, so Adonis is right the paint scheme is already wrong.
Title: Re: NOT HAPPY WITH SOME OF THESE POSTS
Post by: Sean on January 10, 2008, 11:28:11 AM
right guys, im not happy. i normally leave the moderating to the moderators, but having read through and cleaned out this thread i have a few things to say.

1, The tone of some people posting in this thread is completely unessessary
2, Constructive critism is good and helps the author work out any errors, tho i have seen a lot of agressive critism that to me seems inappropriate. One thing to tell a modder this is slightly incorrect. Quite another to say sorry "so-n-so's" model is better than your will ever be.

I would have expected more from certain people that have posted in this thread, i will be keeping an eye on said people, in particularly when posting in Lints thread as i haven't witnessed such hostility to a modder for a long time.


Quick note to Lint. If other peoples work is used in a mod, please credit them in the first post of a topic and continue to update it as more people become involve. That way there is a lot less for people to complain about

Thanks
Sean
Title: Re: Excelsior WIP
Post by: JerichoKru on January 10, 2008, 01:13:52 PM
I agree with Sean...there has been alot of agressive critisim about this.  I would mention names but, well...i think you can tell who was the "agressive" one.

As lint said earlier, "If you don't like it, don't download it."


and Adonis, perhaps lint wants to make the Excelsior slighty different, it's not your model, so why so nasty and overcritical of the design?
Title: Re: Excelsior WIP
Post by: El on January 10, 2008, 01:50:42 PM
I agree with Sean...there has been alot of agressive critisim about this.  I would mention names but, well...i think you can tell who was the "agressive" one.

As lint said earlier, "If you don't like it, don't download it."


and Adonis, perhaps lint wants to make the Excelsior slighty different, it's not your model, so why so nasty and overcritical of the design?


Leave the moderating to the moderators, drop the subject now and get back on topic.
I will start recomending warnings if people can't follow this simple advice.
Title: Re: Excelsior WIP
Post by: yanlou on January 10, 2008, 02:03:28 PM
lint your excel is amazing, altho i agree needs more texture detail, but even still its great,  :D
Title: Re: Excelsior WIP
Post by: Aeries on January 10, 2008, 08:38:39 PM
Yes, this excelsior is a beauty, the modeling work is amazing. ^_^ I can only dream of the Mithra turning out this good. Hah. :D
Title: Re: Excelsior WIP
Post by: JerichoKru on January 14, 2008, 10:27:32 AM
I agree with Sean...there has been alot of agressive critisim about this.  I would mention names but, well...i think you can tell who was the "agressive" one.

As lint said earlier, "If you don't like it, don't download it."


and Adonis, perhaps lint wants to make the Excelsior slighty different, it's not your model, so why so nasty and overcritical of the design?


Leave the moderating to the moderators, drop the subject now and get back on topic.
I will start recomending warnings if people can't follow this simple advice.

..woa...sorry...could of just said "This issue is closed" or something intead of screaming...

advice taken moderator-man

Admin Note - You have now ignored staff instructions, which is a breach of the site rules which you agreed to when you created account. Keep the posts ON topic from now on or I will suspend your account for 3 days.
Title: Re: Excelsior WIP
Post by: lint on January 16, 2008, 12:06:20 AM
can a mod please lock down this thread, the project is done and released :)
Title: Re: Excelsior WIP
Post by: El on January 16, 2008, 10:16:54 AM
Locked as requested.