Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Cpt. Brahms on February 06, 2008, 03:45:09 PM

Title: Mystery Audio Files in Quickbattle
Post by: Cpt. Brahms on February 06, 2008, 03:45:09 PM
I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?
Title: Re: Mystery Audio Files in Quickbattle
Post by: MLeo on February 06, 2008, 05:19:37 PM
I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?
What does it say exactly?
Title: Re: Mystery Audio Files in Quickbattle
Post by: Kirk on February 06, 2008, 05:26:12 PM
I believe there are quite a few different files in sfx/quickbattle. The file names all begin with "QBLose" or QBWin" and it is the bridge crew bantering about their recent win or loss.
Title: Re: Mystery Audio Files in Quickbattle
Post by: MLeo on February 06, 2008, 05:34:19 PM
I might be missing something, but it's not really usefull, isn't it?

I mean: "Look how we took that Cardie down!" What Cardie? Was playing in an X-Wing against a group of Tie Fighters? :P

It's likely to be that reason why they weren't included.
Title: Re: Mystery Audio Files in Quickbattle
Post by: Ryles on February 06, 2008, 08:10:36 PM
Hmm... the whole "loss" banter sequence is actually pretty good. Gives the crew a little more dimension... while I wouldn't want to hear it every time I blew up the ship, it certainly isn't bad.
Title: Re: Mystery Audio Files in Quickbattle
Post by: Cpt. Brahms on February 06, 2008, 08:27:31 PM
so how do we get them to play in QB?
Title: Re: Mystery Audio Files in Quickbattle
Post by: MLeo on February 07, 2008, 12:22:10 PM
Seems rather pointless to me (from what I've heard, it will be tough to match specifics, for example, the QBWin4 sequence assumes you were in pretty bad shape, now, define what is bad shape)...

Anyway, you will have to change the functions GenerateLoseSequence and GenerateWinSequence in scripts/QuickBattle/QuickBattle.py

Please save headaches for me make it a mutator and don't overwrite the entire file, like NanoFXv2Beta did.
Title: Re: Mystery Audio Files in Quickbattle
Post by: Cpt. Brahms on February 07, 2008, 12:30:50 PM
okay... I'll do that.