Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Cpt. Brahms on February 06, 2008, 03:45:09 PM
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I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?
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I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?
What does it say exactly?
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I believe there are quite a few different files in sfx/quickbattle. The file names all begin with "QBLose" or QBWin" and it is the bridge crew bantering about their recent win or loss.
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I might be missing something, but it's not really usefull, isn't it?
I mean: "Look how we took that Cardie down!" What Cardie? Was playing in an X-Wing against a group of Tie Fighters? :P
It's likely to be that reason why they weren't included.
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Hmm... the whole "loss" banter sequence is actually pretty good. Gives the crew a little more dimension... while I wouldn't want to hear it every time I blew up the ship, it certainly isn't bad.
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so how do we get them to play in QB?
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Seems rather pointless to me (from what I've heard, it will be tough to match specifics, for example, the QBWin4 sequence assumes you were in pretty bad shape, now, define what is bad shape)...
Anyway, you will have to change the functions GenerateLoseSequence and GenerateWinSequence in scripts/QuickBattle/QuickBattle.py
Please save headaches for me make it a mutator and don't overwrite the entire file, like NanoFXv2Beta did.
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okay... I'll do that.