Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Shadowknight1 on April 14, 2008, 10:38:53 AM
-
Okay, I recently installed KM 1.0, which came with the new version of the Excalibur bridge. Being a new one, on a new computer no less, I didn't expect this problem to come up that happened with the old version on my old computer. Weird, huh? The railings and the seat backs are all white. :?: Any suggestions?
-
Missing textures, I suppose all your graphics settings are set to max?
-
Yes
-
Have you read this thread?
http://bc-central.net/forums/index.php?topic=1650.0
-
Just did, I didn't see anything with relevance to my problem, I haven't messed with any of the bridge scripts, and I didn't have a previous Excalibur bridge. This is the first Excalibur bridge I've had on this new laptop. Strangely enough, I had similar troubles with the OLD Excalibur bridge on my OLD laptop with those textures disappearing.
-
How did you solve those?
-
I didn't, I just stopped using it. :(
-
Have you tried running it in NifSkope or the like?
-
I brought it up in Model Property Editor, and the railings were still white.
-
Have you tried installing it on a different harddrive and/or different computer?
-
No, I don't have another hard drive or computer.
-
Could you verify the screenshot (meaning, selecting all the files in data\Models\Sets\Excalibur\High and taking a screenshot of the properties)?
-
79 files, check, check, check....this is freakin odd.
-
goto data/models/sets and delete the excalibur bridge.
Then goto
http://bridgecommander.filefront.com/file/Excalibur_Bridge;85196
Download, and install.
Fixed it for me * KM 1.0 User*
-
Nothing. I even installed the files into another folder and checked the Nif in MPE, still the same thing.
-
Yes we had this issue on one machine during beta testing but there was no reason that I could find for it and despite me reapplying the material and re exporting the model it didnt make any difference - I even remade the texture from scratch but that made no difference.
The main problem is that the issue only shows on a very small majority of machines. So the only advice I can really offer is to make sure you have the latest drivers and that you have all your setting set up correctly.
Sorry i cant be more help then that
-
@Mark: What is the size of the texture in question?
@Shadomknight1: What is your video card (the name + model number)?
-
@Mark: What is the size of the texture in question?
@Shadomknight1: What is your video card (the name + model number)?
small, same as many many other tiled textures on all bridges.
-
So it isn't in the magical above 2048 size.
And doubtly also not a "not power of 2 square" texture (notice the double denial).
-
Is this what you mean MLeo?
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 04/21/2008
Report Time[hr:mm:ss]: 10:08:43
Driver Version: 6.14.10.4831
Operating System: Windows XP* Home Edition, Service Pack 2 (5.1.2600)
Default Language: English
DirectX* Version: 9.0
Physical Memory: 1013 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 256 MB
Graphics Memory in Use: 41 MB
Processor: x86 family 6 Model 15 Stepping 13
Processor Speed: 1595 MHZ
Vendor ID: 8086
Device ID: 2A02
Device Revision: 0C
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 965 Express Chipset Family
Video BIOS: 1466
Current Graphics Mode: 1280 by 800 True Color (60 Hz)
* Devices Connected to the Graphics Accelerator *
Active Notebook Displays: 1
* Notebook *
Monitor Name: Plug and Play Monitor
Display Type: Digital
Gamma Value: 2.20
DDC2 Protocol: Supported
Maximum Image Size: Horizontal: Not Available
Vertical: Not Available
Monitor Supported Modes:
1280 by 800 (60 Hz)
Display Power Management Support:
Standby Mode: Not Supported
Suspend Mode: Not Supported
Active Off Mode: Not Supported
* Other names and brands are the property of their respective owners.
-
Ah, an integrated card.
It's very, very, likely that your card just can't handle the type of textures (be it over 2048 squared big, or some other, unforseen, constraint).
-
That's just weird since none of the other bridges, or any of my ships, have this problem. Why just the Excalibur? :?
-
Ah, an integrated card.
It's very, very, likely that your card just can't handle the type of textures (be it over 2048 squared big, or some other, unforseen, constraint).
This is nothing to do with the texture being too big - we are talking about a 128x128 tiled texture. Additionally we have had the problem show on Geforce 4s, onboard graphics etc etc.
As I already explained ShadowKnight, I was aware of the issue when I released the bridge under KM1, and I was still aware of the problem when I released the set seperately (check the readme) - I have tried everything from adjusting the model to recreating the texture from scratch. This is just one of those times where we cant really find an explanation, we cant reproduce the problem, and we cant give a solution.
-
You just named 2 of the most low-end type of cards (generally speaking, any card is basicly better than an onboard card, and a Geforce 3 was better than the 4 series). :P
I'll go check some more sites when I get the time about these types of cards and their restrictions.