bajoran wormhole setup could have used a normal starfield as the background instead of the block texture
Wow, this has really come a long way...
Looks awesome though. I was wondering if you were going to make use of newer ship models (Lints Defiant and DomBB). Can the same be said of Galaxy class, Nebula Class and any other ship model that was in the original DS9FX or was it just those 2?
I just can't wait to fly through the Badlands... The stuff I've seen regarding Xtended is unbelievable!
Will we be able to slap this on top of a KM install with DS9FX and get it to work?
This is the new DS9 Model that Lint whipped up for DS9FX Xtended. There will be a couple of new ships / bases but that's undetermined right now, you'll just have to keep your eyes open.
DS9FX Xtended will work with KM 1.0. I just can't remember if there's a tweak to be done first before it'll work in your install. Had something to do with the fact that the ship locations and names are slightly different from DS9FX...but I'll check into that further.
P.S. Currently we're counting about 73 different tweaks\improvements\fixes\addons along them are a couple of Foundation fixes. Most recent would be the famous exit to windows "stbc.exe has encountered and needs to close" crash. Which nobody seems to notice :(I do notice that, but my game is to heavily modded to pinpoint the problem. :P
thats what i always figured also lolP.S. Most recent would be the famous exit to windows "stbc.exe has encountered and needs to close" crash. Which nobody seems to notice :(I do notice that, but my game is to heavily modded to pinpoint the problem. :P
Though I only get it when I close BC or a QuickBattle session (or use sys.exit()).same - but i think Sovvy's last fix of that has been working... it has on my end the few times ive been able to fire up BC and so far yet, no one has reported problems with it...
ya, Sovvy has done an incredible amount of fixes/changes since the last public build...Ah those with time.........Though I only get it when I close BC or a QuickBattle session (or use sys.exit()).same
Care to expand on the Foundatino fixes (aside for the Registry.py fixes)?
I'm not sure if it's the Easter Egg I'm thinking, or if it IS an easter egg, I fear of saying it incase of spoiling. It wouldn't have to do with the new Manual Wormhole entry, would it?
ya, Sovvy has done an incredible amount of fixes/changes since the last public build...
same - but i think Sovvy's last fix of that has been working... it has on my end the few times ive been able to fire up BC and so far yet, no one has reported problems with it...
thats what i always figured also lolP.S. Most recent would be the famous exit to windows "stbc.exe has encountered and needs to close" crash. Which nobody seems to notice :(I do notice that, but my game is to heavily modded to pinpoint the problem. :P
though I would seriously consider trying to reduce the polycount.
ya but some of us do still have mid-range 4-yr old crappy computers lol :P
though I would seriously consider trying to reduce the polycount.
Why? This is the main ship in the pack. The most looked at, and thus the most scrutinised. So it needs to look as good as it can, and I think Cord has done a fantastic job keeping it perfectly smooth for that poly count!
Well, poly count is much easier on an object that is stationary since the geometric engines don't have to calculate as much.
And let me tell you, I had 12 (or so) objects in bc which tallied up to a whopping 800k polys. The framerate was probably about 8fps but that's because of the amount of texture's it had to load. It's a good thing I'm using a 512 mb vid card. Or my pc would have exploded. lol
But I do understand you're point about the polycount, not every computer out there is a powerhouse. Which is why, a selection is good. The user can decide what their computer can handle. Thanks for your input. :D
How will this affect the Delta Quadrant pack? Will they all be compatible along with Galaxy Charts? It would be great to have the Alpha, Beta, Delta and Gamma Quadrants all in one game and be able to explore the Galaxy...
SWEET!!! and for Life Support no more taking damage and losing nacelles and getting holes punched through ships while the shields are still functioning???
are there any resolution mods out there for BC that work for Widescreen monitors?? I have an Acer 20" widescreen and BC is stretched due to not having a widescreen resolution? Anything I can do about that?there are threads already discussing that around these forums... with a little bit of searching, youll find them...
That was a mean post lol, fought ds9 fx died or somthing, and then i finally got over the need for it, just for it to be rubbed into my face again lol :funny
guys can't wait to see some new pic's and more stuff, really can't wait to play this
u got a website??
That was a mean post lol, fought ds9 fx died or somthing, and then i finally got over the need for it, just for it to be rubbed into my face again lol :funny
guys can't wait to see some new pic's and more stuff, really can't wait to play this
u got a website??
We will be able to install this over a fresh install of BC + KM when it comes out?
I figured I'd only update this thread with an announcement of a release date: Somewhere within 3 months Xtended will land to your BC. Expect future updates to Xtended with more systems\missions naturally.
Awesomesauce!Cool beans! (Goes great with awesomesauce):D I can't wait for the new Badlands system.
I figured I'd only update this thread with an announcement of a release date: Somewhere within 3 months Xtended will land to your BC. Expect future updates to Xtended with more systems\missions naturally.
I still think the 'flashes' just before the W/H opens and just after it closes are a bit choppy and appear for a bit too long... Might just be me... But other than that; well done!
| (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/1s.jpg) (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/1.jpg) | (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/2s.jpg) (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/2.jpg) |
I'll be making posts here every now and then to update everybody with what Xtended has to offer. Since most of the production has been under the veil of secrecy.
For the moment a list of systems:Bajor (DS9)
Badlands
Dosi
Chin'toka
Founders Homeworld
Gaia
Karemma
Kurill
New Bajor
Qo'nos
Trialus
T-Rogoran
Vandros
Yadera
Idran
Each system will most likely be visited one way or the other in a mission (mini mission or campaign mission).
Campaign is set to be after Romulus destruction which has 10 missions and for it to be fully understood a sequel will follow--in an update. You'll understand why once completed.
Not all missions are made in the style point and shoot: some require you to do some diplomacy, scan planets for some clues.
I must say that with limited time I had to work on Xtended Campaign Missions I'm very pleased by the way it turned out.
Mini Missions have also been updated with a total count of 19, we got writers block after that. Missions are more diverse than in v3.0: which include patrolling, stealing enemy craft (Life Support feature demo) and such.
Historic Missions are rather neglected as only 1 new mission is available.
Life Support is fully integrated into the missions which means if you take over an enemy ship it is available to support you in future missions. Although watch out as the enemy loves to do the same thing, offtopic--in my tests vs Borg Ships i.e. when I'm boarded I pretty much have to evacuate the ship.
Easter Eggs might make you laugh and some unlock some new content. Most of them should remind you of some particular events from DS9. A big one is planned for an update, hint it has to do something with Badlands.
Oh and lately cordanilus has provided new GFX for suns
(http://bcs-tng.com/portal/screens/ds9fxxtended/news8/1s.jpg) (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/1.jpg) (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/2s.jpg) (http://bcs-tng.com/portal/screens/ds9fxxtended/news8/2.jpg)
Some of you might have seen different brighter variations of these in another thread which have enhanced brightness.
And I'm not sure what to tell you anymore at the moment. Some things should be experienced in person.
Any questions?
# pSet = current set, "Sun" = placement name, 100000.0 = size of the streak, "Yellow" = color of the streak, "2" = 2 point streak stype
SunStreak.Create(pSet, "Sun", 100000.0, "Yellow", "2")
a sequel will follow--in an updateEven mods have DLC now. :funny
a sequel will follow--in an updateEven mods have DLC now. :funny
theres your dawg cookie for the day Sov. BTW great work kudos to u and the DS9 FX team
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Sovvy has been working with Frontier to make Xtended compatible with Galaxy Charts 2.0.Galaxy Charts has to be installed first, then Xtended afterwords, but yes they are compatible.
Now, will this be compatible with KM & GC?
And can it be made so you don't have to have a QuickBattle session started to go to DS9?
QuoteNow, will this be compatible with KM & GC?
KM 1.0 fully
GC 1.0 fully
GC 2.0 90% compatible (war sim must be turned off to play ds9fx missions, no other way)QuoteAnd can it be made so you don't have to have a QuickBattle session started to go to DS9?
Has been there since the early days of Xtended.
is it possible to make it so the glare doesn't disappear completely?
How close can you get to the pulsar before it starts damaging your ship
or really badly lagging?
QuoteHow close can you get to the pulsar before it starts damaging your ship
Haven't added that yet, most important was to add the GFX. However I'm still considering whether to implement this to be changeable by the creator of the system or to be internally calculated. I prefer it to be changeable, each pulsar should be unique.Quoteor really badly lagging?
What lagging? This effect uses 3 kb large nif file with one texture 1024x256, animations are done via code which further make sure that few resources are used. I fought a battle 5 vs 5 galaxy's in the system with no lagging caused by the animation.
Considering that, Badlands should lag even more as it has about 60 objects in the set which are low poly and testers with single core are able to run the maps on full detail. Animations are also done via code which make sure few resources are used. For those about to faint, object count can be set from Low to High, even set to None.
So what lagging are we talking about (I'm confused by what you meant, which leads to this lengthy reply)? Judging by the computer used to create DS9FX, I cannot notice any lagging. And if we're to judge by the Badlands there should be no discernible lagging. DS9FX is much improved in resource management also, it cleans up after itself. Once you leave the set it will remove planets, suns from memory to free up more resources.
I can say that the requirements for DS9FX Xtended are the same as for v3.0, which was released 3 years ago. Those requirements were a general summary of the systems used to test DS9FX on.
Min v3.0 requirements:
- 1.8 GHz Processor
- 256 MB RAM
- 128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent)
There is one way DS9FX will lag pretty much, if debug logging mode is turned on. These views come based on my experiences and on my computer configuration.
However the result of the lagging in the youtube video is due to fact that fraps seems to not like the timer which is used to create the animation, that's all.
I assumed that because of the level of work going into the pulsar, which is incredible, that it would lag the game as you get closer to it. I'm sorry I wasn't cleaer before.
Can't wait to try it! :D
The mod is entering into final stages and I'm here only to confirm the release.As Mr. Burns would say: Excellent.
Official Release Date: 13th June
awesome B day present lol only 6 days from my B day then lol