Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Picard_1 on June 08, 2008, 04:04:17 AM
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The starbase doesn't load when loading the Starbase 12 system. I've attached a console report.
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The Starbase 12 system isn't meant to be casually loaded, it takes a few extra steps.
How are you loading the system?
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I select starbase 12 as the system to load in, then I select my bridge, player ship, and
finally enemies or friendlies.
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Then it mostlikely won't work.
Could you attach scripts/Custom/Autoload/LoadNanoFX.py?
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Sure, here you go.
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You got the NanoFXv2Beta "fix" that actually introduces more errors. *sigh*
Don't bother loading the Drydock system.
Now, as for a fix, for now, just don't go to either the Starbase or the Drydock systems.
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Is that the script that fixes the blinking lights not disappearing after a ship explodes?
What other errors have been known to happen?
It's not a big deal, but I am working on a multiplayer mod little by little in my spare time.
I was hoping to have everything working when I do release it.
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Is that the script that fixes the blinking lights not disappearing after a ship explodes?
What other errors have been known to happen?
It's not a big deal, but I am working on a multiplayer mod little by little in my spare time.
I was hoping to have everything working when I do release it.
No, to make matters worse, it doesn't even fix any real issue.
The issue it was try to fix (and failed) was "it didn't include every system".