Bridge Commander Central

BC Forums => BC Scripting => Topic started by: LJ on July 11, 2008, 08:11:41 PM

Title: A little treat for debugging excalibur!
Post by: LJ on July 11, 2008, 08:11:41 PM
The option to reload the scripting engine if it screws up when the initial scripts load. :-)  lol

Title: Re: A little treat for debugging excalibur!
Post by: Kirk on July 11, 2008, 08:13:15 PM
:argh: Tease (wants for BC)
Title: Re: A little treat for debugging excalibur!
Post by: MLeo on July 12, 2008, 11:22:37 AM
*Splitted topic to: http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441 (http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441)*

That's quite a Debug feature, assuming loading background resources (such as the window) takes more time than reloading the scripting context.

Maybe I'm thinking to much from a BC standpoint (which could most certainly take a more robustness approach), but things like Foundation can be "reloaded" (fix the faulty first, then remove that module).