Bridge Commander Central
BC Forums => BC Scripting => Topic started by: LJ on July 11, 2008, 08:11:41 PM
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The option to reload the scripting engine if it screws up when the initial scripts load. :-) lol
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:argh: Tease (wants for BC)
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*Splitted topic to: http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441 (http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441)*
That's quite a Debug feature, assuming loading background resources (such as the window) takes more time than reloading the scripting context.
Maybe I'm thinking to much from a BC standpoint (which could most certainly take a more robustness approach), but things like Foundation can be "reloaded" (fix the faulty first, then remove that module).