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BC Forums => BC Technical Support => Topic started by: Picard_1 on July 17, 2008, 02:47:05 PM

Title: Wolf 359 System
Post by: Picard_1 on July 17, 2008, 02:47:05 PM
Does anyone know why the damage textures are not applied, and the glow maps
are not disabled for the Wolf 359 system in KM 1.0?
Title: Re: Wolf 359 System
Post by: MLeo on July 17, 2008, 04:17:59 PM
Are you in a QB session or an MP session?
Title: Re: Wolf 359 System
Post by: intrepid90 on July 17, 2008, 04:56:40 PM
IU dont know that system yet.
are there wrecks oder damaged ships??
I remember ds9fx that it delets wrecks for better game performance?!
Title: Re: Wolf 359 System
Post by: Picard_1 on July 21, 2008, 04:31:52 PM
I'm in a QB session. The damage textures and disabled glow maps work just fine in the Junkyard system, but not in the Wolf 359 system.
Title: Re: Wolf 359 System
Post by: MLeo on July 21, 2008, 07:11:16 PM
Do any other systems have the same problems?

Does it change after you have loaded the Wolf 359 system?
Meaning, do damage textures and disabled glow maps still work after you enter/load the Wolf 359 system?
Title: Re: Wolf 359 System
Post by: Picard_1 on July 23, 2008, 02:37:47 PM
I think Junkyard and Wolf 359 are the only systems with damaged ships, and the problem
only occurs in W.359.

When I enter/load the system, the damage textures/disabled glow maps are not applied and they do not apply themself at a later time. They remain undamaged with glow maps enabled.
Title: Re: Wolf 359 System
Post by: Dalek on August 03, 2008, 04:08:41 PM
I think Junkyard and Wolf 359 are the only systems with damaged ships, and the problem
only occurs in W.359.

When I enter/load the system, the damage textures/disabled glow maps are not applied and they do not apply themself at a later time. They remain undamaged with glow maps enabled.

What he said. But it can get a bit annoying.
Title: Re: Wolf 359 System
Post by: Picard_1 on August 04, 2008, 12:58:25 AM
Well if Junkyard works fine, but W.359 doesn't, is there a problem with the W.359 system scripts
or something else?
Title: Re: Wolf 359 System
Post by: ChronowerX_GT on August 04, 2008, 06:27:47 AM
Perhaps you can root through KM (if that's what you are using) and find all the scripts and data for W359 and then copy them over to your BC directory. Perhaps some got over written when you installed another mod.
Title: Re: Wolf 359 System
Post by: Picard_1 on August 05, 2008, 01:20:57 AM
Maybe, but I didn't add any system mods to KM 1.0. I keep my
install fairly clean.
Title: Re: Wolf 359 System
Post by: MLeo on August 05, 2008, 01:58:31 PM
I've been looking through the scripts, and all the damaged ships are configured as "hulks", meaning you can't interact with them. Nor can you damage them more.

But they ought to be damaged.
Nor is there any other code that (I could see and) could do this.
Title: Re: Wolf 359 System
Post by: Picard_1 on August 06, 2008, 12:08:22 AM
That's what gets me. The ships in Junkyard are configured as Hulks too.
Title: Re: Wolf 359 System
Post by: ChronowerX_GT on August 06, 2008, 06:42:39 AM
Did you install any new damage textures? I don't really see how it could effect the game but it's the best suggestion i've got :D
Title: Re: Wolf 359 System
Post by: Picard_1 on August 06, 2008, 08:25:15 PM
Yeah I installed Flux Capacitor's damage textures, but the problem existed before that. I think it's definitely a script issue.
Title: Re: Wolf 359 System
Post by: Tuskin38 on August 07, 2008, 12:04:15 AM
I have the same problem as him.
Title: Re: Wolf 359 System
Post by: MLeo on August 07, 2008, 01:29:41 PM
You can try and deactivate the cleanup/stability scripts of DS9FX (and maybe Galaxy Charts).
It's all in UMM menu's.