Bridge Commander Central
BC Forums => BC Modding => Topic started by: baz1701 on November 12, 2008, 04:17:13 PM
-
Well it was bound to happen soon or later. but here is mine
-
Very good start. :D
The nacelles seem a bit too long though.
-
Good interpretation. Once there is enough reference, I'll give it a try. :D
-
I'm sure yours will blow mine away.
-
Try the Kelvin. It looks much more easier to model.
-
The probably with the Kelvin, we've seen even less of that ship than we have of the Enterprise.
By the way, this might help for setting proportions:
http://www.scifi-meshes.com/forums/attachments/2d-wips/60238d1226467315-uss-jj-enterprise-eneterprise-xi.jpg (http://www.scifi-meshes.com/forums/attachments/2d-wips/60238d1226467315-uss-jj-enterprise-eneterprise-xi.jpg)
-
JMT, dl the image to your harddrive then upload it.;) Never linking to an attatchment = common sense.
-
completely rebuilt the secondary hull and modifed the nacelles
-
Much better. (Model wise.)
The nacelles need to be moved up to clear the saucer, as we know they now are. It would look great then.
Of course, if you want to try and get it accurate to the screenshot, I think that the secondary hull on your model need moving forward a bit. From the screenshot that was released, it looks as if the deflector is about level with the sensor array at the bottom of the saucer.
(Move the nacelles up though and I prefer your version.)
-
I tend to think of the nacelles as large jet-engines, that birds can get sucked up in. The front section of the nacelle goes in, probably like a bowl, and the bussard collector fits inside it. The torpedo bay should be much smaller too. Also, try to keep the top saucer similar to what was shown in the teaser trailer.
-
I'm happy to turn this over to one of the better modders to finish off
-
Once I get some progress on my version, I'll add it to my WIP thread......hmm....I'm now doing two reimagined Enterprises.
-
I'll uploaded it as is to my file front account.
Love to see with people do with it
-
the undercut on the secondary hull needs to be more prominent, checkout this article on EAS: http://www.ex-astris-scientia.org/articles/new_enterprise_comment.htm (http://www.ex-astris-scientia.org/articles/new_enterprise_comment.htm)
-
used the profile to alter the shape
-
That looks more like it!
Good model.
Fugly design.
-
it looks gorgeous.
and I like the new design.
-
ugh! the way the bottom of the engineering hull goes is minging!!
the bussards seem too small for the thing too...
-
hmm did you make a youtube vid?
-
Also excellent work.
You and Wiley are contesting with very good interpretations.
-
if you're aiming for THE trek XI ship, then the second model is accurate, I think.
if you want to make a "what if" ship, then the first one is sexy enough. I still prefer Gabe's connie, but yours keeps the classic design of the 60's while having the more streamlined design of Abrams's
-
I do like the shape of the update:
(http://bc-central.net/forums/index.php?action=dlattach;topic=4650.0;attach=22453;image)
But I'd prefer the bulkier nacelles of the previous version:
(http://bc-central.net/forums/index.php?action=dlattach;topic=4650.0;attach=22441;image)
The straighter nacelles in the updated version just don't sit right with the rest of the curvaceous nature of the ship to me.
-
Sorry but it has to be said: This model is being done by Baz, who is doing it for himself and for all of us at the same time. It's not about what one person wants (Unless that's Baz), It's about what he's willing to do for the rest of us. Please try to word things more considerately, as I know of many modders (In general, I mean) who don't appreciate that kind of wording... Not trying to chew you out, just saying is all..
And yeah, Baz, you've done a great job on the model, which looks gorgeous, but my stance on the actual ship is just... Ecch.
-
I didn't mean to offend, just putting in my two cents.
His work so far is magnificent, certainly better than anything that I could possibly do.
And for future knowledge, if I ever make a critique, it's only meant as a suggestion, I actually fully except no one to heed my suggestions, I just want to let them out.
-
I know, sorry if it seemed harsh, but blunt is better than beating around the bush. Criticism is a must for canon re-creations.
-
No worries. I'm probably one of the hardest people to offend.
The problem with that is that I forget how easily others are offended.
Now, back to the topic!
WHO SAY THE NEW TRAILER?!?! Don't the ship look like teh sex?!?
-
the ship looks gorgeous and sooooo huuuuuge.
@the nacelle topic:
the newer version is correct, and assuming baz wants to create a "canon" enterprise he's on the best way.
@baz: repeating your amazing model skill is useless.
cookie instead
-
hmm did you make a youtube vid?
If your refering to the one where the classic connie blows this one up then yes :dance
-
Where is this vid Baz?
-
http://uk.youtube.com/watch?v=PiKnqhwk0Hw :?
-
LOL.. couldn't agree more. :)
-
well wiley has start the same ship but I've added to mine
-
Coming along nicely. I posted some images that may help in Wiley's thread.
Here's some higher quality shots from the trailer which could be useful:
(http://aqua.mysfdb.com/wp-content/gallery/second-trailer-screenshots/1-06a.jpg)
(http://aqua.mysfdb.com/wp-content/gallery/second-trailer-screenshots/1-25a.jpg)
(http://aqua.mysfdb.com/wp-content/gallery/second-trailer-screenshots/1-25b.jpg)
-
Baz a nice model for sure, i agree with sticking with ur second outing, great job.
-
Here's some higher quality shots from the trailer which could be useful:
Just wait until tomorrow when the high definition version comes out. You'll be able to see each individual hull plate at that resolution.
-
some a break down of today. totally rebuilt the nacelles and textured them. Rebuilt the secondary hull from scratch and refubished the primary hull and added textures
-
holy friggin' crap!? those pics from the trailer are AWESOME
actually, Baz, your rendition of the ship is incredible!? keep up the good work.? cookie for you.
EDIT: maybe a few more polys on the saucer rim would look smoother, sleeker, sexier. but thats just a little thing.
-
Agreed the saucer needs more polys and smothing.
Will work on connecting dorsal next. Nacelle bottoms are a little too square to so have to round them up alittle.
Sorry to say no plans for a bridge yet, 1st off not enough references yet and 2nd no time at the moment. This ship has side track my main project.
-
is anyone good at drawing (electroniclly) textures for deflector dishes. I've tried to do the new enterprise's dish several times and looks for a better word Sh%t.
And help would be appriciated.
-
Bend the Nacelles out a bit. They look "way" too close together.
Gimme the texures for the deflector dish, I'll have a stab at them.
-
this is starting to do my head in, ever time I see new pics I see the ship mine looks wrong. I've spent the whole evening rebuilding the secondary hull from scratch. nither looks canon but I can do no more so I will let people decide.
simple top or bottom will do as I can not alter them anymore with out screwing them up. I wish I know how wiley and the rest model souch smooth models so quickly.
Really ready to pack this in as it driving me nuts
-
For my models, build the complex sections in pieces. For the Trek XI Enterprise, the neck is 3 pieces, the engineering hull is also 3 pieces (front, upper, lower). Chamfered boxes are good shapes for sharp edges like the neck section.
-
thanks Wiley, I've dug out my 3D Max bible and see how to remove sections without leaving see through holes in the hull.
-
I still wanna HP this beauty.
-
I still wanna HP this beauty.
And you shall my friend.
Right started the secondary hull again. I'm more happier with the way this one has started.
-
added it to the rest of the ship
-
lookin' good!
-
Beautiful! I recommend getting rid of the orange bussards. I know you want to keep it closer to TOS and the warp engines need those funny blue bits but apart from that, she looks great! Argh! Wanna have now! Me likey the JJPrise alot.
-
right how can I increase the saucers poly count without rebuilding it? it is currently a mesh
-
You could select the outer edges and a couple further in (only the solid lines, not the dotted) and chamfer.
-
that apprears to only work on splines and 2D objects. How would you apply to Mesh or Poly. Sorry to be so dumb
-
It's not being dumb, its all a learning process ;)
Step 1. Make a vaguly Enterprise shaped cylinder (I started to, then realised i was too lazy to do it properly :P)
(http://www.jl-studios.co.uk/tutorial/1.jpg)
Step 2. Select the edges on the outer rim. As you can (hopefully) see, only the vertical edges have been selected. The diagonal ones are dotted, but still selectable.
(http://www.jl-studios.co.uk/tutorial/2.jpg)
Step 3. Chamfer them to roughly equal sized faces
(http://www.jl-studios.co.uk/tutorial/3.jpg)
Step 4. Select all the verts at the top of the triangluar faces you just created
(http://www.jl-studios.co.uk/tutorial/4.jpg)
Step 5. Move those up to the verts on the next row and weld
(http://www.jl-studios.co.uk/tutorial/5.jpg)
Does that clear it up, or have I just made you more confused?
-
Nope very clear thanks. Unfortunatly I built the saucer in 3 sections and when I tried this to the rim section it just screw the textures. I live and learn for the next ship.
In the mean time I'm ready to turn her over to Dalekanium2. I've taken her as far as I can.
(ironic that Amazing grace from TWOK is playing on my ipod as I hand my baby over)
-
Wow, shes brill! Time to begin HP'ing. :P
-
So -that- is what Chamfering is! Not only did I learn something, I got to see some very beautiful images too! Lookin' good Baz! Cookie incoming!
-
I've noticed that some people have downloaded the early version of the ship from file front. This is the first version of the ship. I have deleted it. you want file called connie xi final zip for the final version
BTW thanks for the encouragement and guidance through this hopefully can add something new in the futrue
-
Very nice work mate.
-
With all of the spotlights, it looks like that Enterprise came from ST:1. Looks nice.
-
lol the lights hide the dodgy textures
-
Learned some new tricks building Vger. So have had another go at the secondary hull
-
OOoooh, this has my interest.
-
well after the headaches we are having getting the old one exporting not sure if this one won't give the same amount of grief!
-
Well since the old ship was no good for exporting or scripting I've decided to give it another go.
I will attempt to do as much a I can with this one myself.
Note the saucer and engines are from the old ship and will be replaced on the new one. Basicly the un-textured bits are the new ones.
-
The bussard collectors look a little flat. They should be round like a ball The extra details like the bridge, impulse engines, and the under saucer sensor are either too small or too big.
-
All parts I intend to rebuild from scratch.
-
just a little update. New saucer and bridge module and the start of the impulse deck.
-
This is already looking much better. :D
-
Thanks.
I think the nacells are to close together.
-
The nacelles are closer in than the true TOS Enterprise, but not that close. Also, I think the nacelles should be fully cylindrical, not squaring off at the ends.
-
another saucer rebuild. will add to the secondary hull later
-
I like it so far. :D You might need to work on the impulse engine and the bridge a little more. It's looking like something that I built.......maybe it's the lighting setup.
-
Somebody's got to release this ship ASAP, whether it be Wiley or Baz.
I've got a model done by MadMan1701a, however it's a blender file and no one is willing to port it to either Legacy or Bridge Commander.
-
asap = when it's done
Also, what does your post have to do with either of their projects? If you want it ported, make a new thread, don't hijack others'.
-
I like it so far. :D You might need to work on the impulse engine and the bridge a little more. It's looking like something that I buildt.......maybe it's the lighting setup.
Well to be honest I modeled the bridge after yours since it is the best ref I've seen of the ship.
-
More progress on the mark II
-
looks good! only thing is that from the side, nacelles look alittle huge at first glance. I look again, and I see something maybe alittle too big, but on the other hand, its reasonable. wierd optical effect. same thing with the distance between nacelles from the top view. looks too small first, then after a second glance, it's grown on me.
-
You're getting better at modeling the difficult parts. The nacelles are still too close together.
-
just wished I could get the neck right. mine still to blocky
-
nearly there just some fine detail to add, but feel almost ready to unwrap
-
Awwww, no shuttlebay...? :cry:
I know the shape of it doesn't seem like there is one, but there are shuttles with the registry 1701 on them, so there has to be one.
-
well most likey add bay doors in texturing.
anyway here is todays progress
-
looks good! this has my interest.
If you have noone else to do them, I'd be more than willing to help out with HP'ing after the model is done. I have some ideas :assimilate ...attractive-looking ones...
-
though it still only has temp textures at the moment I tried exporting to NIF Tools convertor. The 3DS version was in several pieces and the OBJ verison was intact but no textures survive the converstion.
I can see this being the biggest pain in bottom getting this sorted.
Is there any video tutorials / screen shot tutorials that could add this process as I'm sailing in the dark.
The only picture editing software I have is Paint and Paintshop pro 7.
-
I've got some smoothing issues any suggestions?
-
Sometimes that can be gotten rid of by making sure each face has no more than 4 edges and verts. It can be time consuming, but I've found it usually works.
-
Yup, Tri's are notoriously bad when it comes to smoothing :(
-
If you're using Photoshop for texturing, follow my tutorial for "proper" saucer registries. My advice for reducing smoothing errors is make the object you are cutting into have more polys. I could be wrong.
-
Yup, Tri's are notoriously bad when it comes to smoothing :(
I've always found tri's and quad's the best for smoothing. Any higher than a quad usually causes smoothing errors for me.
-
Not to go off the original topic but, I wasn't aware BC handled quads... Would've been nice to know, but hey.
Yeah, Alls I can really think of is their suggestions, or the time consuming Prime way! But you won't like that one, so let's forget it.
-
Not to go off the original topic but, I wasn't aware BC handled quads... Would've been nice to know, but hey.
It doesn't. The nif exporter triangulises the mesh.
-
I have tried "cutting" new lines into the hull to make them triangles this has not help the smoothing in fact it looks worse. What am I doing wrong?
-
gave up trying to sort out the smooth problems so rebuilt the whole secondary hull
-
Looks good, now get this ship flying. :P
-
Looks good, now get this ship flying. :P
well I'm mot modifiying the model any further and now going to texture it.
Will be asking advice on best way to to do this in the coming days.
-
just a small update
-
looks very good , have a cookie .
-
ok ive cleared the last few days worth of offtopic posts...
guys - please keep this thread ontopic... i dont wish to hear anymore critiques as to what Baz wants to do with his model, especially since it had been getting out of control and not too polite by some people...
if he asks for critiques, then that is different; but until then, please keep all the negative critiques out of the posts and let him do what he wishes... this is his project...
some of the posts Baz has made were archived, but i will quote them:
I stand by my decision to finish the model phase (though will replace impulse engine). Had a look at thickening the neck but it looked awful so will let it be. I'm sure there will be more canon ships to follow.
I have looked at trying to re shape the tail of the secondary hull but can not get it any better. With Wileys ship coming this is more an practice for me to see if I can make a ship that can be used in the game rather than my first cr&p abortion I made before.
If it works I will release it for the game but she will not be 100% canon.
-
Just for reference notes, I found a high resolution image of the Enterprise from the movie, for colors etc. So when you're ready to fully color it.
(http://img267.imageshack.us/img267/1660/1230702402165zi7.th.jpg) (http://img267.imageshack.us/my.php?image=1230702402165zi7.jpg)
Edit: Sorry for the updated shot, I just found it and thought that it would help giving the details of it.
-
ok and please allow that last to be the last reference shot posted in this thread until baz asks for other reference shots to be posted, if he needs them...
perhaps the next post should be baz's :)
thx
-
Well let my next word be in the form of an update.
-
Looks good Baz :D
If you want that mesh error fixed, im at akami@hotmail.co.uk
you can send it and ill fix it for u, will only take a few mins mate.
-
Pretty good work there Baz.
-
Here is another update. I have added hanger deck and more textures
-
Great work mate.
-
lookin good, but boy do i ever hope you've got the nacelle pylons totally wrong. :)
-
lookin good, but boy do i ever hope you've got the nacelle pylons totally wrong. :)
They're curved like that as posted in the HR image I put up earlier, though just a tad thicker. Though it works.
-
They're curved like that as posted in the HR image I put up earlier, though just a tad thicker. Though it works.
I think he's just commenting that he doesn't like the design overall.
-
I know you are sticking to what has been seen so far of the JJPrise, but can I suggest that you get rid of the registeries at the base of the nacelle pylons and under the deflector dish. They look out of place and they have done ever since I saw the reference pics you are most likely using. Its just a personal opinion so its entirely upto.
-
There's an issue near the deflector that needs to be addressed, and I think the pylons are rather off... Otherwise I like it so far. :]
-
markyd did sort the smoothing out for me but I could not open it at my end.
I see the reg should not be at the base of the pylons but is under the deflector.
I'll be happy to sort the smoothing out (if I knew how) but other than that the mesh is done. (had to unwrap everything again after adding the hanger doors)
The upper and lower secondary hull texture needs tweaking to line up the hull lines
And I have to build a impule drive.
-
Sorry mate, why could you not open it?
-
I Don't know I copied it to my HDD then opened max. when opening the file it pops unable to open??
-
u know, its prob because i use 2009 :(
** firstly i apologise for showing ur mesh here, but it kinda speeds up the explanation a little**
The mesh errors on your model are appearing because either the angles of smoothing are extreme, I.E smoothing over a 90 degree plane, or because you dont have 3 sided polygons, in max you can't always see them, its nice working in edit poly, but u need to keep in mind... its always a mesh.
Hope it helps, good luck.
-
Will have to try that. Is it just smoothing or did you add poly's? if so which tool did you use?
Could you not export to 3ds or OBJ and send me that?
Here are some more texture updates
-
Changed the smoothing groups, primarily the rim of the hull around the deflector.. and as seen used, the cut tool to create new faces and the weld tool to tidy up.. exporting to those formats messing with the smoothing though right? im not to sure... im sure someone will buzz in :)
-
did you collaps any polys? I've tried all sorts and still can't get rid of the lower shadows. Smoothing not my finest hour
-
Dont want to spam your thread with modelling 101 mate.. if you have msn im at the same email addy, i will help you right now step by step mate.
but for everyone else.
* EVERY FACE IN A MODEL, WHEN RENDERED IS THREE SIDED (TWO TRIANGLES COMBINED)
* SMOOTHING GROUPS SHOULD BE ASSIGNED AS YOU SEE THEM... DONT ASK MAX TO SMOOTH OVER 90 DEGREES...
* A CLEAN MODEL IS A HAPPY MODEL, ENSURE UR MESH IS UNIFIED AND COMPLETE, NO HOLES, ALL VERTS WELDED NO OVERLAPPING FACES OR NORMAL DISTURBANCES.
:arms:
MSN me mate. Im always online.
-
I'm still at work so don't have IM here
will be home around 6pm GMT you still about then as I've tried things and I'm stumbling in the dark
-
Try me... I'll stay online as long as im not too drunk... :shock:
Hey, but i like your texture set, but i also think to need to stick your top and bottom saucer on a seperate map, then ur hull and necelles on another... mapping im not too good at, i go with the flow and dont think about loading in game etc, but i dont play games... :o
Love the render on the movie still... cant wait to see this film.
-
Looks really good baz, I hope you get this thing going. :)
-
Rebuilt the impue stack and improved the deflector area
-
baz, what is the current texture resolution?
-
no idea, but I have this ship all on one image 2048x 2048
-
the textures, especially on the nacelles, seem really blurry. If you put them on a seperate map and enlarge it then it will come out a lot clearer. Same resolution though.
-
I'm not sure if the warp coil grills inside the nacelles are how they are in the movie, but I still like 'em. Keep up the good work.
-
the textures, especially on the nacelles, seem really blurry. If you put them on a seperate map and enlarge it then it will come out a lot clearer. Same resolution though.
they are still rough and need cleaning up, i'm trying to avoid multi textures
-
right on. thanks for the clarification.
-
Keep on truckin baz, the model's looking fairly good considering the lack of reference.
-
well I guess she is as done as I can make her. I'm still having trouble exporting to NIF from MAX 9. I lose textures when I export to 3DS.
-
Registery spotlights could do with being redone completely. They look too bright and don't fade into the ship very well.
IMHO.
Everything else = AWESOME.
-
Hey baz, I could help you out with making some nicer looking lightmaps. :D
-
Exporting to .3ds screws up the mapping co-ordinates
-
Nice, I can't wait to fight Klingons with it. :D
-
When I export to 3DS the lights flash an error saying that they are not exported.
Tonight When I get home I'll upload and release the MAX file and texture file to my file front account if anyone ones to pull it apart, repaint and generally convert it for the game they are welecome to.
-
Exporting to .3ds screws up the mapping co-ordinates
Not if you tick the box saying "Preserve MAX's texture coordinates". The only pain with backporting using 3ds that I've found is that you have to reassign textures if you want a remotely useful name for them (I don't count things like "Ship1", "Ship2" as usefull, and thus, never use them).
-
I had the box ticked. I've used the name temp.tga on a 2048x2048 solo texture. In Nif scope the texture is missing though the ship is intact compare to the first abortion I created.
Why are these things never simple?
-
a big thank you to wiley for converting my ship and sorting the textures out.
-
I had the box ticked. I've used the name temp.tga on a 2048x2048 solo texture. In Nif scope the texture is missing though the ship is intact compare to the first abortion I created.
Why are these things never simple?
Nifskope never seems to show the textures for me, but they're still there :?
-
Well thanks to Wiley I can see mine in nifskope so now I have to try and get it working in the game
-
I added the new texture glows which makes the ship look a lot better. :D The ship still needs a specular map. That will take less than 5 minutes to make.
-
Just to say I seen this ship on the Legacy Page, but yours is FAR superior in textures and overall mesh design.
-
Cool news there baz & Wiley. :D
And I agree with FourChan, although a Klingon garbage scow makes a better Enterprise than the one made for Legacy. :\
-
Well, since the new textures havn't been shown yet all I can say is that the forward torp launcher housing needs to be rounded out(from scratch), its not even close to what it actually looks like.
-
With Wileys help and advice I've got it in the game now. just have some tune here now
-
Oh cool!
-
It looks like the glows are not working. I'm happy that it is ingame though :).
-
It looks like the glows are not working. I'm happy that it is ingame though :).
He speaks the truth on both notes. Glows not working, but it's definitely nice to have the first STXI Enterprise ingame.
-
ok here some more screen caps
-
The model looks really good, but I'm not too sure on the textures. As I recall the Enterprise registries used the fonts that were on the refit Constitution and Excelsior, judging from the pic from the first trailer. Might I suggest going to those?
-
Good work so far.
I look forward to the release and to have it in game to destroy it. ;) (just kidding. I think I'll fly that ship aswell)
-
other than tweaking how she handles she is done. If you want a cannon ship you'll have to wait for Wiley's
As for the Reg I modelled it onto the ship in reflections not the best idea but not easy to change.
-
Looks fine to me. :) And you could say that it's a prototype design of the actual ship. :P
-
it looks nice so far !
Keep it up!
-
Calling it a prototype would be a good idea...or something more closer to the original(impulse and bussards for one).
-
Either way baz, good luck getting the HP set up and then releasing her. :D
-
Well Dalekanium2 has kindly taken the ship for hard pointing and final scripting.
Can't wait to see what he makes of her
-
By suggesting ideas to Wiley for the sounds, well, you can only wait and expect!
-
:dance Can't wait to see how she handles in-game!
-
seems the model smoothing went away during the conversion process.
-
I would imagine that was my armature building ability.
-
Or just an exporting error? It happens.
-
Indeed. baz, for your first BC capable ship, this is a darn good go. I can't wait to blow up some Rommies with it.
-
I should point out that the JJPrise has been hp'ed to a little above TOS standards. But A Klingon D-7 doesn't stand much chance anyway. :D
-
She maybe rought around the edges but I'm proud of her. I want to again thank all the those who adviced and a special thank you to those who worked on her to straighten her to be useful in the game.
-
*rations out cookies to baz, Dalek, and Wiley*
Job well done fellas. Now let's bring her home. ;)
-
oh definitely. i wasn't meaning to be critical, just trying to suggest something that might have gone awry. :) Probably the mesh broke up and verts need welding. Anyhow, it's a great job for a first ride. I'm look forward to your next project.
-
Just thought I'd say, having a bit of fun with the recharge of the phasers and the pulse placement on the icon bit, but apart from that, its done!
-
Good to hear Dalek! :D
-
Right, phasers sorted out. Now for the icons thingymabob....
-
I'll put the champange on ice ready for the launch ceremony.
-
Sweet, can't wait!
-
I am now a few button and keyboard presses away from completion.
-
you dont need to report every little thing you do, just post when completed :P
-
Indeed, anything else is just being a tease. :P
-
just got the inital HP's from Dalek, she looking very good just a few tweaks and shes ready for launch
-
:dance Woohoo! I honestly can't wait baz. While Wiley's is more canon, I do plan on keeping this in my install as the "JJ-Prise study model" or something. Really, good work for your first BC ship. Cookie awayyyy!
-
She good to go when the politics of recent days is cleared up. Till then She is in a holding pattern
-
here some screen caps to water your mouths
-
If I am allowed to make a suggestion.
The textures should look more metallic, you know what I mean?
Kinda like the Textures on the Post-Nemesis Sovereign.
Although it looks like that in the trailer
-
In BC, that kind of effect would mostly be dependant on the specular maps.
Looking good there baz.
-
If you could apply smoothing around the saucer edge, nacelles and the edge of the round thing the bridge is mounted on, it'd be almost perfect. Pretty good work.
-
Good job getting in game... I need to learn that :)
-
Perhaps needing some work on the textures and such, but a good job.
-
The ship other than trying to add a spec map if I can figure out how is done. I will be released as is. Think of it as a stop gap until Wileys comes along.
-
Exactly, and guys, compared to the first TrekXI Enterprise for Legacy, BC's getting a high end quality ship. :P
Seriously, the Legacy XI Enterprise looks like a Klingon barfed on the JJ design, then fed it to a targ.
-
Exactly, and guys, compared to the first TrekXI Enterprise for Legacy, BC's getting a high end quality ship. :P
Seriously, the Legacy XI Enterprise looks like a Klingon barfed on the JJ design, then fed it to a targ.
I dont think the Klingons would have anything to do with that version. They would rather serve in Grethor than mess with that ship.
-
guys please stay ontopic to this thread...
-
@baz
hit me up on msn 2nite and i will show you how to make speculars. ill be on from 1800 CET
-
ok your on
-
Ooo, does that mean we'll get pretty pretty speculars?
-
Hopefully yes. And the hp is done. Baz has it and practically fell to pieces about it :D.
-
Well it is finally out there for you guys to blow the hell out of.
http://bridgecommander.filefront.com/file/Star_Trek_XI_Enterprise;97869
Just want to again thank Darlekanium for doing the HP'ing and scripting and Wiley for Conversion and texture help.
Also to JB06 for additional HP'ing.
Let me know what you think of her.
-
She's beautiful. You have a nice career ahead of you. Cookie.
-
im gonna go ahead and lock this thread down since there is a new thread in Downloads forum...
:)