Bridge Commander Central

BC Forums => BC Modding => Topic started by: szekeres2008 on December 01, 2008, 01:59:29 PM

Title: Hardpoint missplace
Post by: szekeres2008 on December 01, 2008, 01:59:29 PM
Hy everyone. I think most of us has experienced problems with hardpoints of many ships from the first of mods to the latest. For some unknown reasons for me BC missplace ship subsystems coordinates ingame and displays elswhere while it is in a correct place in MPE. I find this a very usual thing in most of the hardpoints, even in those I made.  If it is a script issue, is there any way to fix it?
Title: Re: Hardpoint missplace
Post by: Kirk on December 01, 2008, 02:02:30 PM
What you are describing is similar to a problem I had here (http://bc-central.net/forums/index.php/topic,4121.20.html) in which the model wasn't properly ported for BC use.
Title: Re: Hardpoint missplace
Post by: MLeo on December 01, 2008, 02:12:43 PM
Moved to BC Modding.

It's a better place to ask this type of question.
Title: Re: Hardpoint missplace
Post by: Starforce2 on December 14, 2008, 02:26:40 AM
I was hping an equinox and every time I tried to place a system it was like all of the positive and negative signs were inverting on one axis or another and F***ing up the HP, requiring manual setting of the phaserbanks. Not a real problem, but a tad annoying. Dunno what caused it though. Don't really care either...lol
Title: Re: Hardpoint missplace
Post by: szekeres2008 on December 14, 2008, 03:53:48 AM
Whell, the most frustuating was for me when I tried to make new hardmoints for the p81 bird of prey, but tose stupid disruptors allways apeared ingame put outsude on the model, so that could't be targeted.