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BC Forums => BC Modding => Topic started by: Starforce2 on December 11, 2008, 09:34:56 PM

Title: So what shal I do with the E7
Post by: Starforce2 on December 11, 2008, 09:34:56 PM
There's no obvious places for the ventral and dorsal weapons (or for that matter, the aft weapons in the readme, besides the yellow placements) and the pods are not mentioned at all.

BTW, if someone has a good pulse effect for a heavy disruptor blast (IE using a torpedo script as a pulse so you can make it round like the neghvars) I'll be needing one, if you'd like to contribute.

The pic attached is one of the green nodes on the head. There's atleast 2 ventrally and 3 more dorsally on the aft area of the ship, one each wing and one on the top housing. My arguement for weapons not lights is because one would think klingon marker lights, if they use them at all, would be yellow or red, the spectrum they're eyes see the best.
Title: Re: So what shal I do with the E7
Post by: Kirk on December 11, 2008, 10:51:53 PM
I could go either way. I say, if Raven doesn't chime in, go with whatever you choose.
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 11, 2008, 11:59:59 PM
I finally found the aft cannons. And there are also some green squares that could be the disruptors..so I may move the beams, or if the rough hp I just did sucks arse..switch'em to pulse weapons instead of beam disruptors. I hesitate to run a ship on all pulse though.
Title: Re: So what shal I do with the E7
Post by: 1DeadlySAMURAI on December 12, 2008, 03:17:44 AM
I'd like to see weapons there.
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 14, 2008, 01:04:11 AM
I can clearly see just how much everyone gives a damn about this mod...2 posts, 1 vote, 124 views.
Title: Re: So what shal I do with the E7
Post by: FarShot on December 14, 2008, 02:10:44 AM
I can clearly see just how much everyone gives a damn about this mod...2 posts, 1 vote, 124 views.

Heh heh, I was just waiting to see what else you were thinking.  I'd say weapons - the thing with red lights makes sense, and it wouldn't look good to have both red and green (I can see it now, "A Klingon Carol", starring Worf as Commander Scruuge :lol:)

Keep up the nice work, but haven't seen any of these cool ships on BCFiles yet... or did I miss something? :?:
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 14, 2008, 02:20:20 AM
Patience, you padawan. It's still 12 days till christmas.

Here is what the progress is on the E7:
A galaxy can take it down. From the screenshots, it did some hull damage, but nove sevear. 2 of these ought to finish a single gal.

it has:
4x fwd pulse cannons at 200 damage. These are the light, fast charging weapons.
2x aft of the ame variety, except they fire 5 each, instead of 4 like the front
4x medium cannons, 300 damage, with a little more than half the charging rate of the light.
2x single shot heavy 650 damage pulses, which travel a bit slower, much like the neghvar pulses we saw when the klingons attacked ds9.
Plus a fwd and aft torpedo tube, 4 shots ready each. 600 damage.
Then you have the multitude of disruptor beams, 900 each for 5 seconds.

I need to move on with this ship, so aside form creating a custom pulse effect for the heavy cannons and the tac display, plus cleaning up and rechecking the HP for any dumb errors, she seems to be well on the way to done.
Title: Re: So what shal I do with the E7
Post by: Raven Night on December 14, 2008, 02:04:36 PM
The green globes are weapons. Raven told me they are very short range low power defensive weapons.
He told me to tell everyone he'll be back online soon.

Mike Holt

PS: Maybe I should just go ahead and sign up for my own account here.
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 14, 2008, 03:46:27 PM
good idea, unless you like pretending to be a villiage idiot :P
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 23, 2008, 12:36:34 AM
Yes, I'd be a bad pretender. Unlike Raven I actually show up every once in a while. It seems like the only chance I get to talk to him nowadays is when he is in the hospital. I think I need to pour salt on his tail.
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 23, 2008, 01:51:21 PM
I think everyone voted for weapons which is good. For some reason someone went and changed both options to lights lol..very funny. At any rate, the ship is ready for christmas.
Title: Re: So what shal I do with the E7
Post by: Bigkap on December 23, 2008, 03:09:46 PM
Great news SF, glad you were able to get everything sorted out :)

Oh and Merry Christmas!
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 23, 2008, 03:58:49 PM
Thanks.

Mr. Holt, what exactly should I be putting in these for disclaimers now..or whatever you call raven's usage policy that goes with each ship? And since the Furious and katan are older are they still nightsoft? If you could include that I shal doube check readme's and make sure I got the correct one for each.
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 24, 2008, 12:11:46 AM
Call me Mike.

I think a general statement would be fine. I think Raven just wants proper credit. After reading his rules he doesn't seem to be worried about anything else.

Raven is currently working with Nightsoft to take ownership of all of the designs for ST:I as well as all of the base code and scripts/engine work. Whatever you have in place for now should be fine. For this ship, just include his readme.
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 25, 2008, 06:43:23 AM
Raven might kill me for this, but I had to post a pic of his HOK changes. I think they are great, much closer to the original Q'onos 1 from STVI IMO. It looks like there isn't much done on the belly.
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 25, 2008, 07:22:34 AM
One more. I had to throw in the completed C-9 so you can compare the two color schemes and light them up. I hope he finishes this one right away. The C-9 is just in the background, it's the same size as the HOK.
Title: Re: So what shal I do with the E7
Post by: FarShot on December 25, 2008, 10:55:56 AM
WHOAA!  Thanks for the Christmas Release!  Love the ships!
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 25, 2008, 12:23:53 PM
Daaaaaaaaaaaaaaaaamn!

Tell raven the E7 has no glows ingame. I think something on the opacity is wrong or something.
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 25, 2008, 05:16:44 PM
Ok, the glows are working in Max. I noticed the mesh has no glow areas applied, the glows are handled by textures alone. I would assume this is for NanoFX, so the lights can turn on and off when damaged. For conversions to SFC the glow had to be applied on the main texture but they worked.

Do the glow and diff maps have to be combined? Or perhaps the polys in the glow area have to be lit up?
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 25, 2008, 09:49:53 PM
I converted it just like I did for an sfc file. I took the diffuse map and it's associated light map bmp and loaded them in adobe, created an alpha channel on the diffuse map and pasted the lightmap there, then sanved the diffuse as a 32bit tga. I am not sure what was done differently, but I think it had to do with the opacity or colors on the diffuse map, if they are too dark the glow wont show. I had this happen to a bussard on a tos vessel. I simply needed it changed to a lighter red and then you could see the glow ingame. Every once in a while a ship comes along that does that and it needs minor fixes. Either way it now works and the download has been swapped out so everyone who dl's from now on gets the proper E7.
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 26, 2008, 12:41:23 AM
Thats good, but I think it's Raven's screwup that needs to be corrected. It's always been my experience that glow channels inside a TGA are greyscale, with white the most opaque and black the most transparent. So it seems to me, for it to be done right, the glows have to stay on the Diff and the extra map needs to be greyscale. That should make it easier for you to make a mask from the glow map, add it as an alpha channel to the BMP and save it as a TGA.

The glows on the model are better, but they are still not bright enough. If you know of some way I can fix that on my end, or have someone here do it, let me know.
Title: Re: So what shal I do with the E7
Post by: Kirk on December 26, 2008, 12:43:32 AM
The glows on the model are better because of the rendering settings. For example, lightmaps do not actually emit light in BC.

Edit:Or......I'm talking out my arse. :P
Title: Re: So what shal I do with the E7
Post by: Mike Holt on December 26, 2008, 01:50:27 AM
Well, I've been messing with it, but I'm just an amateur. I can't seem to keep the map from turning black in Max when I add an alpha channel. Everything but what I chose to glow turns black in Max. I must be doing it wrong somehow, but I've followed all the instructions to make a TGA in PSP perfectly.
Title: Re: So what shal I do with the E7
Post by: Starforce2 on December 26, 2008, 03:07:07 AM
you all might as well be speaking french. :arms: