Bridge Commander Central
Recreational Forums => Art Forum => Topic started by: baz1701 on January 27, 2009, 03:59:28 PM
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Started this for fun, if it goes well I'll see if it will convert for the game.
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Looks good so far, what's the poly count?
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at the moment it is 2.1K polys
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Nice spacedock. You've inspired me to build one.
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The outside of the Space dock is simple, I built one in school in 30 minutes in 3ds max 8 mind you some of the proportions maybe have been a bit off.
Now, the inside and the bottom of the 'saucer'.. I can't do cause I suck at max.
Your model is looking good.
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If anyone ones to team up and do some textures I'll happily share credit.
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I actually did a starbase a couple months ago, it was all finished and textured, untill i built a new pc and i must have accidently deleted it :argh:
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oh that is painful. Almost like my main problem editing things without backing them up.
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is there a way to model in [or texture 2 open doors instead of the current 1 ]
BTW, my graphics programs are ancient, that is why I don-t texture but I can hardpoint.
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rebuilt the outa hull, and applied basic texture. For some reason the plate lines are not straight?
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what mine looked like..
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wish I knew how to aztec the panels like that.
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done the basic hull texture
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what mine looked like..
So pretty...