Bridge Commander Central

BC Forums => BC Scripting => Topic started by: ACES_HIGH on February 01, 2009, 04:49:08 PM

Title: greenscreen mutator
Post by: ACES_HIGH on February 01, 2009, 04:49:08 PM
is there any particular script that controls the texture used by the games "skybox"?  What I would like to do is create a mutator to replace the stars with a greenscreen for photomanipulations "on the fly" as it were, and I was wondering if the Stars.tga was controlled by a script, or if it was hardcoded.
Title: Re: greenscreen mutator
Post by: MLeo on February 01, 2009, 05:56:54 PM
It's part of the system configuration.

I suppose you could overwrite App.StarSphere.SetTextureFileName with a mutator that replaces the argument with your new texture.