Bridge Commander Central
BC Forums => BC Scripting => Topic started by: ACES_HIGH on February 01, 2009, 04:49:08 PM
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is there any particular script that controls the texture used by the games "skybox"? What I would like to do is create a mutator to replace the stars with a greenscreen for photomanipulations "on the fly" as it were, and I was wondering if the Stars.tga was controlled by a script, or if it was hardcoded.
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It's part of the system configuration.
I suppose you could overwrite App.StarSphere.SetTextureFileName with a mutator that replaces the argument with your new texture.