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BC Forums => BC Bridge Modding => Topic started by: hjenterprises on March 31, 2009, 12:12:02 AM

Title: Seperate Bridge
Post by: hjenterprises on March 31, 2009, 12:12:02 AM
If I was to retexture a bridge for a ship's "twin sister", could I make my retexured bridge a seperate bridge
to choose, if so how and where do I go about doing that? :?
Title: Re: Seperate Bridge
Post by: KrrKs on March 31, 2009, 09:26:44 AM
I haven't done it (yet), but I think you can just Copy and rename the Bridge File in Scripts/Bridge , altering it, that it points to the new Bridge Location in Data/Sets/DontKnowWhat and then Copy, rename and alter the Bridge file for the original in Scripts/Custom/ Autoload. I think that is all (from the scripting part)
Title: Re: Seperate Bridge
Post by: WileyCoyote on March 31, 2009, 01:27:38 PM
What I did was to have a copy of the bridge(with all of its files), and to simply rename everything to the name of the bridge you are creating.  Just don't forget to edit the scripts too, or else when the bridge is running, the scripts will read the "default version" of the bridge instead of the new one. If you know what I mean.
Title: Re: Seperate Bridge
Post by: MLeo on March 31, 2009, 01:38:14 PM
In theory you should be able to use BPCore and the "Normal Maps".

The only thing you would have to do (in that case) is to copy the bridge plugin, and then change those normal maps (which are the SDT of bridges).
Title: Re: Seperate Bridge
Post by: hjenterprises on March 31, 2009, 01:41:45 PM
Thanks for the info, but just to be sure, for example let say the bridge is the future bridge from TNG All Good Things, I retexture the galaxy with it, I copy and paste in my "Mod" folder the galaxy bridge and rename it C:\Program Files \Activision\Bridge Commander\data\Models\Sets\GalaxyAGT

Then go to C:\Program Files\Activision\Bridge Commander\scripts\Bridge/GalaxyBridge.py and copy that to my 'Mod' folder and rename it GalaxyAGT.py then when I am all done with my work I copy and paste the data\Models\Sets\GalaxyAGT and scripts\Bridge/GalaxyAGT.py back to game and it will be good?

oh ya by the way the bridges I have are mostley BP core bridges.