Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: cor on May 10, 2009, 08:14:10 PM

Title: WC's and Captain Russell's Kelvin Ships
Post by: cor on May 10, 2009, 08:14:10 PM
Can someone tell me how to get WileyCoyote's Kelvin and Kelvin-prise
(http://bridgecommander.filefront.com/file/Kelvin_and_Kelvinprise;98270) and CaptainRussell's CR Kelvin-class Pack
(http://bridgecommander.filefront.com/file/CR_Kelvinclass_Pack;73533) to co-exist?

I've tried changing the longName in Wiley's Kelvin.py in \scripts\Custom\Ships, but it doesn't fix the problem of not having all the ships available in the game.

Thank you.
Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: WileyCoyote on May 10, 2009, 08:41:02 PM
A good idea for renaming my Kelvin is to rename all the files and information in the scripts to WCKelvin. Most of my current ships have the WC in front of them to distinguish them as being WileyCoyote. Just make sure you also change the ship names in the scripts so that you will not have any conflicts. Hope this helps! :)
Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: MLeo on May 11, 2009, 06:29:13 PM
Could you attach both plugins?
Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: cor on May 11, 2009, 10:48:48 PM
Hello WileyCoyote.  Thank you for the suggestion.  I will keep that in mind.

MLeo, attached are the files you requested ....

Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: MLeo on May 12, 2009, 06:30:32 PM
Put this back in ships, it seems that there was just one clash.
Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: cor on May 12, 2009, 08:25:41 PM
Hi MLeo, is there supposed to be an attachment?
Title: Re: WC's and Captain Russell's Kelvin Ships
Post by: MLeo on May 13, 2009, 10:37:12 AM
Right, here it is.