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BC Forums => BC Bridge Modding => Topic started by: Picky on June 17, 2009, 01:36:57 PM

Title: Ent-D Bridge project - part 2: Generation bridge
Post by: Picky on June 17, 2009, 01:36:57 PM
I'm back! Finally!  :D Sorry for my abscence but the school, now I have my Summer holiday, took all my attention. The first part of the project, the Season 1 bridge is completely textured but I have a lot of problems with the model: with gmax I cannot export it in a .nif file so maybe it will be released as a retexture (but with a cloned model, so it will not overwrite anything). Now I'm happy to show you the 2nd part: the Generation bridge: it is totally a retexture, the model of the Galaxy Refit is perfect so I have only to ask the author for the authorization. I have also a question, maybe MLeo could answere: For the LCARS panels I found also the red alert version, just as in the film. Can I modify the Autoload or the Bridge file to make that when the bridge is in red alert also the LCARS panels pass to the red version?
Thank you, comments are always well accepted.
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Bren on June 17, 2009, 08:24:18 PM
What crew mod is that? Is that Troi at the helm? They are SO screwed :D!

I don't quite understand what it is you are doing here. Can you post a link in the first post to Part 1?
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Kirk on June 17, 2009, 11:07:11 PM
Good to see you're still around. I still have that beta you sent me last year.
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Picky on June 19, 2009, 01:30:29 PM
Quote
What crew mod is that?
It is the Nemesis Crew, from BC files.

Quote
Can you post a link in the first post to Part 1
http://bc-central.net/forums/index.php/topic,3526.0.html
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Bren on June 20, 2009, 12:57:28 AM
I understand now, thank you! :)

You've got a great handle on the ambience of the bridge in the movie. I always did think the original textures were too bright and cheery, more like the regular series look.
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: FekLeyr Targ on June 20, 2009, 10:29:59 AM
Cool. You're back, too. It's good to see you (at work) again. :)
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Picky on June 23, 2009, 05:03:08 AM
Good news :D: I have now the authorization of Mark. Now I have only to understand how make those panels switching on red alert version...
Someone has any idea?
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Picky on July 02, 2009, 01:02:48 PM
I think now this retexture can be considered in beta testing, anyone is interested?
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Kirk on July 02, 2009, 01:36:25 PM
You can count me in. I have Friday off. :D
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: ACES_HIGH on July 02, 2009, 03:01:36 PM
I'm still willing to do it
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: FekLeyr Targ on July 03, 2009, 03:04:50 PM
When I have restored my BC install (I hope that this will be the case tomorrow), I'm ready.
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: Picky on July 09, 2009, 12:11:09 PM
Thank you all. If you PM me yours e-mail I will send you the bridge.
Title: Re: Ent-D Bridge project - part 2: Generation bridge
Post by: flarespire on September 14, 2009, 03:02:15 PM
even though this is an old thread im willing to help out on this...i have a few textures that can be put into it aswell(on my laptop)
ill send em to you after i have given you my email for the retexture.