Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Digital_Clarity on September 22, 2009, 05:11:12 PM
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I wanted to see if the old torpedo scripts i.e, Repulsion Torp, would work with
KM 1.0. I dropped the script torpedo.py into the proper folder and added the script
to the torpedo but no go. Will this old tech work with KM 1.0?
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it should work if all the requirements are installed