Bridge Commander Central

BC Forums => BC Modding => Topic started by: King Class Scout on November 09, 2009, 07:39:30 PM

Title: New more detailed NX refit class
Post by: King Class Scout on November 09, 2009, 07:39:30 PM
i was peeking around on BCfiles, and this pops up in the new category...
http://bridgecommander.filefront.com/file/GuitarShip;106573

can we get this guy in here and give him a hand?  this is just TOO cool an idea not to help with!

Note to Jimmy: please move this where it belongs.

(jb76 edit - fixed tags...)
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on November 09, 2009, 07:41:25 PM
Note to Jimmy: please move this where it belongs.
ill toss it into BC General for now...
if someone picks up the project and begins on modding, then ill move it back to BC Modding :)
Title: Re: New more detailed NX refit class
Post by: Kirk on November 09, 2009, 07:55:30 PM
I thought it was just a joke ship.
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on November 09, 2009, 08:21:59 PM
every so often, someone puts out something like this, meant purely for the fun aspect...
kinda like the Futurama ship (and others) out there meant only for the fun :)

maybe for this ship, the phaser sfx could be guitar rifts of popular songs or something lol
Title: Re: New more detailed NX refit class
Post by: CyAn1d3 on November 09, 2009, 08:36:10 PM
Master Of Puppets Phaser Array.....  Lol
Title: Re: New more detailed NX refit class
Post by: King Class Scout on November 09, 2009, 08:37:43 PM
I've just given this a test run.  the modder tried his absolute best to make it look like actual wood.

this ship is no joke...it's a LETHAL joke...not unlike Dan Hibiki in practiced hands.  this thing is tough, with a high hitpoint rating, incredible manuverability and speed, and killer torpedoes (as fast as my own Votons!).  the only things I see this needing right now is audio files for the torps and Phasers and some minor tactical icon repair...
the history on it says (in broken english) that the class (Metal Class) was created by Admiral Janeway "and dedicated to those who died in WW3".

this thing is set up like a Borg Killer.  it knocked a third off a post dominion war Romulan Ael'Hatham before succumbing.
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on November 09, 2009, 08:43:27 PM
as with every ship and the fun of tweaking hps - they can be as strong or as weak as youd like - im still thinking a cool phaser sfx would be proper lol
Title: Re: New more detailed NX refit class
Post by: Bones on November 10, 2009, 03:55:39 AM
as with every ship and the fun of tweaking hps - they can be as strong or as weak as youd like - im still thinking a cool phaser sfx would be proper lol
some BSG guitar tunes would be awesome (all along the watch tower ;) ) and yeah this is really cool mod, I've been talking with Vladko1 (author of this mod) just before he released it to public and I've just invited him to join BCC ;)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 10, 2009, 04:46:48 AM
Hello. I am happy to see that many people like my ship. I have registration from a year ago but i havent wrote any comment. I am allowing any person who like to make something on my Guitar Ship.  ;) Soon I will make and GuitarStation. I made the model for the station and soon I will put a guitar on it.  :) At the moment I am uploading the Yorktown class starship.
Title: Re: New more detailed NX refit class
Post by: Bones on November 10, 2009, 07:22:47 AM
Hej Vlad it's good to finally see you around ;)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 10, 2009, 07:33:37 AM
The Yorktown class is uploaded and approved http://bridgecommander.filefront.com/file/Yorktown_class;106603
Title: Re: New more detailed NX refit class
Post by: limey BSc. on November 10, 2009, 10:24:13 AM
One of the early things I created (and in fact posted on FF) was a guitar too :D I never finished it.  I realised when it was about half done that there would be nowhere for weapons :P
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 10, 2009, 12:27:54 PM
I think to make an addon. I will add detail phasers, impulse engines, and detail Torpedo tubes. The registries will be names of bands:
USS Anthrax, USS Manowar, USS Judas Priest, USS Running Wild, USS Metallica, USS Sodom, USS Six Feet Under, USS Iron Maiden, USS Black Sabbath, USS Ozzy Osbourne, USS Riot. How do you think? If you are thinking about other register shared with me, and I will add it.
EDIT: Other names of songs:
USS Armed and dangerous, USS Thundersteel, USS Warrior of the world, USS Deathrider, USS Metal Trashing Mad, USS Madhouse, USS The dawn of battle, USS Heart of steel.
Title: Re: New more detailed NX refit class
Post by: King Class Scout on November 10, 2009, 03:01:36 PM
i was thinking in these veins last night as well.  mine were "Les Paul", "jimi Hendrix" "Moserite" "axl Rose" "George Harrison", "wyld stalyns" etc...

how about a double necker or a Bass?

if anybody get the Wyld Stalyns gag, your an old fart like me :P
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 10, 2009, 03:45:22 PM
I am drawing on rhino 3D and when I creat the polygons they might have backfaces and in BC are like tranpirancy. But.... Last night I found on 3ds max 2010 (which I dont know very much) that can find and fix backfaces. I made GuitarStar(space station) but my friend milenent says that the station is too big for Hardpointing. Soon I will try to draw a model using polygons on Rhino and I will try to repair it on Autodesk.
Title: Re: New more detailed NX refit class
Post by: Bones on November 10, 2009, 05:00:09 PM
I think to make an addon. I will add detail phasers, impulse engines, and detail Torpedo tubes. The registries will be names of bands:
USS Anthrax, USS Manowar, USS Judas Priest, USS Running Wild, USS Metallica, USS Sodom, USS Six Feet Under, USS Iron Maiden, USS Black Sabbath, USS Ozzy Osbourne, USS Riot. How do you think? If you are thinking about other register shared with me, and I will add it.
EDIT: Other names of songs:
USS Armed and dangerous, USS Thundersteel, USS Warrior of the world, USS Deathrider, USS Metal Trashing Mad, USS Madhouse, USS The dawn of battle, USS Heart of steel.

Awww Anthrax and Black Sabath rulezzz :)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 10, 2009, 05:03:54 PM
Anthrax and Black Sabbath + Manowar + Judas Priest + Running Wild are my favourite bands. Anthrax is in first place. The song "Armed and Dangerous" is the best. Here I draw one of the Scott Ian guitars http://195.149.248.189:8080/2009-11-11/25b9e265af8ba6db3e73920d1c877e44_800x600.jpg It remains me a little bit to finish it. Some smooth to the angles and chords and other things and its ready.
Title: Re: New more detailed NX refit class
Post by: tiqhud on November 10, 2009, 07:02:17 PM
Quote
says that the station is too big for Hardpointing.
in what way?    How big is it?   
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 11, 2009, 02:47:23 AM
On model property editor is like combining the textures from the meshes. But when you zoom to the station is like normal.
And here it is and fully finished the guitar. Still I don't know how many bacfaces this guitar has. :funny (http://195.149.248.189:8080/2009-11-11/d9a67cf777eefaeb21ef2c985599c06e_920x0.jpg)
Title: Re: New more detailed NX refit class
Post by: tiqhud on November 11, 2009, 08:28:35 AM
On model property editor is like combining the textures from the meshes. But when you zoom to the station is like normal.
And here it is and fully finished the guitar. Still I don't know how many bacfaces this guitar has. :funny (http://195.149.248.189:8080/2009-11-11/d9a67cf777eefaeb21ef2c985599c06e_920x0.jpg)
I don't know much about 3Ding, I Hardpoint ships and get to test some amazing items, but you might want to check what is called 'node hierarchy', I do know if that is not right the ship will Not appear right in MPE, but it may appear right in-game, however if it is Not right in Mpe [he was correct, impossible to HP through MPE]
Title: Re: New more detailed NX refit class
Post by: King Class Scout on November 11, 2009, 03:08:07 PM
Quote
I don't know much about 3Ding, I Hardpoint ships and get to test some amazing items, but you might want to check what is called 'node hierarchy', I do know if that is not right the ship will Not appear right in MPE, but it may appear right in-game, however if it is Not right in Mpe [he was correct, impossible to HP through MPE]

that explains the appearance of the Scorpion class I was asked to repair, which would only work for the original author.  in the MPE, all I got was a single rectangle.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 12, 2009, 07:16:20 AM
I am starting to make NXclass refit (http://195.149.248.189:8080/2009-11-12/7546272a1f5a0941cf480e66b42038d8_800x600.jpg)  (http://195.149.248.189:8080/2009-11-12/477d2397066092251199ea37f1dcae2c_800x600.jpg)  (http://195.149.248.189:8080/2009-11-12/480f78d7b6a36854b87a9bb075444f0c_800x600.jpg)
It is still not ready. The saucer is ready at about 60%.
(http://195.149.248.189:8080/2009-11-12/4ca36e5a1e6068e26721272f5da6c7a1_800x600.jpg)
Some smooth on 3ds max and is great. Still I have much work on it.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 13, 2009, 03:52:45 AM
I can't smooth my NX TOS refit on 3ds max. When I select it and when I select smooth the NX is getting more ugly :( If someone have time or likes 3D modeling can smooth the model. I will be very happy after that  ;)
Title: Re: New more detailed NX refit class
Post by: 086gf on November 13, 2009, 12:42:33 PM
Why did you not post this in the modding section? This obviously requires a second thread.

Good start though.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 13, 2009, 04:47:06 PM
Hello guys. I have some problems with modeling. I draw very detailed model of NX refit on Rhino 3D but I can't smooth it. If someone can help me with the ship because on Autodeks when select the ship and select to smooth it and than the ship looks awful. I attached the model with the post. And as I see in 3ds max the model has many backfaces I think :( Now I am trying to learn the material editor in 3ds max, because I want to make cool DX9 renders. Sorry for my stupid topic.
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on November 13, 2009, 05:30:31 PM
*threads merged*
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 13, 2009, 08:21:48 PM
no promeses, i'll see what i can do a bit later. So far you model looks real good. Is the max file you posted here compleat? Cuse it's in my experence that you should smooth it out when it's done jest befor UV maping.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 03:05:04 AM
I haven't any textures for it and remains to me to make the warp coils and the pylons. Then I will make textures and I will make the the UV but on Rhino is very difficult. See for yourself
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 14, 2009, 06:52:41 AM
I jest got home from work, i did check it before i left and your model looked good but half your polys were facing the wrong way. I'll flip them for you and do a light smooth and upload the file. What i meant was finish the model first, nacellas, saucer and wings then smooth it, then UV map then texture it. It was my experience that some times if you smooth a part, then build another part and smooth the hole thing again the original part may not look right.
Title: Re: New more detailed NX refit class
Post by: Maxloef on November 14, 2009, 07:34:48 AM
remove the deflector from the aft section...it wouldnt work...

deflector dishes shoot out a field that protects the ship from space particles at warm...like microasteroids and sucj. so when its begind the ship band being blocked by it it wouldnt work...

i know the steamrunner has it too but that deflector is visible form the front under the ship ;)

otherwise lookin great ;)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 07:36:16 AM
Thanks very much for the help.  The flue vakantion is over and the school begins (again) and I will be not able (or maybe) to make the ship. If I cant work on the ship I am allowing any person who want to finish the ship.
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 14, 2009, 08:19:27 AM
Here, try this.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 08:43:50 AM
Here, try this.
Wooooooooooow man that is very very very very cool. Thanks very much. If I have time after school I will finish the model. Thanks again ;) I have never seen such a good people like here in this forum and I will never forgot this favour.  ;)
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 14, 2009, 09:20:54 AM
No problem buddy. I shire your thoughts of the people here. I to am still new here. I've learned every thing i know from many hours of reading tuts and asking guestions so i know where your comeing from. I'm happy you like it. I to would drop the dish, or add an akira style dish under the saucer it's self, my opinion. But good luck and i'm looking forward to you progress.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 10:15:00 AM
I will make and poseidon refit as the NX and the deflector.... I will think about it. Maybe the winter vacantion the ships will be ready will be ready.
Title: Re: New more detailed NX refit class
Post by: King Class Scout on November 14, 2009, 10:30:12 AM
aw, man!  another ship that's gonna be too detailed for my graphics card to handle!  i can tell that just from the mesh.
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 14, 2009, 11:13:43 AM
She was sitting at 7000 + when i sent her back. Once the nacella are done and the her final check is looked over it will bo 10000+. But i did knotice that there a lot of vertices groped together and not conetected. Once that is fixed as she stands she could drop 1000 i think
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 02:40:05 PM
Here are and the pylons :) . And I played Star Trek D-A-C. Its fun game but not soo interesting. The phasers are automaticly fired and you fire the torpedoes. The interesting is that the torpedos are unlimited and are fired from anywhere :funny
Title: Re: New more detailed NX refit class
Post by: tannerwaterbury on November 14, 2009, 03:06:15 PM
I just had the most AWESOMENESS Phaser SFX that can be used: Van Halen's Eruption.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 14, 2009, 05:27:27 PM
I totaly confused myself with the naccels. I fliped what i can but I think there is still backfaces. If someone want to help me with the backfaces I attached the max file with the post. If I put the detailed phasers the ship will be about 40-50 000 polys because the Yorktown class originally was about 260KBs, but when I put the phasers on USS Washington the ship came to 870KBs :funny I changed and the deflector position. I am not rendering because Rhino 3D is showing very shiny the 3ds max surfaces.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 17, 2009, 12:29:23 PM
Here some Akira deflector style. Is it good the holding of the deflector or to make a big holder from saucer, exacly how it is hold in the Akira class? Soon I will make the deflector with many more things in him to look like between TOS and ENT. tannerwaterbury I am looking forward to hear your phaser SFX.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 18, 2009, 12:03:05 PM
Wooow I fixed the backfaces on the naccels :)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 18, 2009, 12:43:26 PM
Here is picture of nearly finished NX refit.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 18, 2009, 03:08:53 PM
And at last this is the ship  ;)
Title: Re: New more detailed NX refit class
Post by: King Class Scout on November 19, 2009, 08:01:20 AM
now that looks like it's not gonna make my graphics card cough up a hairball.
Title: Re: New more detailed NX refit class
Post by: Maxloef on November 19, 2009, 08:40:32 AM
the current model we have is better...
Title: Re: New more detailed NX refit class
Post by: tiqhud on November 19, 2009, 08:57:52 AM
the current model we have is better...

Give him an A for effort
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on November 19, 2009, 09:04:06 AM
Doing this from scratch, you did a great job! Have a cookie.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 19, 2009, 10:22:46 AM
I am happy to see that many people like my NX. When I have time I will find and remake texure for the NX, or the winter vacation I will draw a texture from scratch.
Title: Re: New more detailed NX refit class
Post by: milenent on November 19, 2009, 11:32:47 AM
Nice. And it would run on ATI Radeon X600 Graphic card.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on November 19, 2009, 12:22:15 PM
There are 10123 polys. My K800i SE phone "8MB ATi Imageon 2192" hold 10 000 polys, with one texture 256x256, with about 18fps, so for one GPU like Radeon R8500 will not be difficult to hold the model, except the textures are huge.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 03, 2009, 11:18:28 AM
If someone like, can start making textures for the NX or make a templetes for me, because I dont understand this part of the texturing.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 04, 2009, 06:41:12 AM
Sorry for the post. I forgot to ask. How can I flip a polygon in 3ds max? Becouse I am looking on 3ds max the mesh faces and flipping them in Rhino and its hard to make. Rhino is showing the polys like with two faces. :funny
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on December 04, 2009, 08:03:52 AM
Select the part that has the upside down face, At the top left click on polygon modeling, in a menu that pops up hit convert to poly or apply edit poly mod, then go to your tool bar to the right and hit modify. From there look down and under selection click face. go to the parts that need to be fixed and select them by holding ctrl and clicking on them, once all are selected go back to your tool bar on the right and scroll down till you see flip, then click and your done.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 04, 2009, 08:14:50 AM
Thanks bankruptstudios. You have a cookie from me ;)
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on December 04, 2009, 08:23:57 AM
THX, any time.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 04, 2009, 01:34:32 PM
I made with a design sent by tiqhud and a bit changed by me a shuttle for the NX refit.  I will finish soon and with his variant, but like these was simpler to made. Here several renders.
Title: Re: New more detailed NX refit class
Post by: JamesTiberiusKirk on December 04, 2009, 02:00:47 PM
the current model we have is better...

who cares? youre not the only one making mods  :roll
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 04, 2009, 03:52:14 PM
Woow, the mapping of the shuttle is hardly to do. I will try to make a mapping, but if someone like can download the shuttle.
Title: Re: New more detailed NX refit class
Post by: King Class Scout on December 05, 2009, 08:31:38 AM
unless the model author wishes it to be there, get rid of that mini sensor dish.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 12:08:21 PM
Here some pictures of the progress
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 02:46:05 PM
It is almost finished. I saw that King doesnt liked the place of the deflector dish, so I moved it. From now to tommorow I will gather advices for the ship. Say what you like and what you dislike.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 05, 2009, 03:29:22 PM
The impulse needs to be blue, and i don't quite like the yellow bridge, but other than that it looks nice.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 03:41:21 PM
I am trying to make the ship to look more TOS and TMP and If I remmeber right, in TOS the bridge was glowing.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 05, 2009, 03:55:26 PM
Well the top was
(http://images1.wikia.nocookie.net/memoryalpha/en/images/thumb/d/db/Constitutions_formation%2C_remastered.jpg/800px-Constitutions_formation%2C_remastered.jpg)
and tos impulse engines were blue
they are off in the pic.
also, what about making the pilot nacelles, with the antennas
(http://images2.wikia.nocookie.net/memoryalpha/en/images/8/86/Enterprise_impulse_drive_2265.jpg)
Title: Re: New more detailed NX refit class
Post by: JamesTiberiusKirk on December 05, 2009, 04:01:50 PM
why not. try the antennas!
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 04:03:35 PM
Thats a good idea. Now i brough a dish and my food next to my PC and I am eating, because we are making repairs to the house. Later I will make the antennas
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 05:38:59 PM
How about these 10 seconds made antennas?
Title: Re: New more detailed NX refit class
Post by: Aramus on December 05, 2009, 05:49:47 PM
The antennas need a base to extrude from i think, also this model looks very angular, I am all for low polies (infact I live by them) but this looks too low for this model in my opinion. Unless your planning a mod for a Gameboy DSI or summat like that.

Its a good start, and its nice to see you can texture and map also, I look forward to seeing how you progress this further. good luck  ;)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 05, 2009, 05:51:13 PM
The polies are 10200 but the model needs more smooth.
Title: Re: New more detailed NX refit class
Post by: Dalek on December 05, 2009, 05:55:32 PM
Try chamfering and smoothing the bottom of the hull that connects to the pylons. And also add a bit more hull around the edge of the bussards, the connection there is waaay too abrupt.
Title: Re: New more detailed NX refit class
Post by: DJ Curtis on December 05, 2009, 05:56:40 PM
this is pretty good for a first go round i'd say.
Title: Re: New more detailed NX refit class
Post by: Aramus on December 05, 2009, 06:05:23 PM
10200 is very high for the way it appears, if you show me a wire i will try to help.

Title: Re: New more detailed NX refit class
Post by: Dalek on December 05, 2009, 06:06:49 PM
Well, the poly limit for BC is 21k polies, so 10.2k is definitely in the range.
Title: Re: New more detailed NX refit class
Post by: Aramus on December 05, 2009, 06:12:28 PM
If you speak to any gaming professional they will tell you that  21,000 polies may work on any build of any engine but it is extremely high for an individual object, I am not criticising his work, I am trying to help him perfect it. We are all here to learn right.  ;)
Title: Re: New more detailed NX refit class
Post by: DJ Curtis on December 05, 2009, 06:16:59 PM
let's not talk about poly limits.  lol.  we got a thread for that.
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on December 05, 2009, 06:55:33 PM
I'd like to say that a wile back in this topic when he first asked for help on the saucer and arms i did warn him once i fixed his problem and sent it bact to him that he has clusters of vertexes that needed to be addressed. After i fixed his problem i drag clicked in parts of the saucer and arms and selected 3 to 5 V's in the same spot where one would do. I did however remover 3 clusters of 15 and returned the model and tole him of what i found. His model is great and i'm looking forward to his down load, but your all right that its high for this ship. I sajest that once the texturing phase is done that he should do a recheck of the model and collapse some of the extra V's. But its not necessary for it's in the mid range of size.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 06, 2009, 03:10:15 AM
I know where is my mistake when I was drawing the NX. Look at the attached picture. I draw the NX by points. And sorry for the stupid question. What is cluster here in 3D modeling? :roll
Title: Re: New more detailed NX refit class
Post by: King Class Scout on December 06, 2009, 08:02:26 AM
ARRGH! :eek

Vladko, I meant the minidish on the SHUTTLE!

and yes, throw a ball on those spears, or at least a cone
Title: Re: New more detailed NX refit class
Post by: bankruptstudios on December 06, 2009, 08:27:10 AM
SOrry, cluster means a grouping of many.
Title: Re: New more detailed NX refit class
Post by: KrrKs on December 06, 2009, 08:55:14 AM
I kinda liked where your NX refit Deflector was put first.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 06, 2009, 10:00:58 AM
but if he dose the deflector like that, he should put it under the sensor dome, like the Saladin.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 06, 2009, 10:24:28 AM
As I see the NX mesh I can reduce the polygon count three times and will be about 4000 polies, but when I reduce the mesh and a polygon came to one triangle big, not 3 as before the mapping is going away. This will take while but then the smooth will be greater. Here a some upgrades to the ship.
Title: Re: New more detailed NX refit class
Post by: Aramus on December 07, 2009, 03:34:40 AM
reducing polies after mapping will cause problems. you are removing mapping coordinates etc and thats why it goes all screwy. Since your this far along with the ship, I would just continue as you are and with each release you will pick up ways of fiddling with stuff before you map it. looks good.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 07, 2009, 04:00:49 AM
reducing polies after mapping will cause problems. you are removing mapping coordinates etc and thats why it goes all screwy. Since your this far along with the ship, I would just continue as you are and with each release you will pick up ways of fiddling with stuff before you map it. looks good.

Thanks man.  I found where was my mistake when I draw that ship. I was making it by connecting the points I put on the coordinates, squere by squere and that was my mistake. From now I will be drawing with polylines, but in some casses the selfish Rhino 3D, dont want to make surfaces like in this case with the Firefox sent to me to fix by deadthunder. I am strongly convinced to make his ship, becouse he is in my crew and when I promise something I am always trying to keep the promise.

Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 13, 2009, 08:52:02 AM
Here it is almoast finished. Milenent told me that he is very busy. I hope he will make the HP.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 13, 2009, 02:02:19 PM
My favourite render:
Why you walk in the darkness :funny
Title: Re: New more detailed NX refit class
Post by: JamesTiberiusKirk on December 13, 2009, 02:54:39 PM
thats pretty cool. now just add some more detail in those textures and you are ready to go :P
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 13, 2009, 03:27:54 PM
Ive already added detail to the textures. If you like later if I have time or tommorow I will add render or maybe ingame shots. I sent the ship to deadthunder for HPing. Because the 10MBs E-mail limit I send to him 512x512 saucer textures. I found some faced back faces but they are hardly to see and for the next week, its full of school exams. I am scared about the English exams, as they say that will have everything we've learn. :( When I post something and has grammar and writting error, please to note it.
Title: Re: New more detailed NX refit class
Post by: JamesTiberiusKirk on December 14, 2009, 04:58:54 PM
english is not the problem... if i dont the right grades im goint to be kicked off school. thats sad xD
Title: Re: New more detailed NX refit class
Post by: Dalek on December 14, 2009, 05:00:59 PM
Don't use e-mail, use files sharing sites such as 4shared. Accounts are free to make although if you don't use it regularly they can make your account go inactive and remove any uploaded files. It's much better than e-mailing. :)
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 14, 2009, 06:27:40 PM
With uploading with the "quality" bulgarian internet, it is uploading on that sites with 2-3KB/s and its awful and on the fifth minute is making an error. E-mailing is the easiest. Soon deadthunder will be ready and he will send me the HP I will see and maybe edit somethink and I will make the scripts and the NX is ready.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 14, 2009, 06:58:39 PM
UPDATE
Hp will have canon phaser burst, and phasers
Title: Re: New more detailed NX refit class
Post by: Bones on December 15, 2009, 01:32:05 AM
I have an idea about HP, would be cool if you could make them firing short quick bursts like Nem Enterprise. Can't remember if but I think charge and discharge should be similiar etc. so the phaser has only one charge lasting for about half of sec and recharges instantly for another shot, that's the way I've edited CG Sovereign HP for post-nem Enterprise ;)
Title: Re: New more detailed NX refit class
Post by: Villain on December 15, 2009, 07:36:30 AM
I have an idea about HP, would be cool if you could make them firing short quick bursts like Nem Enterprise. Can't remember if but I think charge and discharge should be similiar etc. so the phaser has only one charge lasting for about half of sec and recharges instantly for another shot, that's the way I've edited CG Sovereign HP for post-nem Enterprise ;)

Gotta admit, the NEM sov's phasers have to be a personal fave. There's something powerful about using short, violent bursts to long ones. It's like the perfect medium between pulses and beams. :P
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 15, 2009, 08:04:55 AM
The HP will be ready in a day or two. When its everything done I will post some screens. Even I think when I have time to make the NX refit model again but using the technique which i drow the guitarship.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 15, 2009, 09:04:34 AM
Hp Complete,
Armament- 2 forward phasers, 1 port one star 2 aft dorsal 1 aft ventral
4 photon torpedo tubes
1 port one starboard pulse cannon, firing ionized phaser burst
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 15, 2009, 09:17:42 AM
Maaan, you are very fast making a HP. You are not like Milenent. Cookie from me :D
Title: Re: New more detailed NX refit class
Post by: Bones on December 15, 2009, 10:24:48 AM
I have an idea about HP, would be cool if you could make them firing short quick bursts like Nem Enterprise. Can't remember if but I think charge and discharge should be similiar etc. so the phaser has only one charge lasting for about half of sec and recharges instantly for another shot, that's the way I've edited CG Sovereign HP for post-nem Enterprise ;)
Gotta admit, the NEM sov's phasers have to be a personal fave. There's something powerful about using short, violent bursts to long ones. It's like the perfect medium between pulses and beams. :P
I always prefered short, devastating strikes rather than long firing modes, also I prefer smaller, maneuverable and fast ships using such weaponary
Title: Re: New more detailed NX refit class
Post by: Villain on December 15, 2009, 10:52:23 AM
I have an idea about HP, would be cool if you could make them firing short quick bursts like Nem Enterprise. Can't remember if but I think charge and discharge should be similiar etc. so the phaser has only one charge lasting for about half of sec and recharges instantly for another shot, that's the way I've edited CG Sovereign HP for post-nem Enterprise ;)
Gotta admit, the NEM sov's phasers have to be a personal fave. There's something powerful about using short, violent bursts to long ones. It's like the perfect medium between pulses and beams. :P
I always prefered short, devastating strikes rather than long firing modes, also I prefer smaller, maneuverable and fast ships using such weaponary

I know it's off-topic, but it'd make for a great artillery craft. ;)

Can't wait to take this ship for a spin, she's turned out real nice!
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 15, 2009, 10:54:06 AM
Scripting 50% complete, got to rename some things
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 16, 2009, 09:03:52 AM
Milenent have a lot of studying and stoped HPing deadthunder's Firefox. Deadthunder sent me the HP which is 50% ready, but I promise that I will finish earlier with studying, to have time for finishing the HP. I am thanksful to deadthunder for helping me that much. Cookie again ;)
On Sunday I will fix some backfaces which you can see in the upper part of the naccel in the third picture.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 18, 2009, 04:38:37 PM
Deadthunder is busy on his projects. I finished the HP but is not working. If someone could help me :( This 5-6 128x128 textures and model and HP should do the job.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 18, 2009, 05:26:35 PM
What is that 2D position on MPE?
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 18, 2009, 05:27:32 PM
the tie works with that stuff, don't mess with it
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 18, 2009, 05:38:13 PM
I made it but I must edit and scripts/ships/NXRefit.py There is no glows and specular. And some warp core adjustmant. The ship is working in his 20% of all,
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 18, 2009, 05:42:53 PM
A problem came out. scripts/ships/NXRefit.py is fine but I still cant understand why the ship has no glows?
Title: Re: New more detailed NX refit class
Post by: Bones on December 18, 2009, 05:45:47 PM
Have you put _glow at the end of every texture name ?
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 18, 2009, 05:55:51 PM
_glow and _specular are put everywhere. I dont know from what will be this problem :(
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 19, 2009, 04:13:32 AM
Everything is working except the _glow, phasers and  _specular
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 19, 2009, 05:14:48 AM
Phasers are now working. Remaining only the texture problem. Except one thing. The ship warps like Cardassian ship, one phaser is red and the aft phaser is shooting trough everywhere but not behinde the ship.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 19, 2009, 06:03:47 AM
The NX is alive. It was a model problem ;)
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 19, 2009, 04:18:03 PM
fix the hps?
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 19, 2009, 04:22:51 PM
Yes, the HP is working just fine. Even this NX fixes the problem with the missing pulse sound problem with the proxima refit.
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 19, 2009, 04:31:15 PM
sweet
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 29, 2009, 01:38:54 PM
How is this ship going?
Title: Re: New more detailed NX refit class
Post by: Dalek on December 29, 2009, 01:46:59 PM
Looks kinda generic to me.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 29, 2009, 01:50:53 PM
Looks kinda generic to me.
I am thinking how the ship will be looking as I am drawing it. The mesh is compleatly mine ;)
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 29, 2009, 02:20:20 PM
A galaxy class?
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 29, 2009, 02:28:17 PM
A galaxy class?
Will look similar to the galaxy ;)
Title: Re: New more detailed NX refit class
Post by: 086gf on December 29, 2009, 02:33:13 PM
A galaxy class?

How? The neck looks like it was inspired by the galaxy but thats it. The bridge is obviously way different(and bigger) and the saucer appears to be a perfect circle.

By looking at it, its a early-mid 24th century ship that would be about 300 something 400 something meters based off the size of the bridge. Am I close?
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 29, 2009, 04:44:27 PM
A galaxy class?

How? The neck looks like it was inspired by the galaxy but thats it. The bridge is obviously way different(and bigger) and the saucer appears to be a perfect circle.

By looking at it, its a early-mid 24th century ship that would be about 300 something 400 something meters based off the size of the bridge. Am I close?

The lengh is exacly as you say ;)



Here is and Stone Trek ship :D Its not fully finished :)
Title: Re: New more detailed NX refit class
Post by: Bones on December 29, 2009, 05:49:09 PM
Oh yeah, now I want to see U.S.S. Flintstone on it's saucer :funny
Title: Re: New more detailed NX refit class
Post by: Lionus on December 29, 2009, 05:50:58 PM
Yaba-daba-doo?  :funny
Title: Re: New more detailed NX refit class
Post by: Bones on December 29, 2009, 05:53:42 PM
Yaba-daba-doo?  :funny
Precisely... or perhaps shall we say 'Rock on baby!!!' <now I would use Spock's eyebrow emoticon but since I don't have any I'll use :wtf> :funny
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 29, 2009, 06:36:51 PM
EDIT: What I found!!! Toilet of steel :funny :D (http://www.angelfire.com/fl/sapringer/images/TTbanner.jpg)

Here she goes. This is her first registry. Later I will make and BCC-Flinstone. BCC means Before Christ Century :)
Title: Re: New more detailed NX refit class
Post by: Darran on December 29, 2009, 07:16:34 PM
how about "boulder chizzeling code" instead
Title: Re: New more detailed NX refit class
Post by: Kirk on December 29, 2009, 07:34:02 PM
Last I checked the registry number wasn't the manufacturing date.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 30, 2009, 06:54:02 AM
Dont know. I watched only one of the series and Milenent made me to make the ship.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on December 30, 2009, 08:32:24 AM
And update
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on December 30, 2009, 11:02:45 AM
It should shoot rocks, and lava
Title: Re: New more detailed NX refit class
Post by: Vladko1 on February 09, 2010, 04:54:16 PM
I know that p81 has open policy, so this is what I started :P Im detailing the NX :P
Title: Re: New more detailed NX refit class
Post by: Kirk on February 09, 2010, 05:06:14 PM
Interesting, not sure if it should be done as a BC ship though.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on February 09, 2010, 05:50:34 PM
Update. Im still started to do this. Lol 00:36, Im going to bed. Tommorow will find some time to do it :P
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on February 09, 2010, 05:54:16 PM
typical question - how many polies?  what are the texture sizes?  (have i missed any?)  etc etc etc
Title: Re: New more detailed NX refit class
Post by: Vladko1 on February 09, 2010, 05:59:01 PM
Can't tell about polies, I can tell about verticals. But as I see about + 80 or 100 polies per window.
Title: Re: New more detailed NX refit class
Post by: Vladko1 on February 28, 2010, 05:52:19 PM
As soon as I have finished the Almera, Ill start to model Bones's Carisma and I will start to collapse the double vertexes on my NX Refit and Ill realise the ship :P
Title: Re: New more detailed NX refit class
Post by: Hellsgate on March 01, 2010, 11:58:33 PM
I've always wanted to see a 2380 refit "NX-Class" / U.S.S. Phobos with mildly hybrid NX-Class / Defiant-Class bridge, considering its' size. 
Title: Re: New more detailed NX refit class
Post by: Vladko1 on April 03, 2010, 06:12:17 AM
So, as Im making ugly tryings to make textures for the Proxima TNG, I started to colapse verticles my NX Refit, as bankruptstudios adviced me. If wasn't him, I wouldn't have finished those ship earlier. Here some renders with the 10 minute progress.
Title: Re: New more detailed NX refit class
Post by: Bones on April 03, 2010, 06:22:42 AM
Yo Vlady ! good to see you're back ;) looking better tho I would advice you to make secondary hulls much more rounded like on Akira, now they're kind of too blocky ;) also how about some new nacelles hm ? maybe something like TOS Pilot Constitution class nacelles ?
Title: Re: New more detailed NX refit class
Post by: Vladko1 on April 03, 2010, 06:42:46 AM
Yo Vlady ! good to see you're back ;) looking better tho I would advice you to make secondary hulls much more rounded like on Akira, now they're kind of too blocky ;) also how about some new nacelles hm ? maybe something like TOS Pilot Constitution class nacelles ?
Hello Bones, Thanks for your advices, good thoughs by the way ;) Now Im going to ride my bike and later, when Im home, Ill continue the work on the NX Refit ;) Thanks ;) :salute3:
Title: Re: New more detailed NX refit class
Post by: deadthunder2_0 on April 06, 2010, 08:21:33 PM
cool, and why not a secondary hull like this?
(http://screenshots.filesnetwork.com/8/files2/41035_6.jpg)
Title: Re: New more detailed NX refit class
Post by: Furyofaseraph on April 07, 2010, 01:33:52 AM
On Doug Drexlers blog he made a refit of the NX that had that same exact idea.
Title: Re: New more detailed NX refit class
Post by: Kirk on April 07, 2010, 09:44:15 AM
He in fact saw this idea and loved it.
Title: Re: New more detailed NX refit class
Post by: Furyofaseraph on April 07, 2010, 03:16:37 PM
Okay. I wasn't sure which direction it occurred in.
Title: Re: New more detailed NX refit class
Post by: JimmyB76 on April 07, 2010, 03:33:15 PM
Mark already made that ship for BC, no?
Title: Re: New more detailed NX refit class
Post by: Bones on April 07, 2010, 03:49:21 PM
Mark already made that ship for BC, no?
correct, it was even my fav NX era vessel (still it is my fav :P )