Bridge Commander Central
BC Forums => BC Modding => Topic started by: Vladko1 on November 22, 2009, 11:37:59 AM
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This is the proxima refit ship for Star Trek Bridge Commander. Originaly the ship's design is from Star Trek Legacy and its looking more JJ in ST Legacy. Here it is for legacy. Remaining to make speculars and to make registries. Here some screenshots. The most of the mesh is from Khaliban and the textures are from Bones. I am editing mesh and textures and I drawed some mesh.
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The Proxima's engineering hull should be a lot smaller and the connection between them thinner as well.
And I don't get how it looks JJ.
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In Star Trek Legacy is looking a bit JJ but is low poly. And when I have time I will scale the enginiering hulls. Before posting this I scale them a bit on lenght but I havent on diameter. I see Bones was right to scale them more. Thanks for the advice.
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Yeah the engineering should be a lot smaller
-milenent
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Ah diameter :D that was the word I was missing when explaining :P oh and I think you should dump those nacelles registries as they are flipped now
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Wow thanks for taking my suggestion.
will it have the side firing pulses?
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Deadthunder, you are genuis. I was about to forgot for the side pulses. And Bones, do not blame yourself. If you remeber I sayed that I attached the parts, which are using one texture and I scaled only the lenghnt because the engineering hull is attached. Sorry friend. When I have time I will do the job.
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Don't worry mate ;) I'm looking for some alternate saucer ideas atm (Proxima had Excelsior styled saucer which could be used for further refits)
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Maybe you are right. Maybe thin Excelsior saucer will be better, but first i will make it with Connie-Miranda saucer.
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check your mail ;)
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jsut wait for the next aftermath tmp pack ;)
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Woow Bones you have nice ideas for the proxima. Thanks ;) Maxloef, I am glad to see that my ship would be in TMP pack :)
EDIT: And I as I see King Class scout have problems with the Yorktowns. Maybe its for the unneccery detailed phasers on it. For Marry Christmas I will make a pack with my ships with Yorktown with normal poly phasers.
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also what color phasers are you giving it, in legacy they were blue, but canon is red also i have a pulse texture here, you want it?
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Blue is for TOS ships. And for the Excelsior as I remember (not the refit) the saucer phasers were blue but originaly they are red. So the phasers will be TMP.
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ok, just wondering, aftermaths tos proxima didnt have pulses, and i liked them, so i wanted one that did.
i like the tmp one better though.
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If someone likes, I will make and TOS proxima. Here is 22:11 (GMT+2) and tommorow I am first shift at school. Good night for the guys(GMT, GMT+1, GMT+2, GMT+3, GMT+4)
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What you will say about her now?
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The connector inbetween the secondary hulls still needs to be thinner.
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I will make it so ;)
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I make it thin as much as I can. Is something not right or to make the model for BC?
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I make it thin as much as I can. Is something not right or to make the model for BC?
It should be a max 2-3 decks thick, and dude, clean up that mesh, it's a mess.
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I think that silly bar in the middle needs to be deleted or thinned considerably.
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I started to try to made the ship like it was in Star Trek Legacy and the bar isn't thought by me. Nebula you are talking for the Torpedo bar right?
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the engineering hulls need to be closer together, and the connection between them needs to be moved up.
nice so far what is the ETA
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what is the ETA
When it's done :D
It's kind of unwritten rule not to ask these questions ;)
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I started to try to made the ship like it was in Star Trek Legacy and the bar isn't thought by me. Nebula you are talking for the Torpedo bar right?
the bar between the two engineering hulls.
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Here some adjustments.
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How about now?
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That bar inbetween the engineering hulls is still way too thick.
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In Star Trek legacy is with same size. I think bethesda made this between the enginnering hulls because this might be the living quaters of the people.
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that is true but then the ship voerall looks bigger ;) im including the proxi refit in the TMP pack ;)
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I think I should scale the naccels but I will do it tommorow. For the weekend I have to edit the textures + speculars and its done. Here some screenshots. I will add and these registries:
USS Anthrax NCC-1981, USS Spreading The Desiese NCC-1985, USS Paranoid NCC-1970, USS Scott Ian NCC-1962, USS Warrior of the world NCC-2002, USS Breaking the law NCC-1980, USS Trekie of steel NCC-2009 and USS Happy New Year NCC-2010
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I think you also should replace all deflectors with standard Connie blue deflector. I'm not shure about Gunslinger's deflector...
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I am agree with you Bones.
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"Trekkie of Steel 2009", now THAT's a Registry :funny
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I think the saucer is a bit small. And yes Vlado is a big metal fan and I cant do nothing to show him the real world.
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well, does that mean the OTHER trekkie of steel wil also use the Heavy metal Photons? hehe
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Nice regs
how about U.S.S. End World NCC-2012
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End of the world sounds pessimistically. Its like thinking of the end of the planet + thinking of the end of the ship. I think I will make the registries:
NX Thundersteel NCC-1988 is the prototype of the USS Flight of the warrior NCC-1988. And here is the anthem of the proxima class. I wrote it last night on the phone and I didnt look for errors:
"" Here our starships stand
From all aroud the space
Waiting in the dry dock
to receive the battle's code
All that gathered here
Victori is near
The sound will fills the bridges
Bringing power to us all
We alone are fighting
For justice that is true
We own the right to stand and fight
We are here with all of you
Now swearn in antimatter uppon your core
Will never breach
Full impulse and fight together
Beneath the planet Earth
Starships everywhere
Lock your phaser into the ships there
We are battleships, battleships from the space
Many stand aganst us
But they will win
We said we would return
And here we are again
To breach they own warp cores
Suffuring in this game
We are the phasers of god
We are wormhole breach and dead
There you wait with shields
With phaser in triton plates
With dreames to be a flagship
First what whould be a starship
We fired on them all and charged them all
With a dry dock thats a lie
Within the final hour
They shall confess before they self distruct
If i should breach in battle
The starship who fight by my side
Gather my photons and escape pods
Tell the Federation how i explode
Until then i will be strong
I will fight for all that is real
All who fired on me will explode by photon
Starships everywhere
Lock your phaser into the ships there
We are battleships, battleships from the space""
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I think I made it. Here is the proxima after the diet :funny
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Now I think The naceles are too big. :)
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Now I think The naceles are too big. :)
not too big but too long, they should be as long as constitution. I just was playing as this ship in legacy
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Now I think The naceles are too big. :)
not too big but too long, they should be as long as constitution. I just was playing as this ship in legacy
True they should be about the same size as Constitution nacelles
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Now I am working with the texs, and Milenent i HPing the ship. When I finish the tex I will fix the naccels and the HP.
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I started working on the retexturing. I will make the textures with little bit noise to look like a bit TMP and HD. The speculars will be RGB and will be a bit blue, to look more TMP.
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Here is the proxima almost finished. I fixed the model and retexture it and the only thing remaining are the speculars. And Trekkie is with double "K", right?
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And final I finished it :roll ;) Here some screens. It remains only Milenent to finish the HP.
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Dude, the deck layouts on this ship have nothing to do with logic. Since you downsized the aft of the Mirandas hull, fix up the texturing to make that part have two decks, not 5. Check the rest of the ship for the same thing.
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I tried to made something with the same scale of the windows, and I saw it has something windows for fixing and for Marry Christmas I will make a fix for the Yorktown, Proxima refit, Guitar ship and the ships i will make to Christmas.
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Okay I'm starting scripting. I'll be ready in about two weeks so You can see it in 1 month. :)
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Okay I'm starting scripting. I'll be ready in about two weeks so You can see it in 1 month. :)
I though we had an agreement for tommorow?
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1 day - 1 month :funny just a small difference ;)
I see one strange thing on bottom saucer (might be my fault tho) reg light is cut in half and missalligned with windows :wtf
I'll check it out ASAP
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I am even not suprised about that. He is a bit lazy guy. Ooopss I have a mistake. He is not a bit lazy, but very lazy :funny
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at least it is getting done, tho; no? ;)
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Yeah Jimmy you are right about that. For now I had made only 3 registries. NX Armed and dangerous, USS Tangaroga and USS Proxima. Now I started to draw a orbital shuttle. Tiqhud started that great idea.
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Here a render about Tiqhud request.
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"Tangaroga"? sure you didn't mean "Ticonderoga"?
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Ticonderoga has been taken already, by smaller, more agile ships..
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I meaned Ticonderoga. The ships name is make me laughing :funny it is very funny. And it is from Star Trek Legacy
//**********************************************************************
// SHIP NAMES
//**********************************************************************
possibleCraftNames =
"USS Ticonderoga" "USS Philadelphia" "USS Nimitz" "USS Bismarck"
// "USS Korg" "USS Hood" "USS Lexington" "USS Malinche"
// "USS Okinawa" "USS Repulse" "USS Tecumseh" "USS Al Batani"
// "USS Cairo" "USS Crazy Horse" "USS Fearless" "USS Grissom"
// "USS Intrepid" "USS Livingston" "USS Melbourne" "USS Potemkin"
// "USS Roosevelt" "USS Valley Forge"
logoFileNames = "F_Tos_Proxima_Logo_1" "F_Tos_Proxima_Logo_2" "F_Tos_Proxima_Logo_3" "F_Tos_Proxima_Logo_4"
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I meaned Ticonderoga. The ships name is make me laughing :funny it is very funny. And it is from Star Trek Legacy
http://en.wikipedia.org/wiki/USS_Ticonderoga
Star Trek Legacy is not the only source of this name.
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Woow I havent noticed that there was and ocean and aircraft vessels with this name :eek
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Look for font called Starfleet bd_EX it's proper TMP registry font ;)
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In photoshop cant show (it has fonts in Photoshop folder, but other type of format) new added fonts and the Yorktown with the recommended by Willey I made in MSpaint the font and then I copied font MSPaint :funny
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Hm ? you should paste new fonts to your windows/fonts folder :D then photoshop will see them ;)
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Yes, I am pasting them in the windows font folder and I cant find them in PS :( And Bones I am trying to make my first cool 3ds max render and can anyone say to me how named is the layer for glow?
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:wtf that is weird...
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Photoshop from left and paint from right
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You have closed Photoshop when installing the fonts right?
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Yes, Photoshop was closed.
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Are you sure you have installed StarfleetBD_EX font ??? if yes then double check through whole list of fonts as some of them sometimes go under different letter etc.etc.
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I was doing copy and paste the font to the font folder.
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my guess would be to reinstall photoshop ;)
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The Proxima is ready and tommorow if I can I will upload the ship but first I will make a story of the ships.
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Milenent made the HP and I am making final adjusments. In several hours the ship will be uploaded! ;)
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Game File Added Status
Bridge Commander Proxima Refit class
proximarefit.zip November 29th, 2009 12:52 Pending
Soon will be added ;)
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Ive started to make the proxima refit from scrath. Here some renders!
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Here is the upper part of the saucer.
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And some update. I made the textures more detailed + added some things to the mesh. I want to say that only the structure of the saucer and the connections are mine. The other part of the ship model is by Khaliban.
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Great
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Without the bump map its not going to be soo prety. Here is and the bottom part. If someone wants a different variants of the Proxima, now is the moment to ask.
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Ewww.....bad ship font. Use the Jefferies font from dafont.com. The font is the black area, just add the white/gray outline around it then the red. I hate it when people use poor ship fonts. Good ship though. :)
http://www.dafont.com/jefferies.font
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Thanks Willey. I will use that font. If I was alone I would never thought about the font I use. Cookie ;) How is getting with scaled connie engine?
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When making the NURBs objects to mesh were created some mesh errors. I will make a try when I finish the ship, to import it in 3ds max and fix the mesh errors.
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possily an all phaser variant
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The Engineering Section is COMPLETELY off... its not even close, someof the details are weirdly smoothed. the torpedo tubes in the front stick out to much and are to small and you have the wrong nacelles.
dont really like it sorry
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Maybe a Kelvin style will be good. Here an update.
EDIT:
And I am sorry Maxloef that you dont like it, but this is my version of this ship.
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yes max, this is a different type
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Remains only to adjust the texture colour on the engineering sections and the connectors. Here some renders
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The best from the best awful works. To clean the backfaces. There is about 8000 messed faces which are waiting to be fliped. They are everywhere. And the most awful thing: forgot about the backfaces and I attached all of the parts using a same texture. So dont wait soo soon the ship. If I make succes earlier the proxima refit will be like present for the upcomming new year.
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I made some progress. ;) But will remain some very very very very small backfaces which I cant select because their small size. Here some screens.
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Finnaly the mesh faces are ready + smoothed the mesh error arround the saucer Torpedo tubes.
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Looks good...i like it...because its different from what we've seen before....keep up the good work :D
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Think about that I have to script it. :wtf
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Think about that I have to script it. :wtf
True :funny
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Don't worry milenent i will help
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Remains only to fix the windows colour and MILENENT TO HP THE SHIP :mad
EDIT:
The pack with the registries will be realised later.
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HP ready. Made it by my own. 236KB :funny 236KB is my version with many phasers. I will make and Proxima with normal count of phaser. Idea :roll I will make two ships. Vladko1 Refit with the many phasers and Legacy Refit with normal phasers.
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Eww, blue windows :(
Ship-wide disco going on? :P
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agreed.
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It's that section in the middle that everyones trying to point out that's puting the quility of this ship down(even on your other one)don't get me wrong this is excelent work Vladko1, I know you put allot of hours trying to improve on this and I'd be lucky to even get this far into modeling in such a short short time but everytime you get a good look at this ship, it's always going to show that rather bulky looking section in the middle. I know this is a poor shot but just to get a general idea of what allot of people has been trying to tell you about it....
(http://i378.photobucket.com/albums/oo221/dEjavU__/FoRruMs/h45-1.jpg)
..I think the mid section would look better like this, don't you think? ;)
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i am considering to make and kelvin style proxima. It wil have two naccels and two engineering hulls. I am lazy to go to the PC and later will show you the design of the idea.
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Update
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One nitpick... in canon, ships (such as the Enterprise) with an additional letter in the registry did not have the letter in the shipname. I.e:
USS Enterprise
NCC-1701-A
In your screenshot, you have it labeled as
USS Ticonderoga-A
NCC-3111-A
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Ooopsss. Sorry :( My bad.
Here an awesome screen.
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Now I am starting to make and the Kelvin Style Proxima. Screens will be realised later.
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Rendeeers. Now I am thinking about how to fix the mesh errors? :wtf
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Yeah it's good.
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Here is the first Proxima Kelvin style version. I will make and Constitution and Miranda style.
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you need a kelvin nacelle
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Kelvin naccel? Dont know. This is I wanted to be. Here the other version.
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And The Miranda style
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And a smaller Proxima design
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Sweet! I aspecialy like the Miranda style.
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I have a trouble. Except NifSkope no other program opens the NIFs. Any ideas or i should use the stupid milkshape and have to rescale and rotate the models? :(
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Another ship from the pack is ready. About six ships remaining :)
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And the miranda style is ready. USS Hellrider. What a scary name :funny
EDIT: Please write and names and registries for the other ships.
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And the next ship. The thundersteel is ready
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And USS Anthrax is ready.
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Nice, nice, nice, and.........AWESOME! You're cranking out ships FAST.
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They have some HP problems (not at all weapons are correctly configurated) and for New year will be realised. I will take a day rest and will finish the remaining 3-4 vessels. For 2-3 ships deadthunder designed them and made them.
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They have some HP problems (not at all weapons are correctly configurated) and for New year will be realised. I will take a day rest and will finish the remaining 3-4 vessels. For 2-3 ships deadthunder designed them and made them.
Everyship has one flipped backface that will be fixed :P
I made all of these in about 3 hours
Thanks, and to update, a mesh error was found, but fixed, also, pics.
The Saucer Textures are not working on my computer, so they won't have any.
in order
Belknap
Cortez
Constitution (mesh errors)
Firesteel(based of of my nebula variant)
Miranda No rollbar
Thundersteel (sorry GMunzo)(mesh errors)
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and more
Bird Of Prey
Heavy Bird Of Prey
Constellation
Frigate Constellation(mesh error)
Saladin
Saladin Variant 2
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Even More
Akula(another one) (mesh errors)
Eagle
Reptile
Hawk
Lauren(mesh errors)
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Last post
I intend to crack out more variants after Christmas, give my mind a rest
Quote from: Vladko1 on Today at 08:23:25 AM
They have some HP problems (not at all weapons are correctly configurated) and for New year will be realised. I will take a day rest and will finish the remaining 3-4 vessels. For 2-3 ships deadthunder designed them and made them.
EDIT
Name suggestions will be welcome, also include your class type out of these: Frigate, Scout, Destroyer, Warship, Galactic Survey Ship, Light Cruiser, Artillery Cruiser, Battlecruiser, Heavy Cruiser, Light Carrier, Heavy Carrier, War Carrier, Command Cruiser, Command Carrier, Battle Carrier, Battleship
Here is a sample
Kashmir class Battleship
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I can almost smell JJ quasi nacelle fleet from ST XI inspiration here :P I think Akula needs taller pylons, other than that I like that ship with secondary hull and nacelles above saucer ;)
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Im gathering names for making registries to send to deadthunder. I will send and Proxima HP to him, to make the HPs for all of the ships.
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Need kitbash suggestions
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since you're on roll with TMP kitbashes, how about TMP version of Defiant-class.. not to mention Centaur class, and some federation fighters..
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Wilco
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Also: We have plans to make a "Legacy" version of each ship, with blue phasers, red fast and small photons, alot of pulse cannons, and very slow engines.
Making a hp right now
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be careful with the pulse weapons. too much of those will slow even new computers down, especially with the memory leaks BC has.
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Am I the only one who thinks that I must remesh the USS Armed and Dangerous and USS Ticonderoga - A? And I still dont know, how to export my ships from Rhino 3D to 3ds without making mesh errors. I must learn 3ds max :(
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For 3 minutes of smoothing work I think it is looking good :)
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I looks great, make sure you do some renders with shadows so any really bad mesh errors will pop out at you.
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I started to remesh the pylons and after then I will make the materials and then will make some custom light :)
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And update :)
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And this is the result. Only I have to make the materials and fix the mesh faces :)
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And here are the renders :)
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Looks like the top of the saucer still needs some work.
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I will smooth more the top. Expect renders soon.
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My little baby faced some plastic surgery :eek The difference are almoast... nothing. Just to edit some alpha channels, everything to be in place.
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Lool, 03:35 o'clock. I cant think. I must go to sleep. I started this
EDIT: Can Anyone tell me how to create lens flayers? Because I am drawing them on hand and its very hard. :(
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Hit me up on WLM and I'll walk you through it.
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Still cant find a light. My phone maybe wants to rest of capturing pictures of lights :funny
If someone have a texture for those kind of lights, please, post it here :(
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Bones is helping me for the lights :) Cookie for him. Look what a dirty light emitter I made :funny
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The Proxima smoothing is working. Even Rhino is showing her smoothed. In several hours or tommorow will be ready. Any BETA testers? And please, write down and host on which i can upload her :P
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me as allways
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A bit more work and its done.
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Beta files are archived. Ill wait three days before uploading her to BC, to BETA test her. Still has some unsmoothed areas which cant be smoothed, but now its better. Later will draw the saucer in 3ds max. I wanna thenks to Bones, because he made the saucer lights :P
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Nice Vlado ;) but still I think pylons could use some additional texturing details like vents lines etc. this would fill the emptiness of the secondary hull, saucer is massive improvement over V.1 :) what kind of teeth will she bite ??
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It will fire pulse phasers(TMP phasers), side pulse weapons and TMP photon torpedoes :P
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The BETA of the proxima is uploaded in rapidshare. Up to 10 testers.
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link please :D via PM of course :D
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7 slots for BETA left. For now the testers are Kirk, Bones and Deadthunder.
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I will definitely Beta test this one!!!!
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I'd like to beta test aswell if that is okay with you.
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5 slots left.
btw,the people who tested the proxima, can write their opinions :P
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ok, it is great model wise, but this being a sort of joint venture between me and Vladko, i decided to contrubite, all beta testers download this hardpoint attached, contains the legacy material hps, you will also need the sound file
top one is hp, bottom is sound pack
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I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled
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I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled
yeah but yours will never look right ;)
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i can get you reference pics now that legacy is working vladko
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Dont worry mate, I made enough, thanks by the way ;)
but, btw, can someone help me finding how to add detail in 3ds max, I mean, to make the msh with more vertexes and polies?
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More polies doesnt have to make it a good model ;)
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More polies doesnt have to make it a good model ;)
Its not only the polies mate, its the detail ;)
btw, I started to make and TMP Miranda, later and PDW for the STO pack ;)
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I made some progress
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I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled
yeah but yours will never look right ;)
guys take it easy, both of ya :nono: it's not a sandbox... no one is doing better, WE ALL CONTRIBUTE SOMETHING, let people judge our work ;)
have you ever seen MarkyD, Willey, Baz or me having argument like this about our Connies ? no because it's not rat race, everybody mod as they can and let's respect each other work shall we ?
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Update :P
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Bridge needs to be a bit bigger , the lower section needs to be bigger and the top section needs to be bigger in relation to the top section.
look great though, nicely smoothed
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Bridge needs to be a bit bigger , the lower section needs to be bigger and the top section needs to be bigger in relation to the top section.
look great though, nicely smoothed
Thanks Max, Ill try to fix these things that you noticed, after I build the model, because it needs more parts for the size to be calculated. Tommorow If I find a time, Ill fix the sizes and Ill continue modeling. Good night :angel
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wow, they aren't arguing for once :drink2: .....................
:hide
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Update
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ive got it! whats been bothering me about your bridhe module!
yours goes
/
\
/
/
\
when it should be
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_/
/
/
/
its TOOO smoothed xD
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ive got it! whats been bothering me about your bridhe module!
yours goes
/
\
/
/
\
when it should be
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_/
/
/
/
its TOOO smoothed xD
I know Max, Ive watched from here, because I like it http://joncarroll.infinite-elements.com/images/chesapeake.jpg
Its looking more futuristic :P
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Im thinking of making her more futurist, some parts to be more smoothed :P
Smooth, Vlado's trademark :D
EDIT:
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Hey! Not bad! Cookied!
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That's a pretty nice Miranda :) Just curious though, how high is the polycount right now (Pre boolean)?
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Thanks Toa_Kaita :D ;)
Side 3, for now the poly count will be a bit bigger, but after I finish modeling her, Ill cut back some vertexes ;)
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Oh, I wasn't going to suggest anything close. I think a nice, high detail Miranda is just what BC needs. :yay: Remind me to cookie you when I can.
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Oh, I wasn't going to suggest anything close. I think a nice, high detail Miranda is just what BC needs. :yay: Remind me to cookie you when I can.
Don't worry mate, the cookie isnt important. The important thing is that you like the model :thumbsup: For that I thank you :P
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I suppose aft section isn't finished yet ;) cuz it's too straight right now, aft shape isn't right as it is now, also torpedo launcher is waaaaay tooo smooth, it must have sharper curves if you wanna get canon miranda :P
here's a blueprint http://www.cs.umanitoba.ca/~djc/evost/dev/pics/miranda.jpg
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hey vladko, are you making multiple variants, like no rollbar, sensor pod, souyz?
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I suppose aft section isn't finished yet ;) cuz it's too straight right now, aft shape isn't right as it is now, also torpedo launcher is waaaaay tooo smooth, it must have sharper curves if you wanna get canon miranda :P
here's a blueprint http://www.cs.umanitoba.ca/~djc/evost/dev/pics/miranda.jpg
Ill make more normal the TT launchers tommorow, but I will, by planaring some of the polies ;)
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A bit fixed with the smooth of the torpedoes :P
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Still aft section looks totally wrong http://movies.trekcore.com/gallery/albums/twokhd/twokhd0825.jpg shuttle doors should be trapezoidal instead of rectangular shape.
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Update
btw, Bones, thanks, now the shuttle bays are better ;)
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Looks good, can't wait to see how it turns out
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yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong
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yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong
to add to that the nacelles need to lose some weight :P
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yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong
to add to that the nacelles need to lose some weight :P
Maxloef, Bones, agreed with you. The Impulses are a bit ugly and the naccels are looking a bit fat :D
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I mean impulse dome on the top aft section is too tall and the aft shuttlebay wall has straight shape which is wrong
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I just started with the texturing :yay: Suggest detailes except these Im gonna make :P
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the inset parts of the torpedo launcher are too sunk in.
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Thanks ACES_HIGH. I fixed the TT launchers. Update to the torpedoes and to the top texture :P
EDIT: Fixed locations of those green things :D
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hey vlad, model on the phaser turrets
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You need to redo those nacelle parts of the model before you start on anything else.
Those nacelles are way too fat.
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Nice aztec, Vlad. However, I would suggest reducing the thickness of those panel lines. They look a tad cartoonish.
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Nice aztec, Vlad. However, I would suggest reducing the thickness of those panel lines. They look a tad cartoonish.
lol, thanks DJ ;) After school Ill work on it :)
and Billz, the naccels are still one edgy editable poly, with 2 symmetries and one smooth and to make them thiner will be easy ;)
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For now the mesh is 15745 polies. To the end, the mesh will grow up to 16000 polies, after that I can successfully cut back around 1000-2000 polies ;)
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I actually like the thick nacelles, they look like they actually do their job.
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Agghh, stupid texturing!!! I never had nervs to make textures. I bearly finished the PDW Proxima, but now here is harder, so Im canceling the work for a bit. By this time Ill do the other models of the ships. :P
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On Sunday and Monday, i'll resume my work over texturing :P
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Because of exams and mostly the tragic I feel of the death of Dio, I wasnt able to work these days. On the end of the month Ill resume the work. Sorry
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Trying different types of mapping. I hope Bones woudn't be angry for using some of his textures :(
Update
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he'll be fine with it
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Its going bad looking with my textures. Even, I cant make windows. Ill wait If Bones permission me for his 2048x2048 ConnieR textures which he sent me January.
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Why cant you make the windows, what problems are you having?
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Why cant you make the windows, what problems are you having?
I dont know how to make them :d
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You cant draw them you mean? Are you using Photoshop??
If so I can show you, I only have version CS2 though but the principles in all later versions should be the same. Just let me know.
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You cant draw them you mean? Are you using Photoshop??
If so I can show you, I only have version CS2 though but the principles in all later versions should be the same. Just let me know.
To paste the layers with the windows texture and erasing and forming. That is how i know it. :)
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I have attached a quick tut I made and the PSD file.
See if that helps.
Good luck.
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welcome back, soldier. that little tute is gonna help me out as well. never thought of using a clip underneath for what's behind the windows (since the differences between Paintshop and Photoshop are minor, I can use it)
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Vlado asked me to post this model here so anybody could pick it and finish it up, he has to take a brake from modding for a while.
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The break will be forever. I was about to be sent in madhouse, because I monday I read much from quantum mechanics and I answered many questions in my head, but appeared 10000000000000000000000000000 more that I wanted to know and my brain started to connect everything. Even I wasnt able to control my thoughs. Everything was running at full brain's capacity calculating and arraging and my nerv system collapsed in school. Now with the help of my friends, I succeded a bit clearing my mind. Still for me to be a true human I need about 2-3 years. Now Im deinstalling every 3D, 2D program and games from my PC, remaining only main things for use. It was nice to me to be here. Final goodbye :bow: :thumbsup:
Still Ill come by to see whats going on :yay: ;) Bye
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that is great...
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The break will be forever. I was about to be sent in madhouse, because I monday I read much from quantum mechanics and I answered many questions in my head, but appeared 10000000000000000000000000000 more that I wanted to know and my brain started to connect everything. Even I wasnt able to control my thoughs. Everything was running at full brain's capacity calculating and arraging and my nerv system collapsed in school. Now with the help of my friends, I succeded a bit clearing my mind. Still for me to be a true human I need about 2-3 years. Now Im deinstalling every 3D, 2D program and games from my PC, remaining only main things for use. It was nice to me to be here. Final goodbye :bow: :thumbsup:
Still Ill come by to see whats going on :yay: ;) Bye
WOW. Quite a bit happens in a few days. I wish you luck Vadko.
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The break will be forever. I was about to be sent in madhouse, because I monday I read much from quantum mechanics and I answered many questions in my head, but appeared 10000000000000000000000000000 more that I wanted to know and my brain started to connect everything. Even I wasnt able to control my thoughs. Everything was running at full brain's capacity calculating and arraging and my nerv system collapsed in school. Now with the help of my friends, I succeded a bit clearing my mind. Still for me to be a true human I need about 2-3 years. Now Im deinstalling every 3D, 2D program and games from my PC, remaining only main things for use. It was nice to me to be here. Final goodbye :bow: :thumbsup:
Still Ill come by to see whats going on :yay: ;) Bye
WOW. Quite a bit happens in a few days. I wish you luck Vadko.
Thanks my friend, thanks. Ill never forget everyone's help here :) and Toa_kaita, if you have MSN, find me up :bow:
Ill be glad to see my Miranda finished, because its very good model. I put a lot of effort to model it :) This is my only wish before I fully exit star trek, please :)
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If I'm reading this right... Star Trek literally blew your mind?
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If I'm reading this right... Star Trek literally blew your mind?
I don't know but I think it's to do with he had to many distractions in life to achieve his goals and he needed a break from them so he could sort through things in life and school.
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Well, good luck mate :thumbsup:
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lol, I couldn't wait for the aproximatly two weeks to pass. Here me on :yay: modder forever, I can't 100% left my past. I'll mod maximum 30 minutes per day, but I'm here :yay: Bones's textures are light years away better than mine's, so I hope he wouldn't mind using them. A bit texture editing + trying to map the texture best and in month the ship will be ready :P
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Vladko, i must say, your making one very sweet Ship here, great job, cookie. :thumbsup:
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Vladko, i must say, your making one very sweet Ship here, great job, cookie. :thumbsup:
lol, thanks for the cookie :P I promise I'll not dissapoint your and others looking forward for a beutiful ship :P
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I started to make the basic parts from the textures :P
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I started to make the basic parts from the textures :P
id scale down the phaser turrets and really fix those nacelles, textures look clean and crisp though
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Done, thanks Max, I scaled down the turrents, but Ill remain the size od the lights, because they fit perfectly on the texture :P And, I added and to the bottom parts lights and turrents ;)
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update
lol, Bones's textures look awesome :thumbsup: A bit modifications to some of them, adding, modding and the miranda will look awesome, but first, to map them :P
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Good progress :thumbsup:
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She's looking great! Welcome back Vladko! :D
If I may nitpick though, the impulse section doesnt look exactly right. I think the engines need to extend a bit more towards the bottom.
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lol, hi Toa_kaita and makryd. :)
Here I mapped several more things. When I mapped the top of the bridge, mesh errors appeared right there :cry: Ill see what I can do after everything is textured :)
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I have a lot to play with the windows :P
btw, these new textures are Bones's ones :)
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Update
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The windows need to be at least half their current size.
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The windows need to be at least half their current size.
I've noticed the same, but for me is a bit difficult to reduce the size of the window, but after the ship is textured at all, Ill make a try ;) Thanks btw :)
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and, after a while, update :D
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And I think its done :P
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Hey Vlad: As far as the mesh errors go, you could do a Vertex Selection with the "Ignore Backfacing Vertices" option checked and weld the vertex's together...that's at least what it looks like to me.
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Yes, some of the objects on the ships, aren't connected with vertexes. Just putted into the mesh. That is I think for having less polygons :P Thats why I made it that way ;) But Ill try to do what you said :) Thanks mate :)
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Yes, some of the objects on the ships, aren't connected with vertexes. Just putted into the mesh. That is I think for having less polygons :P Thats why I made it that way ;) But Ill try to do what you said :) Thanks mate :)
ive been "raised" under the impression that ships built in peices like that dont damage right?
(just curious)
looks good tho..
*runs*
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If its not in too much different pieces, its not problem :) My first TMP Proxima was from many parts and the damage wasn't good, but here the parts are less.
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i see says the blind man
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I think the the last update over the model :)
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Ok buddy, you're making awesome ship out there but still you have some big model mistakes there to go, you have whole aft shuttlebay wall section plainly flat while it is not this way ;) here's a pic that simulates how it should look like
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Thanks mate, Ill try to fix it, but later :P ;)
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hey! someone actually made a TMP nacelle with a BUSSARD on it!
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Progress and with the rest of the TMP pack :P still the TMP proxima isn't modeled yet (maybe).
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Critique: The neck area needs a lot of work. And I'm sure everyone will agree. It looks like two shots and boom, death to connie. It looks too short from the side, and too skinny from the front and back views. I would extend the neck a little as shown in the photo. and increase the thickness of the neck by at least 35%. She should look like the original TMP Connie neck.
However, this is your ship, you should do as you see fit to it :)
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Thank you guys for the help. Ill continue work after about 2-3 hours, because now I just woke up :)
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How about now? I don't wanna make it 100% like in the movie. I want and something from me here. ;)
But if you guys dont like something, Ill fix it :)
Edit, update
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thats pretty bad...its horrible kinda...doesnt really look like a costitution it looks just wrong >,< sorry
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Yeah Max, I know, but its only in the beginning of the model, so many fixes are gonna be made to the mesh ;)
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You don't have the basic shape right though.
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thats pretty bad...its horrible kinda...doesnt really look like a costitution it looks just wrong >,< sorry
atleast give him some credit for a start
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Thing is, he's started going the wrong way, the nacelles are too thick, the saucer too small, engineering is all wrong, and the neck is no better.
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The hull has the curve of a JJ hull.
Try this http://bc-central.net/forums/index.php/topic,7818.new.html#new and see if it helps.
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The hull has the curve of a JJ hull.
Try this http://bc-central.net/forums/index.php/topic,7818.new.html#new and see if it helps.
Thanks Baz. I made the engineering in different way. Cookie for the tutorial :thumbsup:
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Vlad, you taking your hits on this mod very well, i cookie you for it. I see a shinny new star being formed like your take on the Relient. Keep it up :thumbsup:
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Too many detail I gave, but Ill carry on. Minor mesh errors for now, but maybe tommorow, Ill fix them ;)
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And update with the rear of the Miranda :)
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I'd still work on that neck a little. To me it just doesn't have enough length to it. You might want to try adjusting the angle of the back of the neck. You can make it TMP-ish and still have your own style on it :).
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Any BETA testers?
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Now screens with AA and AF
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Modders of Steel Shipyards Web site updated. New posts in "Home" and "Links" pages.
EDIT:
A competition made in MoS forums. Have a fun :)
EDIT:
MOS webs with new design
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Remaining ships to model:
TMP Miranda (v1 done, v2 awaiting(flat fix))
TMP Connie Refit (finalazing the model, starting texturing(maybe using Bones textures, simply, they are awesome!!!))
TMP Proxima Refit (modeling, textures(using Legacy textures)
and my favourite Yorktown Refit (modeling, textures(I hope the permission from Willey for the top and bottom is still active, if its not, I'll ask him again :) ) :dance :yay:
First of all too much school troubles I have to solve and the process will be very slow :(
EDIT: Are there any Legacy importers who wants to import the Miranda to Legacy?
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While I'm waiting to the winter vacation, I started to model my favourite TMP Proxima. This time high poly and very detailed :P
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While I'm waiting to the winter vacation, I started to model my favourite TMP Proxima. This time high poly and very detailed :P
how about u make sure it actualy looks like the proxima this time...ps: ur saucer is too thick :P
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Fixed :P But maybe still needs to be thinner, but I'll continue with this level until I see your dissaprovments :P
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Vlad, the whole saucer is too thick, not just the center part.
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I think now it's a lot better :P
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Update
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Update
now all u need is the edges to be less sharp...almost straight... :)
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Youre getting there though! Keep it up!
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Thanks guys. I started and the engineering sections :P
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Perfect Vladko, just Perfect. The Proxima is one of my favourite ships too. I think the bar that connects the engineroom hull is the engine room section, but i don?t think they?ll leave it too exposed like that.
Oh, and where did you download Rhinoceros, been looking for it for a long time.
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Last night i worked a little over the Proxima, because I'm sick and there is nothing interesting that i can do :( The next week I'll be full of health :D
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I still think that connecting bar between the catamaran hulls could be a bit smoother. I know that's what it looks like in Legacy, but it's too boxy looking for BC, I think they just did that to save polys ingame. what I would do is take some artistic license and round off the sharp edges.
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Update:
-Added much more things
-Added detail
-Smoothed edges of the connecting bar between the two engineerings
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maybe it's just the angles of your pics, but I can't tell what you've changed there
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Wireframe pic :P
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Heyyy, thats looking sharp! Youre definitely improving with every model. :thumbsup:
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ok, that's a start, maybe you could round off the bottom a bit.
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So, my work over the Proxima Refit begin again. Soon expect some updates over the textures. When they are ready, I'm gonna modify the hardpoint of the previos and ugly proxima refit! I'm sure i will be done with her till the winter realise :thumbsup:
And where's the rest of the Modders of Steel? Team mates, wake up, Christmas is comming, we have mods to do ;)
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Is it possible that you can jsut use the TMP Common weapons pack for this Proximina?
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I'm going to use TMP phasers and photons + side pulse phasers ;)
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Here is some progress with the top textures. It's in the very beginning. Give some advices :angel
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Just A thought but I know it'd probably be a bear to do; but why not try making the aztecing get larger as you approach the saucer's edge? Nothing too drastic but something gradual. Kinda like this.
(http://www.foundation3d.com/uploads/studio/2008/03/67-08-41592.jpg)
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Good idea, but i'm afraid of doing aztecs :D The ones i use are from Bones's connies. As soon as i finish the detail over the texture, i'll start replacing the layer with the aztecs... i mean i'll do several types to try. Btw, your aztecs looks great, mate :)
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I WISH I could do aztecs like that. :angel But I lack the skill and the patience required for such things. :cry: Found that on google images to kind of give you an idea of what I was thinking. :P
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Thanks mate!
But now, here's a render showing my slow progress.... i think it's forming nicely :yay:
And guys, do not forget to check MoS Webbs ;) http://bridgecommander.webs.com/
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Not bad. Why not check this out
http://bc-central.net/forums/index.php/topic,8714.msg176954.html#msg176954
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Vlad your doing a fine job on my favourite legacy original, cookie for doing her the justice that mad doc could never do. :D
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Looks very nice! A real tmp battleship!
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Thanks guys for the advices! Here are some updates over the texture :P
EDIT: Added picture 4.jpg.
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If I havent said it before, Ill say it now. Youre improving with every ship. Keep up the good work. :D
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Good god... hes alive!
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Thanks guys! Here is an update. Needs some final touchings and the top texture is done!
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Update! I'm using not very good speculars, they are only beta, cause i need to work faster! Later when i continue with my work i'll texture the torpedo launchers, bridges and bottom texture!
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Maybe make the windows to scale with a TMP connie and give them that style fit in better for the era then. Great progress the red lines give it a KA touch to it.
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Here is my progress! It's looking awesome! And about the windows, I'll fix them but later ;)
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Update! And do not forget that the windows are temporary!
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after seeing this my only thought is this: "Someone please teach me how to model in max! this is awsome!"
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The pace is astonishing :rockon
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Here's the progress with the almighty Proxima :yay: :bow:
Later expect and improvements over the bridge and the windows ;)
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And an update before i go to sleep! I hope you like it guys :P
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LOOK fine, I sure wouldn't want to face off agianst it, you get a cookie
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Thanks mate :)
And guys, dunno but i think that with the current rectangular windows the ship looks way better :thumbsup:
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A bit some work over the engineering. Still the work over there is in the begining and mapping, texture and etc are bad. Here is a screen ;)
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This is the greatest proxima i have ever seen and cant wait til its release :eek
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Thanks mate :)
Here are some updates with the engineering. I am using and some things from the Bones's constitution, because of my limited time.
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Engineering finished! :)
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I think Christmas is a very real target for you Vladko this is the best Proxima in the works since, ever! :dance
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Though I am not a fan of this design personally, you have done an awesome job of work and detail in the texturing on this beast. You have definately earned a cookie for it.
Nice Job. :thumbsup:
The only thing I would suggest is the Starfleet symbols on the engines look out of place. Perhaps either size them down a bit or have something else there all together, a grill of some kind or something of that nature. Also a circular window here and there would give it a good look as well.
On both, just a suggestion to consider. :)
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Very good suggestions. As soon as i finish all of the textures i will fix these things. Thanks guys :)
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Update! Oval windows + smaller Starfleet sign on the warp engines + the big blue windows at the bottom of the engineerings :)
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Pfiuuhh, it's now finished (party) Only needs to be scaled and ported and HP-ed. With any luck on Tuesday will be uploaded and will wait for 24th of December ;)
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You running dual monitors?
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You running dual monitors?
Yes, i'm running :)
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Ship exported to BC. Expect Screenshots tommorow ;)
Any BETA testers in future?
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Ship exported to BC. Expect Screenshots tommorow ;)
Any BETA testers in future?
HELL FREAKING YES! Ahem eugh dunno what came over me, I would very much like to beta test this fine specimin of a model old chap. :D
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Meeeee :angel
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You are Modders of Steel, use your team, thats part, why their there, built in beta testers.
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yes, but when you've made a few suggestions, Tiq, you're dying to see if they got implemented
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Damn she is a big lady! :D
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I think GMunoz has some competition in the badass multihull department, now! this one can take down KM grade cardies pretty easily.
she's got charm and firepower...out the wazoo.
Vladko and MoS does it again!
note: only think to keep an eye out for is a disappearing ship when fighting against it.
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Everything is all rights, except that one of the rear torpedo tubes is firing one torpedo, not two. Here are some screens.
Final release made! Everything is working fine without any problems! Now i am creating the README and as soon as i can i'll upload it to bcfiles. Expect the ship on 24th of December! If anyone wants, i can upload it to a host for individual beta downloads. Have fun guys and Merry Christmas :yay:
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Thanks Vlad for the beta got a screenie for you if you want just a quick one to show her off. :D
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Amazing screen, mate. Thanks a lot :)
EDIT:
And here's the README file :P (Before i upload her, i'm waiting for permission to use and Killallewoks's screenshot inside the release :)
Info:
A ship made by the Modders of Steel!
Now, this is the true design of the Proxima Refit from Star Trek Legacy. I hope you like it.
You can find the ship in Federation Ship/Vladko1 under the name of USS GORANOV!
Requirments:
KM 1.0, BC patch 1.1, NanoFX2.0
Story:
The Proxima Refit was developed by Startfleets Advance Starship Design Department with help from current commanders of it's predecessor - the Yorktown class battleship. Admiral Maciej Napiwocki, Admiral Vladislav Goranov and Admiral Milen Petrov provided designer and engineers with their support and superior battle experience, in order to create multirole, versatile battleship that could replace aging Yorktown class. They succeded with the help of the most talented scientiest and computer simulations in the quadrant to combine the best features of existing vessels like Constitution or Miranda class. Proxima has been fitted with advanced technology used in Excelsior class NX-Project using modified Constitution class hull components enchanced with heavier armor platings. NX Excelsior prototype shield generator proved to be extremely efficient compared to standard Federation issue shields thus they have been used in Proxima. Beside standard mark VI photon torpedoes Proxima has been loaded with prototype photon torpedoes that used quantum space-time warping technology, this made the photon torpedo much stronger and it's believed to be the ancestor of the quantum torpedo which appeard nearly 100 years later. Phasers uses the same phaser bank type as used on Constitution Refit class except for modified more durable electron circuits which makes them a bit stronger. The NX Armed and Dangerous was the first Proxima Refit ship in history. Later in USS Proxima has left drydock to become second ship of it's class. To honor three admirals that participated in the Proxima development by assigning their sons to USS Proxima bridge crew.
CREDITS:
-Model and Textures:
--Mesh and Textures...........................................................................Vladko1
--Texture materials........................................................................Dr_McCoy11
-Scripts:
--Hardpoint........................................................................................Vladko1
--Scripts............................................................................................Vladko1
--Photon Torpedo.............................................................................Picard_1
--Pulse Weapon....................................................................deadthunder2_0
-Design:
--Base idea and design....................................................Bethesda Softworks
--Improvements over design..............................................................Vladko1
-Beta testers:
sith_of_darkness, Killallewoks, King Class Scout, Vladko1, deadthunder2_0
-ScreenShot009.........................................................................Killallewoks
DISCLAIMER:
This MODEL(S) is NOT MADE, DISTRIBUTED, or SUPPORTED by Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures (A Viacom Company)
registered in the United States Patent and Trademark Office.
Star Trek:Bridge Commander was produced and distributed by Activision Inc.
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Ship uploaded and waiting for 24-th of December :yay:
And guys, there are some small improvements over the Final release uploaded in BCFiles than the BETA one.
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haven't got time to test her yet, had to replace keyboard in my laptop :D
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I bought new PSU, 750W Chieftec and as soon as i have enough time i'm gonna finish the TMP ship pack :)
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So, to start with this first. The first Proxima variant is the Napoleon class heavy scout ship! I am thinking and for:
Apollo variant, Constitution variant, Miranda variant, Excelsior variant and i don't know. Give some ideas :)
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Are these gonna be released for BC?? Not gonna waste time offering suggestions for something ill never get to use..
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Yes, these will be released to BC ;) They are way under 10 000 polies :)
So, here we have the finished variants (except the Excelsior variant). We have Tesla Refit, Westinghouse Refit, Edison Refit, Dobrovolski Refit and Ainstein Refit!
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DANGIT, Vald, just when I was gonna work on something, you nick it out from under me! i'm already working on a couple "proxima retrofit" of a couple existing TMP's...
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USS Nikola Tesla ready and working perfectly. In the next 2-3 days the expansion pack will be ready. + it will contain a hardpoint fix for the Proxima (had some buggs in it).
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I'm starting to work over and NX class, parallel to the Proxima variants, which only need hardpoints ;)
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Small update:
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NX TMP grade, I hope?
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Nope, it will be normal NX, but i'm posting the progress here :)
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Good start on the NX mate, I hope you make the connie variant too as that is sweet!! I for one am an ENTERPRISE fan :thumbsup:
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Thanks MarkyD. Always expect different variants of a class ship! ;)
I have and the bottom nearly finished... except of one-two small mesh errors around the front impulses.
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looking good :thumbsup: but it looks abit heavy on the polies, especially since you've modelled in the torpedo tubes. What the current poly count? Otherwise i can't wait for more ENT era vessels :D
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At the current time is 5756 faces (around 11512 tri-polies). Only the bottom part of the saucer is 2918 faces. I promise the ship won't go over 25-30 000 polies.
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Looks damn good!
Faces, i'm not a model expert as you know, but faces aren't those included in editable elements or meshes? Time to brush up my 3d knowledge :D
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Yup, with editable polies you have faces, most common quads. It depends, they vary from 3 to many angles.
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So and update. Fixed mesh errors in the bottom saucer. Still 1-2 mesh errors on the new ship's thing which later will be fixed.
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looks great!, the bridge is way to big though! rest is awsome!
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The model is nearly ready. And Maxloef, thanks, i reduced a bit the height of the bridge ;)
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nacelle end seems a bit off to me, dunno why - but WOW wish i could model like that :( :bow:
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nacelle end seems a bit off to me, dunno why
They should be rounded off at the ends instead of being flat.
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They should be rounded off at the ends instead of being flat.
:yeahthat:
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Really good work
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I think now is better :)
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I have some renders, but the textures aren't mine. Lightning and speculars are a bit off but, check these out. The end of the next week the proxima variants are going to be released. After that (depending on the time i have) i'll see what i'm gonna do. Making new textures or contacting the guys which these textures belong (the HIGH variants of the NX class vessels) for editing.
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Hi Vlad,
No problem with you using these textures, they are derived from the CGI renders anyway! :)
The inner and outer plasma manifolds on the nacelles aren't actually the same, and the shape of the outer manifolds is a little more complicated then you have them here:
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Awesome, thanks mate. As soon as i have time i'll fix them. Thanks :)
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Guys, i have to dissapoint you a bit. I have to put in background the projects connected with Bridge Commander, because i've been recruited to Excalibur development. I have to tell you guys, that I'll schedule a bit later the release of the NX and the Proxima variants.
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You have a cool interpretation of the NX anyways, can't wait to see it progress even further.
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*Facepalm* and yet ANOTHER loss to excalibur! well, looks like it's just SFRD left, now...
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*Facepalm* and yet ANOTHER loss to excalibur! well, looks like it's just SFRD left, now...
not quite! lol
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I'm not giving up on BC either ;)
Congratulations Vlad ! wish ya best out there !
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I'm still here. :P
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I'm still here. :P
Ditto, I need to learn more but im still here!
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Thanks guys. Friday night i'll start with my first assigment: The Galileo 5 shuttle. When i have time i'll finish the HPs of the Proxima variants ;)
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Thanks guys. Friday night i'll start with my first assigment: The Galileo 5 shuttle. When i have time i'll finish the HPs of the Proxima variants ;)
Probationary task ;) Good luck with that, I'll be watching :P
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Hi againg guys. This Saturday i will try to put a BC project in my time. What you like to be? Decide, to finish the Proxima variants or to fix the NX's naccels?
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As I'm waiting for my next assigment on Excalibur, these days i can finish the NX and the Proxima variants :)
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Fixed bridge and warp engines. Still the naccels need some more effort but i think i'll launch this ship till the end of the week. I don't know, this maybe will be my last BC ship. The lights are a bit off because the hardpoint isn't mine. Soon i'll start the hardpoint and the scripts of the ship, uploading and that's going to be all.
(http://thumbnails73.imagebam.com/18343/1c4b1a183429326.jpg) (http://www.imagebam.com/image/1c4b1a183429326) (http://thumbnails29.imagebam.com/18343/b0feca183429339.jpg) (http://www.imagebam.com/image/b0feca183429339) (http://thumbnails45.imagebam.com/18343/930ba8183429352.jpg) (http://www.imagebam.com/image/930ba8183429352)
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It won't be your last ship mate ;) you know why ? because you already improved greatly, now you're on the right path to develop your skills to the best ! So I'll just say - keep them coming !! and here's your cookie friend :)
Awesome ship you've built !
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Very well done Vladko!
Cookie for you.
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I quite like it, it's a great ship! You go Vladko :dance
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Thank you guys, just I don't know what to say... You just gave me motivation for continuing the work with BC! Thanks a lot! ;)
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Like we always do mate ;)
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My only gripe with it would be the aft ends of the nacelles, they don't look quite right, but everything else is awesome. :thumbsup:
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Thank you guys, just I don't know what to say... You just gave me motivation for continuing the work with BC! Thanks a lot! ;)
You have skills. Use them; I'm liking your work. :)
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Small update to the warp engines, but still i have to update and the texture to look like darker blue ;)
(http://thumbnails22.imagebam.com/18350/fdcf99183495963.jpg) (http://www.imagebam.com/image/fdcf99183495963) (http://thumbnails46.imagebam.com/18350/255e24183495967.jpg) (http://www.imagebam.com/image/255e24183495967) (http://thumbnails7.imagebam.com/18350/c40bb0183495978.jpg) (http://www.imagebam.com/image/c40bb0183495978)
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VERY nice, Vladko!
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You did a great job on that!
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Thanks guys, the ship is ready. Someone for BETA test?
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-raises hand-
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BE happy too, can I get some 1024 textures? for me
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Everything is ready. Soon she will be uploaded. Here are some screens :)
(http://thumbnails63.imagebam.com/18371/aecedb183705516.jpg) (http://www.imagebam.com/image/aecedb183705516) (http://thumbnails63.imagebam.com/18371/6e8ffa183705526.jpg) (http://www.imagebam.com/image/6e8ffa183705526) (http://thumbnails61.imagebam.com/18371/8f589c183705540.jpg) (http://www.imagebam.com/image/8f589c183705540) (http://thumbnails70.imagebam.com/18371/be6d85183705557.jpg) (http://www.imagebam.com/image/be6d85183705557) (http://thumbnails65.imagebam.com/18371/7d4b98183705569.jpg) (http://www.imagebam.com/image/7d4b98183705569) (http://thumbnails46.imagebam.com/18371/5bd65a183705577.jpg) (http://www.imagebam.com/image/5bd65a183705577) (http://thumbnails75.imagebam.com/18371/c074e3183705595.jpg) (http://www.imagebam.com/image/c074e3183705595) (http://thumbnails64.imagebam.com/18371/8b0131183705621.jpg) (http://www.imagebam.com/image/8b0131183705621) (http://thumbnails17.imagebam.com/18371/a6cd84183705638.jpg) (http://www.imagebam.com/image/a6cd84183705638) (http://thumbnails41.imagebam.com/18371/89ef68183705653.jpg) (http://www.imagebam.com/image/89ef68183705653) (http://thumbnails76.imagebam.com/18371/319e90183705664.jpg) (http://www.imagebam.com/image/319e90183705664)
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NX-01 released! Check up the downloading section for the link :dance
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Beautiful!
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I started to miss BC, and i just wanted to create something different than the things in the ST movies and series :)
This is the mid 25th century Anarchy class battleship. I still haven't finished the idea of the ship, so some parts may change during the development! :P
(http://thumbnails104.imagebam.com/27273/53a2f0272727562.jpg) (http://www.imagebam.com/image/53a2f0272727562) (http://thumbnails108.imagebam.com/27273/307237272727575.jpg) (http://www.imagebam.com/image/307237272727575)
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Welcome back. Nice start. Looks interesting.
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Good to have you back!
Looking good. Interesting design so far.
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Update! I'll stick to the low poly count, because i have not much time for modeling. (btw, the new things are not smoothed)
(http://thumbnails101.imagebam.com/27289/361de7272882673.jpg) (http://www.imagebam.com/image/361de7272882673) (http://thumbnails101.imagebam.com/27289/bf6625272882676.jpg) (http://www.imagebam.com/image/bf6625272882676) (http://thumbnails108.imagebam.com/27289/b8e181272882679.jpg) (http://www.imagebam.com/image/b8e181272882679)
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Posting an update without smoothing? Inconceivable! :p
The nacelles seem a little long to me in that first shot.
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Posting an update without smoothing? Inconceivable! :p
The nacelles seem a little long to me in that first shot.
I still haven't finished the engineering section, that's why it looks ugly - long naccels with short engineering :D :) The ship is around 1.6-1.8 kilometers, the naccels are even thicker than the Sovereign's ones :) I hope to finish this ship within mounth, because i have and a shuttle project for Excalibur(the bluprints which i found aren't correct, i have to optimize the mesh, extreme precise with texturing, etc... and right now i have not much time for modeling. The problem is that when i go to college, my parents won't give me the car and i have to find other transport for my PC).
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How unexpected to see you here mate ;) welcome back !!! :yay:
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Thanks everybody for the warm welcome. :P
And btw, i just want to say that this ship might be finished a little slowly because my projects in Excalibur are top priority.
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there's no rush Vlady , keep rocking for Excalibur ;)
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The last model i posted here is ugly i think. I have to make something in TiqHud's memory. Guys, please, help me with ideas for designs. Currently i have a job, university, etc and i have limited time for 3ds Max at home. I think about something futuristic, 25th century.
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The thing Tiq like best were the support ships and stations, he wanted to make sure that the game had the right smaller amount of smaller ships including era correct escape pods. I will be making a shuttle for him.
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Possibly a 25th century runabout or something like that, then?
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Would the Aegean Class be considered a support ship? I think that that would make a great tribute.