Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Penegau on January 21, 2010, 08:43:17 PM
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Hey I installed the stargate v2.0 ship pack, a few B5 ships (including the EAOmega which had itss own install program) onto my KM modded game and for some reason a few ingame menu options like "in system warp" and "transport" are no longer available. Also, some of the playable ships from the KM mod are no longer playable.
Does anyone have any idea what I have done and how to correct it?
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faulty carrier script
delete all .py carrier files as far as I'm aware of
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at least you should delete the ones that came with the files you just added. Re-add them one at a time until you find the bad one. there is a carrier creator in BCUT that you can use to make a new one.
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Check your mutators too. Sometimes installing mods turns them all off.
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and a console report would tell you whats going wrong... you need not delete all the carrier .py files, if there is one specifically gone wrong, the console report will tell you which one it is...
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I tried these suggestions, firstly I removed the new carrier files and it had no effect, then I removed all and it has made it worse, I have lost all of the effects from KM and the game crashes more often.
How do I get this console report I hear praised so highly? Any other ideas?
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read the stikied thread
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Hehe ok his is where I show my true noviceness, what is a stickied thread and where do I find it?
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thp of tech support thread