Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: Lord Tribble on January 28, 2010, 04:19:55 PM

Title: Can't disable Critical hit rotations in nfx
Post by: Lord Tribble on January 28, 2010, 04:19:55 PM
My transphasic torp had just hit a cube, when it went crazy and started spinning all over the place. I knew it had to be something the the Critical hit rotations in nfx, but when i turned them off in options and press save config, it just turns itself back on. Any ideas?
Title: Re: Can't disable Critical hit rotations in nfx
Post by: Nebula on January 28, 2010, 04:22:44 PM
you have to restart the game on some options...
Title: Re: Can't disable Critical hit rotations in nfx
Post by: Lord Tribble on January 28, 2010, 04:33:30 PM
you have to restart the game on some options...

Tried that. The little yellow dot comes back when you save config, so it won't stay off for me to re-start
Title: Re: Can't disable Critical hit rotations in nfx
Post by: teleguy on January 28, 2010, 06:17:28 PM
You could try editing the config file scripts\Custom\NanoFXv2\NanoFX_Config.py manually. The option in question is called "FX_RotationFX".
Title: Re: Can't disable Critical hit rotations in nfx
Post by: ngforever1989 on February 15, 2010, 07:54:25 PM
im having the same problem, but i dont know how to edit files
Title: Re: Can't disable Critical hit rotations in nfx
Post by: teleguy on February 16, 2010, 04:39:48 AM
Open NanoFX_Config.py with notepad, scroll down to eFX_RotationFX = "On" and replace it with eFX_RotationFX = "Off". Save the file before you close it.