Bridge Commander Central
BC Forums => BC General => Topic started by: ACES_HIGH on March 02, 2010, 01:10:45 AM
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I used to have a link to their kitbashing parts section, but I lost it a while ago. Can anyone here post the URL?
I'd ask on the DRS forums, but they've been pretty much dead for over a year.
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http://drs.battleclinic.com/index2.htm
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Thats still the main page bankrupt.
http://drs.battleclinic.com/downloads/parts/parts.htm
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thanks, these will come in quite handy
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Awesome TMP nacelles got to admit, too bad there's so few variations of hulls ATM tho, it would be awesome to have all varaints of hulls and saucers DRS made so far :D
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I couldn't help but DL some of the awesome ships he has there.
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Hehe, most of these are available only on DRS site and I found these designs extremely versatile for all eras (Doohan and Sorcerer are Ent-C era ships, rearranged and retextured, they suits perfectly into TNG era :) )
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except if you try to USE the poor Doohan. it gets it's butt kicked on me (as does the James T Kirk) Just glad to have this place back in links. there's a couple Roms I'd like to have had :P
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except if you try to USE the poor Doohan. it gets it's butt kicked on me (as does the James T Kirk) Just glad to have this place back in links. there's a couple Roms I'd like to have had :P
Too bad there are still plenties of SFC ships that were never converted to BC... especially romulan and klingon designs :)
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and some good looking Terran Empire ships as well (I picked up the ISS Patton). does anybody know what kind of rigmarole is involved in BCing these SFC's?
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Well I have ported few ships from SFC to BC like Constellation or Yamato (tho this one was lost about a year ago in HDD failure) so you need Milkshape 3d with .Nif and .Mod (or whatever SFC model format is) plugins for convertion, then you need to combine .BMP lightmaps and textures into TGAs and finally make some HP and scripting work to put it ingame.
Thou there is one drawback of converting model from SFC... smoothing will be messed (at least in milkshape it gets screwed) and you'll need to fix it in 3DS max.