Bridge Commander Central
BC Forums => BC Modding => Topic started by: FarShot on July 07, 2010, 01:14:35 AM
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My WIP thread. First post shows a concise list of current WIPs and planned WIPs.
Current:
STO Excalibur (90% modeled)
Canon Defiant (50% textured)
Flarespire's Inferno (50% textured)
STO Sao Paolo (100% modeled)
Sovereign class Refit (50% modeled)
Mk 4 Constitution (90% modeled)
STO Odyssey (50% modeled)
Federation Spacedock (75% modeled)
Star Trek Invasion - Medical Freighter (75% modeled)
Planned:
STO Venture
STO Thunderchild/Armitage
STO Gladius
STO Bellerophon
Finished:
Exeter class (http://bridgecommander.filefront.com/file/Exeter_class_USS_Exeter_NCC1762C;120531) - (patch) (http://bridgecommander.filefront.com/file/FSB_Exeter_Patch_;120541)
Vendetta class (http://bridgecommander.filefront.com/file/FSB_Vendetta;120571)
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WTF are those modular units on the spine above the cargo bay & hangar bays for?
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For different modules. Duh. :P
No seriously, the idea is for swappable modules. Pull into a starbase, switch out a sensor platform with 2 phaser banks and a torp launcher. Quite useful during the dreaded X-Era (Cardassian War anybody?) Or if you need to run a blockade, the extra engines will provide the needed boost.
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That's pretty slick. I love the look of those Nacelles. Can't wait to see more of this :thumbsup:
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Bit of an update.
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Cool! Big, pregnant lady. :yay:
SMOOTHING GROUPS!!! HELP!!!!
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I usually save smoothing groups for last, helps me see mesh errors better without them.
Update before I go to bed. Torpedo side pods added, top platform leveled, and Excelsior-style ribbing area prepared.
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"I find the lack of replies disturbing."
Come on guys, I need your opinions! :help:
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I think she looks good so far. :thumbsup:
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I preferred the Miranda-esque dropped nacelles.
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She's a big girl, that's for sure.
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I preferred the Miranda-esque dropped nacelles.
They'll still be there. I only put in a place holder for the nacelle pylons. A Miranda-esque ship is actually what I'm trying to make.
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Based on that sketch I think she's going to be pretty sexy. When I see the front I picture a blue Excelsior style deflector.
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Love the little cut you've made around the deflector, very post-nem imo.
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They'll still be there. I only put in a place holder for the nacelle pylons. A Miranda-esque ship is actually what I'm trying to make.
Great! I'm a fan of that design. :yay:
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This is it for the night.
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Looks to be coming along well! I love that main hull.
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how do you plan to do the pods?
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how do you plan to do the pods?
I'm thinking of releasing it as a pack, with different ships with different pods.
On a side note, this design was based on something spawned of sillyness:
http://bc-central.net/forums/index.php/topic,5671.msg108536.html#msg108536 (http://bc-central.net/forums/index.php/topic,5671.msg108536.html#msg108536)
I might throw in a U.S.S. Halcyon as a tribute to that monstrosity. :roll
EDIT- Oh, now I'm actually going to bed.
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I actualy like your orignal design better. I think the top hull should continue to the tip of the saucer instead of stopping aft of the bridge. Jest an idea.
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I actualy like your orignal design better. I think the top hull should continue to the tip of the saucer instead of stopping aft of the bridge. Jest an idea.
Something like this? Perhaps this could be the U.S.S. Halcyon. Check out the poll.
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wow, your fast, lol. I love this one better, put we will see what the pole says. cookie :thumbsup:
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the saucer looks like Archer-class (Star Trek Vanguard books)
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I like it. the hull reminds me of 1930's airships..
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So for the Halcyon, since it looks like I'll be making it as well, should I throw in a rail gun, like the Halcyon class from Halo? Maybe it just passes through shields directly or something.
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Now theres an idea! I like it. But how would it look on the ship? Built into the hull or maybe an underslung barrel?
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Now theres an idea! I like it. But how would it look on the ship? Built into the hull or maybe an underslung barrel?
I'm thinking putting it in that extended upper hull, with an opening similar to how the Voyager's saucer deflector looks.
UPDATE:
Working on the nacelles for now. I know they're a bit too pointy, but it's low on polies right now. I'll be chamferring and such, so they should smooth out. Plus the fact I'm still not done.
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The nacelles may be pointy right now, but they look pretty neat so far.
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Nacelles are good.
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Seems to have pulse phaser. great. :thumbsup:
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Seems to have pulse phaser. great. :thumbsup:
If you're referring to the side pods, those are torp launchers I beleive.
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no, i think above the nacelles is what he meant
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Loving those nacelles, buddy. Keep it up! :thumbsup:
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1. Mobile starbase WIP
2. Sovereign-ized Galaxy
3. Enterprise lineage, including H and I concepts, Surpasser, and random SUV
4. H or I bridge
5. I top and side (top out of proportion in saucer greebles)
6. I front and back, nacelle concepts (back was the first drawn, I loved it and stuck with it)
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1 7. I final nacelle design
2 8. H design (not happy with the saucer, drew alternatives)
3 9. Proto-H (drawn about a year ago, incorporates elements of the Eclipse with Sovereign proportions)
MODIFIED FOR EASIER REFERENCE
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I like your sketches. Especially the mobile starbase with exterior docking ports similar to DS9, and your Enterprise-I. Some of these might get built. :)
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5! 5! And yeah, these are pretty good, wouldn't mind seeing the rest of the mobile starbase though. :S
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Your wish is my command. I borrowed your Copernicus ribbing and nacelle design from your second concept, Wiley. I hope you don't mind.
BTW, Copernicus Station - http://drexfiles.wordpress.com/2009/03/24/borg-invasion-starbase-copernicus/ (http://drexfiles.wordpress.com/2009/03/24/borg-invasion-starbase-copernicus/)
Smoooooooth...
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Smooth... just need to add phasers, RCS thrusters, and pods and good to go for texturing.
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Okay, I need some comments on the sketches mostly at the moment. In particular,
the Enterprise H design overall, with comments on the saucer possibilities,
the Enterprise I design (I'm happy with it, although the top view is off-take the secondary hull and widen it 50%),
and the bridge design. That curved area at the front? Big windows that extend at least four meters up, three windows across.
So quit lurking and post. :P
UPDATE:
Okay, since you guys find it so hard to post :roll, looks like I'm going to have to entice you all with something. Some pics of the model, I think in its final state. If you see anything, better mention it.
There won't be a third pod (the aft-most one) because I can't figure out how on earth I thought it could possibly look good in the first place. I might just put some big windows there so people can look out (aft-facing mess hall? Would be pretty to see the nacelle glows...)
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Interesting, though personally, I would try to better merge the bridge with the hump, as right now (imo) it really breaks the flow of the design. Perhaps make it (the bridge section) swoop up and out to completely blend in with the secondary hull?
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I've thought about this before and have played with integrating the bridge fully into the rest of Deck One. It never looked right though. I'm thinking of just rounding out the platform the bridge sits on and making it cut into the dorsal bulge. I'll whip up some concept sketches on the meantime.
However, I really need comments on the H, I, and the bridge.
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I think the I is fine but you should change the H's saucer to the first "alternative".
That being said...... I don't know much but I know I wanna get these ingame! :)
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The Surpasser is looking good. I really like the nacelles, especially at the front end.
As for the Ent-H, I can see how you've started incorporating the forward deflector design into it, though it looks a bit sovereignesque still at this point to me. Though, it's hard to create some sense of new style when the same basic design has been done so many times before.
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She?s looking very good, but I would make the nacele?s front rounded, not closed in hard angle. ;)
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The Surpasser is looking good. I really like the nacelles, especially at the front end.
She?s looking very good, but I would make the nacele?s front rounded, not closed in hard angle. ;)
Hmm, should I listen to starship, or DJ Curtis? Starship or DJ Curtis...
I'll pick the one with less effort. The front stays pointy. That's what she said lol.
UPDATE- Some H sketches. Might hybridize the 3 versions and find something I like. This version attempts to bring it more in the Excalibur direction (top view).
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Alright, another H concept (I can just dish these things out :P), Surpasser saucer texture sketch (escape pods Ambassador style), and new bridge deck/upper hull merge (as conceptualized in 2nd sketch.)
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Some very, very basic textures applied. Not very happy with the nacelle tops' colors, so I'll try to bring it more towards something Ent B-ish.
Sorry about triple post, but no one is commenting... :idk:
EDIT - In case anyone is interested, it's about 5000 polies. This is without mesh cleanup though, which I'll be doing within the next couple of days. Boolean unions tend to leave lots of unwanted crap laying about.
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I'm liking it. It would be interesting if you could give the Bussard Collectors a "Galaxy Class" look, where you can make out the tips of the Collectors through the redness. If you get what I'm saying lol.
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Perfectly. If I can do transparent bussards (not likely) I'd do this.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/Ent_G_Bus_Test_1.jpg)
Since that's unlikely, it would look like this.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/2.jpg)
I don't like actually being able to see the bulbs inside. I just think the entire thing should be filled with red swirly gas lol. Likely it'll look like how the Eclipse class bussards look without transparency (as DJ released them.)
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I'll just throw this out before going to bed.
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Whoa.. hold up one minute... how were those bussards done above? I've been really out of the loop, but I thought transparent illumination was impossible...
If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.
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Whoa.. hold up one minute... how were those bussards done above? I've been really out of the loop, but I thought transparent illumination was impossible...
If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.
And take the rest of us with you I would imagine lol.
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Whoa.. hold up one minute... how were those bussards done above? I've been really out of the loop, but I thought transparent illumination was impossible...
If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.
Well, you're not just out of the loop then, you're also missing DJ Curtis's USS Enterprise NCC-1701-G, Eclipse class (http://bc-central.net/forums/index.php/topic,5355.0.html) from your install.
He initially tried transparent bussards with help from Adonis I believe, but couldn't get them to work. A modder named Cord came around and fixed them up. You can download the Eclipse class and Cord's patch at BCFiles.
http://bridgecommander.filefront.com/file/DJ_Eclipse_1701G;108349 (http://bridgecommander.filefront.com/file/DJ_Eclipse_1701G;108349)
http://bridgecommander.filefront.com/file/Eclipse_Class_New_Bussards;111065 (http://bridgecommander.filefront.com/file/Eclipse_Class_New_Bussards;111065)
I encourage talking with DJ Curtis, arguably the best BC ship maker that's a regular; Adonis, who if you aren't aware (I'm not sure how long you've been out of the community) is an old vet and has since moved on to Star Trek Excalibur (http://www.stexcalibur.com/); and Cordanalius, though I'm not sure where to find him, but he's famous for a super high detail Earth that he still hasn't released :roll.
UPDATE - H concept gets closer to where I want it. You'll see Intrepid class influences in the secondary hull shape (mostly the deflector and the area aft of it), Sovereign class influences in the side profile, Excalibur class influences in the top profile, and Eclipse class influences in the textures. I plan on having that ball room thingy on the Eclipse class on the H (probably go with Independence class, I like how it rings), but I'll probably move it to that notch in the front ala Ten Forward.
Also, it's big, it's blue, and it's staring at you.
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She's looking pretty sweet. Although I think she would look better darker, and more Excelsior like IMO. I used Paint to come up with this... rough idea obviously lol, but something like that is what I would do, If I knew what I was doing :D
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I lightened those spokes (for wont of a better term) because I thought they interrupted the flow of the gradient radiating outward. But if it makes it more canon (if that can be said of an uncanon ship), then I will darken them.
Darkened, plus a few additions to other areas...
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Looks good, although I'd say Canon has nothing to do with it. You could make her pink if you wanted lol.
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I liked the darker colors of the deflector in the previous posts. The gradient from the center to the edges was very smooth.
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Textures are gonna take a back seat for a while. Gonna take some stabs at mesh errors. Those boolean unions did some damage. :banghead:
I've gotten everything down to either quadrilaterals or triangles, which I've heard is something you want in BC models. Now that I can see every edge that renders, I can see things I don't want to see. But here are some orthos to whet your appetites.
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Whoa... that's Neat :D
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Cleared up most of the mesh errors. Still might be a few more, but I'd much rather get this one off my desk than let it fester. So without further ado, some more shots. The idea of these are different perspectives the crew (and hopefully players) would see... (Don't forget to read the filenames.)
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Interesting shots. Have you run an STL check from the modifiers menu to make sure there are no errors?
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Whatever that is... I'll look it up.
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Okay, so I did run the STL check, and got no errors when I clicked check. I guess that is good eh? It was set to everything. So I guess I'll be moving forward with textures then... :idk:
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So I figured out how to do glows in Max. I also downloaded a couple of meshes that are licensed for rendering use. Only the second one has the actual glows.
Plus, I believe I've finalized the design of the H. Please comment.
Except, I'm not sure how to do the pylons. Swept backward or forward; and raised up above the saucer, just below the saucer, directly abreast, or down slightly: take your pick. I included letters and numbers on the sketch to help you pick.
A-2 and B-4 are my personal favorites (pylons back and up slightly and pylons forward and down slightly).
Here's a key:
A - swept back (in main pic)
B - swept forward (ala Intrepid class)
1 - pylons straight out (ala Intrepid class)
2 - pylons angled up slightly (like Sovereign class, but below the saucer)
3 - pylons angled up dramatically (like Sovereign class)
4 - pylons angled down (like Luna class)
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That Surpasser is looking real good. Always enjoy seeing more of her. As for the Enterprise, I would say option 3, pylons angled up dramatically like Sovereign class. Maybe angle them up like the Nemesis Sovereign to give it a real sleek look. You may have mentioned this before but how big is the Enterprise going to be?
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The Enterprise J is supposed to be about 2 miles long. I'm not sure how long the G is, but I figure the H will be about the same width as the G, but longer, and the I will be about the same length as the H, but wider. Make sense? In relation to the J, the I will be about half as wide, but almost as long. I will scale the models from there (if and when I get to them, of course).
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Stupid posting errors... *grumble grumble grumble*
Anyways, I've got more shots.
Also, need moar commentz! :P
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I hate multi-posting but you guys make it hard. More comments. :help:
Anyways, according to my original sketch, the Surpasser class has 12 full decks. I did some research. The accepted length of the Excelsior refit is 469 meters. 3 meter decks gives it 24-25 decks. I scaled my Surpasser model to an Excelsior ortho and got a length of 244.5 meters. Here's a pic. Does that look right or should I resize it?
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looks about right to me. Somehow, it gives off a carrier vibe..
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looks about right to me. Somehow, it gives off a carrier vibe..
WHat he said.
I really like where you're going with the Enterprise-H.
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In case anyone is curious, I am still alive, and I still have the project files. Problem is that I'm locked away at school, and it's really hard to find time to do any modding these days. :idk:
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No worries dude... all good things :)
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Keep going! I'm here stuck in school too...
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Its nice, I look forward to seeing your progress on the textures. :thumbsup:
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Hey all. Got something new to stare at. Take a look at my vision of the Enterprise F, STO timeline. Saucer is coming along nicely.
Also, I haven't forgot my other babies either. :P
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both look great :)
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With my 1000th post (yay! :yay:) comes an update to the Ent F.
I'm thinking Independence for the class name. If you have other ideas, please post.
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Can I get some comments please?
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what would you like to hear? :P
I see nothing wrong with it :)
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Well, you've already said something, so I can't hold that against you. But other people ghost and don't say anything. They must be thinking something... I've had two major updates in the last couple of days, and like two comments as well. :(
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The Surpassers mesh is smooth, a really nice looking too. I can hardly wait to take it into the fray.
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With my 1000th post (yay! :yay:) comes an update to the Ent F.
I'm thinking Independence for the class name. If you have other ideas, please post.
Independence sounds like a good name to me. The saucer looks good so far too. Can't wait to see where you take the design. How big do you think she'll be compared to the D and E?
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How's this look? :D
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Looks good to me
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Looking good but if it were me, I would shorten the stripe and move the whole thing back ever so slightly. But that's just me :).
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Looking good but if it were me, I would shorten the stripe and move the whole thing back ever so slightly. But that's just me :).
Sounds like a good idea. I'll do that.
Texturing is coming along nicely...
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Saucer would look a whole lot better, if you made the edges a bit "sharper". I like the design of it overall, just think the saucer can do with some improving.
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What era is that ship?
And I like your Ent-F saucer
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Saucer would look a whole lot better, if you made the edges a bit "sharper". I like the design of it overall, just think the saucer can do with some improving.
I'll see what I can do about that.
What era is that ship?
And I like your Ent-F saucer
The Surpasser is X-Era, with aesthetics of the Excelsior refit and the Ambassador class.
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I'm glad you're going with the Bluish Gray color for her. I always like that better, as apposed to the Teal color used on the Excelsior Refit.
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Yeah, teal doesn't seem very Starfleet-ish.
Better?
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Yeah, teal doesn't seem very Starfleet-ish.
Better?
Excellent :thumbsup:
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Do you have a side view of what your Ent-F concept ship? I have a feeling that most people participating for the contest will have similar designs.
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I haven't fleshed out the entire design, but it looks pretty much like my Ent H design that I posted way back when. Obviously, the saucer on the F is more circular:
EDIT: Regarding a side view, this is close:
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Some more texturing work... This stuff is tedious. How do you greats do it so quickly?
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nice work. i like it
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Some more texturing work... This stuff is tedious. How do you greats do it so quickly?
I wonder about that myself, especially ship plating.
You are doing an excelent job with it, looks very nice. :thumbsup:
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Texturing the saucer.
Can someone out there do the HPing when it becomes time for it?
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Top needs some windows and escape pods, that's about it. Need anything else?
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nav light placements?
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nav light placements?
:yeahthat:
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Yeah, Nav lights could be added. How about more lifeboat hatches? Not a lot, but maybe just a few along the saucer. I'd say four of them, two on this panel and two on the opposite side panel. That's just my opinion of course, you don't have to add more if you don't want to. I see she has a few behind the bridge already.
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About that...
Also I think I'll save nav lights for Nano FX to do.
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Yes you can have nano fx do the nav LIGHTS but where is the PHYSICAL structure for those lights? XD
That's what I'm getting at.
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Hey guys. I missed Christmas, but I'll make New Years... ;)
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Oh that looks nice. Just the nacelles and pylons left to texture it looks like.
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Very nice... Now there's a vessel that looks as though it can serve in many different capacities for starfleet
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I've finished texturing, including glows and specs. Now that I've done that... I'm not sure what to do next. I need to get it ready to HP, Starforce has agreed to do that. So I have to convert it to a NIF or something, right? Can anyone point me in the right direction (tutorials, volunteering to take it off my hands, etc.)?
Here's a render compilation of the model. Careful, it's big...
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Absolutely gorgeous. "She is one well-endowed lady! I'd like to get my hands on her ample nacelles if you'll pardon the engineering parlance." :thumbsup:
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Awesome! :D
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Hey look! Its the Excelsiors Mom! :D But awesome work man.
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Hey look! Its the Excelsiors Mom! :D But awesome work man.
Given the registry of the Surpasser (NCC-2783), more like the Excelsiors little-sister.
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I did do a convertion vid on bcfiles but it's for converting from sfc...some of it might be the same from whatever you're using.
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:eek Wow....my...god.... The Mother of All Excelsior....
It seem suitable for a test bed ship for multiple new federation technology being developed.... like Prometous & Nova... :thumbsup:
or.... a dreadnought may be....
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:eek Wow....my...god.... The Mother of All Excelsior....
It seem suitable for a test bed ship for multiple new federation technology being developed.... like Prometous & Nova... :thumbsup:
or.... a dreadnought may be....
nah its way too big for a testbed. would be WAY too expensive to install certein technologies. you need other power conduits etc ... imagin you would have to wire the entire system from head to toe.
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IMHO it could be a tug for damaged vessels, or a repair ship.. Hospital ship isn't out of question either, as the outlook is quite friendly.. And as I said earlier, carrier would work too.. just my 0.02c
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like in ds9? the raging queen or the curry?
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Indeed.
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nice job, whats the count on that bird :thumbsup:
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About 11k I think.
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so when will this be ready for hp?
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I'm not at home right now, and I won't be until Saturday, and I still haven't figured out how to convert from MAX to NIF. I can send you the raw MAX file and textures, if you know how to do that. I'm using MAX 2010. Is that a problem?
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I'm not at home right now, and I won't be until Saturday, and I still haven't figured out how to convert from MAX to NIF. I can send you the raw MAX file and textures, if you know how to do that. I'm using MAX 2010. Is that a problem?
to convert from late(r) Max to NIF, ideally need Max 3 and BFF.
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Hey, are you also aware that Atolm over at SFC forums has drawn up a class of ship similar to yours, except, obviously much later era?
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No, could you point me to it? I'm highly interested. :D
Oh, and Starforce, if I send you a 3ds file of the model and the textures, could you convert it to a NIF and hardpoint it?
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http://www.dynaverse.net/forum/index.php/topic,163390952.msg1123016238.html#msg1123016238
That's the specific post, and I was wrong it's something between Excelcior era and the Early tng ships, rather than an advanced era vessel but none the elss good looking.
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While I wait on Starforce to answer this (:P):
Oh, and Starforce, if I send you a 3ds file of the model and the textures, could you convert it to a NIF and hardpoint it?
...I will show you a little project, something I've always wanted to see done...
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Pretty sure there are a few mods in BCfiles that give the Sov MVAM.
http://bridgecommander.filefront.com/file/Sovereign_MVAM;32316 for one. :)
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Pretty sure there are a few mods in BCfiles that give the Sov MVAM.
http://bridgecommander.filefront.com/file/Sovereign_MVAM;32316 for one. :)
Yeah, but not the CG Sov, and not with good impulse engines for the stardrive.
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as for converting 3ds's..it's always a crapshoot, they're a pain to deal with, but send it over. I might do a bunch of conversions tonight, go throughall my ship folders so I can take this old computer down, it's in my way.
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While Starforce works on converting the Surpasser for BC use (:bow:), got another something in the works:
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as for converting 3ds's..it's always a crapshoot, they're a pain to deal with, but send it over. I might do a bunch of conversions tonight, go throughall my ship folders so I can take this old computer down, it's in my way.
Exists a plugin (free) which can import/export ".nif" and ".mod" files in 3ds max, and later you can work in Milkshape, Gmax and Blender I believe: http://cs.elderscrolls.com/constwiki/index.php/NIF_Importers_and_Exporters ;)
Anyway, don?t know nothing similar for Lightwave.
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While Starforce works on converting the Surpasser for BC use (:bow:), got another something in the works:
That looks awesome!!! Great job! :D
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Exists a plugin (free) which can import/export ".nif" and ".mod" files in 3ds max, and later you can work in Milkshape, Gmax and Blender I believe: http://cs.elderscrolls.com/constwiki/index.php/NIF_Importers_and_Exporters ;)
Anyway, don?t know nothing similar for Lightwave.
I have a mod importer and a nif exporter for 3.1 max. It's just that some 3ds files are in multiple peices. Some peices are small and hard to see, andf you need to click eahc one to change the texture name (unline mod, where you click the model once with the material editor and get all textures listed) and in the process of rotating the model around to find all the parts you either have some you can never find or the model comes apart and you then need to start over. I'll sometimes export to mod first then to nif to solve this issue.
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http://www.dynaverse.net/forum/index.php/topic,163390952.msg1123016238.html#msg1123016238
That's the specific post, and I was wrong it's something between Excelcior era and the Early tng ships, rather than an advanced era vessel but none the elss good looking.
i see DADES in there!
the "romulan" near the bottom of the page is so JJverse, it's sickening
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i see DADES in there!
the "romulan" near the bottom of the page is so JJverse, it's sickening
I dunno..Maybe...it's not far off from the Senator class just made from a D7 cruser instead of a pure romulan design. You could use nacelles that are more like wz's senator instead.
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here are some pix
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and more
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Go ahead and release her, put together a standard readme saying she's a little sister to the Excelsior, balanced to X-Era (Ambassador class, Excelsior refit, etc.) I won't be able to play with her until at the soonest this weekend. Concept, model, and textures by me, while conversion and hardpointing is you.
By the way, she's beautiful in game. Thanks, and hopefully this partnership will be as productive in the future. :thumbsup:
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Cookie for both of you. Not a big ship mod fan and she's not the most elegant of ships, but you've done a great job. Look forward to trying her out :)
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hey...Australia'slittle sister...is that New Zeland?
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Next projects are the Firefly shuttle (http://bc-central.net/forums/index.php/topic,7613.msg164812.html#msg164812), Enterprise I (http://bc-central.net/forums/index.php/topic,7613.msg150973.html#msg150973), and an unrevealed project, having something to do with TOS/TMP era...
Oh, and Starforce, anytime is good for release... ;)
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Yea, I put the pulses on her yesterday and having a few people runs testing on it to make sure everything works ok, then it's ready to go.
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Upcoming projects:
1. Finish Firefly orbital shuttle
2. Begin work on TOS/TMP ship (see sketches 1 & 2)
3. Begin work on Vendetta class (see sketch 3)
4. Begin work on unnamed Federation runabout (see sketch 4)
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Loving the look of the Vendetta Class, and "Unnamed Runabout".
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I like the TMP concept ship. Any more views?
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that tmp ship looks alot like the okinawa police ship from SFC1
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second ship looks much like the project I was working with Cordanilus and Starforce few years ago ... it's a shame it was never released
:(
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second ship looks much like the project I was working with Cordanilus and Starforce few years ago ... it's a shame it was never released
:(
Probably the same thing since Starforce commissioned me to do it. Shame the images are broken, but it's probably the Suez? He asked me to do it, so I told him I'd do it my own way, hence the sketch. As I recall, he liked it. ;)
edit-images removed..image overload..
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yeah it's the Suez, I still have it on my HDD, whatsmore, I've been using it ever since I finished it up ;) no public tho ...
here are pics
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Ok, since every image was posted 3 times for some reason, I removed the first 2 occourances and kept the attachments. My guess is those images were linked from my team forum which isn't visible to all. For those that can see it it's kidna silly to have them up 3 times..
Edit: Also..just to be CLEAR...the above images are reference material only..not the version to be released.
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I could definitly see myself using all four of these.
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lol silly me, it didn't occur to me that non-SFP members won't be able to see pics :P sorry lads :facepalm:
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lol silly me, it didn't occur to me that non-SFP members won't be able to see pics :P sorry lads :facepalm:
still love you :*
:funny
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still love you :*
:funny
now that's comforting :yay: cheers ! :drink:
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The ship looks like a cross between the Strider class from legacy and the Okinowa from SFC an excellant blend.
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UPDATE: Some of you know of my peculiar educational situation: I attend a residential high school, so the computers I have access to have blocks that prevent me from installing programs, so I can't use 3ds Max for the better part of two weeks. Thus, last semester I only was able to put out one project.
This semester, I found a nice portable version of Gmax that runs straight off of a flash drive. Thus, I can model on the school computers. I found a lengthy conversion process that goes from .gmax to .md3 to .3ds to importing into 3ds Max, which I've tested, so on weekends I can afterwards UV map the models I work on.
And so, I should be able to get a decent amount of work done, and with spring break, hopefully I can finish this project.
What project you ask?
The Vendetta. Model is around 2/3rds to 3/4ths done. Feast your eyes. :P
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I like where you are going with this, but I think it would look better with some more curves.
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I'm mostly working on modelling the basic parts of the ship, then knocking down on detail. For example, the saucer of the ship is very edgy right now, but it'll be as in the sketch eventually. Just saying, I think it's near perfect in the sketch, so I'm not going to be changing it up much. Most of the inspiration from this design is the Sovereign class.
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UPDATE: Some of you know of my peculiar educational situation: I attend a residential high school, so the computers I have access to have blocks that prevent me from installing programs, so I can't use 3ds Max for the better part of two weeks. Thus, last semester I only was able to put out one project.
This semester, I found a nice portable version of Gmax that runs straight off of a flash drive. Thus, I can model on the school computers. I found a lengthy conversion process that goes from .gmax to .md3 to .3ds to importing into 3ds Max, which I've tested, so on weekends I can afterwards UV map the models I work on.
And so, I should be able to get a decent amount of work done, and with spring break, hopefully I can finish this project.
What project you ask?
The Vendetta. Model is around 2/3rds to 3/4ths done. Feast your eyes. :P
install the max nif importer/exporter to gmax, then you can export directly into nif!
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install the max nif importer/exporter to gmax, then you can export directly into nif!
Gmax doesn't have all the modelling tools I like though, so I'd finish it up in Max anyways.
By the way, already I'm back at school, enjoying myself. Yay.
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Its a good start so far.
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25th century Sovereign refit? (WIP)
Quantum slipstream drive, Eclipse-class grade weaponry, Intrepid-class like maneuverability, four extra decks in the saucer to up crew count to Galaxy-class like levels, and an expanded secondary hull and deflector dish for her new and improved capabilities.
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Looks good.
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25th century Sovereign refit? (WIP)
Quantum slipstream drive, Eclipse-class grade weaponry, Intrepid-class like maneuverability, four extra decks in the saucer to up crew count to Galaxy-class like levels, and an expanded secondary hull and deflector dish for her new and improved capabilities.
that looks quite reasonable!
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What Colours her Deflector?
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What Colours her Deflector?
It'll have the circular golden dish as before, but since it's bigger, it'll have a blue outside part, kind of like the Intrepid class. I'll also try to incorporate something DJ Eclipse-like since this is a 25th century refit.
EDIT: Got an update.
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It'll have the circular golden dish as before, but since it's bigger, it'll have a blue outside part, kind of like the Intrepid class. I'll also try to incorporate something DJ Eclipse-like since this is a 25th century refit.
EDIT: Got an update.
That's a good looking upgrade. I would love to see this one come to fruition. Shoot, she'd make a good 1701-F.
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That's a good looking upgrade. I would love to see this one come to fruition. Shoot, she'd make a good 1701-F.
Technically we already have a fan-created Enterprise-F (Century Class) ;)
Nevertheless, the more the merrier. One thing to consider, is the difference between the TOS Enterprise, and the TMP Enterprise, and how both ships were still technically "Constitution Class". If you keep the hull lines relatively similar, and the size of the ships relatively similar, you can do alot more to make it more "futuristic" looking. Thou I must say, you've done a pretty good job already. Personally, I thought the previous nacelles were "good enough" but the new design looks good too. You gonna make a 3D model of it too, or is this mostly "concept art" for the time being?
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I love the idea of refitting the Sovereign so it has bigger crew capacity so much that even if it takes the rest of my life I'm going to make a model of her. I'd like to start from a base so that I don't have to model the Sovereign class then add on, and if I recall correctly, CG's permissions allow that.
People who don't like the Sovereign usually say its because she's so warlike and also because she's smaller than the Galaxy class. Shouldn't the Enterprise keep getting bigger? So the main purpose of this refit is so that she's like the next generation of Federation flagship and fills the explorer role more.
Now, this refit follows the DJ Curtis continuity, so there's no chance of her bearing the name Enterprise, unless we go with this idea I've been playing around with - around 2390, the Enterprise E was refitted to these specs, but that would make her a late 24th century refit.
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To be honest, I really don't see a need that every next-gen Enterprise needs to be bigger than the previous one. Unless you wanna eventually end up with ships having city-sized crews in the thousands, with both officers, enlisted and civilians, and thus making it a very tempting target for enemy ships.
The Sovereign Refit should remain "relatively" equal size to it's standard version, but ofcourse certain additions can be made, such as increasing the saucer height, or extending the stardrive area (both of which you've done). Also, consider that removal of certain "warlike" features, would result in increased usable space aboard ship, without necessarily expanding the ships size.
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Personally I've always liked the fact that she was Warlike. To me the Constitution was Warlike, specifically the 1701-A. Considering the fact she existed when the Federation and Klingon Empire were constantly on the brink of war, it made sense to me. That, and she had no families on board. As for the Sovereign's size she might not be as big compared to the Galaxy generally, but she is indeed longer.
Maybe you could incorporate some of John Eave's Sovereign Refit design into yours? I particularly like the additions he made to the engineering section and think they would work really well on your design as well. This way his design could be like the first Refit in the late 24th century and yours is the second and final refit in the 25th century, before DJ's Century takes over her role.
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The only striking differences in that pic look to be that acute angle in the secondary hull and a change in the contour of the area around the deflector. As I recall, the most obvious change was supposed to be the color of the ship, making her look more metallic like the Constitution refit.
I'll see if I can get in that angle. Should spice up the look of her.
EDIT - Other changes that make her less warship-y and more exploratory:
-aft facing launchers have been reduced to one rapid fire torpedo turret directly below the aft shuttlebay
-forward facing launchers have been reduced to two rapid fire torpedo turrets directly fore of the new captain's yacht assembly
-aft dorsal saucer phasers have been reduced from four to two strips
-plating has been changed to something in between DJ Century and DJ Eclipse
-black plating has been toned down and features more windows
Oh, one more thing. Never was comfortable with how the impulse engines looked like they were angled outwards. New engines installed that are like the Aventine class impulse engines.
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I don't know if you have any more plans for the Bussard Collectors or not but I have a suggestion. Really, it's kind of similar to DJ's Century now that I think about it, but this or something like it, would be good IMO. This is just a suggestion though, you can do what ever you think looks good :thumbsup:
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Yeah, I have a potential derivative that looks just like that. I've been playing with the idea, don't you worry. ;)
Oh, another thing, like all my designs lately she features impulse engines at the nacelle/pylon junctions.
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Why not make this as a test bed for the Century. The USS Rhinoceros was refitted to 20 century tech!
Sounds like a good idea
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Why not make this as a test bed for the Century. The USS Rhinoceros was refitted to 20 century tech!
Sounds like a good idea
Possibly.
New bussards, thanks Nihilus. :thumbsup:
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Possibly.
New bussards, thanks Nihilus. :thumbsup:
Anytime. She's looking good :thumbsup:
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Comparisons. First is a silhouette to silhouette comparison, the other an outline overlay.
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I like it a lot. Clean design and a logical progression IMO.
Good work.
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If I may? Perhaps modify the saucer design so that it doesn't have that dip in the dorsal where the phaser array would normally go. That's the only thing I didn't like about the Sovereign Class. I felt it restricted the phaser coverage.
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If I may? Perhaps modify the saucer design so that it doesn't have that dip in the dorsal where the phaser array would normally go. That's the only thing I didn't like about the Sovereign Class. I felt it restricted the phaser coverage.
I've thought and am thinking about it. I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course. At the moment I can only see four possibilities: Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it. I'll need more opinions before I move on with that of course.
As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes. Not the easiest thing to add upon. So most likely, I'll be building a new mesh entirely.
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I've thought and am thinking about it. I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course. At the moment I can only see four possibilities: Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it. I'll need more opinions before I move on with that of course.
As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes. Not the easiest thing to add upon. So most likely, I'll be building a new mesh entirely.
Wait for DJ if he lets you
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I've thought and am thinking about it. I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course. At the moment I can only see four possibilities: Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it. I'll need more opinions before I move on with that of course.
As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes. Not the easiest thing to add upon. So most likely, I'll be building a new mesh entirely.
Moving the phaser array is also a good option.
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I like where you're going with this Farshot very cool.
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Well, I've graduated from high school! :drink2:
With that in mind, I'm kicking off my summer of productivity with this concept for a Voyager class starship, based off the aesthetic of the Vesta class! Work in progress.
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It looks like a slimmed-down Excalibur class. I think you can cut a faint bridge module within the saucer's smooth hull, and add a few indented windows, and "spine ribbing" similar to Voyager. I like the nacelles. I like where this is going.
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I would shrink it down a little, to roughly the same size as the intrepid
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Voyager class mission profile:
Following the USS Voyager's return from the Delta Quadrant and the success of the Vesta class line of vessels, Starfleet specially commissioned the creation of an offshoot line of vessels from the Vesta class design project, resulting in the quantum slipstream capable, deep space Voyager class. The first in her line, the USS Voyager A was tasked to lead a Federation task force of two other Vesta class starships to return to the Delta Quadrant to reestablish contact with local civilizations, to analyze the Borg threat, and to lay a network of subspace buoys for continued communications.
With a crew of 1000, Voyager class starships can last on extended missions in excess of ten years, and thanks to its quantum slipstream capabilities, returning to a Federation base is of no major issue in the long term. Equipped with multi-dimensional shielding and ablative armor modeled after the type recovered by the original Voyager, in addition to quantum pulse weapons with yields equivalent to the Borg's latest armament.
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Wow...this is the closest I've seen a ship come to my Endor-class design without actually being it.
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Well, I've graduated from high school! :drink2:
With that in mind, I'm kicking off my summer of productivity with this concept for a Voyager class starship, based off the aesthetic of the Vesta class! Work in progress.
I like the top 1 best. To me, It just feels right for a Delta-Quadrant ship.
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The top one is the Vesta class (http://bridgecommander.filefront.com/file/Uss_Vesta;116552), which was released already.
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Some more work on the Voyager class.
I'm happy with the size as is. Works with the window style I think.
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First off, congrats on your HS graduation!
I like your concept, it's definitely unusual, but cool nonetheless.
Keep it up!
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First off, congrats on your HS graduation!
I like your concept, it's definitely unusual, but cool nonetheless.
Keep it up!
very unusual.
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i can't say that it's too unusual. As I said, it looks very much like a starship design of mine, though admittedly more advanced since my design was based on the Sovereign and his is based on the Vesta.
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Making a top view from a side is really hard. :banghead:
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Not a bad looking concept. Frankly, the thing I liked most about Voyager, was the ship. It's really quite a beautiful looking ship. Got goosebumps the first time I saw the Voyager intro, with the ship flying through the nebula, and over the planet rings.
Did a quick mockup of the top-view using Voyager-style pylons. Gives a little idea of what it -could- look like :)
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I think the engines need to be farther out than that, but still in the same style . . .
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^^ I agree. Bringing them level with the outer edge of the saucer would look perfect :D
Voyager really is my favourite ship and to see you bring familiar design elements to a newer class is awesome! Can't wait to see the model!
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That's a good looking future Voyager. She looks to be closer in size to a Sovereign now. Speaking of which, how was your 25th Century Sovereign refit coming along?
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Mehhh, I personally don't want to see Voyager style pylons...
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That's a good looking future Voyager. She looks to be closer in size to a Sovereign now. Speaking of which, how was your 25th Century Sovereign refit coming along?
Well, I've been thinking what my most popular concepts are and I'd have to say that they would be the Sovereign refit, Independence class (Ent F), Vendetta class, and probably this new Voyager class. So for the summer those are all on the drawing board.
Here's more work done on the top view.
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Hmmm...acceptable. :D
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More than acceptable, it looks great :P
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I ~ADORE~ the Vendetta-Class. Now that's a ship I'd love to write about.
(http://bc-central.net/forums/index.php?action=dlattach;topic=7613.0;attach=54387;image)
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I should get back to work on that...
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More than acceptable, it looks great :P
I said acceptable because I am not a big fan of forward swept pylons. :P These are good though. :)
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Does this look familiar to anyone? :P
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Nice start! :D
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Does this look familiar to anyone? :P
Sweeeet! :D
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Does this look familiar to anyone? :P
Even if it wasn't, the filename is a tiny clue.
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Ooooo!!! A new shuttle craft. :D
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Oh nice!
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How will this variant be different? It better not be 3-nacelled. Looks nice so far and good luck on the engineering section/saucer connections. :thumbsup:
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How will this variant be different? It better not be 3-nacelled. Looks nice so far and good luck on the engineering section/saucer connections. :thumbsup:
Wiley, take a look back at Page 9. That should answer your questions. ;)
UPDATE: Modeling the secondary hull is hard, but it's moving along.
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Definately a solid start. Good luck with it.
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Nice drive-by comments, Markyd. :funny Feel free to stick around, my thread should be picking up steam soon.
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Yeah sorry about that, only just got back from a few months training in Kenya ready for Afghan 2012, still finding my feet and reading loads on what i missed over the past months :hithead:
Still, great work mate, and I look forward to seeing more, you have improved a lot in a short space of time. :thumbsup:
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Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly. Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing. I'll post pics later today.
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no problem. take the time you need.
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Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly. Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing. I'll post pics later today.
Let me know how that goes...I'm planning on redoing my Titan model :S
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no problem. take the time you need.
Agreed, Nice job on what you have so far. :thumbsup:
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She's around 10k. I'm guessing she'll be about 15k when I'm done.
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Hello citizens of the universe. :P
I'm going to take the time to say that I'm not dead and I have all my project files. I've realized that an intense semester of gaming at college was a bad idea. So what better than a healthy substitute of production. Expect a ton of new sketches and some model wip progress updates within the next month. :D
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This post, I need some replies. :P
I'm doing a redesign of the Proxima class line of starships. Now, the idea behind this was that ever since its appearance in Legacy as the supreme battleship of the Federation in TOS and TMP eras, the Proxima has polarized many people into either hating it or loving it. I've noticed that we've our own Proxima lover here on BC (that's right, I'm pointing at you Vladko. ;)) I myself have been more of a hater - the implementation of the double secondary hulls and the pizza-cutter saucer never sat well with me. But I do appreciate the concept in general. So I'm going to be whipping up my own interpretation of the class.
My question to the people who actually read this is should I stick with dual secondary hulls? If I don't, it'll be just a broad secondary hull, reminiscent of the Excelsior and Galaxy classes. But if I do, I will make the cross bridge that, in my opinion, looked extremely awkward in the original design look like the aft section of a Miranda class.
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IMHO, you should take inspiration from Yamato/Yamamoto, whichever the GMunoz did and use that kind of layout as starting point.
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you should still do the catamaran hulls, but I would redesign the connecting strut between the hulls. That just never looked right to me, the way Bethesda and Vladko did it always looked too low poly to me.
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and after having tested said latest take on the Proxima...
I'm thinking a twin tail rear, but a one piece front.
I'd take Lionus's hint on taking some cues from the Yamamoto and TNGing them
Aces: if you think the connector in the LAST proxima was primitive...the one that's coming looks like a concept car!. it's worth it, believe me
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Would have to agree with all the above, The idea of making the two secondary hulls connect as one in the front would help the design significantly. Give her an excelsior refit kind of look in that area. That is one of the things that I personally never liked about the design, never looked very practical to me for some reason, the dual secondary hulls.
Also a different engine design and layout would help considerably as well. A TMP version would look a lot better with Excelsior style engine design or a larger style of Oberth. (the way the ends of the engines are made)
Looking forward to what you come up with. :)
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Alright, taking into consideration all of the above and what I've sketched so far, I've come up with a backstory for the class.
Following the Constitution class Enterprise's theft of a cloaking device from a Romulan vessel in 2268 (TOS: "The Enterprise Incident"), Starfleet made several unsuccessful attempts to integrate the technology with current Federation vessel design - the stolen cloaking device degraded to a non-working state within weeks. As the possibility of a war between a united Klingon/Romulan force and the Federation loomed (though, in reality, the relationship between the Romulan Star Empire and the Klingon Empire was as tense as ever), Starfleet's engineers determined that new battleships would be the quickest and most practical way to either discourage conflict or to be ready for it.
Shipwrights examined existing designs and how cloaked ships targeted Starfleet vessels, noting several design features of vessels that made them uniquely vulnerable: primary hulls, interhulls, pylons, and warp nacelles. In each case, they had thin areas that disruptor pulse based weaponry tended to punch through, severely compromising hull integrity. To resolve these issues, Starfleet Command authorized a design team to prototype a battleship that surpassed these issues.
Due to a rushed production, non-Humans had little involvement in the design process and many design changes were kept mostly structural. Besides the general reinforcement of the hull, modularity and redundancy were emphasized: Torpedoes were housed in an auxiliary pod to keep such large stores of antimatter away from the main body of the ship, the number of warp nacelles was doubled as they tended to get disabled in combat quickly, and the residential sections of the primary hull were fitted with large duranium plates to minimize crew casualties. In addition, the prototype featured a hull separation mechanism. Unlike later vessels, the prototype had a single secondary hull.
Dubbed the USS Proxima NX-2500, the prototype suffered severe plagues of system failures and glitches. The faults eventually were attributed to warp core fluctuations caused by overuse - four nacelles simply were too taxing. Several days were spent reconsidering the project when an assistant engineer proposed the idea of two warp cores functioning in tandem. Theoretical computer models contributed by a Vulcan Science Academy team affirmed the proposal and a new tandem secondary hull design was used in subsequent vessels.
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About the duel hulled battleships, I have an alternate idea as to why it happened. In the years prior to contact with the organians, both the federation and klingons were building huge numbers of dreadnoughts. After the treaty when the number of dreadnought hulls were limited, the federation was looking into what to do with the ships that were still under construction. Deciding to step around a loophole in the organian treaty, Starfleet engineers repurposed 2 dreadnought engineering hulls and merged them into a duel-engineering hull design. The new classification, called Battleships, were for all intents and purposes mobile starbases in terms of armor and weapons. While they have 4 warp nacelles on them, in reality only 2 are ever used for warp travel, with the other 2 serving as backups should one nacelle take damage rendering it inoperable.
Now I feel that if you could somehow combine the 2 secondary hulls in a way that looks good, go for it. I personally like King Class Scouts suggestion of having the front be one piece tapering into 2 rear tails
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Current WIP's, the Exeter and Proxima. I plan to at least get the models done. :P
NOTE: Proxima is a re-imagining. It's not supposed to be accurate.
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I plan to at least get the models done.
Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.
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Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.
Way ahead of you Wiley. ;)
Also, corrected a minor smoothing issue on the Exeter at the RCS thruster just now.
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Anyone remember this thing?
(http://i250.photobucket.com/albums/gg271/ryanfarshot/vendetta.png)
Also, haven't forgotten about this either.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter.png)
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I simply can't wait to texture the Exeter :D
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I simply can't wait to texture the Exeter :D
Which reminds me, do you want to handle UV mapping yourself? Probably would be a good idea considering you'd know how you would want to apply the textures.
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not anymore ... had max 9 but it was a spare copy of my friend, now that he sold it I couldn't keep it and now I'm running on ms3d and nifskope :P since I'm not plannign to get max any time soon I'm gonna stick to texturing ...
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not anymore ... had max 9 but it was a spare copy of my friend, now that he sold it I couldn't keep it and now I'm running on ms3d and nifskope :P since I'm not plannign to get max any time soon I'm gonna stick to texturing ...
Alright, guess it's in my ballpark then.
EDIT: And with the addition of the bridge and sauna (:P), I'm retiring for the night. A little bit under 5000 tri's.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-1.png)
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well im glad to see this ship going in, maybe theres a possibility of getting some other STO ships in down the line as some of them are deserving. i would do it but my past attempts have been stupidly flawd so im gonna wait till i know what i need to know about max because the best i can do is substandard gitterey as i call it.
anyways good luck and i look forward to playing with these ingame.
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well im glad to see this ship going in, maybe theres a possibility of getting some other STO ships in down the line as some of them are deserving. i would do it but my past attempts have been stupidly flawd so im gonna wait till i know what i need to know about max because the best i can do is substandard gitterey as i call it.
anyways good luck and i look forward to playing with these ingame.
yep... nice try with sao paulo ... almost convinced me it was 100 % yours :roll
Alright, guess it's in my ballpark then.
EDIT: And with the addition of the bridge and sauna (:P), I'm retiring for the night. A little bit under 5000 tri's.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-1.png)
Looks awesome ! can't wait for secondary hull, have a cookie !
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Ah, the Exeter. The design really seems like a refit JJ-Prise.
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I've been thinking about something.
The Exeter has this space in between the two impulse engines and below the sauna/crystal that's somewhat ambiguous. I've been wondering what I could put there. I've come up with several options. Of course, I'm not sure if this is still applicable for a 25th Century ship, but some would maintain that it's the top of the warp core, others would say it's the top of the impulse engine reactor(s), but if it's either of those two I'll just leave it as is. So I'm going to have a poll.
1. Saucer shuttlebay. Would be mostly an aesthetic thing and wouldn't allow for hull separation.
2. Battle bridge. Would allow for a saucer separation, but I would need help from someone familiar with MVAM.
3. Leave it as is. Would maintain the original look of STO's Exeter and allow the crystal to be either the top of the impulse reactors or warp core.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-2.png)
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I like how the deflector looks without smoothing groups. :D
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-3.png)
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woot ! I like it !
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All that's really left are the bussard collectors. I'm really happy with how this is turning out. It's still under 10k tri's. :D
(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-4.png)
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love it! was hoping to see that in BC :) great work!
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love it! was hoping to see that in BC :) great work!
:yeahthat:
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Pfft, take the time to comment but not to vote. :roll
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shuttle bay would be technicaly impossible to fit in there ... look how close to the outer edge is impulse reactor ... I would simply put there few windows from impulse engineering room and maybe a registry number with name with nice spotlights from below
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shuttle bay would be technicaly impossible to fit in there ... look how close to the outer edge is impulse reactor ... I would simply put there few windows from impulse engineering room and maybe a registry number with name with nice spotlights from below
Gotta agree with Bones on this. I don't think a shuttlebay would work.
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Well, by the 2350's-60's, impulse fusion reactors only take up the couple dozen meters ahead of the impulse exhaust. My Enterprise D blueprints say so anyways. :P And since the Exeter is a 25th century ship, I don't see a reason why the fusion reactors would take up the whole aft section of the saucer. So I figure all poll options are still valid. I'll let it run its course.
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Why dont you just do a varient which has the extra stuff on it like the shuttle bay above the neck and some other extras and have the STO version as the basic build so to speak?
Also looking at the model i have for an artistic project of mine and not for any other ST game, i think you missed something off the bottom of the saucer, heres a pic to show you what i mean. ive circled them so you can see em. I Must stress that i take no credit for the work of cryptic here and this image is only to help someone out.
(http://i39.tinypic.com/2z56c08.jpg)
hope this can be of some help
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Gah, I've spent the last six hours working on those lumps above the bussard collectors. Time to actually make the bussards.
Oh, and Flarespire, I've no plans to add in those indents. Cryptic added them in various places on various canon ships for various reasons; I believe in this case they are for beam turrets, which have no place since it's already fitted with phaser arrays.
(http://img834.imageshack.us/img834/2348/exeterk.png)
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Actually theyre torpedo launchers, just checked in STO, might be worth putting them in after youve done the bussards, as this is a cryptic design and not a canon trek design, it would probably be worth doing in the long run, as to me the exeter doesnt look right withought em.
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That makes no sense for them to be torpedo launcher, the neck already has two. Knowing they're torpedo launchers makes me not want to put them on even more. Two forward, two aft is plenty enough.
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i guess its mainly because of the increase in enemy activity that theyre upping the armaments on ships or its just a feature and they put generic weapons placement there, plus you can tell by the shape of the indents that they have some real use on the ship if not for what ive suggested.
Also it looks pretty bland in that area on your renders.
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I'm trying to reflect the STO Exeter's hardpoint as well. The cruiser refit is still confined to 2 forward weapons, 2 aft. At max, you'd only be able to slot two torpedo launchers and then you'd have no forward phasers. The ship can thus only reasonably support one torpedo launcher in STO, so it doesn't make sense to have any more than two torpedo launchers on this model, which are already on the neck.
Even though this ship is a 25th century vessel, that doesn't mean it needs a dozen weapon emplacements. Shoot, the Klingon Empire and the Federation were in open hostilities in TOS, and you couldn't even see the weapon mounts on the Constitution.
I'll stick with what I put on there, Flarespire. Don't worry, she'll be able to hold up in battle. Her default torpedoes will be quantums and she'll be agile enough to roll through her phaser arcs. This isn't my first ship you know. :P
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yeah your right, just be sure to put something there texture wise so it doesnt look as bland ok? it just screams that something is needed there ya'know?
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Windows, escape pods, dark hull plating. Bones is a smart guy, I'm sure he knows exactly how he wants to texture it. ;)
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yeah bones is one resourcefull guy! :thumbsup:
you know if your gonna do any other STO ships down the line, cuz id like to help out in any small way i can.
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Not as resourcefull as I would like to be :P now I'm studying all the pics of the Exeter and I must say I don't like those textures ... maybe the hull pattern will grow on me during texturing process... also why this Exeter has different saucer than that on the STO cover ???
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You're thinking of the Excalibur, Bones. Two different ships. The Exeter was added after launch.
As far as the textures go, you can use your pretty much trademarked paneling, but change the brightness and contrast to match the pearlescent white and ebony black. I'll probably take one of your other textures from the Krakow or something and use it as a template to map with. I'll mess with the coloring so you can see what I mean when I finish UV mapping.
(http://img827.imageshack.us/img827/9654/exeter.png)
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Sure, obviously I'll have to make a better quality textures than they appeard in STO :P
I can only say this ought to be fun :D
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Farshot, you've definitely done some nice work. I couldn't have done any better myself. I'd still be working on the secondary hull, and those warp engines would have made me want to shoot my brains out. Nice job.
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Thanks Cent. I'd let you do the first beta, but I believe you don't have BC installed. Correct me if I'm wrong. ;)
Alright, since I'm planning to ship it off to Bones today at some point, I closed the poll. I'll just leave the saucer's aft as is since the votes were inconclusive.
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Yay :dance am I to expect a package today ??? can't wait :D
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You log into Messenger anymore? I have you friended you know. :P
New beauty shots.
(http://img811.imageshack.us/img811/584/003rd.th.png) (http://imageshack.us/photo/my-images/811/003rd.png/)
(http://img18.imageshack.us/img18/1171/002pa.th.png) (http://imageshack.us/photo/my-images/18/002pa.png/)
(http://img27.imageshack.us/img27/6421/001lh.th.png) (http://imageshack.us/photo/my-images/27/001lh.png/)
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lol, no... haven't log into it for ages ... only mail and occasionaly FB
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Really nice job!
Look forward to this.
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It's looking fan-freaking-tastic! I want it! I think it's the closest thing STO will get to the JJ-Prise, which is awesome.
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So UV mapping sucks, so I made these helper textures for both you and I, Bones. Hopefully you'll follow the rough color scheme I laid out. :P
The nacelle's map isn't finished, mostly because I realized I left off the aft torpedo launchers. My end will be finished within a few hours though, then it's off for texturing.
(http://img806.imageshack.us/img806/5830/004go.th.png) (http://img806.imageshack.us/i/004go.png/)
(http://img201.imageshack.us/img201/6919/005os.th.png) (http://img201.imageshack.us/i/005os.png/)
(http://img809.imageshack.us/img809/4282/006zx.th.png) (http://img809.imageshack.us/i/006zx.png/)
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Superb ! can;t wait !
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Okay, she's ready Bones. Incoming PM, and let me know if anything is wrong or if you need something else, maybe different file formats, whatever. Remember, the current textures are just to give you some direction. I don't expect any part of them to be used, though I did borrow a couple of things from the Sobieski/Krakow/Resurrection textures.
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Can't open the model, it comes with error when trying to open it ... could you send me .3ds format ???
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I'm awake now. Will send you different versions.
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It's working ! :dance
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Decided to give original STO textures style a go, it looks cool especially after adding some panelling detail :D
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Exeter_topside.jpg)
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how did u get it pannely :hithead: did u make EACH one seperate thats AMAZING!!! can't wait to see this finished
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Yep, it's a long and terribly tedious job but it's really worth it ;) not only hull have completely unique pattern but also everything is crisp'n clear when finished, as we speak I'm finishing upper decks spine on saucer, next I'll add some escape pods and I'll upload a pic ;)
I'm glad you like it :)
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like it i love it - going to have to learn how to do them for my ships :D
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It looks really brilliant. I love the new 2409 Enterprise-F motif.
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She is one well endowed lady!
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She is one well endowed lady!
I can't wait to get my hands on her ample nacelles, if you'll pardon the engineering parlance.
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progress on saucer :
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/saucer_top.jpg)
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That's pretty much what it looks like. Good texture work.
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Oh my, this is so beautiful man! In no way could I have done a better job. Thank you so much! Cookies incoming! :thumbsup:
I've been wondering what label we should release this under. Any suggestions?
Also, the model is divided into six parts: phasers, saucer, neck, stardrive, pylons, and nacelles. What this means is that I can kitbash this. Thus, I can make customized configurations just like in STO, provided I make the other Connie variants, which I am thinking about. It's not a promise, but I might. :D
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Oh my, this is so beautiful man! In no way could I have done a better job. Thank you so much! Cookies incoming! :thumbsup:
I've been wondering what label we should release this under. Any suggestions?
Also, the model is divided into six parts: phasers, saucer, neck, stardrive, pylons, and nacelles. What this means is that I can kitbash this. Thus, I can make customized configurations just like in STO, provided I make the other Connie variants, which I am thinking about. It's not a promise, but I might. :D
As long as you don't ask for cstore points.
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I've got some propositions of names for the ship :
USS Exeter - the obvious one
USS Grunwald (1410 - battle for Grunwald, Poland-Lithuania Commonwelth vs. the Teutons)
USS Monte Cassino - come on, who doesn't know this one :P
USS Avenger (one of the operation phase in battle for Monte Cassino)
USS Dickens (same as above)
USS Honker (also same as above)
USS Pilsudski (Polish Chief of State, great man and a WWI hero)
That's it for names, now UPDATE TIME :D
So, dorsal saucer is about 80 % ready, just need to slap starfleet logo on both aft corners and reg it up, I'll go for ventral side tomorrow.
here's the pic
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/SAUCERCOMPLETE.jpg)
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I would just keep it as Exeter and also pack in blanks.
As for the actual textures, I've got a couple recommendations:
- I think the escape pod numbers should either be removed or made indistinguishable, due to the way the saucer is mirrored.
- The ten windows near the front don't match, again, due to the way the saucer is mirrored, so I'd suggest you double check them. They're both misaligned and the scale doesn't match between the left five and the right five.
- As for the Starfleet logo, well, in-game it can also be your fleet logo. Maybe it should just be left off.
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Ah lol ... I just noticed the windows problem :P It's fixed now...
As for the logo, it's your call, your model after all :P
Just added some transporter pads and fixed the windows issue
dunno about the escape pods numbers... when I revert the res to 1024 these should be indistinguishable enough.
here's final pic of dorsal side
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/saucer_fixed.jpg)
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I like the name Uss Orca...quite fitting given the colour scheme, coincidently the boat name in Jaws(as she looks like she has teeth too) :angel
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USS .... Orca ... ..... ...........................
Doesn't that sound like free Willy too much ????
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USS .... Orca ... ..... ...........................
Doesn't that sound like free Willy too much ????
USS Member?
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:picardfacepalm:
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Well my gaming name is Tallywhacker...lol,will keep on topic now...well if you ever make a blank registry for her I'm taking Orca :P (mental note...learn registries Tally)
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Errrr..... no .... ??? I won't mention how it looks to me :P
My language plays funny whene translating things directly :P
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Errrr..... no .... ??? I won't mention how it looks to me :P
My language plays funny whene translating things directly :P
Ah no worries, your textures speak louder than words Bones. :thumbsup:
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USS Arkad
USS Magellan
USS Matthayus
USS Heracles
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Looks fantastic there Bones. :dance
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Great work Bones.
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actually, what comes to mind MORE is "USS Panda"
REALLY confuse people, and call it the "Wojciechowicz " (it's pronounced "whoa-ja-HO-its" around here)
also got an idea from Eastern Europe's contribution to American Mythology "Joe Magarac"
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Yeah lol, or simply USS Black & White :P
ok it's update time, Saucer is mostly finished, just need to add some panels to bottom saucer dome and saucer rim.
I've also added a brand new deflector dish (the one I've made for a secret retexture :P) it fits perfectly.
Next stop - the neck :)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/BOTSAUCER.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/new_deflector.jpg)
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Im liking that bones :dance
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Wow...I wish you could put that deflector dish on the Exeter in STO, that is gorgeous.
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wish could give a whole tub of cookies :thumbsup: that deflector is gorgous :drool:
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Thanks guys :)
Saucer is completed and so is the neck :) also I found a nice way to fill the space between impulse engines, next stop - secondary hull :D
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/full.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/neck-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/aft-1.jpg)
had to tamper with max's rendering cuz I couldn't get lighting right, this way you can see more of the ship :P
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I like it! as much as I don't like the look of the nacelles for some reason.... it looks good! Textured nicely, modelled wickedly!
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Everything looks excellent except for maybe the impulse engines and the shuttle bay. With the engines, I'm used to the industry standard horizontal lines. If you want to use the hex pattern, could you make each individual hex smaller? They're a bit heavy atm. Regarding the shuttle bay, the poll was inconclusive, so I'd rather not really have anything there. The most detailed thing I'd put there is maybe a lounge or hydroponics bay, you know, just some different windows or something.
I'm not trying to be nitpicky, it's just I plan not to be helpless with textures for everything I model. :P
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Sure, at this stage everything can be reversed and changed so I;m good with it ;)
done, how about this ?
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/AFTNEW.jpg)
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Wow, You know if the STOL models looked that good more people would play :bow:
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:thumbsup: Thumb of approval.
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Thought so :P I like it more this way too :)
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Panda starship..? This calls for one pic only..
(http://www.e-kereta.com/initial-D/wp-content/uploads/2007/05/24258895_9e73d9f96d.jpg)
hachiroku class U.S.S. Trueno :funny
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Ahem...
(http://img692.imageshack.us/img692/222/003en.th.png) (http://imageshack.us/photo/my-images/692/003en.png/)
(http://img24.imageshack.us/img24/4642/002eh.th.png) (http://imageshack.us/photo/my-images/24/002eh.png/)
(http://img403.imageshack.us/img403/1175/001bu.th.png) (http://imageshack.us/photo/my-images/403/001bu.png/)
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looks like a defiant-Valiant-Voyager (deflector-wise)-Hybrid. I like it. Espacially the phaser arrays.
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I assume I'll have another ship to texture huh ?
wicked :dance
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If you want to, I suppose. I can texture, but I seem to be more productive at modelling. And likewise, I don't think I've seen you do any models recently, but you sure can texture! :P This might be a pretty fun partnership! :D
Although, I gotta warn you, some of my ship designs might be somewhat radical with the textures. Might be a bit of a challenge for you. ;)
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challenge accepted :dontcare: :funny
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it will be Legend... Wait for it... dary
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well, since Bashir made the joke, there has to be a "Kung-Fu Panda" name in there now!
better yet, throw on an alt reg with a famous Chinese person on it.
USS Wong feiHong?
Wushu?
Chun-Li Zhang?
Son Goku?
BRUCE LEE!
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As an Asian, I am somewhat offended, but mostly :picardfacepalm: at the repeated panda-isms. :roll
EDIT: Let's see, just a few things left before I begin mapping it: other phaser arrays, phaser cannons, cargo bay doors, impulse engine details, and shuttle bay rapid egress hatches.
(http://img28.imageshack.us/img28/7890/002ydy.th.png) (http://imageshack.us/photo/my-images/28/002ydy.png/)
(http://img841.imageshack.us/img841/2661/001va.th.png) (http://imageshack.us/photo/my-images/841/001va.png/)
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Ok, enough with pandas, it's time for an update :)
Stardrive is about half completed.
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/stardrive.jpg)
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I... oh my. I just... there are no words to express my... joy/excitement/happiness/ecstasy... Dammit man, I'd give you a hug right now if I could. That's just f***ing beautiful. *tears of joy*
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I... oh my. I just... there are no words to express my... joy/excitement/happiness/ecstasy... Dammit man, I'd give you a hug right now if I could. That's just f***ing beautiful. *tears of joy*
(http://media.tumblr.com/tumblr_lu7qkwA8Oj1qanwos.png)
Hey guys I just had an idea for your screen name for your parntership model/texture endeavour
Shotbones productions?
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Everything is shaping very nicely! Keep the good work! :thumbsup:
And Bones, mate, you are the best dude, awesome textures, cookie :bow:
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Everything is shaping very nicely! Keep the good work! :thumbsup:
And Bones, mate, you are the best dude, awesome textures, cookie :bow:
thx Vlady ! I appreciate :)
(http://media.tumblr.com/tumblr_lu7qkwA8Oj1qanwos.png)
Hey guys I just had an idea for your screen name for your parntership model/texture endeavour
Shotbones productions?
Strange but that dude look almost the same as Charlie Runkle (Californication) :funny
Yeah lol, the name is cool :D
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Cookie for Bones and Farshot. The Exeter's textures are fantastic, and that new model looks like a predecessor to MayhemUK's Courageous. Very cool.
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That's the last update today, most of the ships diffuse maps are finished, just nacelles left to finish, then I'll move to alpha channels ;)
here are some pics of secondary hull, nacelles and pylons
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/bottom.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/perspective.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/side-1.jpg)
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Not sure what I think of those bussards, the double cowling, or the connection between the pylons and the secondary hull. I wish I had some suggestions for the collectors. The cowling seems a bit too busy to me and for both cowlings to be the same color seems off. As for the connection, it just seems like it should flow a little better.
These are only my opinions though, and it's still a fantastic job.
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bussards are just placeholders, I'm making a different style tomorrow, yes, the connection is too rubbish ATM, I'm gonna play with textures to make a collar around the pylon so it doesn't just stick out of the random hull platings.
As for double cowling, it's meant to be like that. This way nacelles resemble JJverse stylistics.
your opinions are important to me because I might overlook some things, pointing these out to me helps me improving textures ;)
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Originally, the bigger and more fore of the cowlings was of the lighter hull color, so feel free to play around with that. Also, I'm fairly confident you'll find an excellent bussard color.
And feel free to up the resolution of the nacelles. The panelling lines are very heavy there as opposed to a lot of other places on the ship.
One more thing that occurred to me was that there doesn't seem to be panelling on the saucer rim besides the four horizontal lines. I think some light and subtle panelling behind the windows and those lines will really flesh out the ship.
All this being said, I think that secondary hull might be the most beautiful thing I've laid my eyes on. :dance
EDIT: Yeah, just screwing around with the thread name. Hmm, BS Productions? :funny
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This one beats the hell out of the STO version, that's for sure.
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BoneShot's ?!?!? Bone(r)shots :eek :funny :funny :funny nah seriously, I wanted to show new bussards but I can't get it rendered right :P they turn out black ...
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:picardfacepalm: I guess my mind wasn't dirty enough to see that coming. :funny Well, we could always just put the developer as FarShot - Bones - WhoeverHPsIt. Do you have any ideas about that, by the way? I've never used MPE or whatever it is in my life before.
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This is looking awesome but... I feel the cowlings shouldn't be so uniformly dark. I think it needs more light parts.
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I can make'em light just like the rest of the hull, I don't like the pattern on them anyway :P
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Also, there's that Starfleet Chevron on the side of the fore cowl, and it probably doesn't show up well on dark panelling. I'll leave the final choice up to Bones though. One other thing though, I'm not sure if the UV map for the nacelle is reflected where the registry will go so that it's not mirrored or anything. I'll need to check.
As for the Vendetta, I'm calling the model done, what with the addition of phaser cannons, cargo bay hatches, a warp core ejection port, and the nice pretty bridge model. Time to UV map it and ship it off to you, Bones. ;) Oh and did I mention the 8000-ish triangles it's made of? :D
(http://img835.imageshack.us/img835/3076/003un.th.png) (http://imageshack.us/photo/my-images/835/003un.png/)
(http://img819.imageshack.us/img819/9768/002tcr.th.png) (http://imageshack.us/photo/my-images/819/002tcr.png/)
(http://img11.imageshack.us/img11/1681/001oty.th.png) (http://imageshack.us/photo/my-images/11/001oty.png/)
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Loving the textures :thumbsup: *cookie*
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I can make'em light just like the rest of the hull, I don't like the pattern on them anyway :P
Sounds great.
Outstanding work as always.
Cookie for you.
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nEW BUSSARDS AND NACELLES PANELS, i THINK NOW IT LOOKS MUCH BETTER, HAD A LOOK ON EXETER IN sto SHOP, UPPER BUSSARD COWLING SHOULD BE LIGHT GREY WHILE SMALLER PART THAT IS MORE TO THE AFT IS BLACK WHICH MEANS THIS TIME i GOT COLORS RIGHT :p
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/BUSSARDS.jpg)
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iT LOOKS BEAUTIFUL BONES! wHY ARE WE YELLING? i CAN YELL TOO! oH, i THINK YOU LEFT YOUR CAPSLOCK ON! cAN WE STOP YELLING? yES? oKAY!
*whew* It's really hard to keep my voice that loud. Actually, I think I'm losing my voice. Yes, most definitely. Wait, why am I getting smaller? Oh no! I don't want to die like this! Farewell, sweet sweet world! It's been fuuuuuuuuuuuuuuuun........
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(http://www.memes.at/pics/epic-win.png)
I love this, im not a masive fan of the post TNG era but its so, *melts
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oh fu** ... :facepalm: sorrz for caps lock :P
ok... so .... now that we sorted this out, time to move further with nacelles :)
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Loving the work on her, who knows maybe youll get hired by cryptic someday :P
Quick Question Farshot, do you think that there will be any other STO ships coming from you down the line?
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Probably. Not just a maybe, but a probably. ;) Despite all the panda stuff, there's not a single one of the black and white refit vessels that I don't like, so as far as I'm concerned, they're all on my drawing board. That includes the Sao Paolo. :P
Also, you need to get on STO, or check your application thread. One of the two. :)
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New nacelle textures... NICE!
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With no CAPS LOCK getting in my way his time :P I present you a 90 % finished Exeter textures :) only thing left to do is slight refinements here and there and then there's the fun part - alpha channels :D hopefully I'll achieve desired effect when finished ;)
but that's tomorrow, tonight/today check out new pics
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter5.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter4.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter3.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter2.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter1.jpg)
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*drools/slobbers/salivates*
You have truly outdone yourself, my friend! Cookie time! :D
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1
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thx guys :) I think I fell in love with this design :) Cookies for FarShot , he did great job building this model !
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still not a quite a fan of the design of the nacells but thats not ur fualt but other than that i really love her, can't wait to take her out!
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There's something about this design, especially with these textures that remind me of a Star Trek version of Air Force 1.
This could be the official starship for transporting the Federation president perhaps?? As well as an explorer of course, but, I can see the primary mission for this ship as a dignitary/ambassadorial vessel.
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Really got the look of it down, absolutely great. :thumbsup:
A well deserved cookie.
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Cookie for ya Bones. That looks fantastic. I can't wait to fly her around BC. I almost want to see her with a JJ-style texture job.
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bones my dear old friend, looking at these, would you find it offensive if i asked you to texture my latest connie bastard?
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not at all :) but first I have to finish Exeter then Lost era Coonie retexture along with some HP job for Dawg, then some LCARS job for Baz and then ... :lostit: ... I'll fit you in somewhere, don'tcha worry mate ;)
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not at all :) but first I have to finish Exeter then Lost era Coonie retexture along with some HP job for Dawg, then some LCARS job for Baz and then ... :lostit: ... I'll fit you in somewhere, don'tcha worry mate ;)
lemme know when you can, your a contingency mind you. but id entrust her in no other capable hands ;)
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lol... afterall I'm a doctor :P got to have capable hands :D
MAJOR UPDATE (CAPS LOCK INTENDED) :
The ship is in game and working ! glows, speculars, damage, everything model/textures relted works perfectly.
Next step - hardpointing... all I can tell is that I'll make her about the same strenght as Centurus Resurrection but this ship gotta have much more blinkers on it :P (more spotlights)
here are some scrren shots
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter1-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter2-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter3-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter4-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter5-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter6.jpg)
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:readme: this is your cease and desist order - to many keyboards are being thrown away and replaced due to damage from too much :drool:
Dude, AWESOME!! :bow: :bow: :bow: I can't wait to get my hands on her!
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I might just up and have a heart attack... I love you man, thank you so much. You couldn't have done her more justice. :bow:
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Like I sad before if STO tried this hard it wouldn't have needed to go free play :thumbsup:
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Gorgeous.
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its...so...beautifull D:
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i thought with such contrast in the plating, it might have look abit weird in game, but the spec maps seel the deal.. looks awesome, :yay: cookie to you both :thumbsup:
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Very, very nice!
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i thought with such contrast in the plating, it might have look abit weird in game, but the spec maps seel the deal.. looks awesome, :yay: cookie to you both :thumbsup:
Agreed, Definitely something to be proud of. Awesome job. :thumbsup:
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Fantastic. Gotta ask though...why no name & registry on the saucer section?
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one of these days bones you gotta get on IM with me and walk me through what I gotta do for blinkers. lol.
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Fantastic. Gotta ask though...why no name & registry on the saucer section?
I think it's because I might do it. I have a couple registries in mind.
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what registry ? oh ... I forgot :P here's the original registry for Exeter from STO
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-01-26_10-59-33.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-01-26_10-57-53.jpg)
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Ah, the only reason I stay up at night. When do I get to beta test? :P
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that thing is a really beauty. Really like the registry placement on the ventral side between the phaser strips.
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Glad you like it :)
I've finished scripting the ship, carrier file, sound plugin, life support&warp speed, ftech (ablative armor and multivectral shields), icon etc. are all set, just need to rebalance hardpoints.
I guess you'll get her beta later today (GMT +2)
UPDATE :
Beta has been sent to FarShot, who wants to beta test her ?
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I could give her a beta test tmrw evening if you want. =)
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I could give her a beta test tmrw evening if you want. =)
check your PM ;)
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And you, check yours. :P
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Am I too late for this testing?
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nope ;)
I'll PM it right away to ya.
oh and if you're about to beta test her, would you be interested in taking some pics for the BCF download site ??? credit will be given for sure :)
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nope ;)
I'll PM it right away to ya.
oh and if you're about to beta test her, would you be interested in taking some pics for the BCF download site ??? credit will be given for sure :)
You know I can't resist. :D
How would I go about sending them?
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just submit them as normal :)
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just submit them as normal :)
Righto lets get taking.
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After I finish up mapping the Vendetta, I'm going to start working on some other ships from STO. Current WIP list is (in no particular order):
Sao Paolo
Excalibur
Venture
Thunder Child
Any requests?
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Yeah, show us some pics :D
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could you add the Gladius and the Bellerophon to that list?
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Excalibur :drool: CAN'T.WAIT. :dance
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OK here is 4 If you have any requests i'l give it a go. :)
(http://i1097.photobucket.com/albums/g354/KillaBC/1.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/2.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/3.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/4.jpg)
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that's gonna rock ! those pics are awesome !
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OK here is 4 If you have any requests i'l give it a go. :)
(http://i1097.photobucket.com/albums/g354/KillaBC/2.jpg)
PLEASE... Add some phaser weapons fire (TMP-style), from the Exeter hitting the aft end of the Bird of Prey. And if you wouldn't mind making it a desktop resolution like 1920x1080 :)
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Phaser may be an issue as I don't know how I would go around it in photoshop but I can upscale it no problem.
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This is really awesome!! Love the pics!
One thing though, I think the blue in the windows is a bit "too" blue, maybe tone it down a bit?
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(http://i1097.photobucket.com/albums/g354/KillaBC/1.jpg)
OMG, that is gorgeous! What system is that?
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I added the backgroung in, then messed about in Edit mode to get the lighting. ;)
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just FYI, I've fixed all the HP issues so now everything is in right place :P sorted out phasers so now they won't be firing in opposite direction.
I'm sending corrected beta to testers now.
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Threw in my own custom nebula for this one. Took me about an hour to shop it to remove stars and clean it up. I think it looks excellent.
(http://img192.imageshack.us/img192/2017/exeter002.png)
(http://img690.imageshack.us/img690/8099/exeter001.jpg)
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Lol I just realised that once more a 10 years old game kicked the crap out of 3 year old game :D Way to go BC !!!
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Lol I just realised that once more a 10 years old game kicked the crap out of 3 year old game :D Way to go BC !!!
Here's the biggest difference Bones. You were able to change the textures to something a little more interesting.
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And another one, then to do a bit more modding stuff.
(http://img15.imageshack.us/img15/6296/exeter003.png)
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And another one, then to do a bit more modding stuff.
(http://img15.imageshack.us/img15/6296/exeter003.png)
Really wish i could do pics like this
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That ship is too light on the number of phasers for its size/role but if thats how it is in STO then ok. That and the ultra thin neck are the only things wrong with it overall. Other than that its a very nice ship and no doubt looks better than the STO version.
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Well, I think I'm ready to show this one off.
(https://dl.dropbox.com/u/83575522/ody001.png)
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So far I like this a lot but... the saucer looks a bit too similar to DJ's Eclipse IMO. Not completely mind you, but close enough.
Still, this shows much promise.
Great work!
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You do realize this is the Odyssey class from Star Trek Online, right? Blame them. :P
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You do realize this is the Odyssey class from Star Trek Online, right? Blame them. :P
My bad. I kind of suspected when I saw the twin booms coming out the aft saucer but wasn't absolutely sure until I went to go check out some pics of the Odyssey. I have STO but haven't had the time to start playing it yet so, I'm obviously not very familiar with the ships in the game.
So once again... outstanding work!! :thumbsup:
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Nice start to the Odyssey. Can't wait to see more of it fleshed out.
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When I first saw the original Odyssey I hated it. Then I got a free one and now I love it after getting to know it. I look forward to seeing this.
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Introducing the U.S.S. Endeavour, a 2350's refit of a nearly scrapped Constitution class hull. A pet project of Utopia Planitia engineers, Endeavour served as a testbed of proposed technologies that were to be key features of the Galaxy class.
(https://dl.dropbox.com/u/83575522/mk4_007.png)
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So, basically a "back-to-the-drawing-board" version of what came after the Ambassador, but still before the Galaxy :P
Gotta say, i'm really digging those nacelles. I assume this will have modelled phaser arrays (Galaxy/Ambassador-style), and not phaser "points" like the Constitution/Excelsior had?
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Ooo, nice. Also "Yay for 'Endeavour'"!!
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mmm... that Endeavor. LOVE IT! :thumbsup: this i cant wait to see in-game when its finished, its gonna look nice.
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Looking good FarShot. Was wondering if you were still workin on stuff. :funny
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Do like :D
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Beautiful design. Only problem I have is with the pylons. They don't look right.
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hmm...yes, actually. can we get some profile shots as well? those pylons look a bit too TOS from the angle you have, there. also, the pylon roots; is that where your imagination put them? Ida split the difference between the TMP and Era X positions, personally.
don't touch the nacelle design, though, that's perfect.
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Ye have asked, so shalt thou receivest.
(https://dl.dropbox.com/u/83575522/mk4_008.png)
(https://dl.dropbox.com/u/83575522/mk4_001.png)
(https://dl.dropbox.com/u/83575522/mk4_002.png)
(By the way, I spent a few days messing with the pylons in the design stage, and this is what I liked best. They're staying.)
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That neck looks horribly thin. Apart from that, I like it. Very nice ship.
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Every Constitution-ish ship I've made, everyone tells me the neck is too thin. On each, the neck has definitely been thicker than either that of the TOS or the TMP Connies.
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dosnt look much thinner in the back than the neck on my G3 Connie.
idk what everyones whining about :P
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Neck looks fine to me too. Nice design :D
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Did a test mapping to see if the color palette of Wiley's Galaxy class would work on her. What do you guys think? (No smart comments on the windows and such. :P)
(https://dl.dropbox.com/u/83575522/mk4_006.png)
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(No smart comments on the windows and such. :P)
fine, ill shoot for dumb ones.
y r da windurrs sew big on that thur outur rim thingy?? :P
and yes. the color palette fits actually. :thumbsup:
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Yup, that works. I kinda like the big windows. Would be a very nice view.
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actually i like it with big windows, makes it look a small sleek ship, colour palat works wonderfully too
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I'm not too fond of the big windows tbh. Makes her look like a passenger ship or a private party boat! (maybe you should name a variant "USS Partaaaaay boat" for a laugh :D)
Those textures look pretty decent already mind you. Although they do need some adjustments (anyone else see the uber-escape pods near bridge?)
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Every Constitution-ish ship I've made, everyone tells me the neck is too thin. On each, the neck has definitely been thicker than either that of the TOS or the TMP Connies.
Probably just me, then. I always felt that the Connie's neck was too thin to warrant any usable decks.
Don't forget the impulse engines, else she won't be going anywhere very fast. :p
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I thought those pylons would look better from different angles, that's why I asked.
and it DOES look like all you'd have to do is some minor tweaks to the test-fit textures. looks great already.
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I thought those pylons would look better from different angles, that's why I asked.
I agree, currently the ship design looks more like a TMP era refit to TNG levels of technology, like constitution MK3. could be the case what farshot is going for. If its more of a lost era, TNG era you are going for then i would say make the pylons more like the excelsior / ambassador / galaxy, as ship designs of that era the warp nacelles go from above the saucer, to same level, to below with the galaxy. Recently watched some documentaries around designing and redesigning the ships between the series.
And i actually think the big windows look pretty cool! with the TNG era the look that starfleet was looking for was less militaristic, and more comforting since they started to bring on families.
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either way, it works. farshot got his idea out in a model. if i thought I could get my old desktop working again, I'd DL in a new york minute (i collect connie variants) *sigh* i miss my starships.
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2350 puts her right in the middle of the Galaxy class development phase. Ambassador was 2320-ish, so that puts this ship a good twenty-plus years newer. That's why she's much more Galaxy than anything else.
I did my best to have as much different between this and the TMP Connie as was different between the TOS and TMP Connie. In the change between the two, all that really remained the same were the positions of the individual parts - the saucer, secondary hull, and nacelles all had roughly the same X,Y,Z coordinates, with almost every part having different coloring, contouring, and profile. I see too many "refits" of the TMP Connie that just change the paneling, add red bussard collectors to the front of the nacelles, or tack on phaser strips.
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ok well then it looks spot on for what you were going for.
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And a little something else in the works...
"Little?!?" (https://dl.dropbox.com/u/83575522/def001.png)
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Sao Paulo or Defiant?
anyways its looking good cant wait to see more!
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Hard to say which it is so far, but looks like a good start.
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Given the Sao Paolo is a Defiant with stuff tacked on... both.
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Not really, the deflector pod and warp engines are completely different. :P
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No, the warhead is the same as the Defiant with some glowy indentions, and the nacelle pods are the Defiant's with a stretched bottom, tacked on side grille, and different bussard. Trust me, I'm the guy who gets ripped models to check references. :P
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Are you guys talking about the canon Sao Paulo (http://en.memory-alpha.org/wiki/USS_Defiant_(2375)) (which was identical to the original Defiant), or the Cryptic version called the Sao Paulo Class (http://www.stowiki.org/Sao_Paulo) (Tactical Escort Refit) in STO?
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Are you guys talking about the canon Sao Paulo (http://en.memory-alpha.org/wiki/USS_Defiant_(2375)) (which was identical to the original Defiant), or the Cryptic version called the Sao Paulo Class (http://www.stowiki.org/Sao_Paulo) (Tactical Escort Refit) in STO?
STO
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I personally would add some teal, blue or green colored panels a la Constitution to that color scheme (whichever one lends in the best).
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I'll see what I can do about that. In the meantime, some more work done on the Defiant.
(https://dl.dropbox.com/u/83575522/def002.png)
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Looking good so far, but the first circular dip should be a bit deeper. ;)
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Good enough for the night. *yawn*
(https://dl.dropbox.com/u/83575522/def004.png)
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Is this going to be the precise Defiant? :p
Looking very nice.
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(https://dl.dropbox.com/u/83575522/def005.png)
(https://dl.dropbox.com/u/83575522/def006.png)
(https://dl.dropbox.com/u/83575522/def007.png)
(https://dl.dropbox.com/u/83575522/def008.png)
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Pretty quick work there bud, looking good.
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Probably not going to happen since it kicked the poly count from a mere 6k to a much higher 15k, but at least it looks cool...
(https://dl.dropbox.com/u/83575522/def009.png)
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Well, you could always do a CGI model. :p
I agree, looks cool. Shame that it racks the polys up so much.
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it makes me wonder if a transparent texture would work instead of an actual modeled grille :idk: could be somethings to look into.
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Ya, looks cools, and 15k is still not really a big deal, but for what you get it's probably not worth it.
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Found a way to do it that only added 300 polygons. Puts it at 7k.
(https://dl.dropbox.com/u/83575522/def010.png)
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Sweetness. Cookied :)
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(https://dl.dropbox.com/u/83575522/def011.png)
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Very nice mate!!
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Sweet! Looking forward to seeing it in action!
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With how you did it to only add in 300 extra ploys, does this present any errors in the mesh?
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It may damage oddly. I'd have to see for myself when she gets to the alpha stage.
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It may damage oddly. I'd have to see for myself when she gets to the alpha stage.
That'd be a small price to pay for probably the best Defiant to hit BC since Lint's.
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Ha. Ha ha... ha... Yeah... Lint's... right.
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Actually, as good as Lint's Defiant is... I think that LC's is better.
Lint's is slightly more detailed, but has some noticible mesh errors on the underside.
LC's is pretty precise.
BTW, great work on yours dude. Looking real nice!
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If i'm not entirely mistaken, "Lints" Defiant is originally a CGI mesh which was scaled down considerably, while still being grossly overdone in polygon count. Which would make LCs Defiant the best BC mesh to date (possibly to be replaced by FarShot's Defiant upon completion) :P
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Ventral detailing done, brought it up to 11.5k polies. I will also be making the Chaffee-type (apocryphally the Type-10) and the Type-18 shuttlepod as auxiliary craft.
(https://dl.dropbox.com/u/83575522/def012.png)
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Ooo, I've been hoping for the Chaffee for a while!
She looks pretty darn good!
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Pretty darn good, is a gross understatement :)
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Amazing stuff sir, Thanks for the link. I will be following it.
Frankly this is a dream come true for me.
And...As you see Tobias Richter create his (which he does very rapidly) it'll be a bit of a contest to see who gets it more precise. So far it's you right now and it's not even a full CGI version...kudos Farshot. I wish I had your skill.
Farshot can you post all 5 orthos of your Defiant model?
I maybe able to see where I have gone wrong with my plans.
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oh with your permission when this is complete i will have a sexy new FAS-Kadet for Bridge commander :D - DAMN IT that ship has changed alot though the years lol, but ryan man, its amazing im really proud with you on this one man, :D
if u want a giggle, let me know i'll upload a couple of pictures of the Kadet though the ages of Ka-BC-BC mk2-Legacy-Startrek Online
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Amazing stuff sir, Thanks for the link. I will be following it.
Frankly this is a dream come true for me.
And...As you see Tobias Richter create his (which he does very rapidly) it'll be a bit of a contest to see who gets it more precise. So far it's you right now and it's not even a full CGI version...kudos Farshot. I wish I had your skill.
Farshot can you post all 5 orthos of your Defiant model?
I maybe able to see where I have gone wrong with my plans.
Meh, now that you showed him your analysis, he'll take the lead with his next update. :P But all in all, even though I've spotted a couple things that I might change, I'm very happy with how it's come out. I've looked at the NIFs of the other Defiants released for both Bridge Commander and in the general CGI community and this is most accurate of all of them, though of course I lose some points for the low polycount.
oh with your permission when this is complete i will have a sexy new FAS-Kadet for Bridge commander :D - DAMN IT that ship has changed alot though the years lol, but ryan man, its amazing im really proud with you on this one man, :D
if u want a giggle, let me know i'll upload a couple of pictures of the Kadet though the ages of Ka-BC-BC mk2-Legacy-Startrek Online
No idea what that ship is, but I'm assuming it's your custom registry/paint scheme Defiant? I can whip something up if you want.
(https://dl.dropbox.com/u/83575522/Defiant/three_quarters.png)
(https://dl.dropbox.com/u/83575522/Defiant/top.png)
(https://dl.dropbox.com/u/83575522/Defiant/bottom.png)
(https://dl.dropbox.com/u/83575522/Defiant/side.png)
(https://dl.dropbox.com/u/83575522/Defiant/front.png)
(https://dl.dropbox.com/u/83575522/Defiant/back.png)
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well yer sorta, my borg hy-brid one, started off in Klingon Academy, then in bc was still the normal base colour with green parts, this is the MkIII also from bc
(http://screenshots.filesnetwork.com/8/files2/28348_1.jpg) (GOD THATS OLD)
This is the mark IV from legacy (and my personal favorit)
(http://sphotos-f.ak.fbcdn.net/hphotos-ak-snc6/231041_1038162630100_5088_n.jpg)
(http://sphotos-d.ak.fbcdn.net/hphotos-ak-snc6/217256_1038162670101_5405_n.jpg)
obvisouly i'd still have a fiddle my self, but i would deffo like to see your take on it :D shes as old as any of my ideas, been my personal ship though out the ages :D thanks man :D
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I'll see what I can do.
In the meantime, I've made an analysis of possible deckage of the Defiant. Opinions?
(https://dl.dropbox.com/u/83575522/Defiant/defiant_msd.png)
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The middle one.
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Middle is probably most accurate. According to Memory Alpha, there are 4 definite decks on the Defiant, as well as a few references to a possible 5th Deck. This (http://images.wikia.com/memoryalpha/en/images/b/b8/Defiant_MSD.jpg) MSD appears to be close to your middle image.
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Design Intent implies and some what demands that Defiant's Deck size be limited and isolated by the broadest and tallest single span of the model. I'll take these photos and find that option.
(http://img546.imageshack.us/img546/9910/defiantdecks214.jpg) (http://imageshack.us/photo/my-images/546/defiantdecks214.jpg/)
(http://img819.imageshack.us/img819/3356/defiantdecks165.jpg) (http://imageshack.us/photo/my-images/819/defiantdecks165.jpg/)
I've centered deck 4 as the WIDEST and TALLEST single span on the ship to make the most effective use of space of the model.
1. Tallest and Widest single span on the ship.
2. Centers the Deflector module on Deck 3 for single level access to the ship allowing for coupling mechanism above and bellow as well for the umbillical thickness
3. Matches the turbolift schematic of 6 decks
4. Gives Defiant an appropriately size Reactor
When I design the Defiant's interior these are factors that would be excluded from all of the other options of Deck Arangement with defiant at 120 meters. The two Drawings represent a Deck size of 3.5 and 2.7 respectively.
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I'm inclined to give Defiant a deck height between 2.6 and 3 meters actually, so I'm thinking a 170 meter Defiant with six decks would be perfect. The interior ceiling height of corridors was somewhere between 2 and 2.5 meters, and Jefferies tubes had hatches at deck level.
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The MSD for the defiant on Drexfiles shows 4 decks.
(http://drexfiles.files.wordpress.com/2010/05/def_mas_sys_22.jpg)
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I personally like the 200 meter Defiant because it fits the scale of DS9 better. (NOT REALLY the station scale was the single biggest blunder in sizing of the show) But I'm partial to a larger Defiant some similar in size to the Miranda.
But anything 170 or over is definitely adequate to fit between Fan perspective and any attempt at realism.
This is probably why the Tech manual went for the 170 meter version.
BAZ1701...
The MSD shows the landing gear (which Defiant doesn't have) OUTSIDE THE HULL. There are about 4 or five other annomolies in the arrangement that forced me to throw it all out the airlock long ago.
-It shows the scale of the reactor to be the same width as the warp core. You can't fit 6 to eight people in that.
-shuttle is sitting in the nacelles or outside the ship
-landing gear in the nacelles or outside the ship
-aft tubes (who knows where they are) aren't down there
-escape pods in the middle of the ship
-shuttle are the wrong size
-no room for shuttle deck nor will the opening in the bottom (who knows where opening comes from) be large enough for BMW size shuttle craft like Chaffe.
Ultimately that MSD is just a pretty picture.
In drafting we use not to scale drawing all the time but it's hard to justify getting these things wrong on a MASTER system display
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The MSD was drawn up for a 120 meter Defiant while the Deep Space Nine Tech Manual states Defiant as being 170 meters. Doug Drexler made the MSD and worked on the DS9TM. Basically, one of the two is wrong. One of the CGI artists also said that he scaled the Defiant for 170 meters. I'm pretty set on that number.
Also, if you consider the MSD as being canon because it is a display graphic, well there is a turbolift graphic stating it has six decks. Yet more conflict.
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LOL Hilarious...
I never noticed.
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Well the amount of decks to a ship varies with the weather. The Ent-A at oone point in ST V had over 50 decks and the Ent-E has changed from film to film.
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heh I remember this whole debate on size and decks in saquist's thread. I even think I suggested 6 decks first LOL. I'll have to look through it again.
Though I'd be careful and try to match the decks with the windows on the interior of the ship.
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Given that there are two rows down there, it's more indicative of a six deck Defiant. Also, the Chaffee does not work with a 120 meter Defiant.
Mesh is complete, next comes mapping.
(https://dl.dropbox.com/u/83575522/Defiant/def001.png)
(https://dl.dropbox.com/u/83575522/Defiant/def002.png)
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That second shot looks sooo Defiant.
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It does indeed, like she's on her way to go kick some Dominion arse. :thumbsup:
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im a whore......sorry im in ore
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As Patrick Stewart once said 'It is an absolute death machine'.
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This is outstanding... the quintisential defiant.
Cookie.
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Work on the Sao Paolo mesh is progressing.
(https://dl.dropbox.com/u/83575522/Defiant/sp001.png)
And for those unfamiliar with the Sao Paolo class variant:
(https://dl.dropbox.com/u/83575522/Defiant/sao_paolo.png)
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it seems your second image is broken... anyways nice mesh work, all these ships are gonna turn out Amazing when finished and in BC.
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That's the host's fault. It'll probably clear up eventually.
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Good start to the Sao Paolo
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Sisters. The aft part of Sao Paolo is unfinished, but it's good for tonight.
(https://dl.dropbox.com/u/83575522/Defiant/sp002.png)
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First post updated as well. (http://bc-central.net/forums/index.php/topic,7613.0.html)
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Both are looking really sweet!
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Nice work on the Defiant.. I think some edges need to look a liitle sharper but its a great looking mesh, you have done a fantastic job :thumbsup:
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Sao Paolo's shaping up nicely. Best variant of a ship in STO if you ask me.
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now I know why the romulans swiped the Defiant design specs...they were stealing their own idea back!
EDIT: caught the pics of the Borged Defiant type posted a page back. the green is too Romulan shaded, shoulda been darker.
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I love the S?o Paulo, favourite ship in STO!
Its looking great.
How are you going to texture the S?o Paulo? You going to base it off the Type-6 STO Hull Material?
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Yup. One of the things STO got right was picking a design aesthetic for 25th century ships like the Odyssey, Regent, Armitage, Sao Paolo, Gladius, Exeter, Thunderchild, Venture, and Bellerephon. Most of those incidentally are on my WIP list.
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O.O im... speechless... SRSLY! :bow:
Both the Defiant and Sao Paulo look STUNNING!, i cant wait to see them finished.
(are you doing custom registries for either of these?) and please please PLEASE! make the sao paulo textures like the STO type 6 hull.
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Sure. This goes for all of you: PM me your registry requests and I'll see them done.
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Are you going to be adding those Phaser arrays that are on the bridge? That is the one thing I don't like about STO's Sao Paulo, they look out of place, plus they squish the Ship's name.
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They will be added. I'll make it work though.
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Sao Paulo is finished, save for the phaser strips.
(https://dl.dropbox.com/u/83575522/Defiant/sp003.png)
(https://dl.dropbox.com/u/83575522/Defiant/sp004.png)
(https://dl.dropbox.com/u/83575522/Defiant/sp005.png)
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They're both looking fantastic. Can't wait to see them painted and ready to go kick some butt.
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Look awesome :)
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...and orthos (https://dl.dropbox.com/u/83575522/Defiant/sp_ortho.png) if anyone is interested.
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The 'nose' seems a but far out from the hull?
Unless its like that on the original defiant as well, I've been playing STO so much I forget what the original Defiant looks like.
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The Defiant is rarely seen from such an angle, but yes, I've seen a particular shot of the studio model at Christie's where you can see straight through to the other side. There are greebles in there that would clog it up more, but I'm texturing those in rather than modeling them.
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I take it that the Defiant and Sao Paulo are going to have Quad phaser cannons and quantum torpedoes when hardpointed aren't they?
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Actually, I was thinking of giving it tribble cannons and burrito torpedoes.
Stayed up all night to do the mapping, and I've got a bit of texturing done. Color palette is not final - feels a bit cartoony at the moment.
(https://dl.dropbox.com/u/83575522/Defiant/def003.png)
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Looks sweet :D
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Actually, I was thinking of giving it tribble cannons and burrito torpedoes.
Oh you... :funny
But seriously, the defiants looking good, cant wait to see em finished (along with a few other things that havent been seen for a while)
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Definitely a good start on the Defiant.
@flarespire: I see what you did there.
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I think the colour pallet looks fine, its just missing the other texture details. Once those are there it will probably look right.
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Once it's got a bit of texture in there, it should be fine :) Great work btw
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Looking good. :thumbsup:
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ya know after looking at those pics I think the nose is just a tad to far from the main body... that gap between them looks to large to me.
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Color palette is not final - feels a bit cartoony at the moment.
I'm dealing with the same thing with my Galor. However, your textures look much better than mine. Maybe an aztec style pattern on top of these textures might satisfy what you're looking for. I'm going to try the same with mine.
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ya know after looking at those pics I think the nose is just a tad to far from the main body... that gap between them looks to large to me.
(https://dl.dropbox.com/u/83575522/Defiant/1.jpg)
(https://dl.dropbox.com/u/83575522/Defiant/2.png)
(https://dl.dropbox.com/u/83575522/Defiant/3.jpg)
(https://dl.dropbox.com/u/83575522/Defiant/4.jpg)
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Well...I'd say that clears THAT up. :funny
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Neb...You're FIRED! :P :funny
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I altered the mapping to make better use of space. As a result, the textures are even crisper. And if anyone is interested...
15.5k polygons, mapped onto one 2048x2048 with an additional id map for registry swapping.
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well fine then :P
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Farshot's model isn't absolutely perfect but that maybe my fault.
There is a slight variance.
The damage Defiant is an ILM (Industrial Light & Magic) laser interpretation of the real model. They still got some things wrong. Nonetheless I used that specific top view to create the Precise Defiant and that is why I wanted to go back to the original model. HOWEVER...the variance isn't relevant. In terms of the 4' Foot Defiant model you may be talking less than a quarter of an inch. This drew my eye on his model as well BUT it also drew my attention on the countless hours I've looked at the real model and there is a significant and noticeable gap between the body and the deflector. I never would have thought the gap was so noticeable but we almost never get this good of look at Defiant on screen and when we did there was perspective involved...we couldn't necessarily see "space" like looking at a cliff from the side where you see more wall than gap.
Farshot's model is for BC. Don't expect perfection because Defiant is far to complicated and organic a model to show in any real precision in game. Getting this close as Farshot has is a true testament to his design ability. He even got some things right that I got wrong. (such as the lower circular structure for the tractor/shuttle bay) Seeing Farshot's model has been a huge help.
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Shh, I'm trying to win an argument here. :P
Seriously though, thanks so much Saquist for pouring over the Defiant. The only reason I can do her justice is because I'm standing on the shoulders of giants. ;)
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Some more texturing done. Also decided modeling in those gray blocks was worth sacrificing the poly count.
(https://dl.dropbox.com/u/83575522/Defiant/def007.png)
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HURRY UP!!! Need to play it!!!
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To this day I can still find Lint's Defiant on the web besides here. Farshot this model will certainly put you on the map.
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One design I have never really liked until now. Farshot your work is outstanding!
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To this day I can still find Lint's Defiant on the web besides here. Farshot this model will certainly put you on the map.
That's because the mesh wasn't lints...
Farshot, have you thought about using the fake deferred lighting for this? Engines will look great :)
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That would look sick :D
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That's because the mesh wasn't lints...
Farshot, have you thought about using the fake deferred lighting for this? Engines will look great :)
That's unfortunate because it's constantly credited to him
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To clear up some mud, I read somewhere, maybe ST:Magazine, that the deflector used variable geometry. I hate quick fix answers, but this one is reasonable since the unsolved mystery of the deflector position seen only on the season 4+ credits is seen immediately after clearing the moorings; that could represent the stationary position. Thus, if your angle/spacing looks good (and it does), you can shut up the purists :). Now the season 6+ deflector which looks dinky, maybe a refit? Spare parts? Or just bad CGI because ERTL made a terrible styrene mock up... which doesn't need to be duplicated again.
I didn't see a phaser strip added, but you don't necessarily need one; they could have just as easily used a ball pivoting bank.
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Now the season 6+ deflector which looks dinky, maybe a refit? Spare parts? Or just bad CGI because ERTL made a terrible styrene mock up... which doesn't need to be duplicated again.
Yeah, the CG model in DS9 was horrible.
The first version of Star Trek Online Defiant I think was based on the CG model, the deflector looked nearly the same
Here is a screen for those who have not seen the first STO defiant
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/19756_315505733423_2589589_n.jpg
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As long as he doesn't use the oversized nose used in a lot of CG shots of the Defiant.
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least Sto Fixed their defiant, it looks SO cool now, they updated it with their FLEET Defiant :D I love that bad boy :D
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I'm very slow at texturing. But I also happen to be somewhat of a perfectionist.
(https://dl.dropbox.com/u/83575522/Defiant/def009.png)
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outstanding :D
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Forsection of the Defiant looks great!
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Great :yay: :bow: :thumbsup:
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Wow just wow, thank you so much. What size are the texture maps gonna be if i may ask ?
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One single 2048x2048 and an ID map for registry swapping of an unknown but smaller size. I guess you'll be wanting a U.S.S. Savage NCC-????? in the registry pack?
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It'll be nice to replace the old Defiant in the SPMod :)
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Do you intend to add on the phaser arrays flanking the ship's name to the Sao Paolo? In STO they put the arrays WAAAAYYY too close together to the point that they squish the space for the ship's name plate.
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The Defiant's name itself is proportionally large to other depictions of Starfleet registries. I'll make it work.
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(https://dl.dropbox.com/u/83575522/Defiant/def010.png)
(https://dl.dropbox.com/u/83575522/Defiant/def011.png)
Almost there...
EDIT: And no smart comments on the registry. I'm not blind. :P
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Coming along nicely Farshot.
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Looking great mate, just needs some texture in there :)
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:dance :D I to must ask texture sizes. :idk:
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15.5k polygons, mapped onto one 2048x2048 with an additional id map for registry swapping.
^^^^^^^^
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OH, I missed, Thanks JB
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I like that you didn't put the circular tube on the design of the deflector. I see it on the model from ERTL, and the bogus designs but I've looked at the shots from the show up and down but it's too dark to be definitive but it doesn't seem to be there in a circular form. I think you got it right.
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One single 2048x2048 and an ID map for registry swapping of an unknown but smaller size. I guess you'll be wanting a U.S.S. Savage NCC-????? in the registry pack?
NCC-90666 but i can make it myself one blank reg map will work thank you.
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FAS KADET *no uss lol* NX 6484 or NX 641984 lol :D
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You know, you may have to be creative in the specular department to give Defiant a realistic hull pattern. Not even our current Voyager models have that. I guess Galaxy and Sovereign already had those patterns there.
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You know, you may have to be creative in the specular department to give Defiant a realistic hull pattern. Not even our current Voyager models have that. I guess Galaxy and Sovereign already had those patterns there.
It's not a hull pattern which this is missing... It's actual texture. Currently it just has simple basic colouring....
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There is texture, it's just only on the base hull gray at the moment. As for speculars, Defiant shows them off well in certain shots of the studio model in DS9, due to the noticeably moodier lighting used throughout the series.
(https://dl.dropbox.com/u/83575522/Defiant/def012.png)
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Farshot, what sort of 3D primitive did you use to create the smooth top side between the Bridge and Nose Deflector?
I've been trying to create it on my program and I keep getting an ugly seam. I need ideas.
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May not help much, but I just had the two edges, the bottom of Deck 1 and the top of your Deck 4, bridged the gap between them, subdivided it into 5 levels, and then raised each until they matched the contour.
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EDIT: And no smart comments on the registry. I'm not blind. :P
Are you referring to the name being mirrored or the absence of a registry on the deflector pod? :angel :hide
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I just hadn't finished the nose yet.
(https://dl.dropbox.com/u/83575522/Defiant/def013.png)
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Farshot can I get a close up on the tail of Defiant...
and for the nacelles (since it has a modeled mesh...is it possible to simulate that white glow that's on the inside and just alpha channel the interior walls with different intensities of blue.
It should be able to accurately simulate in 3D studio Max for how the light would react in that enclosed space. to make it look exactly like this shot.
http://media.photobucket.com/image/recent/Cruis_In/defiant-1.png
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Look at the @ss on her wow, being thats the part i see 99% of the time i play BC.
I have always had a wacky idea and have made this reg for my own needs, NCC-1764-A for Siskos ship ?
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FarShot, did you get my PM about a registry? I was pretty sure I sent one but my outbox is empty.
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:eek Looking really nice! In fact, this looks like it might be the next 'must-have' Defiant model.
Gotta hand it to you; this doesn't look like an easy thing to model - or texture for that matter - and I can't see much wrong with it. :thumbsup:
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Farshot can I get a close up on the tail of Defiant...
and for the nacelles (since it has a modeled mesh...is it possible to simulate that white glow that's on the inside and just alpha channel the interior walls with different intensities of blue.
It should be able to accurately simulate in 3D studio Max for how the light would react in that enclosed space. to make it look exactly like this shot.
http://media.photobucket.com/image/recent/Cruis_In/defiant-1.png
(https://dl.dropbox.com/u/83575522/Defiant/def014.png)
(https://dl.dropbox.com/u/83575522/Defiant/def015.png)
(https://dl.dropbox.com/u/83575522/Defiant/def016.png)
I'm not sure what more to do for the pods. I thought I already got it very close, minus the modeled in detail.
Look at the @ss on her wow, being thats the part i see 99% of the time i play BC.
I have always had a wacky idea and have made this reg for my own needs, NCC-1764-A for Siskos ship ?
I can do that.
FarShot, did you get my PM about a registry? I was pretty sure I sent one but my outbox is empty.
Yeah I did.
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Can i change my profile picture to your third shot on this page , please ?
Wow if i could beta test this i would think of that as a honor, i was one of lints testers if that helps any. :)
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she would be a fine addition to the SP mod to replace the current Defiant ;) :D
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she is a beaut!
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Can i change my profile picture to your third shot on this page , please ?
Wow if i could beta test this i would think of that as a honor, i was one of lints testers if that helps any. :)
Why not, to both questions.
she would be a fine addition to the SP mod to replace the current Defiant ;) :D
Why not?
And I also decided to slice up Defiant to see what the decks would look like at 170 meters. Here she is, and as you can see, Deck 5 conveniently lines up with the panel on the front part of the nose, a perfect location for the airlock.
(https://dl.dropbox.com/u/83575522/Defiant/decks.png)
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*gasp* Why would you do such a thing??? :P
LOL Seriously this is turning out excellent! I really can't wait to play her :D
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*gasp* Why would you do such a thing???
USS Cheesegrater.
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Heh. I don't think I've ever seen anyone do anything quite like that.
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Taking MVAM to a whole new level :funny
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Very nice mate, textures look sharp :thumbsup:
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thats cool
looks like its been sliced with an "egg slicer" lol
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Deck 5 conveniently lines up with the panel on the front part of the nose, a perfect location for the airlock.
Novell Idea to find a location for airlock
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oh ok, i thought i was just drunk when i saw that pic for the first time last night lol :P
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I know you're got alot on your plate Farshot but I'm convinced if you went for a full detailed model like Tobias Richter you could do it more justice....or should I say more perfection.
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Loving this, but according to the MSD, doesn't the Defiant only have four decks?
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Loving this, but according to the MSD, doesn't the Defiant only have four decks?
Read back on the previous pages.
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Ah, I'd forgotten about all that. :p
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(http://fc07.deviantart.net/fs70/i/2013/030/b/b/defiant_ortho_by_farshot-d5tblfb.png)
http://browse.deviantart.com/digitalart/3d/vehicles/futuristic/?order=11#/d5tblfb (http://browse.deviantart.com/digitalart/3d/vehicles/futuristic/?order=11#/d5tblfb)
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Model and textures look great, now get some specs on that thing. Can't wait to see her ingame.
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Very nicely done mate. :thumbsup:
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great work.
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Experimented with bump mapping the Defiant. It's a bit strong at the moment, but I think you guys get the idea...
(https://dl.dropbox.com/u/83575522/Defiant/def019.png)
(https://dl.dropbox.com/u/83575522/Defiant/def020.png)
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Nicez!!!!
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damn! very nice! :D
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^^^ What he said: DAYUM! :yay: :bow: :dance
I am gunna WRECK some dominion! :evil: :evil: :evil: :evil: :evil:
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i dunno how or what to say this...BUT it looks better than the one in bc and lints, BUT compaired to the DS9 effects one....it looks similer but less cartoonie...i can't say what it is that makes it better it just is..nice job man
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Oh my, what a beaute!
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The coloration here is based directly off the studio model. On screen, those colors were much more muted.
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bump mapping wow , fake or not that looks awesome. And i think i need to change my avatar picture again. If it's cool with you ?
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If you want I can make you a custom one.
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Looks like you already did, thank you.
It was a bit of shock when i logged in and seen it.
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Farshot is not the new standard on Defiant.
Long time coming too.
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I think Saquist meant now as opposed to not.
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^ Indeed.
Now the new standard on Defiant.
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Outstanding work.
"The" Defiant... I've seen none better.
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Absolutely incredible job!
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Bump maps look great :thumbsup:
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P.S Hoping for "Shattered Mirror" Defiant.
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Hello, boys, I'm baaaaaaaack!!!
(https://dl.dropbox.com/u/83575522/Spacedock/002.png)
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Well that was unexpected, great start. Will it have an interior?
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FarShot... you do this, you'll never sit in the Captains Chair again!
Great work
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Nice work! :dance
Off-topic, these long modding breaks of your's suck. :funny
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Well that was unexpected, great start. Will it have an interior?
(https://dl.dropbox.com/u/83575522/Spacedock/003.png)
Nice work! :dance
Off-topic, these long modding breaks of your's suck. :funny
Modeling takes work. Video games are funner. :P
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Well then all things considered this looks to be a damn fine station.
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Awesome work! You haven't given up on that Defiant have you?
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I'm still wrapping my head around the HP-ing process. Right now she's using a variant of the Kobayashi Maru stock Defiant hardpoint.
(http://fc00.deviantart.net/fs70/f/2013/084/d/9/defiant_by_trekmodeler-d5zaqbu.jpg) (http://trekmodeler.deviantart.com/art/Defiant-361618122)
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Also, this:
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wow, all of this is awesome :bow: :thumbsup:, its good to see you back from your modding hiatus, on that subject, anything else you wanna update us on while your at it? :idk:
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Hush you. In due time. :P
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Modeling takes work. Video games are funner. :P
QFT. Well played. :P
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I'm still wrapping my head around the HP-ing process. Right now she's using a variant of the Kobayashi Maru stock Defiant hardpoint.
(http://fc00.deviantart.net/fs70/f/2013/084/d/9/defiant_by_trekmodeler-d5zaqbu.jpg) (http://trekmodeler.deviantart.com/art/Defiant-361618122)
Good grief she's lovely
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Did some of the shuttle bays. For those of you who are very technically minded, I've included a detail from the studio model that, so far, I've seen no one else catch. That includes Robert Wilde, who made a CGI level ESD, and you, Saquist. :P It can be seen in these images:
(https://dl.dropbox.com/u/83575522/Spacedock/004.png)
(http://movies.trekcore.com/gallery/albums/tsfshd/tsfshd0155.jpg)
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:yay: :yay: :yay: :yay:
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Hush you. In due time. :P
:cry:
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Come on, no guesses? :P
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guesses? what are you?.... IDK :lostit:
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Guesses as to what specific detail I included on ESD that I haven't seen anyone else catch. Both Phoenix and Wiley know.
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well ya got me stumped :L
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ohhh the big windows on the sides!!! :thumbsup:
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...shuttle bays. But that's not what I'm looking for... exactly.
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Hmmm
- Well it has an interior
- Shuttlebays
- Working doors?
- Conning Tower
- TMP size
A Constitution Class to go with it?
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Other people have done those things before. This is something that only the original model makers did. No recreation I've seen has covered this specific detail before.
Meteorafallen is now in the know too.
This is basically a giveaway:
(https://dl.dropbox.com/u/83575522/Spacedock/005.png)
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:idk: :idk: :idk: :idk: :idk: :idk:
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the symmetry and layout of the doors and the shuttle bays? :idk:
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Hint, hint, wink, wink, SAY NO MOAR! ;)
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(https://dl.dropbox.com/u/83575522/Spacedock/here.png)
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:eek :eek :eek :hithead:
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:banghead: :banghead: :hithead: :hithead: :idk: :idk:
I don't see it. According to you, it should be obvious, but none of us are getting it. lol. Either all of us are just not in the right head today, or.... you are just screwing with us... I would rather think it's the former...
:banghead: :banghead: I am with the above guys, lol :bluescreen:
TELL US! :argh: :smack:
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2 of the bays have fewer doors than the other 2 :P
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2 of the bays have fewer doors than the other 2 :P
how did we not see that? :facepalm:
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2 of the bays have fewer doors than the other 2 :P
I had just posted that I didn't understand either... :banghead:
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That's a really good catch Farshot.
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Amazing work!
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(https://dl.dropbox.com/u/83575522/Spacedock/006.png)
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Does that mean you are Implementing the external docking clamps for the galaxy class?
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This would be awesome!!!!!
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Farshot - when you get to that point, can hook this starbase up with a number of phaser arrays (maybe torp bays?)?
other versions i have played seemed to not have very many weapons, i would assume that a starbase should be well armed and very much able to protect itself from an attack or even a fleet attack...
also - would this base be ok to include in the SP mod (also your Defiant)?
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I don't know about the weapons thing. It's not in canon, but maybe I can work something out.
Putting out an open casting call for an experienced HPer who knows MVAM and Ftech scripts in and out if possible.
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Dudeeee ... that is serious devotionn to details u know ?
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Problem solved. I'll put weapons on it if I feel like it, case closed.
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also - would this base be ok to include in the SP mod (also your Defiant)?
I think I mentioned to FS before that subbing this for SP Mod will only work if he makes a version that scales and orients precisely to match the original stock one.
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I wouldn't worry about that...I think BC is not so much for playing anymore as snap shot taking. Going into too much detail will just drown GPU's and crash.
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I wouldn't worry about that...I think BC is not so much for playing anymore as snap shot taking. Going into too much detail will just drown GPU's and crash.
I still play it from time to time. :P
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I play BC at least once a week :D
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I may have to start.
How is that Defiant coming along?
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She's not dead, and neither am I.
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ody009.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ody010.png)
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Ahhh!! Fugly class! Nice modeling though.
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I don't think there's any major faults with the original model(s) of STO ships. It's the fact that alot of their ships have really poor texturing.
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A lot of people bash the Odyssey for, I think, no reasonable reasons. I bet a lot of people would quiet down if I showed them that the Odyssey is basically a slightly larger Galaxy class. The saucer, about the same size. The secondary hull, about the same but longer. The nacelles and pylons take after the Sovereign class very closely. And lastly, the thing that most people don't like - the necks. Many people say they look flimsy, easily punched through, etc. They're extremely similar to the Galaxy class in cross-section though, so unless haters are willing to extend that argument - that the Galaxy is a flimsy, unwieldy design with a very structurally unsound neck - they're being hypocritical. :P
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...which inspired me to do a Galdyssey mockup. Saucer rotated 90 degrees, secondary hull and necks scaled up in length. That size comparison is accurate too, based on 642 meter Galaxy to 1 km Odyssey.
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test001.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test002.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test003.png)
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:D its a good ship... my complaint lol was the idea that the neck design helped with warp... ie it made it smoother or something because the forces would pass through the hole.
i was under the impression that the ship was surrounded by a warp ''bubble''.
note: this is not a attack on that ship which i like i just ignore the reason stated for the twin neck... if anything id say it was utilising the "arch" to provide strength while reducing mass :D
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ok :( u kinda like the galaxy piss take !
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The primary reason why I like the Odyssey is that it has a unique character. More than half of the Enterprise F fan designs out there are basically upscaled Sovereigns - sleek hotrods with a streamlined united body and swept back pylons. I do like the Sovereign class, but rehashing a design kills its uniqueness. I hold the notion of having a Sov2.0 in the Ent F slot as about as silly as Tier 5 Constitutions that people want in STO.
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Trek ships are generally impractical.
This STO ship is just the latest nightmare in "design" for the sake of uniqueness. There is no reason to have two interconnecting dorsal structures and then laden it with windows. You've spent 2x the resources to stiffen a structure when the same could be achieved with cross-member techniques that transfer loads into the main superstructure (Stardrive). (you also create absolutely unnecessary complications for conduits, umbilical, stairways and umbilical.)
Personally I don't find the New Ship from STO canon. I don't find any of those designs canon. Usually Trek ships are created by designers not just artist. And most fans are just artist that believe difference is better and that form follows function which is why you get ships like Sovereign, Akiraprise, JJprise and the Odyssey Class.
...There is a reason why the Refit is the most honored designs in Trek.
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*hmms*
the ships may not be esthetically pleasing to you guys, but there's something about that livery they made for STO...
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...There is a reason why the Refit is the most honored designs in Trek.
I don't get it. Thin pylons and necks, an undercut in the bottom of the saucer, a massive arboretum that cuts from one side of the secondary hull to the other, and very large windows in that section to boot... Don't all those things just mentioned pretty much violate structural common sense?
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The idea with the pylons was to keep the engines away from the rest of the ship where the crew was, as they put out a lot of radiation. By the time the Miranda and Oberth came along, they must have got a lot more efficient.
Also, remember that Trek ships are made of some sort of futuristic material that's a lot stronger than anything we currently now. I think the worst case for how flimsy a ship looks is TOS Connie. It's a nice looking ship, but flimsy. The early Galaxy model had a similar problem with it's pylons, they were rather thin and seemingly invisible in the distance. I suspect this was partly sue to design and partly due to being keyed out in blue/green screen.
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I don't get it. Thin pylons and necks, an undercut in the bottom of the saucer, a massive arboretum that cuts from one side of the secondary hull to the other, and very large windows in that section to boot... Don't all those things just mentioned pretty much violate structural common sense?
Generally Trek doesn't make alot of sense but it's been getting worse.
-The only real problem is the Pylons. I question whether it's possible to stiffen them from twisting with the ships motions because the coils are the most massive part of any ship. It's like putting a bowling ball at the end of an umbrella.
-The Neck can be stiffen at the base and nape from twisting between the mass of the Star Drive and Saucer. This ship isn't that big thus not out of the realm of possibility that material and welds can make this structure rigid and durable.
The Bay Windows aren't a problem. It's one deck and most of the Stardrive is empty space. Tactically I wouldn't have done it. The Undercut in the saucer isn't a structural issue just superfluous. (there is a question whether it does go to one side to the other side)
(Structurally I give it a fail for the Pylons)
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Sovereign
That being said. Sovereign puts it's engines at the end of similarly spindly pylons and they are the length or the original Enterprise. It's covered in windows. Instead of cut outs into useable space it the Triangular hood on the top is litterally a wast of metal unless the deck slopes with the saucer we're talking narrow corridors heading out to...nowhere because they cut through decks. Sovereign is covered with windows. But at least it got rid of the neck.
(I Give it a Fail)
Galaxy
It's the biggest improve while keeping the familar form of the Earlier ship. But the ship is SO Big..I've been working out of the tech manual to see if a superstructure can be created sound. The Core of the Saucer Section would be an elliptical ovoid like the concrete core of a building. The surrounding sections would attach to it. The Neck doesn't look to be a problem nor the nacelles to a serious degree (not as IMPRACTICAL). But I can tell you to make the Galaxy happen their would be a lot less internal habitual space in the stardrive than depicted. The neck and pylons would be mostly structural crossmembers as well as a good portion of the from the secondary hull to stiffen the neck at the narrow base from snapping when the saucer leans in the opposite direction.
The biggest problem is the ridiculously excessive use of windows.
(Structurally I Give it a Pass)
Odyessy
From what I've seen...a ship as large as the Galaxy that literally takes the entire back half of the ship and divides it in two....(sigh) with all that mass shearing against the attachment on the stardrive. It's one the reasons Akira Class is an awful design. Booms are just stupid in space. That's something you do on the water where the mass can be supported. In space there is no support but your own structure. All of these structures would be fine if they were siting in orbit but they're not. They are manuvering and changing direction place incredible loads and small and apparently week members.
(Fail)
It Think the best Designs are the Luna and Miranda class, Constellation.
Strangely the average Klingon ship is better designed structurally.
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Before Jimmy is coming around the corner, can you have that discussion somewhere else, please?
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Off-topic is fine if the thread creator participates willingly in it.
I disagree that windows are structural suicide. Between every window could be a hard structural member, like on aircraft. The crime in my opinion is large internal cavities, like the shuttlebay/cargo bay of the refit. Another thing to consider is that the pylons are attached to the sides of those large cavities. Imagine having a giant hand pull sideways on a pylon. I don't think the pylon would just pull off, I'd think you'd peel off the side of the shuttlebay with it. At least with the Sovvy, the pylons are mounted below the shuttlebay. They could have solid metal connecting the pylons together and through the entire length of the stardrive for all we know.
The JJPrise gets props from me for having large a-frame like structures in the shuttlebay. Makes the pylons look heavily rooted instead of just slapped on the side.
The Galaxy has a large issue for me with the massive saucer and the cobra head. Each little clamp in the cobra head would experience massive shear every time the ship turned.
The thing with the Odyssey's neck is that its not divided by two, its multiplied by two. Each neck is nearly twice as large as the Galaxy's neck, while the saucer is at most 1.5x larger. You've got 4x the structure for 1.5x the saucer, which is quite the bargain. On top of that, there are no windows on the back of the neck, which makes me think that its structural spine-stuff.
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Moderator mode engaged:
Saquist, i'd encourage you to make a new thread discussing the structural deficiencies of various Star Trek ships. I think FarShot would appreciate if the discussion returns to the topic at hand.
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I can moderate my own thread thank you. :P I want this discussion here, it helps me with my own designs.
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You seem to be forgetting about the Enertial Dampers. As well as stopping the crew from becoming jam on the wall, they also create the structural integrity field, if I recall correctly, thereby helping to hold the ship together.
The problem you have when getting too analytical about this is that you then have to question other things such as how can they travel at impulse speeds anyway? How do they stop the time dilation? Because they're still in normal space/time, this is a problem, unlike in warp.
Trek is very good at founding its tech on real science, but in order for the show to work, it does have to take some liberties.
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When u say that large shuttlebays and open spaces that it what the structural integrity field is there to replace that support
structure, and that hold the ship together at high speeds.
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...and if that's the case, then the neck structure of any ship doesn't really matter. This is why I love/hate Star Trek. Sometimes they go for scientific accuracy. Other times, they fly completely in the face of reality. Transporters, inertial dampeners, structural integrity fields, swiss army deflectors... "Some liberties" doesn't quite cover it.
In the end, we could always say "Odyssey has two necks because it looks different", and depending on your aesthetic persuasions, "because it looks cool".
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/004.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/005.png)
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Now that is one sexy deflector
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I've seen the mesh already. It is as good as it looks. Nice work!
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I don't wish to derail your thread guys. Farshot just let me know I'm not sure who's in charge.
Shuttle bay Issues:
In certain structures you can transfer loads into a cage like on a Geodesic Domes without a great deal of internal support. We do this with oil tanks. It's called a "tension ring Dome". Our domes are incredibly strong and can support walkways and full platforms with nothing holding it up but the aluminum cage of the dome. In this design the weight of the additional structure is taken through all the triangular supports and transferred to the tank walls to the ground.
If the Constitutions Engineering hull is sliced up into sections like a loaf of bread (shuttlebay, Cargobay, Reactor and Deflector) Then the Ring Ends (the cross section) each section would be the "ground" and a latice work could transfer the load from the pylons and the nacelles into the those rings and keep the structure rigid.
So what you described is possible as a structural failure but it would take half the Engineering hull with it. (That means the Engineering Hull Section has take catastrophic damage.)
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The Abramsprise does make heavy use of Super Large Cross Members but it's not a proper place to put a Shuttle bay. It makes take off and landings far more adventurous (dangerous) because a pilot isn't safe simply in the middle of the bay but must also be concerned with his altitude because the structural members proceed all the way to the deck. Frankly...I'm not sure what was the reasoning behind this.
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(https://dl.dropboxusercontent.com/u/83575522/Odyssey/006.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/007.png)
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Other times, they fly completely in the face of reality. Transporters, inertial dampeners, structural integrity fields, swiss army deflectors... "Some liberties" doesn't quite cover it.
I'll give you the dampers and integrity fields, but transporters are a real world thing, though granted they can only change atoms at the minute.
However, as far as I'm aware, Trek never delved into how the dampers or integrity fields worked, they're explanatory in name only. Doesn't mean it couldn't be done some day. And let's not forget about the artificial gravity. :p
Anyway;
Nice work an an ugly design, some elements are starting to appeal. Nice detailing on the impulse engines.
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Am I the only one here that doesn't think this design is ugly?
Very nice work BTW.
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neather do I. looks good so far. Cookie
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Am I the only one here that doesn't think this design is ugly?
Very nice work BTW.
Seeing it modeled properly rather than a ST:O model, I'm liking it better. Still don't like the pylons or nacelles, they break the rest of the form.
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A huge shout out (and a plate of cookies :P) to Flarespire for providing a modder with all the reference materials he could ask for! Thanks buddy!
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ref_mat.png)
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Just remember, the Odyssey herself doesn't have any auxiliary ships on its backside.
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Just remember, the Odyssey herself doesn't have any auxiliary ships on its backside.
umm, yer she dose,
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Oh....I was wrong Odyssey doesn't have a huge split on the backside of the ship.
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umm, yer she dose,
The odyssey that showed up in the Klingon mission just had the shuttle bay, no aux craft.
Might have just been because they had not finished the model for it yet.
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There's 2 versions, there's the C-store version, which has the Aquarius Destroyer Aux Craft, Hull repair Drones and Saucer Separation, Then there's the normal Enterprise-F version, which is the one you got as a reward for the second anniversary mission, which has the shuttle-bay where the Aquarius would otherwise be docked.
@FarShot: Its no problem, it means you can get the backlog youve built up sorted out, that and it gives me something to do for at least a little while :P
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On the subject of the Odyssey and Aquarius...
When we first see the USS Odyssey, it's just the shuttlebay. Likewise, the Enterprise F debuts without it. However, following refit on First Contact Day, she sports the original Aquarius escort and uses it in Tau Dewa.
Hence I'll be releasing the Odyssey as stock, but the Enterprise F will have separation, the Aquarius, a higher repair rate, and whatever other bonuses come when you put all three consoles on the ship.
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Makes sense.
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Forgive my ignorance on the matter, but wouldn't the lead ship be Odyssey, not Odysseus?
This is a dramatic improvement over the STO rendering. The design itself has some flow problems with me, but I can live with it.
Structural integrity.... yes this is a farce slipped into the writing to make the show work. More realistically, if a field is going to strengthen the ship, much like steel girders strengthen modern construction techniques, then basic structural principles still apply. With that, rigidity is not a virtue. The twin neck on the Odyssey is not an anachronism, it's just a different way of skinning the cat. I think it's one of the more interesting areas of the design, and is replicated quite effectively. I will be downloading when it makes it to the upload queue.
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The Odyssey is NCC-97000. The registry that Flarespire provided for me was Odysseus, 97001.
Carved out the fantail. In the process of building the shuttlebay placeholder module.
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/010.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/011.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/012.png)
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I'm a fan of the little Aquarious Aux Craft. I've been saving up for one in the fleet store once my fleet gets high enough.
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This just keeps getting better and better.
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FUCK YES!! :bow: :bow: :bow:
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i second that :bow:
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I'm a fan of the little Aquarious Aux Craft. I've been saving up for one in the fleet store once my fleet gets high enough.
I mostly love the Aquarius for the Apollo 13 tribute. :salute2:
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I mostly love the Aquarius for the Apollo 13 tribute. :salute2:
The Odyssey herself is a tribute to Apollo 13 :P
Odyssey was the Command module of Apollo 13, while Aquarius was the Lunar module.
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The Odyssey herself is a tribute to Apollo 13 :P
Odyssey was the Command module of Apollo 13, while Aquarius was the Lunar module.
Yes I know. I guess I wasnt clear. I love the add-on of the Aquarius. The original Odyssey model didn't have it, so I thought it was really neat when they put it in.
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Mighty fine modelling there.
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Omfg. I can't wait for this ship to be completed. It's really beautiful. Thx FS
Adam
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I love it. I also have a thing for the Emissary Class too. If only we had more of these beautiful ships for BC.
adam
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Clean and smoothed all around. Impressive! :thumbsup:
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I think its a great start
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Defiant class pack is going into open beta. I'll take the first five customers.
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I would be honored, to test this farshot.
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Dibs! I'll find some breen ships to smack her around with.
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here! i volonteer
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I'll do but I do need 1024ish textures, there are advantages to an older [lower] system
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and me :)
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Great news FS!
And...what's that in your sig?
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Tiq, I'll send you the regular one for now. Don't have 1024s made yet.
The sig is a secret... for now. :P
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Secrets. Hmmm
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darn I missed getting in to test :cry:
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What ever it is, it looks cool.
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Tiq, I'll send you the regular one for now. Don't have 1024s made yet.
The sig is a secret... for now. :P
I look forward to finding out what the secret is regarding "Star Trek Horizon" but I believe more details on the blurry ship pictured can be found here:
http://www.trekmodeler.deviantart.com/art/31st-Century-Enterprise-Concept-377431052
Did some detective work. Hope you don't mind me letting a little bit of the cat out of the bag. And if some of you already knew about the ship... well then here's the link to go and see it again ;)
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Status update:
I've had a job for nearly three months now. Fiscal responsibility regarding my paycheck is a lesson I'm finding hard to learn, but I'll manage. Admittedly I've found that post-work, it's hard to work up the motivation to spend more effort on art. Things are getting less busy though, so I hope to change that.
Currently I'm prioritizing what projects I want to finish, what new ones I want to start, and what ones I need to trim away. Top priority goes to promises made that need to be kept. Talking about Flarespire and Dawg here. If there's anyone else I owe a ship, remind me. Defiant class is coming down the pipeline too.
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Can't wait for the Defiant, she is such a work of art FarShot
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If there's anyone else I owe a ship, remind me. Defiant class is coming down the pipeline too.
You Owe me one think, maybe per chance, [really No I just thought id rib ya some] :D :funny
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all I have to say is one word: "YAY!" :thumbsup:
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I am not sure what you mean by "coming down the pipeline"
I am really looking forward to the defiant pack!
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I am not sure what you mean by "coming down the pipeline"
Exactly what it says, "coming soon".;)
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... Admittedly I've found that post-work, it's hard to work up the motivation to spend more effort on art....
oh dont i know about that? :funny
im on a computer all day designing signs and banners at work, and the last thing i feel like doing some days is look at photoshop MORE.
i share the feeling bro and ill admit it too, it does take a bit of motivation to wanna pick up a mouse after a days work.
hopefully youll get back on the horse soon :D
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If there's anyone else I owe a ship, remind me. Defiant class is coming down the pipeline too.
STO Excalibur :P u didn't finish it :P
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Ah yes. :thumbsup:
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even tho I'm not able to run BC smoothly anymore, I am willing to texture it once you finish it ;)
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Beautiful ship Farshot! Definitely loving all the curves!
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Inferno redesign underway. There is something very unique about this project, and in more ways than you will probably guess...
(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/Starship_Dedication_Plaque_Inferno.jpg)
(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v2.jpg)
(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v3.jpg)
(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v3_def.jpg)
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Is this the ship we discussed earlier? Or an entirely different one?
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Its a ship design i asked Farshot to do quite a while ago, he wasnt happy with the first design so he redesigned it, which i really like.