Bridge Commander Central

BC Forums => BC Modding => Topic started by: FarShot on July 07, 2010, 01:14:35 AM

Title: FarShot's WIPs - The fire in which we burn...
Post by: FarShot on July 07, 2010, 01:14:35 AM
My WIP thread.  First post shows a concise list of current WIPs and planned WIPs.

Current:
STO Excalibur (90% modeled)
Canon Defiant (50% textured)
Flarespire's Inferno (50% textured)
STO Sao Paolo (100% modeled)
Sovereign class Refit (50% modeled)
Mk 4 Constitution (90% modeled)
STO Odyssey (50% modeled)
Federation Spacedock (75% modeled)
Star Trek Invasion - Medical Freighter (75% modeled)

Planned:
STO Venture
STO Thunderchild/Armitage
STO Gladius
STO Bellerophon

Finished:
Exeter class (http://bridgecommander.filefront.com/file/Exeter_class_USS_Exeter_NCC1762C;120531) - (patch) (http://bridgecommander.filefront.com/file/FSB_Exeter_Patch_;120541)
Vendetta class (http://bridgecommander.filefront.com/file/FSB_Vendetta;120571)
Title: Re: Surpasser class
Post by: Hellsgate on July 07, 2010, 01:18:17 AM
WTF are those modular units on the spine above the cargo bay & hangar bays for?
Title: Re: Surpasser class
Post by: FarShot on July 07, 2010, 01:21:28 AM
For different modules.  Duh. :P

No seriously, the idea is for swappable modules.  Pull into a starbase, switch out a sensor platform with 2 phaser banks and a torp launcher.  Quite useful during the dreaded X-Era (Cardassian War anybody?)  Or if you need to run a blockade, the extra engines will provide the needed boost.
Title: Re: Surpasser class
Post by: Nihilus on July 07, 2010, 04:24:19 AM
That's pretty slick.  I love the look of those Nacelles.  Can't wait to see more of this  :thumbsup:
Title: Re: Surpasser class
Post by: FarShot on July 10, 2010, 11:44:17 PM
Bit of an update.
Title: Re: Surpasser class
Post by: Locke on July 11, 2010, 01:27:49 AM
Cool!  Big, pregnant lady. :yay:

SMOOTHING GROUPS!!!  HELP!!!!
Title: Re: Surpasser class
Post by: FarShot on July 11, 2010, 02:38:50 AM
I usually save smoothing groups for last, helps me see mesh errors better without them.

Update before I go to bed.  Torpedo side pods added, top platform leveled, and Excelsior-style ribbing area prepared.
Title: Re: Surpasser class
Post by: FarShot on July 11, 2010, 05:01:22 PM
"I find the lack of replies disturbing."

Come on guys, I need your opinions!   :help:
Title: Re: Surpasser class
Post by: shade_30 on July 11, 2010, 05:32:08 PM
I think she looks good so far.  :thumbsup:
Title: Re: Surpasser class
Post by: TheConstable6 on July 11, 2010, 06:22:28 PM
I preferred the Miranda-esque dropped nacelles.
Title: Re: Surpasser class
Post by: Side 3 on July 11, 2010, 06:23:08 PM
She's a big girl, that's for sure.
Title: Re: Surpasser class
Post by: FarShot on July 11, 2010, 06:29:26 PM
I preferred the Miranda-esque dropped nacelles.

They'll still be there.  I only put in a place holder for the nacelle pylons.  A Miranda-esque ship is actually what I'm trying to make.
Title: Re: Surpasser class
Post by: Nihilus on July 11, 2010, 07:38:00 PM
Based on that sketch I think she's going to be pretty sexy.  When I see the front I picture a blue Excelsior style deflector.
Title: Re: Surpasser class
Post by: Villain on July 12, 2010, 01:09:55 AM
Love the little cut you've made around the deflector, very post-nem imo.
Title: Re: Surpasser class
Post by: TheConstable6 on July 12, 2010, 06:48:39 PM
They'll still be there.  I only put in a place holder for the nacelle pylons.  A Miranda-esque ship is actually what I'm trying to make.

Great! I'm a fan of that design.  :yay:
Title: Re: Surpasser class
Post by: FarShot on July 13, 2010, 12:20:22 AM
This is it for the night.
Title: Re: Surpasser class
Post by: Side 3 on July 13, 2010, 12:23:13 AM
Looks to be coming along well! I love that main hull.
Title: Re: Surpasser class
Post by: deadthunder2_0 on July 13, 2010, 12:24:07 AM
how do you plan to do the pods?
Title: Re: Surpasser class
Post by: FarShot on July 13, 2010, 12:36:11 AM
how do you plan to do the pods?

I'm thinking of releasing it as a pack, with different ships with different pods.

On a side note, this design was based on something spawned of sillyness:
http://bc-central.net/forums/index.php/topic,5671.msg108536.html#msg108536 (http://bc-central.net/forums/index.php/topic,5671.msg108536.html#msg108536)
I might throw in a U.S.S. Halcyon as a tribute to that monstrosity. :roll

EDIT- Oh, now I'm actually going to bed.
Title: Re: Surpasser class
Post by: bankruptstudios on July 13, 2010, 07:30:56 AM
I actualy like your orignal design better. I think the top hull should continue to the tip of the saucer instead of stopping aft of the bridge. Jest an idea.
Title: Re: Surpasser class
Post by: FarShot on July 13, 2010, 08:08:55 AM
I actualy like your orignal design better. I think the top hull should continue to the tip of the saucer instead of stopping aft of the bridge. Jest an idea.

Something like this?  Perhaps this could be the U.S.S. Halcyon.  Check out the poll.
Title: Re: Surpasser class
Post by: bankruptstudios on July 13, 2010, 08:20:06 AM
wow, your fast, lol. I love this one better, put we will see what the pole says. cookie :thumbsup:
Title: Re: Surpasser class
Post by: 007bashir on July 13, 2010, 09:42:42 AM
the saucer looks like Archer-class (Star Trek Vanguard books)
Title: Re: Surpasser class
Post by: Lionus on July 13, 2010, 03:44:27 PM
I like it. the hull reminds me of 1930's airships..
Title: Re: Surpasser class
Post by: FarShot on July 13, 2010, 06:04:54 PM
So for the Halcyon, since it looks like I'll be making it as well, should I throw in a rail gun, like the Halcyon class from Halo?  Maybe it just passes through shields directly or something.
Title: Re: Surpasser class
Post by: Biggins on July 13, 2010, 07:41:20 PM
Now theres an idea! I like it. But how would it look on the ship? Built into the hull or maybe an underslung barrel?
Title: Re: Surpasser class
Post by: FarShot on July 13, 2010, 08:36:31 PM
Now theres an idea! I like it. But how would it look on the ship? Built into the hull or maybe an underslung barrel?

I'm thinking putting it in that extended upper hull, with an opening similar to how the Voyager's saucer deflector looks.

UPDATE:
Working on the nacelles for now.  I know they're a bit too pointy, but it's low on polies right now.  I'll be chamferring and such, so they should smooth out.  Plus the fact I'm still not done.
Title: Re: Surpasser class
Post by: Darkthunder on July 13, 2010, 08:59:14 PM
The nacelles may be pointy right now, but they look pretty neat so far.
Title: Re: Surpasser class
Post by: FarShot on July 15, 2010, 08:14:59 AM
Nacelles are good.
Title: Re: Surpasser class
Post by: 007bashir on July 15, 2010, 08:23:07 AM
Seems to have pulse phaser. great. :thumbsup:
Title: Re: Surpasser class
Post by: Biggins on July 15, 2010, 08:51:19 AM
Seems to have pulse phaser. great. :thumbsup:

If you're referring to the side pods, those are torp launchers I beleive.
Title: Re: Surpasser class
Post by: deadthunder2_0 on July 15, 2010, 01:03:28 PM
no, i think above the nacelles is what he meant
Title: Re: Surpasser class
Post by: Villain on July 15, 2010, 05:25:39 PM
Loving those nacelles, buddy. Keep it up!  :thumbsup:
Title: Re: FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 15, 2010, 07:49:25 PM
1. Mobile starbase WIP
2. Sovereign-ized Galaxy
3. Enterprise lineage, including H and I concepts, Surpasser, and random SUV
4. H or I bridge
5. I top and side (top out of proportion in saucer greebles)
6. I front and back, nacelle concepts (back was the first drawn, I loved it and stuck with it)
Title: Re: FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 15, 2010, 07:51:52 PM
1 7. I final nacelle design
2 8. H design (not happy with the saucer, drew alternatives)
3 9. Proto-H (drawn about a year ago, incorporates elements of the Eclipse with Sovereign proportions)

MODIFIED FOR EASIER REFERENCE
Title: Re: FarShot's WIPs - Concept sketch extravaganza!
Post by: WileyCoyote on July 15, 2010, 08:05:00 PM
I like your sketches. Especially the mobile starbase with exterior docking ports similar to DS9, and your Enterprise-I. Some of these might get built. :)
Title: Re: FarShot's WIPs - Concept sketch extravaganza!
Post by: Side 3 on July 15, 2010, 08:37:19 PM
5! 5! And yeah, these are pretty good, wouldn't mind seeing the rest of the mobile starbase though. :S
Title: Re: FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 15, 2010, 09:06:39 PM
Your wish is my command.  I borrowed your Copernicus ribbing and nacelle design from your second concept, Wiley.  I hope you don't mind.

BTW, Copernicus Station - http://drexfiles.wordpress.com/2009/03/24/borg-invasion-starbase-copernicus/ (http://drexfiles.wordpress.com/2009/03/24/borg-invasion-starbase-copernicus/)

Smoooooooth...
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 16, 2010, 10:07:24 PM
Smooth... just need to add phasers, RCS thrusters, and pods and good to go for texturing.
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 19, 2010, 12:01:34 AM
Okay, I need some comments on the sketches mostly at the moment.  In particular,
the Enterprise H design overall, with comments on the saucer possibilities,
the Enterprise I design (I'm happy with it, although the top view is off-take the secondary hull and widen it 50%),
and the bridge design.  That curved area at the front?  Big windows that extend at least four meters up, three windows across.

So quit lurking and post. :P

UPDATE:
Okay, since you guys find it so hard to post :roll, looks like I'm going to have to entice you all with something.  Some pics of the model, I think in its final state.  If you see anything, better mention it.

There won't be a third pod (the aft-most one) because I can't figure out how on earth I thought it could possibly look good in the first place.  I might just put some big windows there so people can look out (aft-facing mess hall?  Would be pretty to see the nacelle glows...)
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: Side 3 on July 19, 2010, 12:40:37 AM
Interesting, though personally, I would try to better merge the bridge with the hump, as right now (imo) it really breaks the flow of the design. Perhaps make it (the bridge section) swoop up and out to completely blend in with the secondary hull?
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 19, 2010, 07:57:19 AM
I've thought about this before and have played with integrating the bridge fully into the rest of Deck One.  It never looked right though.  I'm thinking of just rounding out the platform the bridge sits on and making it cut into the dorsal bulge.  I'll whip up some concept sketches on the meantime.

However, I really need comments on the H, I, and the bridge.
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: TheConstable6 on July 19, 2010, 12:44:03 PM
I think the I is fine but you should change the H's saucer to the first "alternative".

That being said...... I don't know much but I know I wanna get these ingame! :)
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: DJ Curtis on July 20, 2010, 11:36:21 AM
The Surpasser is looking good.  I really like the nacelles, especially at the front end.

As for the Ent-H, I can see how you've started incorporating the forward deflector design into it, though it looks a bit sovereignesque still at this point to me.  Though, it's hard to create some sense of new style when the same basic design has been done so many times before.
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: starship on July 21, 2010, 11:54:44 AM
She?s looking very good, but I would make the nacele?s front rounded, not closed in hard angle. ;)
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 21, 2010, 06:18:54 PM
The Surpasser is looking good.  I really like the nacelles, especially at the front end.
She?s looking very good, but I would make the nacele?s front rounded, not closed in hard angle. ;)

Hmm, should I listen to starship, or DJ Curtis?  Starship or DJ Curtis...

I'll pick the one with less effort.  The front stays pointy. That's what she said lol.

UPDATE- Some H sketches.  Might hybridize the 3 versions and find something I like.  This version attempts to bring it more in the Excalibur direction (top view).
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 23, 2010, 12:01:40 AM
Alright, another H concept (I can just dish these things out :P), Surpasser saucer texture sketch (escape pods Ambassador style), and new bridge deck/upper hull merge (as conceptualized in 2nd sketch.)
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 23, 2010, 01:07:36 AM
Some very, very basic textures applied.  Not very happy with the nacelle tops' colors, so I'll try to bring it more towards something Ent B-ish.

Sorry about triple post, but no one is commenting... :idk:

EDIT - In case anyone is interested, it's about 5000 polies.  This is without mesh cleanup though, which I'll be doing within the next couple of days.  Boolean unions tend to leave lots of unwanted crap laying about.
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: Nihilus on July 23, 2010, 01:22:04 AM
I'm liking it.  It would be interesting if you could give the Bussard Collectors a "Galaxy Class" look, where you can make out the tips of the Collectors through the redness.  If you get what I'm saying lol.
Title: Re: Surpasser Class - FarShot's WIPs - Concept sketch extravaganza!
Post by: FarShot on July 23, 2010, 01:45:44 AM
Perfectly.  If I can do transparent bussards (not likely) I'd do this.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/Ent_G_Bus_Test_1.jpg)

Since that's unlikely, it would look like this.
(http://i250.photobucket.com/albums/gg271/ryanfarshot/2.jpg)

I don't like actually being able to see the bulbs inside.  I just think the entire thing should be filled with red swirly gas lol.  Likely it'll look like how the Eclipse class bussards look without transparency (as DJ released them.)
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 24, 2010, 01:49:16 AM
I'll just throw this out before going to bed.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Chronocidal Guy on July 24, 2010, 03:22:17 AM
Whoa.. hold up one minute... how were those bussards done above?  I've been really out of the loop, but I thought transparent illumination was impossible...

If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Nihilus on July 24, 2010, 03:23:41 AM
Whoa.. hold up one minute... how were those bussards done above?  I've been really out of the loop, but I thought transparent illumination was impossible...

If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.

And take the rest of us with you I would imagine lol.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 24, 2010, 08:59:09 AM
Whoa.. hold up one minute... how were those bussards done above?  I've been really out of the loop, but I thought transparent illumination was impossible...

If I can get the Sovereign's bussards to look like that, I'll probably die of awesomeness overload.

Well, you're not just out of the loop then, you're also missing DJ Curtis's USS Enterprise NCC-1701-G, Eclipse class (http://bc-central.net/forums/index.php/topic,5355.0.html) from your install.

He initially tried transparent bussards with help from Adonis I believe, but couldn't get them to work.  A modder named Cord came around and fixed them up.  You can download the Eclipse class and Cord's patch at BCFiles.
http://bridgecommander.filefront.com/file/DJ_Eclipse_1701G;108349 (http://bridgecommander.filefront.com/file/DJ_Eclipse_1701G;108349)
http://bridgecommander.filefront.com/file/Eclipse_Class_New_Bussards;111065 (http://bridgecommander.filefront.com/file/Eclipse_Class_New_Bussards;111065)

I encourage talking with DJ Curtis, arguably the best BC ship maker that's a regular; Adonis, who if you aren't aware (I'm not sure how long you've been out of the community) is an old vet and has since moved on to Star Trek Excalibur (http://www.stexcalibur.com/); and Cordanalius, though I'm not sure where to find him, but he's famous for a super high detail Earth that he still hasn't released :roll.

UPDATE - H concept gets closer to where I want it.  You'll see Intrepid class influences in the secondary hull shape (mostly the deflector and the area aft of it), Sovereign class influences in the side profile, Excalibur class influences in the top profile, and Eclipse class influences in the textures.  I plan on having that ball room thingy on the Eclipse class on the H (probably go with Independence class, I like how it rings), but I'll probably move it to that notch in the front ala Ten Forward.

Also, it's big, it's blue, and it's staring at you.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Nihilus on July 25, 2010, 12:00:28 AM
She's looking pretty sweet.  Although I think she would look better darker, and more Excelsior like IMO.  I used Paint to come up with this... rough idea obviously lol, but something like that is what I would do, If I knew what I was doing  :D
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 25, 2010, 12:59:04 AM
I lightened those spokes (for wont of a better term) because I thought they interrupted the flow of the gradient radiating outward.  But if it makes it more canon (if that can be said of an uncanon ship), then I will darken them.

Darkened, plus a few additions to other areas...
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Nihilus on July 25, 2010, 01:29:26 AM
Looks good, although I'd say Canon has nothing to do with it.  You could make her pink if you wanted lol.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Locke on July 25, 2010, 02:27:06 AM
I liked the darker colors of the deflector in the previous posts.  The gradient from the center to the edges was very smooth.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 26, 2010, 11:40:13 PM
Textures are gonna take a back seat for a while.  Gonna take some stabs at mesh errors.  Those boolean unions did some damage. :banghead:

I've gotten everything down to either quadrilaterals or triangles, which I've heard is something you want in BC models.  Now that I can see every edge that renders, I can see things I don't want to see.  But here are some orthos to whet your appetites.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Nihilus on July 26, 2010, 11:42:40 PM
Whoa... that's Neat  :D
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 28, 2010, 01:39:26 AM
Cleared up most of the mesh errors.  Still might be a few more, but I'd much rather get this one off my desk than let it fester.  So without further ado, some more shots.  The idea of these are different perspectives the crew (and hopefully players) would see...  (Don't forget to read the filenames.)
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: DJ Curtis on July 28, 2010, 02:01:31 AM
Interesting shots.  Have you run an STL check from the modifiers menu to make sure there are no errors?
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 28, 2010, 08:18:47 AM
Whatever that is... I'll look it up.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 28, 2010, 06:10:26 PM
Okay, so I did run the STL check, and got no errors when I clicked check.  I guess that is good eh?  It was set to everything.  So I guess I'll be moving forward with textures then... :idk:
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 31, 2010, 12:09:51 AM
So I figured out how to do glows in Max.  I also downloaded a couple of meshes that are licensed for rendering use.  Only the second one has the actual glows.

Plus, I believe I've finalized the design of the H.  Please comment.

Except, I'm not sure how to do the pylons.  Swept backward or forward; and raised up above the saucer, just below the saucer, directly abreast, or down slightly: take your pick.  I included letters and numbers on the sketch to help you pick.

A-2 and B-4 are my personal favorites (pylons back and up slightly and pylons forward and down slightly).

Here's a key:
A - swept back (in main pic)
B - swept forward (ala Intrepid class)
1 - pylons straight out (ala Intrepid class)
2 - pylons angled up slightly (like Sovereign class, but below the saucer)
3 - pylons angled up dramatically (like Sovereign class)
4 - pylons angled down (like Luna class)
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Nihilus on July 31, 2010, 12:30:10 AM
That Surpasser is looking real good.  Always enjoy seeing more of her.  As for the Enterprise, I would say option 3, pylons angled up dramatically like Sovereign class.  Maybe angle them up like the Nemesis Sovereign to give it a real sleek look.  You may have mentioned this before but how big is the Enterprise going to be?
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 31, 2010, 01:03:20 AM
The Enterprise J is supposed to be about 2 miles long.  I'm not sure how long the G is, but I figure the H will be about the same width as the G, but longer, and the I will be about the same length as the H, but wider.  Make sense?  In relation to the J, the I will be about half as wide, but almost as long.  I will scale the models from there (if and when I get to them, of course).
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 31, 2010, 09:20:14 AM
Stupid posting errors... *grumble grumble grumble*

Anyways, I've got more shots.

Also, need moar commentz! :P
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on July 31, 2010, 11:14:44 AM
I hate multi-posting but you guys make it hard.  More comments. :help:

Anyways, according to my original sketch, the Surpasser class has 12 full decks.  I did some research.  The accepted length of the Excelsior refit is 469 meters.  3 meter decks gives it 24-25 decks.  I scaled my Surpasser model to an Excelsior ortho and got a length of 244.5 meters.  Here's a pic.  Does that look right or should I resize it?
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Lionus on July 31, 2010, 01:32:42 PM
looks about right to me. Somehow, it gives off a carrier vibe..
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: Shadowknight1 on July 31, 2010, 02:49:20 PM
looks about right to me. Somehow, it gives off a carrier vibe..

WHat he said.

I really like where you're going with the Enterprise-H.
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: FarShot on August 29, 2010, 02:45:15 PM
In case anyone is curious, I am still alive, and I still have the project files.  Problem is that I'm locked away at school, and it's really hard to find time to do any modding these days. :idk:
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: moed on August 30, 2010, 12:18:15 AM
No worries dude... all good things  :)
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: TheConstable6 on September 01, 2010, 04:53:33 PM
Keep going! I'm here stuck in school too...
Title: Re: FarShot's WIPs - Concept sketchs and Surpasser (pic intensive)
Post by: MarkyD on September 02, 2010, 02:08:27 PM
Its nice, I look forward to seeing your progress on the textures.  :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 20, 2010, 12:27:30 PM
Hey all.  Got something new to stare at.  Take a look at my vision of the Enterprise F, STO timeline.  Saucer is coming along nicely.

Also, I haven't forgot my other babies either. :P
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nebula on November 20, 2010, 12:32:33 PM
both look great :)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 20, 2010, 09:49:06 PM
With my 1000th post (yay! :yay:) comes an update to the Ent F.

I'm thinking Independence for the class name.  If you have other ideas, please post.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 21, 2010, 05:19:13 PM
Can I get some comments please?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nebula on November 21, 2010, 05:30:59 PM
what would you like to hear? :P

I see nothing wrong with it :)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 21, 2010, 05:45:07 PM
Well, you've already said something, so I can't hold that against you.  But other people ghost and don't say anything.  They must be thinking something...  I've had two major updates in the last couple of days, and like two comments as well. :(
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Lionus on November 21, 2010, 06:27:00 PM
The Surpassers mesh is smooth, a really nice looking too. I can hardly wait to take it into the fray.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on November 21, 2010, 07:53:52 PM
With my 1000th post (yay! :yay:) comes an update to the Ent F.

I'm thinking Independence for the class name.  If you have other ideas, please post.

Independence sounds like a good name to me.  The saucer looks good so far too.  Can't wait to see where you take the design.  How big do you think she'll be compared to the D and E?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 21, 2010, 10:56:36 PM
How's this look? :D
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: serverandenforcer on November 22, 2010, 01:38:23 AM
Looks good to me
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on November 22, 2010, 04:42:43 AM
Looking good but if it were me, I would shorten the stripe and move the whole thing back ever so slightly.  But that's just me :).
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 22, 2010, 12:12:16 PM
Looking good but if it were me, I would shorten the stripe and move the whole thing back ever so slightly.  But that's just me :).

Sounds like a good idea.  I'll do that.

Texturing is coming along nicely...
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Darkthunder on November 22, 2010, 01:17:34 PM
Saucer would look a whole lot better, if you made the edges a bit "sharper". I like the design of it overall, just think the saucer can do with some improving.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Shadowknight1 on November 22, 2010, 01:22:23 PM
What era is that ship?

And I like your Ent-F saucer
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 22, 2010, 01:48:04 PM
Saucer would look a whole lot better, if you made the edges a bit "sharper". I like the design of it overall, just think the saucer can do with some improving.

I'll see what I can do about that.

What era is that ship?

And I like your Ent-F saucer

The Surpasser is X-Era, with aesthetics of the Excelsior refit and the Ambassador class.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on November 22, 2010, 04:25:44 PM
I'm glad you're going with the Bluish Gray color for her.  I always like that better, as apposed to the Teal color used on the Excelsior Refit.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 22, 2010, 05:18:45 PM
Yeah, teal doesn't seem very Starfleet-ish.

Better?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on November 22, 2010, 07:05:03 PM
Yeah, teal doesn't seem very Starfleet-ish.

Better?

Excellent  :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: WileyCoyote on November 22, 2010, 11:08:20 PM
Do you have a side view of what your Ent-F concept ship? I have a feeling that most people participating for the contest will have similar designs.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 22, 2010, 11:28:24 PM
I haven't fleshed out the entire design, but it looks pretty much like my Ent H design that I posted way back when.  Obviously, the saucer on the F is more circular:

EDIT:  Regarding a side view, this is close:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 23, 2010, 12:55:52 AM
Some more texturing work...  This stuff is tedious.  How do you greats do it so quickly?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: MarkyD on November 24, 2010, 04:15:19 AM
nice work. i like it
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Captain_D on November 24, 2010, 02:37:25 PM
Some more texturing work...  This stuff is tedious.  How do you greats do it so quickly?

I wonder about that myself, especially ship plating.

You are doing an excelent job with it, looks very nice. :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 24, 2010, 03:32:22 PM
Texturing the saucer.

Can someone out there do the HPing when it becomes time for it?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 25, 2010, 02:12:21 PM
Top needs some windows and escape pods, that's about it.  Need anything else?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nebula on November 25, 2010, 02:30:14 PM
nav light placements?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Shadowknight1 on November 25, 2010, 02:36:40 PM
nav light placements?
:yeahthat:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on November 25, 2010, 06:16:50 PM
Yeah, Nav lights could be added.  How about more lifeboat hatches?  Not a lot, but maybe just a few along the saucer.  I'd say four of them, two on this panel and two on the opposite side panel.  That's just my opinion of course, you don't have to add more if you don't want to.  I see she has a few behind the bridge already.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on November 25, 2010, 07:09:17 PM
About that...

Also I think I'll save nav lights for Nano FX to do.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nebula on November 25, 2010, 07:18:49 PM
Yes you can have nano fx do the nav LIGHTS but where is the PHYSICAL structure for those lights?  XD

That's what I'm getting at.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on December 28, 2010, 12:02:21 PM
Hey guys.  I missed Christmas, but I'll make New Years... ;)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: 086gf on December 28, 2010, 12:17:37 PM
Oh that looks nice. Just the nacelles and pylons left to texture it looks like.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nexxus21 on December 29, 2010, 09:57:06 AM
Very nice... Now there's a vessel that looks as though it can serve in many different capacities for starfleet
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on December 31, 2010, 10:19:57 PM
I've finished texturing, including glows and specs.  Now that I've done that... I'm not sure what to do next.  I need to get it ready to HP, Starforce has agreed to do that.  So I have to convert it to a NIF or something, right?  Can anyone point me in the right direction (tutorials, volunteering to take it off my hands, etc.)?

Here's a render compilation of the model.  Careful, it's big...
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Nihilus on December 31, 2010, 10:44:40 PM
Absolutely gorgeous.  "She is one well-endowed lady! I'd like to get my hands on her ample nacelles if you'll pardon the engineering parlance."  :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Toa_Kaita on December 31, 2010, 11:28:41 PM
Awesome! :D
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: metalnick on January 01, 2011, 11:32:21 AM
Hey look! Its the Excelsiors Mom!  :D But awesome work man.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Darkthunder on January 01, 2011, 08:13:03 PM
Hey look! Its the Excelsiors Mom!  :D But awesome work man.

Given the registry of the Surpasser (NCC-2783), more like the Excelsiors little-sister.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 02, 2011, 03:09:11 AM
I did do a convertion vid on bcfiles but it's for converting from sfc...some of it might be the same from whatever you're using.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: NatsuKagura on January 03, 2011, 12:46:39 AM
 :eek Wow....my...god.... The Mother of All Excelsior....
It seem suitable for a test bed ship for multiple new federation technology being developed.... like Prometous & Nova... :thumbsup:
or.... a dreadnought may be....
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: JamesTiberiusKirk on January 03, 2011, 07:19:18 AM
:eek Wow....my...god.... The Mother of All Excelsior....
It seem suitable for a test bed ship for multiple new federation technology being developed.... like Prometous & Nova... :thumbsup:
or.... a dreadnought may be....
nah its way too big for a testbed. would be WAY too expensive to install certein technologies. you need other power conduits etc ... imagin you would have to wire the entire system from head to toe.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Lionus on January 03, 2011, 07:27:59 AM
IMHO it could be a tug for damaged vessels, or a repair ship.. Hospital ship isn't out of question either, as the outlook is quite friendly.. And as I said earlier, carrier would work too.. just my 0.02c
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: sovereign001 on January 03, 2011, 07:30:10 AM
like in ds9? the raging queen or the curry?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Lionus on January 03, 2011, 01:25:35 PM
Indeed.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: MarkyD on January 05, 2011, 03:44:28 PM
nice job, whats the count on that bird  :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 05, 2011, 07:44:21 PM
About 11k I think.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 09, 2011, 06:31:49 PM
so when will this be ready for hp?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 10, 2011, 04:35:12 PM
I'm not at home right now, and I won't be until Saturday, and I still haven't figured out how to convert from MAX to NIF.  I can send you the raw MAX file and textures, if you know how to do that.  I'm using MAX 2010.  Is that a problem?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Lurok91 on January 10, 2011, 04:40:01 PM
I'm not at home right now, and I won't be until Saturday, and I still haven't figured out how to convert from MAX to NIF.  I can send you the raw MAX file and textures, if you know how to do that.  I'm using MAX 2010.  Is that a problem?

to convert from late(r) Max to NIF, ideally need Max 3 and BFF. 
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 13, 2011, 10:12:41 PM
Hey, are you also aware that Atolm over at SFC forums has drawn up a class of ship similar to yours, except, obviously much later era?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 14, 2011, 09:00:41 PM
No, could you point me to it?  I'm highly interested. :D

Oh, and Starforce, if I send you a 3ds file of the model and the textures, could you convert it to a NIF and hardpoint it?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 14, 2011, 11:44:55 PM
http://www.dynaverse.net/forum/index.php/topic,163390952.msg1123016238.html#msg1123016238

That's the specific post, and I was wrong it's something between Excelcior era and the Early tng ships, rather than an advanced era vessel but none the elss good looking.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 15, 2011, 12:23:20 AM
While I wait on Starforce to answer this (:P):
Oh, and Starforce, if I send you a 3ds file of the model and the textures, could you convert it to a NIF and hardpoint it?

...I will show you a little project, something I've always wanted to see done...
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Villain on January 15, 2011, 07:22:43 AM
Pretty sure there are a few mods in BCfiles that give the Sov MVAM.

http://bridgecommander.filefront.com/file/Sovereign_MVAM;32316 for one. :)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 15, 2011, 11:27:10 AM
Pretty sure there are a few mods in BCfiles that give the Sov MVAM.

http://bridgecommander.filefront.com/file/Sovereign_MVAM;32316 for one. :)

Yeah, but not the CG Sov, and not with good impulse engines for the stardrive.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 15, 2011, 05:03:25 PM
as for converting 3ds's..it's always a crapshoot, they're a pain to deal with, but send it over. I might do a bunch of conversions tonight, go throughall my ship folders so I can take this old computer down, it's in my way.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 17, 2011, 04:24:20 AM
While Starforce works on converting the Surpasser for BC use (:bow:), got another something in the works:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: starship on January 17, 2011, 06:55:02 AM
as for converting 3ds's..it's always a crapshoot, they're a pain to deal with, but send it over. I might do a bunch of conversions tonight, go throughall my ship folders so I can take this old computer down, it's in my way.

Exists a plugin (free) which can import/export ".nif" and ".mod" files in 3ds max, and later you can work in Milkshape, Gmax and Blender I believe: http://cs.elderscrolls.com/constwiki/index.php/NIF_Importers_and_Exporters ;)
Anyway, don?t know nothing similar for Lightwave.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: kitkat27 on January 17, 2011, 12:40:28 PM
While Starforce works on converting the Surpasser for BC use (:bow:), got another something in the works:

That looks awesome!!! Great job!  :D
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 17, 2011, 01:29:51 PM
Exists a plugin (free) which can import/export ".nif" and ".mod" files in 3ds max, and later you can work in Milkshape, Gmax and Blender I believe: http://cs.elderscrolls.com/constwiki/index.php/NIF_Importers_and_Exporters ;)
Anyway, don?t know nothing similar for Lightwave.

I have a mod importer and a nif exporter for 3.1 max. It's just that some 3ds files are in multiple peices. Some peices are small and hard to see, andf you need to click eahc one to change the texture name (unline mod, where you click the model once with the material editor and get all textures listed) and in the process of rotating the model around to find all the parts you either have some you can never find or the model comes apart and you then need to start over. I'll sometimes export to mod first then to nif to solve this issue.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: King Class Scout on January 17, 2011, 06:46:17 PM
http://www.dynaverse.net/forum/index.php/topic,163390952.msg1123016238.html#msg1123016238

That's the specific post, and I was wrong it's something between Excelcior era and the Early tng ships, rather than an advanced era vessel but none the elss good looking.

i see DADES in there!

the "romulan" near the bottom of the page is so JJverse, it's sickening
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 17, 2011, 08:56:11 PM
i see DADES in there!

the "romulan" near the bottom of the page is so JJverse, it's sickening

I dunno..Maybe...it's not far off from the Senator class just made from a D7 cruser instead of a pure romulan design. You could use nacelles that are more like wz's senator instead.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 17, 2011, 11:15:15 PM
here are some pix
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 17, 2011, 11:15:48 PM
and more
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 18, 2011, 12:01:53 PM
Go ahead and release her, put together a standard readme saying she's a little sister to the Excelsior, balanced to X-Era (Ambassador class, Excelsior refit, etc.)  I won't be able to play with her until at the soonest this weekend.  Concept, model, and textures by me, while conversion and hardpointing is you.

By the way, she's beautiful in game.  Thanks, and hopefully this partnership will be as productive in the future. :thumbsup:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Lurok91 on January 18, 2011, 01:17:36 PM
Cookie for both of you.  Not a big ship mod fan and she's not the most elegant of ships, but you've done a great job.  Look forward to trying her out  :)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: King Class Scout on January 18, 2011, 02:53:41 PM
hey...Australia'slittle sister...is that New Zeland?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on January 20, 2011, 06:58:24 PM
Next projects are the Firefly shuttle (http://bc-central.net/forums/index.php/topic,7613.msg164812.html#msg164812), Enterprise I (http://bc-central.net/forums/index.php/topic,7613.msg150973.html#msg150973), and an unrevealed project, having something to do with TOS/TMP era...

Oh, and Starforce, anytime is good for release... ;)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on January 20, 2011, 07:27:36 PM
Yea, I put the pulses on her yesterday and having a few people runs testing on it to make sure everything works ok, then it's ready to go.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on February 23, 2011, 06:37:33 PM
Upcoming projects:
1.  Finish Firefly orbital shuttle
2.  Begin work on TOS/TMP ship (see sketches 1 & 2)
3.  Begin work on Vendetta class (see sketch 3)
4. Begin work on unnamed Federation runabout (see sketch 4)
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Darkthunder on February 23, 2011, 09:07:18 PM
Loving the look of the Vendetta Class, and "Unnamed Runabout".
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: WileyCoyote on February 23, 2011, 11:31:06 PM
I like the TMP concept ship. Any more views?
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Dawg81 on February 24, 2011, 11:41:54 AM
that tmp ship looks alot like the okinawa police ship from SFC1
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Bones on February 24, 2011, 02:28:22 PM
second ship looks much like the project I was working with Cordanilus and Starforce few years ago ... it's a shame it was never released
:(

Title: Re: FarShot's WIPs - My ongoing mission...
Post by: FarShot on February 24, 2011, 05:12:35 PM
second ship looks much like the project I was working with Cordanilus and Starforce few years ago ... it's a shame it was never released
:(


Probably the same thing since Starforce commissioned me to do it.  Shame the images are broken, but it's probably the Suez?  He asked me to do it, so I told him I'd do it my own way, hence the sketch.  As I recall, he liked it. ;)


edit-images removed..image overload..
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Bones on February 24, 2011, 06:13:17 PM
yeah it's the Suez, I still have it on my HDD, whatsmore, I've been using it ever since I finished it up ;) no public tho ...

here are pics
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Starforce2 on February 25, 2011, 06:30:00 AM
Ok, since every image was posted 3 times for some reason, I removed the first 2 occourances and kept the attachments. My guess is those images were linked from my team forum which isn't visible to all. For those that can see it it's kidna silly to have them up 3 times..

Edit: Also..just to be CLEAR...the above images are reference material only..not the version to be released.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: 086gf on February 25, 2011, 12:33:56 PM
I could definitly see myself using all four of these.
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Bones on February 25, 2011, 01:10:38 PM
lol silly me, it didn't occur to me that non-SFP members won't be able to see pics :P sorry lads :facepalm:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: JamesTiberiusKirk on February 27, 2011, 08:18:56 PM
lol silly me, it didn't occur to me that non-SFP members won't be able to see pics :P sorry lads :facepalm:

still love you :*


 :funny
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Bones on February 28, 2011, 03:57:58 AM
still love you :*


 :funny

now that's comforting  :yay: cheers ! :drink:
Title: Re: FarShot's WIPs - My ongoing mission...
Post by: Killallewoks on February 28, 2011, 11:58:32 AM
The ship looks like a cross between the Strider class from legacy and the Okinowa from SFC an excellant blend.   
Title: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: FarShot on March 05, 2011, 04:51:46 PM
UPDATE:  Some of you know of my peculiar educational situation:  I attend a residential high school, so the computers I have access to have blocks that prevent me from installing programs, so I can't use 3ds Max for the better part of two weeks.  Thus, last semester I only was able to put out one project.

This semester, I found a nice portable version of Gmax that runs straight off of a flash drive.  Thus, I can model on the school computers.  I found a lengthy conversion process that goes from .gmax to .md3 to .3ds to importing into 3ds Max, which I've tested, so on weekends I can afterwards UV map the models I work on.

And so, I should be able to get a decent amount of work done, and with spring break, hopefully I can finish this project.

What project you ask?

The Vendetta.  Model is around 2/3rds to 3/4ths done.  Feast your eyes. :P
Title: Re: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: WileyCoyote on March 05, 2011, 05:39:09 PM
I like where you are going with this, but I think it would look better with some more curves.
Title: Re: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: FarShot on March 05, 2011, 05:58:44 PM
I'm mostly working on modelling the basic parts of the ship, then knocking down on detail.  For example, the saucer of the ship is very edgy right now, but it'll be as in the sketch eventually.  Just saying, I think it's near perfect in the sketch, so I'm not going to be changing it up much.  Most of the inspiration from this design is the Sovereign class.
Title: Re: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: deadthunder2_0 on March 05, 2011, 07:37:54 PM
UPDATE:  Some of you know of my peculiar educational situation:  I attend a residential high school, so the computers I have access to have blocks that prevent me from installing programs, so I can't use 3ds Max for the better part of two weeks.  Thus, last semester I only was able to put out one project.

This semester, I found a nice portable version of Gmax that runs straight off of a flash drive.  Thus, I can model on the school computers.  I found a lengthy conversion process that goes from .gmax to .md3 to .3ds to importing into 3ds Max, which I've tested, so on weekends I can afterwards UV map the models I work on.

And so, I should be able to get a decent amount of work done, and with spring break, hopefully I can finish this project.

What project you ask?

The Vendetta.  Model is around 2/3rds to 3/4ths done.  Feast your eyes. :P


install the max nif importer/exporter to gmax, then you can export directly into nif!
Title: Re: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: FarShot on March 05, 2011, 08:22:07 PM

install the max nif importer/exporter to gmax, then you can export directly into nif!

Gmax doesn't have all the modelling tools I like though, so I'd finish it up in Max anyways.

By the way, already I'm back at school, enjoying myself.  Yay.
Title: Re: UPDATE: FarShot's WIPs - My ongoing mission...
Post by: 086gf on March 06, 2011, 12:48:15 AM
Its a good start so far.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 02:22:37 PM
25th century Sovereign refit? (WIP)

Quantum slipstream drive, Eclipse-class grade weaponry, Intrepid-class like maneuverability, four extra decks in the saucer to up crew count to Galaxy-class like levels, and an expanded secondary hull and deflector dish for her new and improved capabilities.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Darkthunder on March 12, 2011, 02:35:09 PM
Looks good.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: JamesTiberiusKirk on March 12, 2011, 06:37:48 PM
25th century Sovereign refit? (WIP)

Quantum slipstream drive, Eclipse-class grade weaponry, Intrepid-class like maneuverability, four extra decks in the saucer to up crew count to Galaxy-class like levels, and an expanded secondary hull and deflector dish for her new and improved capabilities.

that looks quite reasonable!
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Vedic on March 12, 2011, 06:43:36 PM
What Colours her Deflector?
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 07:09:05 PM
What Colours her Deflector?

It'll have the circular golden dish as before, but since it's bigger, it'll have a blue outside part, kind of like the Intrepid class.  I'll also try to incorporate something DJ Eclipse-like since this is a 25th century refit.

EDIT:  Got an update.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on March 12, 2011, 08:52:28 PM
It'll have the circular golden dish as before, but since it's bigger, it'll have a blue outside part, kind of like the Intrepid class.  I'll also try to incorporate something DJ Eclipse-like since this is a 25th century refit.

EDIT:  Got an update.

That's a good looking upgrade.  I would love to see this one come to fruition.  Shoot, she'd make a good 1701-F.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Darkthunder on March 12, 2011, 09:06:40 PM
That's a good looking upgrade.  I would love to see this one come to fruition.  Shoot, she'd make a good 1701-F.

Technically we already have a fan-created Enterprise-F (Century Class) ;)

Nevertheless, the more the merrier. One thing to consider, is the difference between the TOS Enterprise, and the TMP Enterprise, and how both ships were still technically "Constitution Class". If you keep the hull lines relatively similar, and the size of the ships relatively similar, you can do alot more to make it more "futuristic" looking. Thou I must say, you've done a pretty good job already. Personally, I thought the previous nacelles were "good enough" but the new design looks good too. You gonna make a 3D model of it too, or is this mostly "concept art" for the time being?
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 09:22:08 PM
I love the idea of refitting the Sovereign so it has bigger crew capacity so much that even if it takes the rest of my life I'm going to make a model of her.  I'd like to start from a base so that I don't have to model the Sovereign class then add on, and if I recall correctly, CG's permissions allow that.

People who don't like the Sovereign usually say its because she's so warlike and also because she's smaller than the Galaxy class.  Shouldn't the Enterprise keep getting bigger?  So the main purpose of this refit is so that she's like the next generation of Federation flagship and fills the explorer role more.

Now, this refit follows the DJ Curtis continuity, so there's no chance of her bearing the name Enterprise, unless we go with this idea I've been playing around with - around 2390, the Enterprise E was refitted to these specs, but that would make her a late 24th century refit.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Darkthunder on March 12, 2011, 09:27:25 PM
To be honest, I really don't see a need that every next-gen Enterprise needs to be bigger than the previous one. Unless you wanna eventually end up with ships having city-sized crews in the thousands, with both officers, enlisted and civilians, and thus making it a very tempting target for enemy ships.

The Sovereign Refit should remain "relatively" equal size to it's standard version, but ofcourse certain additions can be made, such as increasing the saucer height, or extending the stardrive area (both of which you've done). Also, consider that removal of certain "warlike" features, would result in increased usable space aboard ship, without necessarily expanding the ships size.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on March 12, 2011, 09:31:03 PM
Personally I've always liked the fact that she was Warlike.  To me the Constitution was Warlike, specifically the 1701-A.  Considering the fact she existed when the Federation and Klingon Empire were constantly on the brink of war, it made sense to me.  That, and she had no families on board.  As for the Sovereign's size she might not be as big compared to the Galaxy generally, but she is indeed longer.

Maybe you could incorporate some of John Eave's Sovereign Refit design into yours?  I particularly like the additions he made to the engineering section and think they would work really well on your design as well.  This way his design could be like the first Refit in the late 24th century and yours is the second and final refit in the 25th century, before DJ's Century takes over her role.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 09:43:18 PM
The only striking differences in that pic look to be that acute angle in the secondary hull and a change in the contour of the area around the deflector.  As I recall, the most obvious change was supposed to be the color of the ship, making her look more metallic like the Constitution refit.

I'll see if I can get in that angle.  Should spice up the look of her.

EDIT - Other changes that make her less warship-y and more exploratory:
-aft facing launchers have been reduced to one rapid fire torpedo turret directly below the aft shuttlebay
-forward facing launchers have been reduced to two rapid fire torpedo turrets directly fore of the new captain's yacht assembly
-aft dorsal saucer phasers have been reduced from four to two strips
-plating has been changed to something in between DJ Century and DJ Eclipse
-black plating has been toned down and features more windows

Oh, one more thing.  Never was comfortable with how the impulse engines looked like they were angled outwards.  New engines installed that are like the Aventine class impulse engines.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on March 12, 2011, 10:13:41 PM
I don't know if you have any more plans for the Bussard Collectors or not but I have a suggestion.  Really, it's kind of similar to DJ's Century now that I think about it, but this or something like it, would be good IMO.  This is just a suggestion though, you can do what ever you think looks good :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 10:15:08 PM
Yeah, I have a potential derivative that looks just like that.  I've been playing with the idea, don't you worry. ;)

Oh, another thing, like all my designs lately she features impulse engines at the nacelle/pylon junctions.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: deadthunder2_0 on March 12, 2011, 10:20:21 PM
Why not make this as a test bed for the Century. The USS Rhinoceros was refitted to 20 century tech!
Sounds like a good idea
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 10:41:01 PM
Why not make this as a test bed for the Century. The USS Rhinoceros was refitted to 20 century tech!
Sounds like a good idea

Possibly.

New bussards, thanks Nihilus. :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on March 12, 2011, 10:47:26 PM
Possibly.

New bussards, thanks Nihilus. :thumbsup:

Anytime.  She's looking good  :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 12, 2011, 11:10:05 PM
Comparisons.  First is a silhouette to silhouette comparison, the other an outline overlay.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: moed on March 13, 2011, 12:45:40 AM
I like it a lot. Clean design and a logical progression IMO.

Good work.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Centurus on March 13, 2011, 08:08:19 AM
If I may?  Perhaps modify the saucer design so that it doesn't have that dip in the dorsal where the phaser array would normally go.  That's the only thing I didn't like about the Sovereign Class.  I felt it restricted the phaser coverage.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on March 13, 2011, 02:52:43 PM
If I may?  Perhaps modify the saucer design so that it doesn't have that dip in the dorsal where the phaser array would normally go.  That's the only thing I didn't like about the Sovereign Class.  I felt it restricted the phaser coverage.

I've thought and am thinking about it.  I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course.  At the moment I can only see four possibilities:  Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it.  I'll need more opinions before I move on with that of course.

As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes.  Not the easiest thing to add upon.  So most likely, I'll be building a new mesh entirely.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: deadthunder2_0 on March 13, 2011, 05:09:54 PM
I've thought and am thinking about it.  I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course.  At the moment I can only see four possibilities:  Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it.  I'll need more opinions before I move on with that of course.

As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes.  Not the easiest thing to add upon.  So most likely, I'll be building a new mesh entirely.

Wait for DJ if he lets you
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Centurus on March 13, 2011, 05:55:57 PM
I've thought and am thinking about it.  I don't really want to mess with the dorsal a whole lot, as that's probably the most recognizable part of the ship, besides the overall profile of course.  At the moment I can only see four possibilities:  Move the phaser strip either up to the curved part, down to the widest part, change that part of the saucer, or leave it.  I'll need more opinions before I move on with that of course.

As for making the model - I've looked at 5 different versions of the Sovereign, and most of them are really complex, non-unified meshes.  Not the easiest thing to add upon.  So most likely, I'll be building a new mesh entirely.

Moving the phaser array is also a good option. 
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: 086gf on March 14, 2011, 03:14:50 PM
I like where you're going with this Farshot very cool.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on May 28, 2011, 08:33:33 PM
Well, I've graduated from high school! :drink2:

With that in mind, I'm kicking off my summer of productivity with this concept for a Voyager class starship, based off the aesthetic of the Vesta class!  Work in progress.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: WileyCoyote on May 28, 2011, 08:47:13 PM
It looks like a slimmed-down Excalibur class. I think you can cut a faint bridge module within the saucer's smooth hull, and add a few indented windows, and "spine ribbing" similar to Voyager. I like the nacelles. I like where this is going.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: ACES_HIGH on May 28, 2011, 09:13:33 PM
I would shrink it down a little, to roughly the same size as the intrepid
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on May 28, 2011, 09:42:02 PM
Voyager class mission profile:

Following the USS Voyager's return from the Delta Quadrant and the success of the Vesta class line of vessels, Starfleet specially commissioned the creation of an offshoot line of vessels from the Vesta class design project, resulting in the quantum slipstream capable, deep space Voyager class.  The first in her line, the USS Voyager A was tasked to lead a Federation task force of two other Vesta class starships to return to the Delta Quadrant to reestablish contact with local civilizations, to analyze the Borg threat, and to lay a network of subspace buoys for continued communications.

With a crew of 1000, Voyager class starships can last on extended missions in excess of ten years, and thanks to its quantum slipstream capabilities, returning to a Federation base is of no major issue in the long term.  Equipped with multi-dimensional shielding and ablative armor modeled after the type recovered by the original Voyager, in addition to quantum pulse weapons with yields equivalent to the Borg's latest armament.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Shadowknight1 on May 28, 2011, 09:42:35 PM
Wow...this is the closest I've seen a ship come to my Endor-class design without actually being it.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: newhalo123 on May 28, 2011, 10:40:46 PM
Well, I've graduated from high school! :drink2:

With that in mind, I'm kicking off my summer of productivity with this concept for a Voyager class starship, based off the aesthetic of the Vesta class!  Work in progress.
I like the top 1 best. To me, It just feels right for a Delta-Quadrant ship.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Locke on May 28, 2011, 11:05:33 PM
The top one is the Vesta class (http://bridgecommander.filefront.com/file/Uss_Vesta;116552), which was released already.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on May 29, 2011, 01:20:26 AM
Some more work on the Voyager class.

I'm happy with the size as is.  Works with the window style I think.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: moed on May 29, 2011, 02:08:38 AM
First off, congrats on your HS graduation!

I like your concept, it's definitely unusual, but cool nonetheless.

Keep it up!
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: RifleMan80 on May 29, 2011, 04:02:11 AM
First off, congrats on your HS graduation!

I like your concept, it's definitely unusual, but cool nonetheless.

Keep it up!
very unusual.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Shadowknight1 on May 29, 2011, 03:49:22 PM
i can't say that it's too unusual.  As I said, it looks very much like a starship design of mine, though admittedly more advanced since my design was based on the Sovereign and his is based on the Vesta.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on May 30, 2011, 01:08:43 AM
Making a top view from a side is really hard. :banghead:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Darkthunder on May 30, 2011, 03:21:29 AM
Not a bad looking concept. Frankly, the thing I liked most about Voyager, was the ship. It's really quite a beautiful looking ship. Got goosebumps the first time I saw the Voyager intro, with the ship flying through the nebula, and over the planet rings.

Did a quick mockup of the top-view using Voyager-style pylons. Gives a little idea of what it -could- look like :)
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Locke on May 30, 2011, 03:35:25 AM
I think the engines need to be farther out than that, but still in the same style . . .
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: AdmiralKathryn on May 30, 2011, 06:10:31 AM
^^ I agree. Bringing them level with the outer edge of the saucer would look perfect :D

 Voyager really is my favourite ship and to see you bring familiar design elements to a newer class is awesome! Can't wait to see the model!
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on May 30, 2011, 07:17:00 AM
That's a good looking future Voyager.  She looks to be closer in size to a Sovereign now.  Speaking of which, how was your 25th Century Sovereign refit coming along?
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Shadowknight1 on May 30, 2011, 10:47:39 AM
Mehhh, I personally don't want to see Voyager style pylons...
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on May 30, 2011, 08:42:59 PM
That's a good looking future Voyager.  She looks to be closer in size to a Sovereign now.  Speaking of which, how was your 25th Century Sovereign refit coming along?

Well, I've been thinking what my most popular concepts are and I'd have to say that they would be the Sovereign refit, Independence class (Ent F), Vendetta class, and probably this new Voyager class.  So for the summer those are all on the drawing board.

Here's more work done on the top view.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Shadowknight1 on May 30, 2011, 11:12:30 PM
Hmmm...acceptable. :D
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Darkthunder on May 31, 2011, 12:08:43 AM
More than acceptable, it looks great :P
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Hellsgate on June 03, 2011, 08:55:16 PM
I ~ADORE~ the Vendetta-Class. Now that's a ship I'd love to write about.

(http://bc-central.net/forums/index.php?action=dlattach;topic=7613.0;attach=54387;image)
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 03, 2011, 09:18:35 PM
I should get back to work on that...
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Shadowknight1 on June 05, 2011, 10:30:50 PM
More than acceptable, it looks great :P

I said acceptable because I am not a big fan of forward swept pylons. :P  These are good though. :)
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 09, 2011, 02:27:19 AM
Does this look familiar to anyone? :P
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Toa_Kaita on June 09, 2011, 03:29:05 AM
Nice start! :D
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Nihilus on June 09, 2011, 04:28:53 AM
Does this look familiar to anyone? :P

Sweeeet!  :D
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: 1DeadlySAMURAI on June 09, 2011, 06:36:52 AM
Does this look familiar to anyone? :P
Even if it wasn't, the filename is a tiny clue.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Vortex on June 09, 2011, 01:29:27 PM
Ooooo!!! A new shuttle craft. :D
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: 086gf on June 09, 2011, 02:02:04 PM
Oh nice!
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: WileyCoyote on June 09, 2011, 02:33:18 PM
How will this variant be different? It better not be 3-nacelled. Looks nice so far and good luck on the engineering section/saucer connections.  :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 09, 2011, 02:50:20 PM
How will this variant be different? It better not be 3-nacelled. Looks nice so far and good luck on the engineering section/saucer connections.  :thumbsup:

Wiley, take a look back at Page 9.  That should answer your questions. ;)

UPDATE:  Modeling the secondary hull is hard, but it's moving along.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: MarkyD on June 11, 2011, 03:45:08 PM
Definately a solid start. Good luck with it.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 11, 2011, 04:36:35 PM
Nice drive-by comments, Markyd. :funny  Feel free to stick around, my thread should be picking up steam soon.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: MarkyD on June 11, 2011, 05:58:52 PM
Yeah sorry about that, only just got back from a few months training in Kenya ready for Afghan 2012, still finding my feet and reading loads on what i missed over the past months  :hithead:

Still, great work mate, and I look forward to seeing more, you have improved a lot in a short space of time.  :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 27, 2011, 07:58:29 AM
Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly.  Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing.  I'll post pics later today.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: 007bashir on June 27, 2011, 10:07:12 AM
no problem. take the time you need.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: eclipse74569 on June 27, 2011, 02:18:11 PM
Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly.  Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing.  I'll post pics later today.

Let me know how that goes...I'm planning on redoing my Titan model :S
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Captain_D on June 27, 2011, 02:58:45 PM
no problem. take the time you need.

Agreed, Nice job on what you have so far. :thumbsup:
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on June 27, 2011, 08:49:33 PM
She's around 10k.  I'm guessing she'll be about 15k when I'm done.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on November 30, 2011, 02:07:45 AM
Hello citizens of the universe. :P

I'm going to take the time to say that I'm not dead and I have all my project files.  I've realized that an intense semester of gaming at college was a bad idea.  So what better than a healthy substitute of production.  Expect a ton of new sketches and some model wip progress updates within the next month. :D
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on December 17, 2011, 12:36:57 AM
This post, I need some replies. :P

I'm doing a redesign of the Proxima class line of starships.  Now, the idea behind this was that ever since its appearance in Legacy as the supreme battleship of the Federation in TOS and TMP eras, the Proxima has polarized many people into either hating it or loving it.  I've noticed that we've our own Proxima lover here on BC (that's right, I'm pointing at you Vladko. ;))  I myself have been more of a hater - the implementation of the double secondary hulls and the pizza-cutter saucer never sat well with me.  But I do appreciate the concept in general.  So I'm going to be whipping up my own interpretation of the class.

My question to the people who actually read this is should I stick with dual secondary hulls?  If I don't, it'll be just a broad secondary hull, reminiscent of the Excelsior and Galaxy classes.  But if I do, I will make the cross bridge that, in my opinion, looked extremely awkward in the original design look like the aft section of a Miranda class.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Lionus on December 17, 2011, 12:55:38 AM
IMHO, you should take inspiration from Yamato/Yamamoto, whichever the GMunoz did and use that kind of layout as starting point.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: ACES_HIGH on December 17, 2011, 02:23:56 AM
you should still do the catamaran hulls, but I would redesign the connecting strut between the hulls.  That just never looked right to me, the way Bethesda and Vladko did it always looked too low poly to me.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: King Class Scout on December 17, 2011, 07:04:01 AM
and after having tested said latest take on the Proxima...

I'm thinking a twin tail rear, but a one piece front.

I'd take Lionus's hint on taking some cues from the Yamamoto and TNGing them
Aces: if you think the connector in the LAST proxima was primitive...the one that's coming looks like a concept car!.  it's worth it, believe me
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: Captain_D on December 17, 2011, 10:27:09 AM
Would have to agree with all the above, The idea of making the two secondary hulls connect as one in the front would help the design significantly. Give her an excelsior refit kind of look in that area. That is one of the things that I personally never liked about the design, never looked very practical to me for some reason, the dual secondary hulls.

Also a different engine design and layout would help considerably as well. A TMP version would look a lot better with Excelsior style engine design or a larger style of Oberth. (the way the ends of the engines are made)

Looking forward to what you come up with. :)
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: FarShot on December 18, 2011, 04:32:03 AM
Alright, taking into consideration all of the above and what I've sketched so far, I've come up with a backstory for the class.

Following the Constitution class Enterprise's theft of a cloaking device from a Romulan vessel in 2268 (TOS: "The Enterprise Incident"), Starfleet made several unsuccessful attempts to integrate the technology with current Federation vessel design - the stolen cloaking device degraded to a non-working state within weeks.  As the possibility of a war between a united Klingon/Romulan force and the Federation loomed (though, in reality, the relationship between the Romulan Star Empire and the Klingon Empire was as tense as ever), Starfleet's engineers determined that new battleships would be the quickest and most practical way to either discourage conflict or to be ready for it.

Shipwrights examined existing designs and how cloaked ships targeted Starfleet vessels, noting several design features of vessels that made them uniquely vulnerable: primary hulls, interhulls, pylons, and warp nacelles.  In each case, they had thin areas that disruptor pulse based weaponry tended to punch through, severely compromising hull integrity.  To resolve these issues, Starfleet Command authorized a design team to prototype a battleship that surpassed these issues.

Due to a rushed production, non-Humans had little involvement in the design process and many design changes were kept mostly structural.  Besides the general reinforcement of the hull, modularity and redundancy were emphasized:  Torpedoes were housed in an auxiliary pod to keep such large stores of antimatter away from the main body of the ship, the number of warp nacelles was doubled as they tended to get disabled in combat quickly, and the residential sections of the primary hull were fitted with large duranium plates to minimize crew casualties.  In addition, the prototype featured a hull separation mechanism.  Unlike later vessels, the prototype had a single secondary hull.

Dubbed the USS Proxima NX-2500, the prototype suffered severe plagues of system failures and glitches.  The faults eventually were attributed to warp core fluctuations caused by overuse - four nacelles simply were too taxing.  Several days were spent reconsidering the project when an assistant engineer proposed the idea of two warp cores functioning in tandem.  Theoretical computer models contributed by a Vulcan Science Academy team affirmed the proposal and a new tandem secondary hull design was used in subsequent vessels.
Title: Re: UPDATE: FarShot's WIPs - Into the 25th Century...
Post by: BFGfreak on December 18, 2011, 02:00:54 PM
About the duel hulled battleships, I have an alternate idea as to why it happened. In the years prior to contact with the organians, both the federation and klingons were building huge numbers of dreadnoughts. After the treaty when the number of dreadnought hulls were limited, the federation was looking into what to do with the ships that were still under construction. Deciding to step around a loophole in the organian treaty, Starfleet engineers repurposed 2 dreadnought engineering hulls and merged them into a duel-engineering hull design. The new classification, called Battleships, were for all intents and purposes mobile starbases in terms of armor and weapons. While they have 4 warp nacelles on them, in reality only 2 are ever used for warp travel, with the other 2 serving as backups should one nacelle take damage rendering it inoperable.

Now I feel that if you could somehow combine the 2 secondary hulls in a way that looks good, go for it. I personally like King Class Scouts suggestion of having the front be one piece tapering into 2 rear tails
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 04, 2012, 08:39:06 PM
Current WIP's, the Exeter and Proxima.  I plan to at least get the models done. :P

NOTE:  Proxima is a re-imagining.  It's not supposed to be accurate.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: WileyCoyote on January 04, 2012, 08:40:34 PM
Quote
I plan to at least get the models done.
Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 04, 2012, 09:00:35 PM
Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.

Way ahead of you Wiley. ;)

Also, corrected a minor smoothing issue on the Exeter at the RCS thruster just now.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 16, 2012, 06:21:10 AM
Anyone remember this thing?

(http://i250.photobucket.com/albums/gg271/ryanfarshot/vendetta.png)

Also, haven't forgotten about this either.

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: Bones on January 16, 2012, 07:09:06 AM
I simply can't wait to texture the Exeter :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 16, 2012, 07:16:00 AM
I simply can't wait to texture the Exeter :D

Which reminds me, do you want to handle UV mapping yourself?  Probably would be a good idea considering you'd know how you would want to apply the textures.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: Bones on January 16, 2012, 07:23:46 AM
not anymore ... had max 9 but it was a spare copy of my friend, now that he sold it I couldn't keep it and now I'm running on ms3d and nifskope :P since I'm not plannign to get max any time soon I'm gonna stick to texturing ...
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 16, 2012, 07:25:02 AM
not anymore ... had max 9 but it was a spare copy of my friend, now that he sold it I couldn't keep it and now I'm running on ms3d and nifskope :P since I'm not plannign to get max any time soon I'm gonna stick to texturing ...

Alright, guess it's in my ballpark then.

EDIT:  And with the addition of the bridge and sauna (:P), I'm retiring for the night.  A little bit under 5000 tri's.

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-1.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: flarespire on January 16, 2012, 08:22:12 AM
well im glad to see this ship going in, maybe theres a possibility of getting some other STO ships in down the line as some of them are deserving. i would do it but my past attempts have been stupidly flawd so im gonna wait till i know what i need to know about max because the best i can do is substandard gitterey as i call it.

anyways good luck and i look forward to playing with these ingame.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: Bones on January 16, 2012, 10:27:20 AM
well im glad to see this ship going in, maybe theres a possibility of getting some other STO ships in down the line as some of them are deserving. i would do it but my past attempts have been stupidly flawd so im gonna wait till i know what i need to know about max because the best i can do is substandard gitterey as i call it.

anyways good luck and i look forward to playing with these ingame.
yep... nice try with sao paulo ... almost convinced me it was 100 % yours  :roll


Alright, guess it's in my ballpark then.

EDIT:  And with the addition of the bridge and sauna (:P), I'm retiring for the night.  A little bit under 5000 tri's.

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-1.png)

Looks awesome ! can't wait for secondary hull, have a cookie !
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: Shadowknight1 on January 16, 2012, 01:29:48 PM
Ah, the Exeter.  The design really seems like a refit JJ-Prise.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class
Post by: FarShot on January 16, 2012, 09:04:20 PM
I've been thinking about something.

The Exeter has this space in between the two impulse engines and below the sauna/crystal that's somewhat ambiguous.  I've been wondering what I could put there.  I've come up with several options.  Of course, I'm not sure if this is still applicable for a 25th Century ship, but some would maintain that it's the top of the warp core, others would say it's the top of the impulse engine reactor(s), but if it's either of those two I'll just leave it as is.  So I'm going to have a poll.

1.  Saucer shuttlebay.  Would be mostly an aesthetic thing and wouldn't allow for hull separation.
2.  Battle bridge.  Would allow for a saucer separation, but I would need help from someone familiar with MVAM.
3.  Leave it as is.  Would maintain the original look of STO's Exeter and allow the crystal to be either the top of the impulse reactors or warp core.

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-2.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 03:21:19 AM
I like how the deflector looks without smoothing groups. :D

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-3.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 17, 2012, 06:12:50 AM
woot ! I like it  !
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 07:26:59 AM
All that's really left are the bussard collectors.  I'm really happy with how this is turning out.  It's still under 10k tri's. :D

(http://i250.photobucket.com/albums/gg271/ryanfarshot/exeter-4.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Maxloef on January 17, 2012, 07:30:57 AM
love it! was hoping to see that in BC :) great work!
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 17, 2012, 09:51:16 AM
love it! was hoping to see that in BC :) great work!
:yeahthat:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 11:14:24 AM
Pfft, take the time to comment but not to vote. :roll
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 17, 2012, 12:05:30 PM
shuttle bay would be technicaly impossible to fit in there ... look how close to the outer edge is impulse reactor ... I would simply put there few windows from impulse engineering room and maybe a registry number with name with nice spotlights from below
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 17, 2012, 12:18:00 PM
shuttle bay would be technicaly impossible to fit in there ... look how close to the outer edge is impulse reactor ... I would simply put there few windows from impulse engineering room and maybe a registry number with name with nice spotlights from below

Gotta agree with Bones on this.  I don't think a shuttlebay would work.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 12:25:54 PM
Well, by the 2350's-60's, impulse fusion reactors only take up the couple dozen meters ahead of the impulse exhaust.  My Enterprise D blueprints say so anyways.  :P  And since the Exeter is a 25th century ship, I don't see a reason why the fusion reactors would take up the whole aft section of the saucer.  So I figure all poll options are still valid.  I'll let it run its course.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 17, 2012, 12:47:44 PM
Why dont you just do a varient which has the extra stuff on it like the shuttle bay above the neck and some other extras and have the STO version as the basic build so to speak?

Also looking at the model i have for an artistic project of mine and not for any other ST game, i think you missed something off the bottom of the saucer, heres a pic to show you what i mean. ive circled them so you can see em. I Must stress that i take no credit for the work of cryptic here and this image is only to help someone out.

(http://i39.tinypic.com/2z56c08.jpg)

hope this can be of some help

Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 02:28:25 PM
Gah, I've spent the last six hours working on those lumps above the bussard collectors.  Time to actually make the bussards.

Oh, and Flarespire, I've no plans to add in those indents.  Cryptic added them in various places on various canon ships for various reasons;  I believe in this case they are for beam turrets, which have no place since it's already fitted with phaser arrays.

(http://img834.imageshack.us/img834/2348/exeterk.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 17, 2012, 02:51:05 PM
Actually theyre torpedo launchers, just checked in STO, might be worth putting them in after youve done the bussards, as this is a cryptic design and not a canon trek design, it would probably be worth doing in the long run, as to me the exeter doesnt look right withought em.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 02:58:05 PM
That makes no sense for them to be torpedo launcher, the neck already has two.  Knowing they're torpedo launchers makes me not want to put them on even more.  Two forward, two aft is plenty enough.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 17, 2012, 03:03:31 PM
i guess its mainly because of the increase in enemy activity that theyre upping the armaments on ships or its just a feature and they put generic weapons placement there, plus you can tell by the shape of the indents that they have some real use on the ship if not for what ive suggested.

Also it looks pretty bland in that area on your renders.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 03:15:22 PM
I'm trying to reflect the STO Exeter's hardpoint as well.  The cruiser refit is still confined to 2 forward weapons, 2 aft.  At max, you'd only be able to slot two torpedo launchers and then you'd have no forward phasers.  The ship can thus only reasonably support one torpedo launcher in STO, so it doesn't make sense to have any more than two torpedo launchers on this model, which are already on the neck.

Even though this ship is a 25th century vessel, that doesn't mean it needs a dozen weapon emplacements.  Shoot, the Klingon Empire and the Federation were in open hostilities in TOS, and you couldn't even see the weapon mounts on the Constitution.

I'll stick with what I put on there, Flarespire.  Don't worry, she'll be able to hold up in battle.  Her default torpedoes will be quantums and she'll be agile enough to roll through her phaser arcs.  This isn't my first ship you know. :P
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 17, 2012, 03:22:46 PM
yeah your right, just be sure to put something there texture wise so it doesnt look as bland ok? it just screams that something is needed there ya'know?
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 03:24:16 PM
Windows, escape pods, dark hull plating.  Bones is a smart guy, I'm sure he knows exactly how he wants to texture it. ;)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 17, 2012, 03:47:24 PM
yeah bones is one resourcefull guy! :thumbsup:

you know if your gonna do any other STO ships down the line, cuz id like to help out in any small way i can.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 17, 2012, 04:10:58 PM
Not as resourcefull as I would like to be :P now I'm studying all the pics of the Exeter and I must say I don't like those textures ... maybe the hull pattern will grow on me during texturing process... also why this Exeter has different saucer than that on the STO cover ???
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 17, 2012, 05:33:57 PM
You're thinking of the Excalibur, Bones.  Two different ships.  The Exeter was added after launch.

As far as the textures go, you can use your pretty much trademarked paneling, but change the brightness and contrast to match the pearlescent white and ebony black.  I'll probably take one of your other textures from the Krakow or something and use it as a template to map with.  I'll mess with the coloring so you can see what I mean when I finish UV mapping.

(http://img827.imageshack.us/img827/9654/exeter.png)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 17, 2012, 05:42:33 PM
Sure, obviously I'll have to make a better quality textures than they appeard in STO :P

I can only say this ought to be fun :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Centurus on January 18, 2012, 07:45:30 AM
Farshot, you've definitely done some nice work.  I couldn't have done any better myself.  I'd still be working on the secondary hull, and those warp engines would have made me want to shoot my brains out.  Nice job. 
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 18, 2012, 03:07:09 PM
Thanks Cent.  I'd let you do the first beta, but I believe you don't have BC installed.  Correct me if I'm wrong. ;)

Alright, since I'm planning to ship it off to Bones today at some point, I closed the poll.  I'll just leave the saucer's aft as is since the votes were inconclusive.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 18, 2012, 03:43:26 PM
Yay  :dance am I to expect a package today ??? can't wait :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 18, 2012, 03:55:27 PM
You log into Messenger anymore?  I have you friended you know. :P

New beauty shots.
(http://img811.imageshack.us/img811/584/003rd.th.png) (http://imageshack.us/photo/my-images/811/003rd.png/)
(http://img18.imageshack.us/img18/1171/002pa.th.png) (http://imageshack.us/photo/my-images/18/002pa.png/)
(http://img27.imageshack.us/img27/6421/001lh.th.png) (http://imageshack.us/photo/my-images/27/001lh.png/)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 18, 2012, 04:12:08 PM
lol, no... haven't log into it for ages ... only mail and occasionaly FB
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: moed on January 18, 2012, 09:02:20 PM
Really nice job!

Look forward to this.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 19, 2012, 12:16:06 AM
It's looking fan-freaking-tastic!  I want it!  I think it's the closest thing STO will get to the JJ-Prise, which is awesome.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 19, 2012, 11:20:01 AM
So UV mapping sucks, so I made these helper textures for both you and I, Bones.  Hopefully you'll follow the rough color scheme I laid out. :P

The nacelle's map isn't finished, mostly because I realized I left off the aft torpedo launchers.  My end will be finished within a few hours though, then it's off for texturing.

(http://img806.imageshack.us/img806/5830/004go.th.png) (http://img806.imageshack.us/i/004go.png/)
(http://img201.imageshack.us/img201/6919/005os.th.png) (http://img201.imageshack.us/i/005os.png/)
(http://img809.imageshack.us/img809/4282/006zx.th.png) (http://img809.imageshack.us/i/006zx.png/)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 19, 2012, 11:52:20 AM
Superb ! can;t wait !
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 19, 2012, 04:45:27 PM
Okay, she's ready Bones.  Incoming PM, and let me know if anything is wrong or if you need something else, maybe different file formats, whatever.  Remember, the current textures are just to give you some direction.  I don't expect any part of them to be used, though I did borrow a couple of things from the Sobieski/Krakow/Resurrection textures.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 20, 2012, 10:00:00 AM
Can't open the model, it comes with error when trying to open it ... could you send me .3ds format ???
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 20, 2012, 02:47:17 PM
I'm awake now.  Will send you different versions.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 20, 2012, 03:47:43 PM
It's working !  :dance
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 09:45:17 AM
Decided to give original STO textures style a go, it looks cool especially after adding some panelling detail :D

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Exeter_topside.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Phoenix Bondi on January 21, 2012, 10:29:11 AM
how did u get it pannely  :hithead: did u make EACH one seperate thats AMAZING!!! can't wait to see this finished
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 10:45:06 AM
Yep, it's a long and terribly tedious job but it's really worth it ;) not only hull have completely unique pattern but also everything is crisp'n clear when finished, as we speak I'm finishing upper decks spine on saucer, next I'll add some escape pods and I'll upload a pic ;)

I'm glad you like it :)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Phoenix Bondi on January 21, 2012, 11:02:36 AM
like it i love it - going to have to learn how to do them for my ships :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: ShaunKL on January 21, 2012, 11:30:57 AM
It looks really brilliant.  I love the new 2409 Enterprise-F motif.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Killallewoks on January 21, 2012, 11:43:26 AM
She is one well endowed lady!
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 21, 2012, 11:56:57 AM
She is one well endowed lady!

I can't wait to get my hands on her ample nacelles, if you'll pardon the engineering parlance.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 12:55:59 PM
progress on saucer :

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/saucer_top.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: WileyCoyote on January 21, 2012, 01:07:23 PM
That's pretty much what it looks like. Good texture work.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 21, 2012, 01:55:02 PM
Oh my, this is so beautiful man!  In no way could I have done a better job.  Thank you so much!  Cookies incoming! :thumbsup:

I've been wondering what label we should release this under.  Any suggestions?

Also, the model is divided into six parts: phasers, saucer, neck, stardrive, pylons, and nacelles.  What this means is that I can kitbash this.  Thus, I can make customized configurations just like in STO, provided I make the other Connie variants, which I am thinking about.  It's not a promise, but I might. :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: sovereign001 on January 21, 2012, 02:12:10 PM
Oh my, this is so beautiful man!  In no way could I have done a better job.  Thank you so much!  Cookies incoming! :thumbsup:

I've been wondering what label we should release this under.  Any suggestions?

Also, the model is divided into six parts: phasers, saucer, neck, stardrive, pylons, and nacelles.  What this means is that I can kitbash this.  Thus, I can make customized configurations just like in STO, provided I make the other Connie variants, which I am thinking about.  It's not a promise, but I might. :D

As long as you don't ask for cstore points.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 03:20:17 PM
I've got some propositions of names for the ship :
USS Exeter - the obvious one
USS Grunwald (1410 - battle for Grunwald, Poland-Lithuania Commonwelth vs. the Teutons)
USS Monte Cassino - come on, who doesn't know this one :P
USS Avenger (one of the operation phase in battle for Monte Cassino)
USS Dickens (same as above)
USS Honker (also same as above)
USS Pilsudski (Polish Chief of State, great man and a WWI hero)

That's it for names, now UPDATE TIME :D

So, dorsal saucer is about 80 % ready, just need to slap starfleet logo on both aft corners and reg it up, I'll go for ventral side tomorrow.

here's the pic

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/SAUCERCOMPLETE.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 21, 2012, 03:54:30 PM
I would just keep it as Exeter and also pack in blanks.

As for the actual textures, I've got a couple recommendations:
-  I think the escape pod numbers should either be removed or made indistinguishable, due to the way the saucer is mirrored.
-  The ten windows near the front don't match, again, due to the way the saucer is mirrored, so I'd suggest you double check them.  They're both misaligned and the scale doesn't match between the left five and the right five.
-  As for the Starfleet logo, well, in-game it can also be your fleet logo.  Maybe it should just be left off.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 05:04:12 PM
Ah lol ... I just noticed the windows problem :P It's fixed now...

As for the logo, it's your call, your model after all :P

Just added some transporter pads and fixed the windows issue

dunno about the escape pods numbers... when I revert the res to 1024 these should be indistinguishable enough.

here's final pic of dorsal side

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/saucer_fixed.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Tally on January 21, 2012, 05:14:42 PM
I like the name Uss Orca...quite fitting given the colour scheme, coincidently the boat name in Jaws(as she looks like she has teeth too)  :angel
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 05:25:44 PM
USS .... Orca ... .....    ...........................

Doesn't that sound like free Willy too much ????
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Killallewoks on January 21, 2012, 05:28:52 PM
USS .... Orca ... .....    ...........................

Doesn't that sound like free Willy too much ????

USS Member?
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 21, 2012, 05:31:05 PM
 :picardfacepalm:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Tally on January 21, 2012, 05:33:53 PM
Well my gaming name is Tallywhacker...lol,will keep on topic now...well if you ever make a blank registry for her I'm taking Orca  :P (mental note...learn registries Tally)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 21, 2012, 05:34:46 PM
Errrr..... no .... ??? I won't mention how it looks to me :P

My language plays funny whene translating things directly :P
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Killallewoks on January 21, 2012, 05:36:48 PM
Errrr..... no .... ??? I won't mention how it looks to me :P

My language plays funny whene translating things directly :P

Ah no worries, your textures speak louder than words Bones.  :thumbsup:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: sovereign001 on January 21, 2012, 07:38:15 PM
USS Arkad
USS Magellan
USS Matthayus
USS Heracles
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 22, 2012, 12:27:37 AM
Looks fantastic there Bones. :dance
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: moed on January 22, 2012, 04:56:41 AM
Great work Bones.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: King Class Scout on January 22, 2012, 09:47:48 AM
actually, what comes to mind MORE is "USS Panda"

REALLY confuse people, and call it the "Wojciechowicz " (it's pronounced "whoa-ja-HO-its" around here)
also got an idea from Eastern Europe's contribution to American Mythology "Joe Magarac"
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 22, 2012, 12:47:45 PM
Yeah lol, or simply USS Black & White :P

ok it's update time, Saucer is mostly finished, just need to add some panels to bottom saucer dome and saucer rim.

I've also added a brand new deflector dish (the one I've made for a secret retexture :P)  it fits perfectly.

Next stop - the neck :)

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/BOTSAUCER.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/new_deflector.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: flarespire on January 22, 2012, 01:08:25 PM
Im liking that bones  :dance
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 22, 2012, 01:49:35 PM
Wow...I wish you could put that deflector dish on the Exeter in STO, that is gorgeous.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Tally on January 22, 2012, 02:15:43 PM
wish could give a whole tub of cookies  :thumbsup: that deflector is gorgous   :drool:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 22, 2012, 03:07:53 PM
Thanks guys :)

Saucer is completed and so is the neck :) also I found a nice way to fill the space between impulse engines, next stop - secondary hull :D

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/full.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/neck-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/aft-1.jpg)

had to tamper with max's rendering cuz I couldn't get lighting right, this way you can see more of the ship :P
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: ECGadget on January 22, 2012, 03:27:13 PM
I like it! as much as I don't like the look of the nacelles for some reason.... it looks good! Textured nicely, modelled wickedly!
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 22, 2012, 03:46:25 PM
Everything looks excellent except for maybe the impulse engines and the shuttle bay.  With the engines, I'm used to the industry standard horizontal lines.  If you want to use the hex pattern, could you make each individual hex smaller?  They're a bit heavy atm.  Regarding the shuttle bay, the poll was inconclusive, so I'd rather not really have anything there.  The most detailed thing I'd put there is maybe a lounge or hydroponics bay, you know, just some different windows or something.

I'm not trying to be nitpicky, it's just I plan not to be helpless with textures for everything I model. :P
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 22, 2012, 03:54:27 PM
Sure, at this stage everything can be reversed and changed so I;m good with it ;)

done, how about this ?

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/AFTNEW.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: starfox1701 on January 22, 2012, 04:48:04 PM
Wow, You know if the STOL models looked that good more people would play :bow:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 22, 2012, 05:08:26 PM
 :thumbsup: Thumb of approval.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 22, 2012, 05:21:25 PM
Thought so :P I like it more this way too :)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Lionus on January 22, 2012, 08:52:03 PM
Panda starship..? This calls for one pic only..

(http://www.e-kereta.com/initial-D/wp-content/uploads/2007/05/24258895_9e73d9f96d.jpg)

hachiroku class U.S.S. Trueno  :funny
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 23, 2012, 04:40:58 AM
Ahem...

(http://img692.imageshack.us/img692/222/003en.th.png) (http://imageshack.us/photo/my-images/692/003en.png/)
(http://img24.imageshack.us/img24/4642/002eh.th.png) (http://imageshack.us/photo/my-images/24/002eh.png/)
(http://img403.imageshack.us/img403/1175/001bu.th.png) (http://imageshack.us/photo/my-images/403/001bu.png/)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: 007bashir on January 23, 2012, 04:51:42 AM
looks like a defiant-Valiant-Voyager (deflector-wise)-Hybrid. I like it. Espacially the phaser arrays.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 05:49:28 AM
I assume I'll have another ship to texture huh ?

wicked  :dance
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 23, 2012, 05:58:16 AM
If you want to, I suppose.  I can texture, but I seem to be more productive at modelling.  And likewise, I don't think I've seen you do any models recently, but you sure can texture! :P  This might be a pretty fun partnership! :D

Although, I gotta warn you, some of my ship designs might be somewhat radical with the textures.  Might be a bit of a challenge for you. ;)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 06:25:37 AM
challenge accepted  :dontcare: :funny
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: 007bashir on January 23, 2012, 06:33:47 AM
it will be Legend... Wait for it... dary
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: King Class Scout on January 23, 2012, 08:22:18 AM
well, since Bashir made the joke, there has to be a "Kung-Fu Panda" name in there now!

better yet, throw on an alt reg with a famous Chinese person on it.

USS Wong feiHong?
Wushu?
Chun-Li Zhang?
Son Goku?
BRUCE LEE!
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 23, 2012, 08:52:43 AM
As an Asian, I am somewhat offended, but mostly :picardfacepalm: at the repeated panda-isms. :roll

EDIT:  Let's see, just a few things left before I begin mapping it:  other phaser arrays, phaser cannons, cargo bay doors, impulse engine details, and shuttle bay rapid egress hatches.

(http://img28.imageshack.us/img28/7890/002ydy.th.png) (http://imageshack.us/photo/my-images/28/002ydy.png/)
(http://img841.imageshack.us/img841/2661/001va.th.png) (http://imageshack.us/photo/my-images/841/001va.png/)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 09:51:34 AM
Ok, enough with pandas, it's time for an update :)

Stardrive is about half completed.

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/stardrive.jpg)

Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: FarShot on January 23, 2012, 10:02:12 AM
I... oh my.  I just... there are no words to express my... joy/excitement/happiness/ecstasy... Dammit man, I'd give you a hug right now if I could.  That's just f***ing beautiful.  *tears of joy*
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Killallewoks on January 23, 2012, 10:05:11 AM
I... oh my.  I just... there are no words to express my... joy/excitement/happiness/ecstasy... Dammit man, I'd give you a hug right now if I could.  That's just f***ing beautiful.  *tears of joy*

(http://media.tumblr.com/tumblr_lu7qkwA8Oj1qanwos.png)

Hey guys I just had an idea for your screen name for your parntership model/texture endeavour

Shotbones productions?
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Vladko1 on January 23, 2012, 11:08:07 AM
Everything is shaping very nicely! Keep the good work! :thumbsup:
And Bones, mate, you are the best dude, awesome textures, cookie :bow:
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 11:40:49 AM
Everything is shaping very nicely! Keep the good work! :thumbsup:
And Bones, mate, you are the best dude, awesome textures, cookie :bow:

thx Vlady ! I appreciate :)

(http://media.tumblr.com/tumblr_lu7qkwA8Oj1qanwos.png)

Hey guys I just had an idea for your screen name for your parntership model/texture endeavour

Shotbones productions?

Strange but that dude look almost the same as Charlie Runkle (Californication)  :funny

Yeah lol, the name is cool :D
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 23, 2012, 12:22:30 PM
Cookie for Bones and Farshot.  The Exeter's textures are fantastic, and that new model looks like a predecessor to MayhemUK's Courageous.  Very cool.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 03:27:06 PM
That's the last update today, most of the ships diffuse maps are finished, just nacelles left to finish, then I'll move to alpha channels ;)

here are some pics of secondary hull, nacelles and pylons

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/bottom.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/perspective.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/side-1.jpg)
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Shadowknight1 on January 23, 2012, 03:42:11 PM
Not sure what I think of those bussards, the double cowling, or the connection between the pylons and the secondary hull.  I wish I had some suggestions for the collectors.  The cowling seems a bit too busy to me and for both cowlings to be the same color seems off.  As for the connection, it just seems like it should flow a little better.

These are only my opinions though, and it's still a fantastic job.
Title: Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
Post by: Bones on January 23, 2012, 04:06:09 PM
bussards are just placeholders, I'm making a different style tomorrow, yes, the connection is too rubbish ATM, I'm gonna play with textures to make a collar around the pylon so it doesn't just stick out of the random hull platings.

As for double cowling, it's meant to be like that. This way nacelles resemble JJverse stylistics.

your opinions are important to me because I might overlook some things, pointing these out to me helps me improving textures ;)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 23, 2012, 05:31:06 PM
Originally, the bigger and more fore of the cowlings was of the lighter hull color, so feel free to play around with that.  Also, I'm fairly confident you'll find an excellent bussard color.

And feel free to up the resolution of the nacelles.  The panelling lines are very heavy there as opposed to a lot of other places on the ship.

One more thing that occurred to me was that there doesn't seem to be panelling on the saucer rim besides the four horizontal lines.  I think some light and subtle panelling behind the windows and those lines will really flesh out the ship.

All this being said, I think that secondary hull might be the most beautiful thing I've laid my eyes on. :dance

EDIT:  Yeah, just screwing around with the thread name.  Hmm, BS Productions?   :funny
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Darkthunder on January 23, 2012, 06:31:27 PM
This one beats the hell out of the STO version, that's for sure.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 23, 2012, 06:43:30 PM
BoneShot's ?!?!? Bone(r)shots  :eek :funny :funny :funny nah seriously, I wanted to show new bussards but I can't get it rendered right :P they turn out black ...
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 23, 2012, 07:42:12 PM
 :picardfacepalm: I guess my mind wasn't dirty enough to see that coming. :funny  Well, we could always just put the developer as FarShot - Bones - WhoeverHPsIt.  Do you have any ideas about that, by the way?  I've never used MPE or whatever it is in my life before.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: moed on January 23, 2012, 11:53:27 PM
This is looking awesome but... I feel the cowlings shouldn't be so uniformly dark. I think it needs more light parts.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 24, 2012, 01:34:03 AM
I can make'em light just like the rest of the hull, I don't like the pattern on them anyway :P
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 24, 2012, 02:21:29 AM
Also, there's that Starfleet Chevron on the side of the fore cowl, and it probably doesn't show up well on dark panelling.  I'll leave the final choice up to Bones though.  One other thing though, I'm not sure if the UV map for the nacelle is reflected where the registry will go so that it's not mirrored or anything.  I'll need to check.

As for the Vendetta, I'm calling the model done, what with the addition of phaser cannons, cargo bay hatches, a warp core ejection port, and the nice pretty bridge model.  Time to UV map it and ship it off to you, Bones. ;)  Oh and did I mention the 8000-ish triangles it's made of? :D

(http://img835.imageshack.us/img835/3076/003un.th.png) (http://imageshack.us/photo/my-images/835/003un.png/)
(http://img819.imageshack.us/img819/9768/002tcr.th.png) (http://imageshack.us/photo/my-images/819/002tcr.png/)
(http://img11.imageshack.us/img11/1681/001oty.th.png) (http://imageshack.us/photo/my-images/11/001oty.png/)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Lurok91 on January 24, 2012, 05:03:36 AM
Loving the textures  :thumbsup: *cookie*
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: moed on January 24, 2012, 01:07:41 PM
I can make'em light just like the rest of the hull, I don't like the pattern on them anyway :P

Sounds great.

Outstanding work as always.

Cookie for you.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 24, 2012, 02:29:49 PM
nEW BUSSARDS AND NACELLES PANELS, i THINK NOW IT LOOKS MUCH BETTER, HAD A LOOK ON EXETER IN sto SHOP, UPPER BUSSARD COWLING SHOULD BE LIGHT GREY WHILE SMALLER PART THAT IS MORE TO THE AFT IS BLACK WHICH MEANS THIS TIME i GOT COLORS RIGHT :p

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/BUSSARDS.jpg)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 24, 2012, 02:34:40 PM
iT LOOKS BEAUTIFUL BONES!  wHY ARE WE YELLING?  i CAN YELL TOO!  oH, i THINK YOU LEFT YOUR CAPSLOCK ON!  cAN WE STOP YELLING?  yES?  oKAY!

*whew*  It's really hard to keep my voice that loud.  Actually, I think I'm losing my voice.  Yes, most definitely.  Wait, why am I getting smaller?  Oh no!  I don't want to die like this!  Farewell, sweet sweet world!  It's been fuuuuuuuuuuuuuuuun........
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 24, 2012, 02:43:58 PM
(http://www.memes.at/pics/epic-win.png)

I love this, im not a masive fan of the post TNG era but its so, *melts
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 24, 2012, 02:46:59 PM
oh fu** ... :facepalm: sorrz for caps lock :P

ok... so .... now that we sorted this out, time to move further with nacelles :)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: flarespire on January 24, 2012, 03:24:39 PM
Loving the work on her, who knows maybe youll get hired by cryptic someday :P

Quick Question Farshot, do you think that there will be any other STO ships coming from you down the line?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 24, 2012, 03:30:00 PM
Probably.  Not just a maybe, but a probably.  ;)  Despite all the panda stuff, there's not a single one of the black and white refit vessels that I don't like, so as far as I'm concerned, they're all on my drawing board.  That includes the Sao Paolo.  :P

Also, you need to get on STO, or check your application thread.  One of the two. :)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: moed on January 24, 2012, 04:21:00 PM
New nacelle textures... NICE!
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 24, 2012, 06:10:02 PM
With no CAPS LOCK getting in my way his time :P I present you a 90 % finished Exeter textures :) only thing left to do is slight refinements here and there and then there's the fun part - alpha channels :D hopefully I'll achieve desired effect when finished ;)

but that's tomorrow, tonight/today check out new pics


(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter5.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter4.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter3.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter2.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter1.jpg)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 24, 2012, 06:14:15 PM
*drools/slobbers/salivates*

You have truly outdone yourself, my friend!  Cookie time! :D
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 24, 2012, 06:15:40 PM
1
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 24, 2012, 06:32:56 PM
thx guys :) I think I fell in love with this design :) Cookies for FarShot , he did great job building this model !
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Phoenix Bondi on January 24, 2012, 07:08:05 PM
still not a quite a fan of the design of the nacells but thats not ur fualt but other than that i really love her, can't wait to take her out!
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: moed on January 24, 2012, 08:07:28 PM
There's something about this design, especially with these textures that remind me of a Star Trek version of Air Force 1.

This could be the official starship for transporting the Federation president perhaps?? As well as an explorer of course, but, I can see the primary mission for this ship as a dignitary/ambassadorial vessel.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Captain_D on January 24, 2012, 09:31:11 PM
Really got the look of it down, absolutely great. :thumbsup:

A well deserved cookie.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Shadowknight1 on January 25, 2012, 12:22:01 AM
Cookie for ya Bones.  That looks fantastic.  I can't wait to fly her around BC.  I almost want to see her with a JJ-style texture job.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: CyAn1d3 on January 25, 2012, 01:37:47 AM
bones my dear old friend, looking at these, would you find it offensive if i asked you to texture my latest connie bastard?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 25, 2012, 01:44:33 AM
not at all :) but first I have to finish Exeter then Lost era Coonie retexture along with some HP job for Dawg, then some LCARS job for Baz and then ...  :lostit: ... I'll fit you in somewhere, don'tcha worry mate ;)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: CyAn1d3 on January 25, 2012, 01:46:21 AM
not at all :) but first I have to finish Exeter then Lost era Coonie retexture along with some HP job for Dawg, then some LCARS job for Baz and then ...  :lostit: ... I'll fit you in somewhere, don'tcha worry mate ;)

lemme know when you can, your a contingency mind you. but id entrust her in no other capable hands ;)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 25, 2012, 03:31:51 PM
lol... afterall I'm a doctor :P got to have capable hands :D

MAJOR UPDATE (CAPS LOCK INTENDED) :

The ship is in game and working ! glows, speculars, damage, everything model/textures relted works perfectly.

Next step - hardpointing... all I can tell is that I'll make her about the same strenght as Centurus Resurrection but this ship gotta have much more blinkers on it :P (more spotlights)

here are some scrren shots

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter1-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter2-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter3-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter4-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter5-1.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/exeter6.jpg)

Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Phoenix Bondi on January 25, 2012, 03:39:43 PM
 :readme: this is your cease and desist order - to many keyboards are being thrown away and replaced due to damage from too much  :drool:


Dude, AWESOME!!  :bow: :bow: :bow: I can't wait to get my hands on her!
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 25, 2012, 03:53:07 PM
I might just up and have a heart attack...  I love you man, thank you so much.  You couldn't have done her more justice. :bow:
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: starfox1701 on January 25, 2012, 04:15:51 PM
Like I sad before if STO tried this hard it wouldn't have needed to go free play :thumbsup:
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 25, 2012, 04:42:44 PM
Gorgeous.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Maxloef on January 25, 2012, 04:49:56 PM
its...so...beautifull D:
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: EDD_7 on January 25, 2012, 05:13:17 PM
i thought with such contrast in the plating, it might have look abit weird in game, but the spec maps seel the deal.. looks awesome,  :yay:  cookie to you both  :thumbsup:
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: moed on January 25, 2012, 06:50:07 PM
Very, very nice!
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Captain_D on January 25, 2012, 09:30:34 PM
i thought with such contrast in the plating, it might have look abit weird in game, but the spec maps seel the deal.. looks awesome,  :yay:  cookie to you both  :thumbsup:

Agreed, Definitely something to be proud of. Awesome job. :thumbsup:
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Shadowknight1 on January 26, 2012, 12:36:39 AM
Fantastic.  Gotta ask though...why no name & registry on the saucer section?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Starforce2 on January 26, 2012, 12:45:32 AM
one of these days bones you gotta get on IM with me and walk me through what I gotta do for blinkers. lol.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 26, 2012, 01:12:28 AM
Fantastic.  Gotta ask though...why no name & registry on the saucer section?

I think it's because I might do it.  I have a couple registries in mind.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 06:08:15 AM
what registry ? oh ... I forgot :P here's the original registry for Exeter from STO

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-01-26_10-59-33.jpg)
(http://i809.photobucket.com/albums/zz16/Bones_mccoy/Greenshot_2012-01-26_10-57-53.jpg)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 26, 2012, 06:23:14 AM
Ah, the only reason I stay up at night.  When do I get to beta test? :P
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: 007bashir on January 26, 2012, 06:39:33 AM
that thing is a really beauty. Really like the registry placement on the ventral side between the phaser strips.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 07:16:07 AM
Glad you like it :)

I've finished scripting the ship, carrier file, sound plugin, life support&warp speed, ftech (ablative armor and multivectral shields), icon etc.  are all set, just need to rebalance hardpoints.

I guess you'll get her beta later today (GMT +2)

UPDATE :

Beta has been sent to FarShot, who wants to beta test her ?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: ECGadget on January 26, 2012, 02:48:29 PM
I could give her a beta test tmrw evening if you want. =)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 03:46:55 PM
I could give her a beta test tmrw evening if you want. =)
check your PM ;)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 26, 2012, 04:08:44 PM
And you, check yours. :P
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 26, 2012, 04:41:13 PM
Am I too late for this testing?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 04:51:24 PM
nope ;)

I'll PM it right away to ya.

oh and if you're about to beta test her, would you be interested in taking some pics for the BCF download site ??? credit will be given for sure :)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 26, 2012, 04:56:34 PM
nope ;)

I'll PM it right away to ya.

oh and if you're about to beta test her, would you be interested in taking some pics for the BCF download site ??? credit will be given for sure :)

You know I can't resist.  :D

How would I go about sending them?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Tally on January 26, 2012, 05:06:53 PM
just submit them as normal  :)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 26, 2012, 05:08:32 PM
just submit them as normal  :)

Righto lets get taking.
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: FarShot on January 26, 2012, 05:12:50 PM
After I finish up mapping the Vendetta, I'm going to start working on some other ships from STO.  Current WIP list is (in no particular order):

Sao Paolo
Excalibur
Venture
Thunder Child

Any requests?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: 007bashir on January 26, 2012, 05:17:39 PM
Yeah, show us some pics  :D
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: flarespire on January 26, 2012, 05:20:09 PM
could you add the Gladius and the Bellerophon to that list?
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 05:37:21 PM
Excalibur  :drool: CAN'T.WAIT. :dance
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Killallewoks on January 26, 2012, 05:59:42 PM
OK here is 4 If you have any requests i'l give it a go.  :)

(http://i1097.photobucket.com/albums/g354/KillaBC/1.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/2.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/3.jpg)
(http://i1097.photobucket.com/albums/g354/KillaBC/4.jpg)
Title: Re: FarBones'/ShotBones'/BoneShot's (?) WIPs - Exeter Class, Vendetta Class
Post by: Bones on January 26, 2012, 06:03:18 PM
that's gonna rock ! those pics are awesome !
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Darkthunder on January 26, 2012, 06:49:18 PM
OK here is 4 If you have any requests i'l give it a go.  :)

(http://i1097.photobucket.com/albums/g354/KillaBC/2.jpg)

PLEASE... Add some phaser weapons fire (TMP-style), from the Exeter hitting the aft end of the Bird of Prey. And if you wouldn't mind making it a desktop resolution like 1920x1080 :)
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Killallewoks on January 26, 2012, 06:51:59 PM
Phaser may be an issue as I don't know how I would go around it in photoshop but I can upscale it no problem.
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: moed on January 26, 2012, 07:17:50 PM
This is really awesome!! Love the pics!

One thing though, I think the blue in the windows is a bit "too" blue, maybe tone it down a bit?
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Shadowknight1 on January 27, 2012, 12:00:53 AM
(http://i1097.photobucket.com/albums/g354/KillaBC/1.jpg)

OMG, that is gorgeous!  What system is that?
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Killallewoks on January 27, 2012, 04:47:04 AM
I added the backgroung in, then messed about in Edit mode to get the lighting.  ;)
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Bones on January 27, 2012, 05:44:10 AM
just FYI, I've fixed all the HP issues so now everything is in right place :P sorted out phasers so now they won't be firing in opposite direction.

I'm sending corrected beta to testers now.
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: FarShot on January 27, 2012, 09:52:26 AM
Threw in my own custom nebula for this one.  Took me about an hour to shop it to remove stars and clean it up.  I think it looks excellent.

(http://img192.imageshack.us/img192/2017/exeter002.png)
(http://img690.imageshack.us/img690/8099/exeter001.jpg)
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Bones on January 27, 2012, 10:38:06 AM
Lol I just realised that once more a 10 years old game kicked the crap out of 3 year old game :D Way to go BC !!!
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Shadowknight1 on January 27, 2012, 10:46:37 AM
Lol I just realised that once more a 10 years old game kicked the crap out of 3 year old game :D Way to go BC !!!

Here's the biggest difference Bones.  You were able to change the textures to something a little more interesting.
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: FarShot on January 27, 2012, 11:03:04 AM
And another one, then to do a bit more modding stuff.

(http://img15.imageshack.us/img15/6296/exeter003.png)
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: Phoenix Bondi on January 27, 2012, 01:00:54 PM
And another one, then to do a bit more modding stuff.

(http://img15.imageshack.us/img15/6296/exeter003.png)


Really wish i could do pics like this
Title: Re: FarShot and Friends - WIPs(See first post for WIP list.)
Post by: 086gf on January 27, 2012, 01:26:17 PM
That ship is too light on the number of phasers for its size/role but if thats how it is in STO then ok. That and the ultra thin neck are the only things wrong with it overall. Other than that its a very nice ship and no doubt looks better than the STO version.
Title: Re: FarShot's WIPs - Update 11/27
Post by: FarShot on November 27, 2012, 04:25:14 AM
Well, I think I'm ready to show this one off.

(https://dl.dropbox.com/u/83575522/ody001.png)
Title: Re: FarShot's WIPs - Update 11/27
Post by: moed on November 27, 2012, 04:30:27 AM
So far I like this a lot but... the saucer looks a bit too similar to DJ's Eclipse IMO.  Not completely mind you, but close enough.

Still, this shows much promise.

Great work!
Title: Re: FarShot's WIPs - Update 11/27
Post by: FarShot on November 27, 2012, 04:38:28 AM
You do realize this is the Odyssey class from Star Trek Online, right?  Blame them. :P
Title: Re: FarShot's WIPs - Update 11/27
Post by: moed on November 27, 2012, 12:10:45 PM
You do realize this is the Odyssey class from Star Trek Online, right?  Blame them. :P

My bad.  I kind of suspected when I saw the twin booms coming out the aft saucer but wasn't absolutely sure until I went to go check out some pics of the Odyssey.  I have STO but haven't had the time to start playing it yet so, I'm obviously not very familiar with the ships in the game.

So once again... outstanding work!!  :thumbsup:
Title: Re: FarShot's WIPs - Update 11/27
Post by: Shadowknight1 on November 27, 2012, 12:37:18 PM
Nice start to the Odyssey.  Can't wait to see more of it fleshed out.
Title: Re: FarShot's WIPs - Update 11/27
Post by: Nihilus on November 28, 2012, 05:23:57 AM
When I first saw the original Odyssey I hated it.  Then I got a free one and now I love it after getting to know it.  I look forward to seeing this.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on December 29, 2012, 02:04:17 AM
Introducing the U.S.S. Endeavour, a 2350's refit of a nearly scrapped Constitution class hull.  A pet project of Utopia Planitia engineers, Endeavour served as a testbed of proposed technologies that were to be key features of the Galaxy class.

(https://dl.dropbox.com/u/83575522/mk4_007.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on December 29, 2012, 02:18:02 AM
So, basically a "back-to-the-drawing-board" version of what came after the Ambassador, but still before the Galaxy :P

Gotta say, i'm really digging those nacelles. I assume this will have modelled phaser arrays (Galaxy/Ambassador-style), and not phaser "points" like the Constitution/Excelsior had?
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on December 29, 2012, 05:59:02 AM
Ooo, nice. Also "Yay for 'Endeavour'"!!
Title: Re: FarShot's WIPs - Update 12/29
Post by: flarespire on December 29, 2012, 08:24:58 AM
mmm... that Endeavor. LOVE IT!  :thumbsup: this i cant wait to see in-game when its finished, its gonna look nice.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on December 29, 2012, 10:51:50 AM
Looking good FarShot.  Was wondering if you were still workin on stuff. :funny
Title: Re: FarShot's WIPs - Update 12/29
Post by: Phoenix Bondi on December 29, 2012, 11:26:45 AM
 Do like :D
Title: Re: FarShot's WIPs - Update 12/29
Post by: Centurus on December 29, 2012, 01:33:14 PM
Beautiful design.  Only problem I have is with the pylons.  They don't look right.
Title: Re: FarShot's WIPs - Update 12/29
Post by: King Class Scout on December 29, 2012, 01:42:10 PM
hmm...yes, actually.  can we get some profile shots as well? those pylons look a bit too TOS from the angle you have, there.  also, the pylon roots; is that where your imagination put them?  Ida split the difference between the TMP and Era X positions, personally.

don't touch the nacelle design, though, that's perfect.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on December 29, 2012, 03:56:36 PM
Ye have asked, so shalt thou receivest.

(https://dl.dropbox.com/u/83575522/mk4_008.png)
(https://dl.dropbox.com/u/83575522/mk4_001.png)
(https://dl.dropbox.com/u/83575522/mk4_002.png)

(By the way, I spent a few days messing with the pylons in the design stage, and this is what I liked best.  They're staying.)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on December 29, 2012, 07:21:57 PM
That neck looks horribly thin. Apart from that, I like it. Very nice ship.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on December 29, 2012, 07:49:33 PM
Every Constitution-ish ship I've made, everyone tells me the neck is too thin.  On each, the neck has definitely been thicker than either that of the TOS or the TMP Connies.
Title: Re: FarShot's WIPs - Update 12/29
Post by: CyAn1d3 on December 30, 2012, 12:43:44 AM
dosnt look much thinner in the back than the neck on my G3 Connie.

idk what everyones whining about :P
Title: Re: FarShot's WIPs - Update 12/29
Post by: Toa_Kaita on December 30, 2012, 12:58:41 AM
Neck looks fine to me too. Nice design :D
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on December 30, 2012, 01:05:42 AM
Did a test mapping to see if the color palette of Wiley's Galaxy class would work on her.  What do you guys think?  (No smart comments on the windows and such. :P)

(https://dl.dropbox.com/u/83575522/mk4_006.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: CyAn1d3 on December 30, 2012, 01:08:53 AM
(No smart comments on the windows and such. :P)

fine, ill shoot for dumb ones.

y r da windurrs sew big on that thur outur rim thingy?? :P

and yes. the color palette fits actually.  :thumbsup:
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on December 30, 2012, 05:31:42 AM
Yup, that works. I kinda like the big windows. Would be a very nice view.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Phoenix Bondi on December 30, 2012, 06:43:15 AM
actually i like it with big windows, makes it look a small sleek ship, colour palat works wonderfully too
Title: Re: FarShot's WIPs - Update 12/29
Post by: captain_obvious on December 30, 2012, 07:23:29 AM
I'm not too fond of the big windows tbh.  Makes her look like a passenger ship or a private party boat! (maybe you should name a variant "USS Partaaaaay boat" for a laugh :D)

Those textures look pretty decent already mind you.  Although they do need some adjustments (anyone else see the uber-escape pods near bridge?)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on December 30, 2012, 09:08:34 AM
Every Constitution-ish ship I've made, everyone tells me the neck is too thin.  On each, the neck has definitely been thicker than either that of the TOS or the TMP Connies.

Probably just me, then. I always felt that the Connie's neck was too thin to warrant any usable decks.

Don't forget the impulse engines, else she won't be going anywhere very fast. :p
Title: Re: FarShot's WIPs - Update 12/29
Post by: King Class Scout on December 30, 2012, 12:15:13 PM
I thought those pylons would look better from different angles, that's why I asked.

and it DOES look like all you'd have to do is some minor tweaks to the test-fit textures.  looks great already.
Title: Re: FarShot's WIPs - Update 12/29
Post by: andyp on December 30, 2012, 12:56:52 PM
I thought those pylons would look better from different angles, that's why I asked.

I agree, currently the ship design looks more like a TMP era refit to TNG levels of technology, like constitution MK3. could be the case what farshot is going for. If its more of a lost era, TNG era you are going for then i would say make the pylons more like the excelsior / ambassador / galaxy, as ship designs of that era the warp nacelles go from above the saucer, to same level, to below with the galaxy. Recently watched some documentaries around designing and redesigning the ships between the series.

And i actually think the big windows look pretty cool! with the TNG era the look that starfleet was looking for was less militaristic, and more comforting since they started to bring on families.
Title: Re: FarShot's WIPs - Update 12/29
Post by: King Class Scout on December 30, 2012, 03:01:03 PM
either way, it works.  farshot got his idea out in a model.  if i thought I could get my old desktop working again, I'd DL in a new york minute (i collect connie variants) *sigh* i miss my starships.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on December 30, 2012, 03:47:18 PM
2350 puts her right in the middle of the Galaxy class development phase.  Ambassador was 2320-ish, so that puts this ship a good twenty-plus years newer.  That's why she's much more Galaxy than anything else.

I did my best to have as much different between this and the TMP Connie as was different between the TOS and TMP Connie.  In the change between the two, all that really remained the same were the positions of the individual parts - the saucer, secondary hull, and nacelles all had roughly the same X,Y,Z coordinates, with almost every part having different coloring, contouring, and profile.  I see too many "refits" of the TMP Connie that just change the paneling, add red bussard collectors to the front of the nacelles, or tack on phaser strips.
Title: Re: FarShot's WIPs - Update 12/29
Post by: andyp on December 30, 2012, 04:16:57 PM
ok well then it looks spot on for what you were going for.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 01, 2013, 08:01:56 AM
And a little something else in the works...

"Little?!?" (https://dl.dropbox.com/u/83575522/def001.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: flarespire on January 01, 2013, 08:44:55 AM
Sao Paulo or Defiant?

anyways its looking good cant wait to see more!
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 01, 2013, 11:39:26 AM
Hard to say which it is so far, but looks like a good start.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 01, 2013, 05:50:02 PM
Given the Sao Paolo is a Defiant with stuff tacked on...  both.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 01, 2013, 05:59:51 PM
Not really, the deflector pod and warp engines are completely different. :P
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 01, 2013, 06:22:01 PM
No, the warhead is the same as the Defiant with some glowy indentions, and the nacelle pods are the Defiant's with a stretched bottom, tacked on side grille, and different bussard.  Trust me, I'm the guy who gets ripped models to check references. :P
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on January 01, 2013, 07:52:54 PM
Are you guys talking about the canon Sao Paulo (http://en.memory-alpha.org/wiki/USS_Defiant_(2375)) (which was identical to the original Defiant), or the Cryptic version called the Sao Paulo Class (http://www.stowiki.org/Sao_Paulo) (Tactical Escort Refit) in STO?
Title: Re: FarShot's WIPs - Update 12/29
Post by: flarespire on January 01, 2013, 08:11:00 PM
Are you guys talking about the canon Sao Paulo (http://en.memory-alpha.org/wiki/USS_Defiant_(2375)) (which was identical to the original Defiant), or the Cryptic version called the Sao Paulo Class (http://www.stowiki.org/Sao_Paulo) (Tactical Escort Refit) in STO?
STO
Title: Re: FarShot's WIPs - Update 12/29
Post by: Adonis on January 02, 2013, 01:09:56 PM
I personally would add some teal, blue or green colored panels a la Constitution to that color scheme (whichever one lends in the best).
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 03, 2013, 11:18:41 PM
I'll see what I can do about that.  In the meantime, some more work done on the Defiant.

(https://dl.dropbox.com/u/83575522/def002.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: eclipse74569 on January 04, 2013, 12:02:03 AM
Looking good so far, but the first circular dip should be a bit deeper. ;)
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 04, 2013, 02:38:22 AM
Good enough for the night.  *yawn*

(https://dl.dropbox.com/u/83575522/def004.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on January 04, 2013, 10:55:35 AM
Is this going to be the precise Defiant? :p

Looking very nice.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 05, 2013, 11:00:55 PM
(https://dl.dropbox.com/u/83575522/def005.png)
(https://dl.dropbox.com/u/83575522/def006.png)
(https://dl.dropbox.com/u/83575522/def007.png)
(https://dl.dropbox.com/u/83575522/def008.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 06, 2013, 01:25:08 AM
Pretty quick work there bud, looking good.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 06, 2013, 05:27:10 AM
Probably not going to happen since it kicked the poly count from a mere 6k to a much higher 15k, but at least it looks cool...

(https://dl.dropbox.com/u/83575522/def009.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Vortex on January 06, 2013, 05:35:38 AM
Well, you could always do a CGI model. :p

I agree, looks cool. Shame that it racks the polys up so much.
Title: Re: FarShot's WIPs - Update 12/29
Post by: flarespire on January 06, 2013, 05:48:50 AM
it makes me wonder if a transparent texture would work instead of an actual modeled grille  :idk: could be somethings to look into.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Eloi on January 06, 2013, 01:07:05 PM
Ya, looks cools, and 15k is still not really a big deal, but for what you get it's probably not worth it.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 07, 2013, 10:28:49 PM
Found a way to do it that only added 300 polygons.  Puts it at 7k.

(https://dl.dropbox.com/u/83575522/def010.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on January 07, 2013, 10:35:48 PM
Sweetness. Cookied :)
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 08, 2013, 12:40:34 AM
(https://dl.dropbox.com/u/83575522/def011.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: moed on January 08, 2013, 12:59:54 AM
Very nice mate!!
Title: Re: FarShot's WIPs - Update 12/29
Post by: Toa_Kaita on January 08, 2013, 02:21:39 AM
Sweet! Looking forward to seeing it in action!
Title: Re: FarShot's WIPs - Update 12/29
Post by: serverandenforcer on January 08, 2013, 12:58:16 PM
With how you did it to only add in 300 extra ploys, does this present any errors in the mesh?
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 08, 2013, 06:09:06 PM
It may damage oddly.  I'd have to see for myself when she gets to the alpha stage.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 08, 2013, 06:29:56 PM
It may damage oddly.  I'd have to see for myself when she gets to the alpha stage.

That'd be a small price to pay for probably the best Defiant to hit BC since Lint's.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 08, 2013, 06:34:10 PM
Ha.  Ha ha... ha...  Yeah... Lint's... right.
Title: Re: FarShot's WIPs - Update 12/29
Post by: moed on January 08, 2013, 06:43:23 PM
Actually, as good as Lint's Defiant is... I think that LC's is better.

Lint's is slightly more detailed, but has some noticible mesh errors on the underside.

LC's is pretty precise.

BTW, great work on yours dude.  Looking real nice!
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on January 08, 2013, 09:39:41 PM
If i'm not entirely mistaken, "Lints" Defiant is originally a CGI mesh which was scaled down considerably, while still being grossly overdone in polygon count. Which would make LCs Defiant the best BC mesh to date (possibly to be replaced by FarShot's Defiant upon completion) :P
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 09, 2013, 12:39:32 AM
Ventral detailing done, brought it up to 11.5k polies.  I will also be making the Chaffee-type (apocryphally the Type-10) and the Type-18 shuttlepod as auxiliary craft.

(https://dl.dropbox.com/u/83575522/def012.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 09, 2013, 12:45:35 AM
Ooo, I've been hoping for the Chaffee for a while!

She looks pretty darn good!
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on January 09, 2013, 03:35:25 AM
Pretty darn good, is a gross understatement :)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Saquist on January 10, 2013, 04:50:22 AM
Amazing stuff sir,  Thanks for the link.  I will be following it.
Frankly  this is a dream come true for me.

And...As you see Tobias Richter create his (which he does very rapidly) it'll be a bit of a contest to see who gets it more precise.  So far it's you right now and it's not even a full CGI version...kudos Farshot.  I wish I had your skill.

Farshot can you post all 5 orthos of your Defiant model?
I maybe able to see where I have gone wrong with my plans.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Phoenix Bondi on January 10, 2013, 05:31:58 AM
oh with your permission when this is complete i will have a sexy new FAS-Kadet for Bridge commander :D - DAMN IT that ship has changed alot though the years lol, but ryan man, its amazing im really proud with you on this one man, :D

if u want a giggle, let me know i'll upload a couple of pictures of the Kadet though the ages of Ka-BC-BC mk2-Legacy-Startrek Online
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 06:27:12 AM
Amazing stuff sir,  Thanks for the link.  I will be following it.
Frankly  this is a dream come true for me.

And...As you see Tobias Richter create his (which he does very rapidly) it'll be a bit of a contest to see who gets it more precise.  So far it's you right now and it's not even a full CGI version...kudos Farshot.  I wish I had your skill.

Farshot can you post all 5 orthos of your Defiant model?
I maybe able to see where I have gone wrong with my plans.

Meh, now that you showed him your analysis, he'll take the lead with his next update. :P  But all in all, even though I've spotted a couple things that I might change, I'm very happy with how it's come out.  I've looked at the NIFs of the other Defiants released for both Bridge Commander and in the general CGI community and this is most accurate of all of them, though of course I lose some points for the low polycount.

oh with your permission when this is complete i will have a sexy new FAS-Kadet for Bridge commander :D - DAMN IT that ship has changed alot though the years lol, but ryan man, its amazing im really proud with you on this one man, :D

if u want a giggle, let me know i'll upload a couple of pictures of the Kadet though the ages of Ka-BC-BC mk2-Legacy-Startrek Online

No idea what that ship is, but I'm assuming it's your custom registry/paint scheme Defiant?  I can whip something up if you want.

(https://dl.dropbox.com/u/83575522/Defiant/three_quarters.png)
(https://dl.dropbox.com/u/83575522/Defiant/top.png)
(https://dl.dropbox.com/u/83575522/Defiant/bottom.png)
(https://dl.dropbox.com/u/83575522/Defiant/side.png)
(https://dl.dropbox.com/u/83575522/Defiant/front.png)
(https://dl.dropbox.com/u/83575522/Defiant/back.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Phoenix Bondi on January 10, 2013, 07:35:24 AM
well yer sorta, my borg hy-brid one, started off in Klingon Academy, then in bc was still the normal base colour with green parts, this is the MkIII also from bc

(http://screenshots.filesnetwork.com/8/files2/28348_1.jpg) (GOD THATS OLD)
This is the mark IV from legacy (and my personal favorit)
(http://sphotos-f.ak.fbcdn.net/hphotos-ak-snc6/231041_1038162630100_5088_n.jpg)
(http://sphotos-d.ak.fbcdn.net/hphotos-ak-snc6/217256_1038162670101_5405_n.jpg)

obvisouly i'd still have a fiddle my self, but i would deffo like to see your take on it :D shes as old as any of my ideas, been my personal ship though out the ages :D thanks man :D
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 07:39:41 AM
I'll see what I can do.

In the meantime, I've made an analysis of possible deckage of the Defiant.  Opinions?

(https://dl.dropbox.com/u/83575522/Defiant/defiant_msd.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Killallewoks on January 10, 2013, 07:54:18 AM
The middle one.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Darkthunder on January 10, 2013, 08:19:36 AM
Middle is probably most accurate. According to Memory Alpha, there are 4 definite decks on the Defiant, as well as a few references to a possible 5th Deck. This (http://images.wikia.com/memoryalpha/en/images/b/b8/Defiant_MSD.jpg) MSD appears to be close to your middle image.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Saquist on January 10, 2013, 08:29:03 AM
Design Intent implies and some what demands that Defiant's Deck size be limited and isolated by the broadest and tallest single span of the model.  I'll take these photos and find that option.

(http://img546.imageshack.us/img546/9910/defiantdecks214.jpg) (http://imageshack.us/photo/my-images/546/defiantdecks214.jpg/)

(http://img819.imageshack.us/img819/3356/defiantdecks165.jpg) (http://imageshack.us/photo/my-images/819/defiantdecks165.jpg/)

I've centered deck 4 as the WIDEST and TALLEST single span on the ship to make the most effective use of space of the model. 

1. Tallest and Widest single span on the ship.
2. Centers the Deflector module on Deck 3 for single level access to the ship allowing for coupling mechanism above and bellow as well for the umbillical thickness
3. Matches the turbolift schematic of 6 decks
4. Gives Defiant an appropriately size Reactor 

When I design the Defiant's interior these are factors that would be excluded from all of the other options of Deck Arangement with defiant at 120 meters.  The two Drawings represent a Deck size of 3.5 and 2.7 respectively.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 09:08:32 AM
I'm inclined to give Defiant a deck height between 2.6 and 3 meters actually, so I'm thinking a 170 meter Defiant with six decks would be perfect.  The interior ceiling height of corridors was somewhere between 2 and 2.5 meters, and Jefferies tubes had hatches at deck level.
Title: Re: FarShot's WIPs - Update 12/29
Post by: baz1701 on January 10, 2013, 09:23:19 AM
The MSD for the defiant on Drexfiles shows 4 decks.

(http://drexfiles.files.wordpress.com/2010/05/def_mas_sys_22.jpg)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Saquist on January 10, 2013, 09:26:51 AM
I personally like the 200 meter Defiant because it fits the scale of DS9 better. (NOT REALLY the station scale was the single biggest blunder in sizing of the show)  But I'm partial to a larger Defiant some similar in size to the Miranda.

But anything 170 or over is definitely adequate to fit between Fan perspective and any attempt at realism.
This is probably why the Tech manual went for the 170 meter version.

BAZ1701...

The MSD shows the landing gear (which Defiant doesn't have) OUTSIDE THE HULL.  There are about 4 or five other annomolies in the arrangement that forced me to throw it all out the airlock long ago.

-It shows the scale of the reactor to be the same width as the warp core. You can't fit 6 to eight people in that.
-shuttle is sitting in the nacelles or outside the ship
-landing gear in the nacelles or outside the ship
-aft tubes (who knows where they are) aren't down there
-escape pods in the middle of the ship
-shuttle are the wrong size
-no room for shuttle deck nor will the opening in the bottom (who knows where opening comes from) be large enough for BMW size shuttle craft like Chaffe.

Ultimately that MSD is just a pretty picture.
In drafting we use not to scale drawing all the time but it's hard to justify getting these things wrong on a MASTER system display
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 09:42:04 AM
The MSD was drawn up for a 120 meter Defiant while the Deep Space Nine Tech Manual states Defiant as being 170 meters.  Doug Drexler made the MSD and worked on the DS9TM.  Basically, one of the two is wrong.  One of the CGI artists also said that he scaled the Defiant for 170 meters.  I'm pretty set on that number.

Also, if you consider the MSD as being canon because it is a display graphic, well there is a turbolift graphic stating it has six decks.  Yet more conflict.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Saquist on January 10, 2013, 09:46:06 AM
LOL Hilarious...
I never noticed.
Title: Re: FarShot's WIPs - Update 12/29
Post by: baz1701 on January 10, 2013, 10:00:33 AM
Well the amount of decks to a ship varies with the weather. The Ent-A at oone point in ST V had over 50 decks and the Ent-E has changed from film to film.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Nebula on January 10, 2013, 10:06:52 AM
heh I remember this whole debate on size and decks in saquist's thread. I even think I suggested 6 decks first LOL. I'll have to look through it again.
Though I'd be careful and try to match the decks with the windows on the interior of the ship. 
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 10:13:35 AM
Given that there are two rows down there, it's more indicative of a six deck Defiant.  Also, the Chaffee does not work with a 120 meter Defiant.

Mesh is complete, next comes mapping.

(https://dl.dropbox.com/u/83575522/Defiant/def001.png)
(https://dl.dropbox.com/u/83575522/Defiant/def002.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: Saquist on January 10, 2013, 11:25:01 AM
That second shot looks sooo Defiant.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 10, 2013, 12:07:59 PM
It does indeed, like she's on her way to go kick some Dominion arse. :thumbsup:
Title: Re: FarShot's WIPs - Update 12/29
Post by: Phoenix Bondi on January 10, 2013, 12:18:26 PM
im a whore......sorry im in ore
Title: Re: FarShot's WIPs - Update 12/29
Post by: Killallewoks on January 10, 2013, 12:45:43 PM
As Patrick Stewart once said 'It is an absolute death machine'.
Title: Re: FarShot's WIPs - Update 12/29
Post by: moed on January 10, 2013, 02:21:22 PM
This is outstanding... the quintisential defiant.

Cookie.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 07:10:02 PM
Work on the Sao Paolo mesh is progressing.

(https://dl.dropbox.com/u/83575522/Defiant/sp001.png)

And for those unfamiliar with the Sao Paolo class variant:

(https://dl.dropbox.com/u/83575522/Defiant/sao_paolo.png)
Title: Re: FarShot's WIPs - Update 12/29
Post by: flarespire on January 10, 2013, 07:29:19 PM
it seems your second image is broken... anyways nice mesh work, all these ships are gonna turn out Amazing when finished and in BC.
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 10, 2013, 07:56:27 PM
That's the host's fault.  It'll probably clear up eventually.
Title: Re: FarShot's WIPs - Update 12/29
Post by: Shadowknight1 on January 11, 2013, 02:25:00 AM
Good start to the Sao Paolo
Title: Re: FarShot's WIPs - Update 12/29
Post by: FarShot on January 11, 2013, 02:30:56 AM
Sisters.  The aft part of Sao Paolo is unfinished, but it's good for tonight.

(https://dl.dropbox.com/u/83575522/Defiant/sp002.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 11, 2013, 02:50:30 AM
First post updated as well. (http://bc-central.net/forums/index.php/topic,7613.0.html)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Toa_Kaita on January 11, 2013, 03:53:13 AM
Both are looking really sweet!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: MarkyD on January 11, 2013, 08:46:39 AM
Nice work on the Defiant.. I think some edges need to look a liitle sharper but its a great looking mesh, you have done a fantastic job  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 11, 2013, 10:09:51 AM
Sao Paolo's shaping up nicely.  Best variant of a ship in STO if you ask me.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: King Class Scout on January 11, 2013, 10:14:58 AM
now I know why the romulans swiped the Defiant design specs...they were stealing their own idea back!

EDIT: caught the pics of the Borged Defiant type posted a page back. the green is too Romulan shaded, shoulda been darker.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 11, 2013, 11:55:01 AM
I love the S?o Paulo, favourite ship in STO!

Its looking great.

How are you going to texture the S?o Paulo? You going to base it off the Type-6 STO Hull Material?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 11, 2013, 02:23:04 PM
Yup.  One of the things STO got right was picking a design aesthetic for 25th century ships like the Odyssey, Regent, Armitage, Sao Paolo, Gladius, Exeter, Thunderchild, Venture, and Bellerephon.  Most of those incidentally are on my WIP list.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on January 11, 2013, 03:03:11 PM
O.O im... speechless... SRSLY!  :bow:
Both the Defiant and Sao Paulo look STUNNING!, i cant wait to see them finished.
(are you doing custom registries for either of these?) and please please PLEASE! make the sao paulo textures like the STO type 6 hull.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 11, 2013, 03:14:35 PM
Sure.  This goes for all of you:  PM me your registry requests and I'll see them done.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 11, 2013, 05:25:27 PM
Are you going to be adding those Phaser arrays that are on the bridge? That is the one thing I don't like about STO's Sao Paulo, they look out of place, plus they squish the Ship's name.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 11, 2013, 11:00:57 PM
They will be added.  I'll make it work though.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 12:31:05 AM
Sao Paulo is finished, save for the phaser strips.

(https://dl.dropbox.com/u/83575522/Defiant/sp003.png)
(https://dl.dropbox.com/u/83575522/Defiant/sp004.png)
(https://dl.dropbox.com/u/83575522/Defiant/sp005.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 12, 2013, 12:46:14 AM
They're both looking fantastic.  Can't wait to see them painted and ready to go kick some butt.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 12, 2013, 12:57:10 AM
Look awesome :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 01:01:20 AM
...and orthos (https://dl.dropbox.com/u/83575522/Defiant/sp_ortho.png) if anyone is interested.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 12, 2013, 01:24:24 AM
The 'nose' seems a but far out from the hull?

Unless its like that on the original defiant as well, I've been playing STO so much I forget what the original Defiant looks like.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 02:16:23 AM
The Defiant is rarely seen from such an angle, but yes, I've seen a particular shot of the studio model at Christie's where you can see straight through to the other side.  There are greebles in there that would clog it up more, but I'm texturing those in rather than modeling them.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on January 12, 2013, 10:06:01 AM
I take it that the Defiant and Sao Paulo are going to have Quad phaser cannons and quantum torpedoes when hardpointed aren't they?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 10:35:44 AM
Actually, I was thinking of giving it tribble cannons and burrito torpedoes.

Stayed up all night to do the mapping, and I've got a bit of texturing done.  Color palette is not final - feels a bit cartoony at the moment.

(https://dl.dropbox.com/u/83575522/Defiant/def003.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on January 12, 2013, 10:38:45 AM
Looks sweet :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on January 12, 2013, 11:06:06 AM
Actually, I was thinking of giving it tribble cannons and burrito torpedoes.
Oh you...  :funny
But seriously, the defiants looking good, cant wait to see em finished (along with a few other things that havent been seen for a while)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 12, 2013, 11:55:14 AM
Definitely a good start on the Defiant.

@flarespire: I see what you did there.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 12, 2013, 12:27:33 PM
I think the colour pallet looks fine, its just missing the other texture details. Once those are there it will probably look right.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Jb06 on January 12, 2013, 01:12:34 PM
Once it's got a bit of texture in there, it should be fine :) Great work btw
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on January 12, 2013, 01:26:24 PM
Looking good. :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Nebula on January 12, 2013, 02:01:47 PM
ya know after looking at those pics I think the nose is just a tad to far from the main body... that gap between them looks to large to me.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: serverandenforcer on January 12, 2013, 03:40:40 PM
Color palette is not final - feels a bit cartoony at the moment.

I'm dealing with the same thing with my Galor.  However, your textures look much better than mine.  Maybe an aztec style pattern on top of these textures might satisfy what you're looking for.  I'm going to try the same with mine.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 05:35:29 PM
ya know after looking at those pics I think the nose is just a tad to far from the main body... that gap between them looks to large to me.

(https://dl.dropbox.com/u/83575522/Defiant/1.jpg)
(https://dl.dropbox.com/u/83575522/Defiant/2.png)
(https://dl.dropbox.com/u/83575522/Defiant/3.jpg)
(https://dl.dropbox.com/u/83575522/Defiant/4.jpg)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 12, 2013, 06:22:59 PM
Well...I'd say that clears THAT up. :funny
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: eclipse74569 on January 12, 2013, 06:28:04 PM
Neb...You're FIRED! :P  :funny
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 12, 2013, 08:21:09 PM
I altered the mapping to make better use of space.  As a result, the textures are even crisper.  And if anyone is interested...

15.5k polygons, mapped onto one 2048x2048 with an additional id map for registry swapping.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Nebula on January 12, 2013, 09:12:51 PM
well fine then :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 12, 2013, 11:51:01 PM
Farshot's model isn't absolutely perfect but that maybe my fault.

There is a slight variance.
The damage Defiant is an ILM (Industrial Light & Magic) laser interpretation of the real model.  They still got some things wrong.  Nonetheless I used that specific top view to create the Precise Defiant and that is why I wanted to go back to the original model.  HOWEVER...the variance isn't relevant.  In terms of the 4' Foot Defiant model you may be talking less than a quarter of an inch.  This drew my eye on his model as well  BUT it also drew my  attention on the countless hours I've looked at the real model and there is a significant and noticeable gap between the body and the deflector.  I never would have thought the gap was so noticeable but we almost never get this good of look at Defiant on screen and when we did there was perspective involved...we couldn't necessarily see "space" like looking at a cliff from the side where you see more wall than gap.

Farshot's model is for BC.  Don't expect perfection because Defiant is far to complicated and organic a model to show in any real precision in game.  Getting this close as Farshot has is a true testament to his design ability.  He even got some things right that I got wrong.  (such as the lower circular structure for the tractor/shuttle bay)  Seeing Farshot's model has been a huge help.  
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 13, 2013, 12:07:00 AM
Shh, I'm trying to win an argument here. :P

Seriously though, thanks so much Saquist for pouring over the Defiant.  The only reason I can do her justice is because I'm standing on the shoulders of giants. ;)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 13, 2013, 04:00:14 AM
Some more texturing done.  Also decided modeling in those gray blocks was worth sacrificing the poly count.

(https://dl.dropbox.com/u/83575522/Defiant/def007.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on January 13, 2013, 05:38:36 AM
HURRY UP!!! Need to play it!!!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 13, 2013, 08:19:10 AM
To this day I can still find Lint's Defiant on the web besides here.   Farshot this model will certainly put you on the map. 
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: mckinneyc on January 13, 2013, 08:54:39 AM
One design I have never really liked until now. Farshot your work is outstanding!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Jb06 on January 13, 2013, 09:05:56 AM
To this day I can still find Lint's Defiant on the web besides here.   Farshot this model will certainly put you on the map.  


That's because the mesh wasn't lints...

Farshot, have you thought about using the fake deferred lighting for this? Engines will look great :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on January 13, 2013, 09:15:17 AM
That would look sick :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 13, 2013, 10:20:35 AM
That's because the mesh wasn't lints...

Farshot, have you thought about using the fake deferred lighting for this? Engines will look great :)

That's unfortunate because it's constantly credited to him
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Kophjaeger on January 13, 2013, 03:35:28 PM
To clear up some mud, I read somewhere, maybe ST:Magazine, that the deflector used variable geometry. I hate quick fix answers, but this one is reasonable since the unsolved mystery of the deflector position seen only on the season 4+ credits is seen immediately after clearing the moorings; that could represent the stationary position. Thus, if your angle/spacing looks good (and it does), you can shut up the purists :). Now the season 6+ deflector which looks dinky, maybe a refit? Spare parts? Or just bad CGI because ERTL made a terrible styrene mock up... which doesn't need to be duplicated again.

I didn't see a phaser strip added, but you don't necessarily need one; they could have just as easily used a ball pivoting bank.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 13, 2013, 03:52:03 PM
Now the season 6+ deflector which looks dinky, maybe a refit? Spare parts? Or just bad CGI because ERTL made a terrible styrene mock up... which doesn't need to be duplicated again.

Yeah, the CG model in DS9 was horrible.

The first version of Star Trek Online Defiant I think was based on the CG model, the deflector looked nearly the same
Here is a screen for those who have not seen the first STO defiant
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/19756_315505733423_2589589_n.jpg
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 13, 2013, 03:54:49 PM
As long as he doesn't use the oversized nose used in a lot of CG shots of the Defiant.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on January 13, 2013, 04:58:12 PM
least Sto Fixed their defiant, it looks SO cool now, they updated it with their FLEET Defiant :D I love that bad boy :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 14, 2013, 08:53:16 PM
I'm very slow at texturing.  But I also happen to be somewhat of a perfectionist.

(https://dl.dropbox.com/u/83575522/Defiant/def009.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Nebula on January 14, 2013, 09:21:42 PM
outstanding :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 14, 2013, 09:34:01 PM
Forsection of the Defiant looks great!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: jujuapapa on January 15, 2013, 01:05:53 AM
Great  :yay: :bow: :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on January 16, 2013, 02:16:00 PM
Wow just wow, thank you so much. What size are the texture maps gonna be if i may ask ?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 16, 2013, 03:42:20 PM
One single 2048x2048 and an ID map for registry swapping of an unknown but smaller size.  I guess you'll be wanting a U.S.S. Savage NCC-????? in the registry pack?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Lurok91 on January 16, 2013, 03:55:58 PM
It'll be nice to replace the old Defiant in the SPMod  :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Arvis Taljik on January 16, 2013, 11:01:06 PM
Do you intend to add on the phaser arrays flanking the ship's name to the Sao Paolo? In STO they put the arrays WAAAAYYY too close together to the point that they squish the space for the ship's name plate.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 16, 2013, 11:34:30 PM
The Defiant's name itself is proportionally large to other depictions of Starfleet registries.  I'll make it work.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 17, 2013, 12:01:51 AM
(https://dl.dropbox.com/u/83575522/Defiant/def010.png)
(https://dl.dropbox.com/u/83575522/Defiant/def011.png)

Almost there...

EDIT:  And no smart comments on the registry.  I'm not blind. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 17, 2013, 06:40:49 AM
Coming along nicely Farshot.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Jb06 on January 17, 2013, 06:42:16 AM
Looking great mate, just needs some texture in there :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: tiqhud on January 17, 2013, 08:52:00 AM
 :dance :D I to must ask texture sizes. :idk:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Jb06 on January 17, 2013, 09:04:52 AM
15.5k polygons, mapped onto one 2048x2048 with an additional id map for registry swapping.

^^^^^^^^
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: tiqhud on January 17, 2013, 09:23:21 AM
OH, I missed, Thanks JB
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 17, 2013, 10:27:01 AM
I like that you didn't put the circular tube on the design of the deflector.  I see it on the model from ERTL, and the bogus designs but I've looked at the  shots from the show up and down but it's too dark to be definitive but it doesn't seem to be there in a circular form.  I think you got it right.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on January 17, 2013, 10:47:55 AM
One single 2048x2048 and an ID map for registry swapping of an unknown but smaller size.  I guess you'll be wanting a U.S.S. Savage NCC-????? in the registry pack?

NCC-90666 but i can make it myself one blank reg map will work thank you.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on January 17, 2013, 12:03:24 PM
FAS KADET *no uss lol* NX 6484 or NX 641984 lol :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 17, 2013, 02:58:29 PM
You know, you may have to be creative in the specular department to give Defiant a realistic hull pattern.  Not even our current Voyager models have that.  I guess Galaxy and Sovereign already had those patterns there.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Jb06 on January 17, 2013, 03:15:27 PM
You know, you may have to be creative in the specular department to give Defiant a realistic hull pattern.  Not even our current Voyager models have that.  I guess Galaxy and Sovereign already had those patterns there.

It's not a hull pattern which this is missing... It's actual texture. Currently it just has simple basic colouring....
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 17, 2013, 03:51:28 PM
There is texture, it's just only on the base hull gray at the moment.  As for speculars, Defiant shows them off well in certain shots of the studio model in DS9, due to the noticeably moodier lighting used throughout the series.

(https://dl.dropbox.com/u/83575522/Defiant/def012.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 17, 2013, 05:11:31 PM
Farshot, what sort of  3D primitive did you use to create the smooth top side between the Bridge and Nose Deflector?
I've been trying to create it on my program and I keep getting an ugly seam.  I need ideas.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 17, 2013, 05:41:32 PM
May not help much, but I just had the two edges, the bottom of Deck 1 and the top of your Deck 4, bridged the gap between them, subdivided it into 5 levels, and then raised each until they matched the contour.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 17, 2013, 06:53:26 PM
EDIT:  And no smart comments on the registry.  I'm not blind. :P

Are you referring to the name being mirrored or the absence of a registry on the deflector pod? :angel :hide
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 18, 2013, 12:30:58 AM
I just hadn't finished the nose yet.

(https://dl.dropbox.com/u/83575522/Defiant/def013.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 18, 2013, 08:13:02 AM
Farshot can I get a close up on the tail of Defiant...
and for the nacelles (since it has a modeled mesh...is it possible to simulate that white glow that's on the inside and just alpha channel the interior walls with different intensities of blue.  

It should be able to accurately simulate in 3D studio Max for how the light would react in that enclosed space. to make it look exactly like this shot.

http://media.photobucket.com/image/recent/Cruis_In/defiant-1.png
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on January 18, 2013, 11:13:26 AM
Look at the @ss on her wow, being thats the part i see 99% of the time i play BC.

I have always had a wacky idea and have made this reg for my own needs, NCC-1764-A for Siskos ship ?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 18, 2013, 12:16:12 PM
FarShot, did you get my PM about a registry? I was pretty sure I sent one but my outbox is empty.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: X_TheUnknown_X on January 18, 2013, 01:12:36 PM
:eek Looking really nice! In fact, this looks like it might be the next 'must-have' Defiant model.
Gotta hand it to you; this doesn't look like an easy thing to model - or texture for that matter - and I can't see much wrong with it.  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 18, 2013, 02:08:27 PM
Farshot can I get a close up on the tail of Defiant...
and for the nacelles (since it has a modeled mesh...is it possible to simulate that white glow that's on the inside and just alpha channel the interior walls with different intensities of blue.  

It should be able to accurately simulate in 3D studio Max for how the light would react in that enclosed space. to make it look exactly like this shot.

http://media.photobucket.com/image/recent/Cruis_In/defiant-1.png

(https://dl.dropbox.com/u/83575522/Defiant/def014.png)
(https://dl.dropbox.com/u/83575522/Defiant/def015.png)
(https://dl.dropbox.com/u/83575522/Defiant/def016.png)

I'm not sure what more to do for the pods.  I thought I already got it very close, minus the modeled in detail.

Look at the @ss on her wow, being thats the part i see 99% of the time i play BC.

I have always had a wacky idea and have made this reg for my own needs, NCC-1764-A for Siskos ship ?

I can do that.

FarShot, did you get my PM about a registry? I was pretty sure I sent one but my outbox is empty.

Yeah I did.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on January 18, 2013, 03:11:33 PM
Can i change my profile picture to your third shot on this page , please ?

Wow if i could beta test this i would think of that as a honor, i was one of lints testers if that helps any. :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: JimmyB76 on January 18, 2013, 03:28:36 PM
she would be a fine addition to the SP mod to replace the current Defiant ;) :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on January 18, 2013, 06:08:14 PM
she is a beaut!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 18, 2013, 06:27:07 PM
Can i change my profile picture to your third shot on this page , please ?

Wow if i could beta test this i would think of that as a honor, i was one of lints testers if that helps any. :)

Why not, to both questions.

she would be a fine addition to the SP mod to replace the current Defiant ;) :D

Why not?

And I also decided to slice up Defiant to see what the decks would look like at 170 meters.  Here she is, and as you can see, Deck 5 conveniently lines up with the panel on the front part of the nose, a perfect location for the airlock.

(https://dl.dropbox.com/u/83575522/Defiant/decks.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: eclipse74569 on January 18, 2013, 11:53:21 PM
*gasp* Why would you do such a thing??? :P

LOL Seriously this is turning out excellent!  I really can't wait to play her :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: WileyCoyote on January 19, 2013, 12:14:46 AM
Quote
*gasp* Why would you do such a thing???
USS Cheesegrater.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Eloi on January 19, 2013, 12:37:52 AM
Heh.  I don't think I've ever seen anyone do anything quite like that.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: mckinneyc on January 19, 2013, 03:48:54 AM
Taking MVAM to a whole new level  :funny
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: MarkyD on January 19, 2013, 06:35:16 AM
Very nice mate, textures look sharp  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: hobbs on January 19, 2013, 09:05:09 AM
thats cool

looks like its been sliced with an "egg slicer" lol
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: tiqhud on January 19, 2013, 09:50:48 AM
Deck 5 conveniently lines up with the panel on the front part of the nose, a perfect location for the airlock.
Novell Idea to find a location for airlock
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: JimmyB76 on January 19, 2013, 11:34:51 AM
oh ok, i thought i was just drunk when i saw that pic for the first time last night lol :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 19, 2013, 03:37:42 PM
I know you're got alot on your plate Farshot but I'm convinced if you went for a full detailed model like Tobias Richter you could do it more justice....or should I say more perfection.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on January 19, 2013, 04:35:31 PM
Loving this, but according to the MSD, doesn't the Defiant only have four decks?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on January 19, 2013, 05:05:15 PM
Loving this, but according to the MSD, doesn't the Defiant only have four decks?

Read back on the previous pages.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on January 19, 2013, 05:34:40 PM
Ah, I'd forgotten about all that. :p
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 31, 2013, 03:14:25 AM
(http://fc07.deviantart.net/fs70/i/2013/030/b/b/defiant_ortho_by_farshot-d5tblfb.png)

http://browse.deviantart.com/digitalart/3d/vehicles/futuristic/?order=11#/d5tblfb (http://browse.deviantart.com/digitalart/3d/vehicles/futuristic/?order=11#/d5tblfb)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on January 31, 2013, 10:15:14 AM
Model and textures look great, now get some specs on that thing.  Can't wait to see her ingame.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: MarkyD on January 31, 2013, 04:49:43 PM
Very nicely done mate.  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Nebula on January 31, 2013, 10:33:40 PM
great work.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on January 31, 2013, 11:03:50 PM
Experimented with bump mapping the Defiant.  It's a bit strong at the moment, but I think you guys get the idea...

(https://dl.dropbox.com/u/83575522/Defiant/def019.png)

(https://dl.dropbox.com/u/83575522/Defiant/def020.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: serverandenforcer on February 01, 2013, 12:18:17 AM
Nicez!!!!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: JimmyB76 on February 01, 2013, 12:32:31 AM
damn!  very nice! :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: newhalo123 on February 01, 2013, 02:14:31 AM
^^^ What he said: DAYUM!  :yay: :bow: :dance


I am gunna WRECK some dominion!  :evil: :evil: :evil: :evil: :evil:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on February 01, 2013, 04:53:31 AM
i dunno how or what to say this...BUT it looks better than the one in bc and lints, BUT compaired to the DS9 effects one....it looks similer but less cartoonie...i can't say what it is that makes it better it just is..nice job man
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Killallewoks on February 01, 2013, 06:39:45 AM
Oh my, what a beaute!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on February 01, 2013, 12:35:43 PM
The coloration here is based directly off the studio model.  On screen, those colors were much more muted.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on February 01, 2013, 01:12:39 PM
bump mapping wow , fake or not that looks awesome. And i think i need to change my avatar picture again. If it's cool with you ?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on February 01, 2013, 01:13:09 PM
If you want I can make you a custom one.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on February 01, 2013, 04:05:25 PM
Looks like you already did, thank you.
 It was a bit of shock when i logged in and seen it.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on February 01, 2013, 07:17:29 PM
Farshot is not the new standard on Defiant. 
Long time coming too.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: serverandenforcer on February 01, 2013, 10:52:35 PM
I think Saquist meant now as opposed to not.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on February 02, 2013, 03:15:43 AM
^ Indeed.
Now the new standard on Defiant.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: moed on February 02, 2013, 03:24:28 AM
Outstanding work.

"The" Defiant... I've seen none better.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: TheConstable6 on February 02, 2013, 11:31:57 AM
Absolutely incredible job!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: MarkyD on February 02, 2013, 04:26:24 PM
Bump maps look great  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on February 07, 2013, 04:54:27 AM
P.S  Hoping for "Shattered Mirror" Defiant.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 27, 2013, 03:14:30 AM
Hello, boys, I'm baaaaaaaack!!!

(https://dl.dropbox.com/u/83575522/Spacedock/002.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Killallewoks on March 27, 2013, 03:27:14 AM
Well  that was unexpected, great start. Will it have an interior?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Darran on March 27, 2013, 04:50:46 AM
FarShot... you do this, you'll never sit in the Captains Chair again!

Great work
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on March 27, 2013, 07:50:22 AM
Nice work! :dance

Off-topic, these long modding breaks of your's suck. :funny
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 27, 2013, 02:51:34 PM
Well  that was unexpected, great start. Will it have an interior?

(https://dl.dropbox.com/u/83575522/Spacedock/003.png)

Nice work! :dance

Off-topic, these long modding breaks of your's suck. :funny

Modeling takes work.  Video games are funner. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Killallewoks on March 27, 2013, 03:03:02 PM

Well then all things considered this looks to be a damn fine station.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: vonfrank on March 27, 2013, 03:29:52 PM
Awesome work! You haven't given up on that Defiant have you?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 27, 2013, 05:29:06 PM
I'm still wrapping my head around the HP-ing process.  Right now she's using a variant of the Kobayashi Maru stock Defiant hardpoint.

(http://fc00.deviantart.net/fs70/f/2013/084/d/9/defiant_by_trekmodeler-d5zaqbu.jpg) (http://trekmodeler.deviantart.com/art/Defiant-361618122)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 27, 2013, 05:41:39 PM
Also, this:

Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 27, 2013, 05:52:12 PM
wow, all of this is awesome :bow: :thumbsup:, its good to see you back from your modding hiatus, on that subject, anything else you wanna update us on while your at it? :idk:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 27, 2013, 05:54:09 PM
Hush you.  In due time. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on March 27, 2013, 09:55:15 PM
Modeling takes work.  Video games are funner. :P
QFT.  Well played. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on March 28, 2013, 12:07:40 AM
I'm still wrapping my head around the HP-ing process.  Right now she's using a variant of the Kobayashi Maru stock Defiant hardpoint.

(http://fc00.deviantart.net/fs70/f/2013/084/d/9/defiant_by_trekmodeler-d5zaqbu.jpg) (http://trekmodeler.deviantart.com/art/Defiant-361618122)

Good grief she's lovely
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 02:50:24 AM
Did some of the shuttle bays.  For those of you who are very technically minded, I've included a detail from the studio model that, so far, I've seen no one else catch.  That includes Robert Wilde, who made a CGI level ESD, and you, Saquist. :P  It can be seen in these images:

(https://dl.dropbox.com/u/83575522/Spacedock/004.png)
(http://movies.trekcore.com/gallery/albums/tsfshd/tsfshd0155.jpg)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: battlestartriton on March 28, 2013, 10:58:08 AM
 :yay: :yay: :yay: :yay:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 28, 2013, 11:07:01 AM
Hush you.  In due time. :P
:cry:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 02:46:49 PM
Come on, no guesses? :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 28, 2013, 02:58:26 PM
guesses? what are you?.... IDK  :lostit:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 03:19:04 PM
Guesses as to what specific detail I included on ESD that I haven't seen anyone else catch.  Both Phoenix and Wiley know.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 28, 2013, 03:27:42 PM
well ya got me stumped :L
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: battlestartriton on March 28, 2013, 03:29:30 PM
ohhh the big windows on the sides!!! :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 03:38:10 PM
...shuttle bays.  But that's not what I'm looking for... exactly.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Killallewoks on March 28, 2013, 03:38:38 PM
Hmmm

- Well it has an interior
- Shuttlebays
- Working doors?
- Conning Tower
- TMP size

A Constitution Class to go with it?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 03:42:25 PM
Other people have done those things before.  This is something that only the original model makers did.  No recreation I've seen has covered this specific detail before.

Meteorafallen is now in the know too.

This is basically a giveaway:

(https://dl.dropbox.com/u/83575522/Spacedock/005.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: battlestartriton on March 28, 2013, 03:47:28 PM
 :idk: :idk: :idk: :idk: :idk: :idk:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 28, 2013, 04:19:00 PM
the symmetry and layout of the doors and the shuttle bays?   :idk:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: WileyCoyote on March 28, 2013, 04:25:10 PM
Hint, hint, wink, wink, SAY NO MOAR!  ;)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 28, 2013, 05:06:22 PM
(https://dl.dropbox.com/u/83575522/Spacedock/here.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: battlestartriton on March 28, 2013, 05:13:38 PM
 :eek :eek :eek :hithead:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: newhalo123 on March 28, 2013, 05:42:02 PM
 :banghead: :banghead: :hithead: :hithead: :idk: :idk:

I don't see it. According to you, it should be obvious, but none of us are getting it. lol. Either all of us are just not in the right head today, or.... you are just screwing with us... I would rather think it's the former...

 :banghead: :banghead: I am with the above guys, lol  :bluescreen:

TELL US!  :argh: :smack:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Nebula on March 28, 2013, 05:44:21 PM
2 of the bays have fewer doors than the other 2 :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on March 28, 2013, 05:45:58 PM
2 of the bays have fewer doors than the other 2 :P
how did we not see that?  :facepalm:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: newhalo123 on March 28, 2013, 05:47:45 PM
2 of the bays have fewer doors than the other 2 :P

I had just posted that I didn't understand either...  :banghead:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on March 28, 2013, 10:16:31 PM
That's a really good catch Farshot.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on March 29, 2013, 12:06:31 AM
Amazing work!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 29, 2013, 10:40:17 AM
(https://dl.dropbox.com/u/83575522/Spacedock/006.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: 007bashir on March 29, 2013, 10:45:09 AM
Does that mean you are Implementing the external docking clamps for the galaxy class?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: battlestartriton on March 29, 2013, 02:55:49 PM
This would be awesome!!!!!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: JimmyB76 on March 29, 2013, 07:26:20 PM
Farshot - when you get to that point, can hook this starbase up with a number of phaser arrays (maybe torp bays?)?
other versions i have played seemed to not have very many weapons, i would assume that a starbase should be well armed and very much able to protect itself from an attack or even a fleet attack...

also - would this base be ok to include in the SP mod (also your Defiant)?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on March 31, 2013, 12:41:55 AM
I don't know about the weapons thing.  It's not in canon, but maybe I can work something out.

Putting out an open casting call for an experienced HPer who knows MVAM and Ftech scripts in and out if possible.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Bones on March 31, 2013, 01:48:02 PM
Dudeeee ... that is serious devotionn to details u know ?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on April 01, 2013, 08:24:33 PM
Problem solved.  I'll put weapons on it if I feel like it, case closed.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Lurok91 on April 04, 2013, 08:23:16 PM
also - would this base be ok to include in the SP mod (also your Defiant)?

I think I mentioned to FS before that subbing this for SP Mod will only work if he makes a version that scales and orients precisely to match the original stock one.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on April 05, 2013, 10:07:48 PM
I wouldn't worry about that...I think BC is not so much for playing anymore as snap shot taking.  Going into too much detail will just drown GPU's and crash.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on April 06, 2013, 01:30:10 AM
I wouldn't worry about that...I think BC is not so much for playing anymore as snap shot taking.  Going into too much detail will just drown GPU's and crash.
I still play it from time to time. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: TheConstable6 on April 10, 2013, 07:05:54 PM
I play BC at least once a week  :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Kophjaeger on April 11, 2013, 10:19:08 AM
I may have to start.

How is that Defiant coming along?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 12, 2013, 10:36:12 PM
She's not dead, and neither am I.

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ody009.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ody010.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 13, 2013, 12:54:47 AM
Ahhh!! Fugly class! Nice modeling though.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Darkthunder on May 13, 2013, 01:05:46 AM
I don't think there's any major faults with the original model(s) of STO ships. It's the fact that alot of their ships have really poor texturing.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 01:45:13 AM
A lot of people bash the Odyssey for, I think, no reasonable reasons.  I bet a lot of people would quiet down if I showed them that the Odyssey is basically a slightly larger Galaxy class.  The saucer, about the same size.  The secondary hull, about the same but longer.  The nacelles and pylons take after the Sovereign class very closely.  And lastly, the thing that most people don't like - the necks.  Many people say they look flimsy, easily punched through, etc.  They're extremely similar to the Galaxy class in cross-section though, so unless haters are willing to extend that argument - that the Galaxy is a flimsy, unwieldy design with a very structurally unsound neck - they're being hypocritical. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 02:39:24 AM
...which inspired me to do a Galdyssey mockup.  Saucer rotated 90 degrees, secondary hull and necks scaled up in length.  That size comparison is accurate too, based on 642 meter Galaxy to 1 km Odyssey.

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test001.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test002.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/test003.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: hobbs on May 13, 2013, 04:23:21 AM
:D its a good ship... my complaint lol was the idea that the neck design helped with warp... ie it made it smoother or something because the forces would pass through the hole.

i was under the impression that the ship was surrounded by a warp ''bubble''.

note: this is not a attack on that ship which i like i just ignore the reason stated for the twin neck... if anything id say it was utilising the "arch" to provide strength while reducing mass :D

Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on May 13, 2013, 05:00:57 AM
ok :( u kinda like the galaxy piss take !
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 06:37:36 AM
The primary reason why I like the Odyssey is that it has a unique character.  More than half of the Enterprise F fan designs out there are basically upscaled Sovereigns - sleek hotrods with a streamlined united body and swept back pylons.  I do like the Sovereign class, but rehashing a design kills its uniqueness.  I hold the notion of having a Sov2.0 in the Ent F slot as about as silly as Tier 5 Constitutions that people want in STO.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on May 13, 2013, 09:08:36 AM
Trek ships are generally impractical.

This STO ship is just the latest nightmare in "design" for the sake of uniqueness.  There is no reason to have two interconnecting dorsal structures and then laden it with windows.  You've spent 2x the resources to stiffen a structure when the same could be achieved with cross-member techniques that transfer loads into the main superstructure (Stardrive).  (you also create absolutely unnecessary complications for conduits, umbilical, stairways and umbilical.)

Personally I don't find the New Ship from STO canon. I don't find any of those designs canon.  Usually Trek ships are created by designers not just artist.  And most fans are just artist that believe difference is better and that form follows function which is why you get ships like Sovereign, Akiraprise, JJprise and the Odyssey Class.

...There is a reason why the Refit is the most honored designs in Trek.

Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: King Class Scout on May 13, 2013, 09:45:27 AM
*hmms*

the ships may not be esthetically pleasing to you guys, but there's something about that livery they made for STO...
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 10:49:59 AM
...There is a reason why the Refit is the most honored designs in Trek.

I don't get it.  Thin pylons and necks, an undercut in the bottom of the saucer, a massive arboretum that cuts from one side of the secondary hull to the other, and very large windows in that section to boot...  Don't all those things just mentioned pretty much violate structural common sense?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 13, 2013, 11:34:09 AM
The idea with the pylons was to keep the engines away from the rest of the ship where the crew was, as they put out a lot of radiation. By the time the Miranda and Oberth came along, they must have got a lot more efficient.

Also, remember that Trek ships are made of some sort of futuristic material that's a lot stronger than anything we currently now. I think the worst case for how flimsy a ship looks is TOS Connie. It's a nice looking ship, but flimsy. The early Galaxy model had a similar problem with it's pylons, they were rather thin and seemingly invisible in the distance. I suspect this was partly sue to design and partly due to being keyed out in blue/green screen.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on May 13, 2013, 03:09:48 PM
I don't get it.  Thin pylons and necks, an undercut in the bottom of the saucer, a massive arboretum that cuts from one side of the secondary hull to the other, and very large windows in that section to boot...  Don't all those things just mentioned pretty much violate structural common sense?

Generally Trek doesn't make alot of sense but it's been getting worse.

-The only real problem is the Pylons.  I question whether it's possible to stiffen them from twisting with the ships motions because the coils are the most massive part of any ship.  It's like putting a bowling ball at the end of an umbrella.

-The Neck can be stiffen at the base and nape from twisting between the mass of the Star Drive and Saucer.  This ship isn't that big thus not out of the realm of possibility that material and welds can make this structure rigid and durable.

 The Bay Windows aren't a problem.  It's one deck and most of the Stardrive is empty space.  Tactically I wouldn't have done it.  The Undercut in the saucer isn't a structural issue just superfluous. (there is a question whether it does go to one side to the other side)

(Structurally I give it a fail for the Pylons)

------
Sovereign
That being said.  Sovereign puts it's engines at the end of similarly spindly pylons and they are the length or the original Enterprise.  It's covered in windows.  Instead of cut outs into useable space it the Triangular hood on the top is litterally a wast of metal unless the deck slopes with the saucer we're talking narrow corridors heading out to...nowhere because they cut through decks.   Sovereign is covered with windows.  But at least it got rid of the neck. 
(I Give it a Fail)

Galaxy
It's the biggest improve while keeping the familar form of the Earlier ship.   But the ship is SO Big..I've been working out of the tech manual to see if a superstructure can be created sound.  The Core of the Saucer Section would be an elliptical ovoid like the concrete core of a building.  The surrounding sections would attach to it.  The Neck doesn't look to be a problem nor the nacelles to a serious degree (not as IMPRACTICAL). But I can tell you to make the Galaxy happen their would be a lot less internal habitual space in the stardrive than depicted.  The neck and pylons would be mostly structural crossmembers as well as a good portion of the from the secondary hull to stiffen the neck at the narrow base from snapping when the saucer leans in the opposite direction.
The biggest problem is the ridiculously excessive use of windows.
(Structurally I Give it a Pass)

Odyessy
From what I've seen...a ship as large as the Galaxy that literally takes the entire back half of the ship and divides it in two....(sigh)  with all that mass shearing against the attachment on the stardrive. It's one the reasons Akira Class is an awful design.  Booms are just stupid in space.  That's something you do on the water where the mass can be supported.  In space there is no support but your own structure. All of these structures would be fine if they were siting in orbit but they're not. They are manuvering and changing direction place incredible loads and small and apparently week members.
(Fail)

It Think the best Designs are the Luna and Miranda class, Constellation.
Strangely the average Klingon ship is better designed structurally.

------


Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: 007bashir on May 13, 2013, 03:37:58 PM
Before Jimmy is coming around the corner, can you have that discussion somewhere else, please?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 04:18:31 PM
Off-topic is fine if the thread creator participates willingly in it.

I disagree that windows are structural suicide.  Between every window could be a hard structural member, like on aircraft.  The crime in my opinion is large internal cavities, like the shuttlebay/cargo bay of the refit.  Another thing to consider is that the pylons are attached to the sides of those large cavities.  Imagine having a giant hand pull sideways on a pylon.  I don't think the pylon would just pull off, I'd think you'd peel off the side of the shuttlebay with it.  At least with the Sovvy, the pylons are mounted below the shuttlebay.  They could have solid metal connecting the pylons together and through the entire length of the stardrive for all we know.

The JJPrise gets props from me for having large a-frame like structures in the shuttlebay.  Makes the pylons look heavily rooted instead of just slapped on the side.

The Galaxy has a large issue for me with the massive saucer and the cobra head.  Each little clamp in the cobra head would experience massive shear every time the ship turned.

The thing with the Odyssey's neck is that its not divided by two, its multiplied by two.  Each neck is nearly twice as large as the Galaxy's neck, while the saucer is at most 1.5x larger.  You've got 4x the structure for 1.5x the saucer, which is quite the bargain.  On top of that, there are no windows on the back of the neck, which makes me think that its structural spine-stuff.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Darkthunder on May 13, 2013, 04:27:50 PM
Moderator mode engaged:
Saquist, i'd encourage you to make a new thread discussing the structural deficiencies of various Star Trek ships. I think FarShot would appreciate if the discussion returns to the topic at hand.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 13, 2013, 04:48:07 PM
I can moderate my own thread thank you. :P  I want this discussion here, it helps me with my own designs.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 14, 2013, 04:39:31 AM
You seem to be forgetting about the Enertial Dampers. As well as stopping the crew from becoming jam on the wall, they also create the structural integrity field, if I recall correctly, thereby helping to hold the ship together.

The problem you have when getting too analytical about this is that you then have to question other things such as how can they travel at impulse speeds anyway? How do they stop the time dilation? Because they're still in normal space/time, this is a problem, unlike in warp.

Trek is very good at founding its tech on real science, but in order for the show to work, it does have to take some liberties.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: admiral horton on May 14, 2013, 06:32:46 AM
When u say that large shuttlebays and open spaces that it what the structural integrity field is there to replace that support
structure, and that hold the ship together at high speeds.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 14, 2013, 09:47:29 AM
...and if that's the case, then the neck structure of any ship doesn't really matter.  This is why I love/hate Star Trek.  Sometimes they go for scientific accuracy.  Other times, they fly completely in the face of reality.  Transporters, inertial dampeners, structural integrity fields, swiss army deflectors...  "Some liberties" doesn't quite cover it.

In the end, we could always say "Odyssey has two necks because it looks different", and depending on your aesthetic persuasions, "because it looks cool".

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/004.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/005.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: mckinneyc on May 14, 2013, 10:48:16 AM
Now that is one sexy deflector
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: WileyCoyote on May 14, 2013, 11:04:26 AM
I've seen the mesh already. It is as good as it looks. Nice work!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on May 14, 2013, 11:32:46 AM
I don't wish to derail your thread guys.  Farshot just let me know I'm not sure who's in charge.

Shuttle bay Issues:
In certain structures you can transfer loads into a cage like on a Geodesic Domes without a great deal of internal support.  We do this with oil tanks.  It's called a "tension ring Dome".  Our domes are incredibly strong and can support walkways and full platforms with nothing holding it up but the aluminum cage of the dome.  In this design the weight of the additional structure is taken through all the triangular supports and transferred to the tank walls to the ground.

If the Constitutions Engineering hull is sliced up into sections like a loaf of bread (shuttlebay, Cargobay, Reactor and Deflector) Then the Ring Ends (the cross section) each section would be the "ground" and a latice work could transfer the load from the pylons and the nacelles into the those rings and keep the structure rigid.

So what you described is possible as a structural failure but it would take half the Engineering hull with it.  (That means the Engineering Hull Section has take catastrophic damage.)

---
The Abramsprise does make heavy use of Super Large Cross Members but it's not a proper place to put a Shuttle bay.  It makes take off and landings far more adventurous (dangerous) because a pilot isn't safe simply in the middle of the bay but must also be concerned with his altitude because the structural members proceed all the way to the deck.  Frankly...I'm not sure what was the reasoning behind this.

Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 14, 2013, 01:39:50 PM
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/006.png)

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/007.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 14, 2013, 01:45:49 PM
Other times, they fly completely in the face of reality.  Transporters, inertial dampeners, structural integrity fields, swiss army deflectors...  "Some liberties" doesn't quite cover it.

I'll give you the dampers and integrity fields, but transporters are a real world thing, though granted they can only change atoms at the minute.

However, as far as I'm aware, Trek never delved into how the dampers or integrity fields worked, they're explanatory in name only. Doesn't mean it couldn't be done some day. And let's not forget about the artificial gravity. :p

Anyway;

Nice work an an ugly design, some elements are starting to appeal. Nice detailing on the impulse engines.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: moed on May 14, 2013, 03:51:07 PM
Am I the only one here that doesn't think this design is ugly?

Very nice work BTW.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: 007bashir on May 14, 2013, 03:53:14 PM
neather do I. looks good so far. Cookie
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 14, 2013, 04:34:35 PM
Am I the only one here that doesn't think this design is ugly?

Very nice work BTW.

Seeing it modeled properly rather than a ST:O model, I'm liking it better. Still don't like the pylons or nacelles, they break the rest of the form.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 14, 2013, 10:30:41 PM
A huge shout out (and a plate of cookies :P) to Flarespire for providing a modder with all the reference materials he could ask for!  Thanks buddy!

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/ref_mat.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on May 14, 2013, 10:43:24 PM
Just remember, the Odyssey herself doesn't have any auxiliary ships on its backside.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on May 15, 2013, 05:55:38 AM
Just remember, the Odyssey herself doesn't have any auxiliary ships on its backside.

umm, yer she dose, 
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Saquist on May 15, 2013, 07:54:35 AM
Oh....I was wrong Odyssey doesn't have a huge split on the backside of the ship.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on May 15, 2013, 09:52:28 AM
umm, yer she dose, 

The odyssey that showed up in the Klingon mission just had the shuttle bay, no aux craft.

Might have just been because they had not finished the model for it yet.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on May 15, 2013, 11:49:01 AM
There's 2 versions, there's the C-store version, which has the Aquarius Destroyer Aux Craft, Hull repair Drones and Saucer Separation, Then there's the normal Enterprise-F version, which is the one you got as a reward for the second anniversary mission, which has the shuttle-bay where the Aquarius would otherwise be docked.

@FarShot: Its no problem, it means you can get the backlog youve built up sorted out, that and it gives me something to do for at least a little while :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 15, 2013, 12:58:17 PM
On the subject of the Odyssey and Aquarius...

When we first see the USS Odyssey, it's just the shuttlebay.  Likewise, the Enterprise F debuts without it.  However, following refit on First Contact Day, she sports the original Aquarius escort and uses it in Tau Dewa.

Hence I'll be releasing the Odyssey as stock, but the Enterprise F will have separation, the Aquarius, a higher repair rate, and whatever other bonuses come when you put all three consoles on the ship.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on May 15, 2013, 06:10:44 PM
Makes sense.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Kophjaeger on May 16, 2013, 08:48:22 AM
Forgive my ignorance on the matter, but wouldn't the lead ship be Odyssey, not Odysseus?

This is a dramatic improvement over the STO rendering. The design itself has some flow problems with me, but I can live with it.

Structural integrity.... yes this is a farce slipped into the writing to make the show work. More realistically, if a field is going to strengthen the ship, much like steel girders strengthen modern construction techniques, then basic structural principles still apply. With that, rigidity is not a virtue. The twin neck on the Odyssey is not an anachronism, it's just a different way of skinning the cat. I think it's one of the more interesting areas of the design, and is replicated quite effectively. I will be downloading when it makes it to the upload queue.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on May 16, 2013, 11:33:17 AM
The Odyssey is NCC-97000.  The registry that Flarespire provided for me was Odysseus, 97001.

Carved out the fantail.  In the process of building the shuttlebay placeholder module.

(https://dl.dropboxusercontent.com/u/83575522/Odyssey/010.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/011.png)
(https://dl.dropboxusercontent.com/u/83575522/Odyssey/012.png)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on May 16, 2013, 12:18:09 PM
 I'm a fan of the little Aquarious Aux Craft. I've been saving up for one in the fleet store once my fleet gets high enough.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: WileyCoyote on May 16, 2013, 12:38:09 PM
This just keeps getting better and better.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Phoenix Bondi on May 16, 2013, 02:38:28 PM
FUCK YES!!  :bow: :bow: :bow:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: nxadam1701 on May 24, 2013, 09:43:43 AM
i second that  :bow:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on May 24, 2013, 09:04:16 PM
I'm a fan of the little Aquarious Aux Craft. I've been saving up for one in the fleet store once my fleet gets high enough.
I mostly love the Aquarius for the Apollo 13 tribute. :salute2:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Darkthunder on May 25, 2013, 02:39:09 AM
I mostly love the Aquarius for the Apollo 13 tribute. :salute2:

The Odyssey herself is a tribute to Apollo 13 :P

Odyssey was the Command module of Apollo 13, while Aquarius was the Lunar module.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on May 25, 2013, 01:22:40 PM
The Odyssey herself is a tribute to Apollo 13 :P

Odyssey was the Command module of Apollo 13, while Aquarius was the Lunar module.

Yes I know.  I guess I wasnt clear.  I love the add-on of the Aquarius.  The original Odyssey model didn't have it, so I thought it was really neat when they put it in.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Vortex on May 25, 2013, 01:29:45 PM
Mighty fine modelling there.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: nxadam1701 on May 25, 2013, 05:23:18 PM
Omfg. I can't wait for this ship to be completed. It's really beautiful. Thx FS


Adam
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: nxadam1701 on May 26, 2013, 10:50:09 PM
I love it. I also have a thing for the Emissary Class too. If only we had more of these beautiful ships for BC. 

adam
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: starship on May 29, 2013, 10:45:03 AM
Clean and smoothed all around. Impressive!  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: TraxZion on May 30, 2013, 06:39:35 AM
I think its a great start
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on June 11, 2013, 11:25:15 AM
Defiant class pack is going into open beta.  I'll take the first five customers.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: darth5ava63 on June 11, 2013, 11:57:57 AM
I would be honored, to test this farshot.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: ShaunKL on June 11, 2013, 12:59:05 PM
Dibs!  I'll find some breen ships to smack her around with.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: 007bashir on June 11, 2013, 01:15:55 PM
here! i volonteer
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: tiqhud on June 11, 2013, 01:45:54 PM
I'll do but I do need 1024ish textures, there are advantages to an older [lower] system
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: hobbs on June 11, 2013, 03:27:43 PM
and me :)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Shadowknight1 on June 11, 2013, 07:57:09 PM
Great news FS!

And...what's that in your sig?
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on June 11, 2013, 08:35:51 PM
Tiq, I'll send you the regular one for now.  Don't have 1024s made yet.

The sig is a secret... for now. :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: nxadam1701 on June 11, 2013, 09:24:12 PM
Secrets. Hmmm

Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: mckinneyc on June 12, 2013, 10:06:32 AM
darn I missed getting in to test  :cry:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Tuskin38 on June 12, 2013, 07:15:59 PM
What ever it is, it looks cool.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: moed on June 12, 2013, 08:33:42 PM
Tiq, I'll send you the regular one for now.  Don't have 1024s made yet.

The sig is a secret... for now. :P

I look forward to finding out what the secret is regarding "Star Trek Horizon" but I believe more details on the blurry ship pictured can be found here:

http://www.trekmodeler.deviantart.com/art/31st-Century-Enterprise-Concept-377431052

Did some detective work.  Hope you don't mind me letting a little bit of the cat out of the bag.  And if some of you already knew about the ship... well then here's the link to go and see it again  ;)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on August 10, 2013, 04:20:52 PM
Status update:

I've had a job for nearly three months now.  Fiscal responsibility regarding my paycheck is a lesson I'm finding hard to learn, but I'll manage.  Admittedly I've found that post-work, it's hard to work up the motivation to spend more effort on art.  Things are getting less busy though, so I hope to change that.

Currently I'm prioritizing what projects I want to finish, what new ones I want to start, and what ones I need to trim away.  Top priority goes to promises made that need to be kept.  Talking about Flarespire and Dawg here.  If there's anyone else I owe a ship, remind me.  Defiant class is coming down the pipeline too.
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: mckinneyc on August 10, 2013, 05:10:51 PM
Can't wait for the Defiant, she is such a work of art FarShot
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: tiqhud on August 10, 2013, 05:50:02 PM
  If there's anyone else I owe a ship, remind me.  Defiant class is coming down the pipeline too.
You Owe me one think, maybe per chance, [really No I just thought id rib ya some] :D :funny
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: flarespire on August 10, 2013, 05:54:46 PM
all I have to say is one word: "YAY!"  :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: newhalo123 on August 15, 2013, 06:40:40 PM
I am not sure what you mean by "coming down the pipeline"

I am really looking forward to the defiant pack!
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: 086gf on August 16, 2013, 03:30:42 PM
I am not sure what you mean by "coming down the pipeline"

Exactly what it says, "coming soon".;)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: CyAn1d3 on August 16, 2013, 05:28:23 PM
... Admittedly I've found that post-work, it's hard to work up the motivation to spend more effort on art....

oh dont i know about that?  :funny

im on a computer all day designing signs and banners at work, and the last thing i feel like doing some days is look at photoshop MORE.

i share the feeling bro and ill admit it too, it does take a bit of motivation to wanna pick up a mouse after a days work.

hopefully youll get back on the horse soon  :D
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Bones on August 18, 2013, 05:20:35 AM
Quote
If there's anyone else I owe a ship, remind me.  Defiant class is coming down the pipeline too.

STO Excalibur :P u didn't finish it :P
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: FarShot on August 18, 2013, 06:42:28 AM
Ah yes. :thumbsup:
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Bones on August 18, 2013, 07:58:03 AM
even tho I'm not able to run BC smoothly anymore, I am willing to texture it once you finish it ;)
Title: Re: FarShot's WIPs - FS Defiant Pack
Post by: Commander_One on August 21, 2013, 12:26:31 AM
Beautiful ship Farshot!  Definitely loving all the curves! 
Title: Re: FarShot's WIPs - The fire in which we burn...
Post by: FarShot on August 22, 2013, 04:05:21 PM
Inferno redesign underway.  There is something very unique about this project, and in more ways than you will probably guess...

(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/Starship_Dedication_Plaque_Inferno.jpg)

(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v2.jpg)

(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v3.jpg)

(https://dl.dropboxusercontent.com/u/83575522/Ship%20Designs/inf_v3_def.jpg)
Title: Re: FarShot's WIPs - The fire in which we burn...
Post by: newhalo123 on August 25, 2013, 12:07:39 AM
Is this the ship we discussed earlier? Or an entirely different one?
Title: Re: FarShot's WIPs - The fire in which we burn...
Post by: flarespire on August 25, 2013, 09:06:01 AM
Its a ship design i asked Farshot to do quite a while ago, he wasnt happy with the first design so he redesigned it, which i really like.