Bridge Commander Central

BC Forums => BC Scripting => Topic started by: TheConstable6 on August 21, 2010, 02:14:08 PM

Title: Super-irritating pulse weapons problem
Post by: TheConstable6 on August 21, 2010, 02:14:08 PM
Sometimes when I'm playing, I find I can't fire pulse weapons unless I reroute power to their subsystem so it's at 200%. Then, after firing once, the weapons become disabled. Not even the nifty emergency power fix thing in KM will fix it. Some ships are affected, some are not.
Title: Re: Super-irritating pulse weapons problem
Post by: teleguy on August 21, 2010, 05:09:15 PM
Check the minimum firing charge in the hardpoint.