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BC Forums => BC Bridge Modding => Topic started by: Picky on December 22, 2010, 07:46:48 AM

Title: Star Trek V Bridge_Textures WIP
Post by: Picky on December 22, 2010, 07:46:48 AM
This will be probably released as a model to animate because I'm actually not able to create animations or scripts (with my TWOK bridge I learned something, but not enough to build a full working bridge). I know we cannot ask anything to the modders, but if some of the expert ones as Lurok or Baz1701 will give life to this bridge, I will be happy ;) ! Also, if Bones wants, he can fell free to build some panel for this bridge, IF HE WANTS  :) !
Once this model will be complete, should be easy also to convert it in the Undiscovered Country bridge, the excelsior bridge, all the TMP ones which use that model as base. I know we already have good versions of these bridges, and The 3rd Era Team did a fantastic job, but maybe we can apply our new knowledges (correct spelling?) in modding to improve also the bridges we have: so no offense to 3rd Era Team :D !

Here I have a few screenshots of the bridge model,  this time I'll save it on three different PCs...
Title: Re: Star Trek V Bridge_Model WIP
Post by: Lurok91 on December 22, 2010, 08:04:27 AM
As folks know, I'm taking a break from bridge modding and as when/if return chances are will probably want to continue with own projects. But...I'm sure Baz and I between us can provide you and others with knowledge.   I started off  just retexturing existing bridges, and only  began Max modelling late 2008 (with Rotarran bridge).  Had a year off abroad and didn't get that bridge ingame until earlier this year.  I don't have any graphics background - just a fan, and a creative tech nerd - so as long as you have patience to complete models and can get hold of Max 3.1 (essential) I'm sure Baz or I could guide you through proces - or write up a tutorial.    Good luck  :)
Title: Re: Star Trek V Bridge_Model WIP
Post by: baz1701 on December 22, 2010, 08:45:09 AM
I'll second Luroks statement. I'll help where I can. But Max 3 is a essential or back to 5 and someone who has max 3 asked nicely.
Title: Re: Star Trek V Bridge_Model WIP
Post by: Bones on December 22, 2010, 09:33:37 AM
This will be probably released as a model to animate because I'm actually not able to create animations or scripts (with my TWOK bridge I learned something, but not enough to build a full working bridge). I know we cannot ask anything to the modders, but if some of the expert ones as Lurok or Baz1701 will give life to this bridge, I will be happy ;) ! Also, if Bones wants, he can fell free to build some panel for this bridge, IF HE WANTS  :) !
Once this model will be complete, should be easy also to convert it in the Undiscovered Country bridge, the excelsior bridge, all the TMP ones which use that model as base. I know we already have good versions of these bridges, and The 3rd Era Team did a fantastic job, but maybe we can apply our new knowledges (correct spelling?) in modding to improve also the bridges we have: so no offense to 3rd Era Team :D !

Here I have a few screenshots of the bridge model,  this time I'll save it on three different PCs...
Hey mate ! glad to see you back ;)

of course I'm interested, I'll gather some screencaps and reference ;)
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 22, 2010, 10:02:52 AM
Thank you Bones! I already have a LOT of screencaps, all from Trekcore (I have 125 images  :lostit: )
Lurok and Baz: you are right in taking a break, I would make the same. Really thank you for the help you are offering, but there is a little obstacle: I don't have Max 3 and I don't know where to find it  :( . Now I will concentrate on the model and the textures, when it will be finished, I will think to a solution (maybe searching in all italian's computer's shops!)

Scripting should not be so difficult: there are lots of bridges and maybe copying the pattern will be enough, but the problem are  the animations without using Max 3: I don't think it is possible.
Title: Re: Star Trek V Bridge_Model WIP
Post by: baz1701 on December 22, 2010, 10:06:57 AM
I will convert it to a usable Nif when it is done and you are free to use my Twok animations. Just use Luroks crew moving tutorial and before you know you will have a working bridge.
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 22, 2010, 12:08:22 PM
Quote
Just use Luroks crew moving tutorial and before you know you will have a working bridge
It seems easier, now  :)

Little update: chairs complete and capt. chair build, I add a lot of detailes that in the original ones were in the textures. I also adjusted the front consolle. The most difficult part was to bend the arms of the crew chairs.
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 23, 2010, 08:15:27 AM
Sorry for double post, I have updates:
Captain chair finished, now the saddle (correct word? It is the part on which you lean back) is bent.
The first parts of the walls are done: the lighted ring and the padding.
I made the depression in the center of the bridge a little less deep and then I adjusted the front-consolle's platform.
The wall for the screen is done.
Title: Re: Star Trek V Bridge_Model WIP
Post by: baz1701 on December 23, 2010, 09:30:24 AM
Looking good
Title: Re: Star Trek V Bridge_Model WIP
Post by: JimmyB76 on December 23, 2010, 09:33:45 AM
it just occurred to me - Sean did all the models for all the Star Trek bridges, but never released them (as far as i know)...
http://bc-central.net/forums/index.php/topic,25.0.html
perhaps someone should recommend he release what he has done thus far so people can take them further lol
Title: Re: Star Trek V Bridge_Model WIP
Post by: Villain on December 23, 2010, 10:06:35 AM
Dude, those chairs are fantastic!
Title: Re: Star Trek V Bridge_Model WIP
Post by: Darran on December 23, 2010, 11:26:18 AM
it just occurred to me - Sean did all the models for all the Star Trek bridges, but never released them (as far as i know)...
http://bc-central.net/forums/index.php/topic,25.0.html
perhaps someone should recommend he release what he has done thus far so people can take them further lol

The Stargazer Bridge is my mesh but i'm not sure if I transferred it when I got a new laptop, I shall have to check
Title: Re: Star Trek V Bridge_Model WIP
Post by: baz1701 on December 23, 2010, 11:49:53 AM
If you can't find it I already have planes to kitbash my bridge in to a stargazer as well.
Title: Re: Star Trek V Bridge_Model WIP
Post by: JimmyB76 on December 23, 2010, 02:27:34 PM
The Stargazer Bridge is my mesh but i'm not sure if I transferred it when I got a new laptop, I shall have to check
oooh youre right - i forgot about that...
well, hopefully you still have it kicking around somewhere :)
Title: Re: Star Trek V Bridge_Model WIP
Post by: Lurok91 on December 23, 2010, 02:41:39 PM
At the risk of us hijacking poor ol' Picky's thread,   Sean linked me to a bunch of his wip stuff, including his Ent bridges - and sure Stargazer is one of them. 
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 23, 2010, 03:03:58 PM
Ahah, don't be afraid! You can use my thread to discuss the other bridge's models... So I will not double post  :funny !
Yes, that Stargazer model is really nice. Sean's bridges are famous: if I remember well, they were the first attempt to build a TWOK bridge, at those time I was only a guest and hadn't an account here.

"Little" update: the walls are done, I adjusted also the trim ring (the lighted one, near the floor).
But there is a little problem for what concerns canon-ity: in the movie we never see the roof, but in a lot of screencaps we see a blue light coming from the upper wall. In my opinion, the roof as to be divided in two parts: one ring with the blue lights that goes all around the bridge, and a white circle inside of that ring. What do you think?

Here the update:
Title: Re: Star Trek V Bridge_Model WIP
Post by: Bones on December 23, 2010, 09:28:42 PM
centre of the ceiling should be white while outer rim should lit blue, also I would go for some artistic license and make the ceiling the same as in TMP/TWOK bridge instead of making it same as in ST6 ;)
so far it looks awesome :) keep it up mate :thumbsup:
Title: Re: Star Trek V Bridge_Model WIP
Post by: Lurok91 on December 24, 2010, 02:15:08 AM
centre of the ceiling should be white while outer rim should lit blue, also I would go for some artistic license and make the ceiling the same as in TMP/TWOK bridge instead of making it same as in ST6 ;)
so far it looks awesome :) keep it up mate :thumbsup:

I quite like that ceiling idea as this is kind of a missing link bridge.  Although clearly new Ent-A bridge,  has features neither TWOK or TUC bridges have.  Not ashamed to admit this is my guilty pleasure Trek movie  :facepalm:

I thought this guy did quite a nice retexture to movie look (though I've tweaked  mine to have blue ring around screen  and one around ceiling)
http://bridgecommander.filefront.com/file/ST5_EntA_Bridge;47210 (http://bridgecommander.filefront.com/file/ST5_EntA_Bridge;47210)


Title: Re: Star Trek V Bridge_Model WIP
Post by: Bones on December 24, 2010, 06:53:00 AM
Quote
I thought this guy did quite a nice retexture to movie look (though I've tweaked  mine to have blue ring around screen  and one around ceiling)
http://bridgecommander.filefront.com/file/ST5_EntA_Bridge;47210

thank you :) my very first bridge retexture...

I always had a soft spot for ST5 Enterprise interiors while ST5 bridge is my second fav TMP bridge :)
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 24, 2010, 07:56:33 AM
That was your retexture? I always liked it a lot  :) , but the model of ST V is a little different. For the roof, I found a solution: in one screencap we can see the lights scheme from the reflection on Sulu's station. I will build it today, so wait for updates!

Current status: first part of the roof done, consolle's walls complete.
To do: turbolifts, door and walls of the turbolifts
          roof
          railing
Title: Re: Star Trek V Bridge_Model WIP
Post by: Bones on December 24, 2010, 09:11:44 AM
yeah, I was using that nickname back then but I got banned due to no credits in readme (mod theft) I couldn't even defend myself lol :P I wasn't english speaker at all  :eek

I had v.2 which is darker and had some more retexturing to it but lost it along with Yamato FBB and my Prometheus retexture due to HDD failure :(

It looks more than awesome mate ! have a cookie
Title: Re: Star Trek V Bridge_Model WIP
Post by: Lurok91 on December 24, 2010, 09:32:49 AM
thank you :) my very first bridge retexture...
I always had a soft spot for ST5 Enterprise interiors while ST5 bridge is my second fav TMP bridge :)

yeah, I was using that nickname back then ....I had v.2 which is darker and had some more retexturing to it but lost it along with Yamato FBB and my Prometheus retexture due to HDD failure :(

Never realised was your work.  But now makes sense  :)
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 24, 2010, 10:44:47 AM
As promised, the update: roof and turbolifts done.
To do: railing.
Title: Re: Star Trek V Bridge_Model WIP
Post by: tiqhud on December 24, 2010, 10:52:32 AM
Looking gooooood :D
Title: Re: Star Trek V Bridge_Model WIP
Post by: Lurok91 on December 24, 2010, 11:01:09 AM
That's some fast modelling...
Title: Re: Star Trek V Bridge_Model WIP
Post by: Bones on December 24, 2010, 11:02:49 AM
damn... you work faster than light :O with progress that fast we're gonna have STV set in no time :)  cookied
Title: Re: Star Trek V Bridge_Model WIP
Post by: Picky on December 24, 2010, 12:42:19 PM
Quote
damn... you work faster than light
Eheh, a lot of experience from TWOK bridge! In this bridge (ST V) there are lots of imperfections, but all them are out of the internal part, so when we will use it in BC they will be not visible.

Final updates for the model: the rail is done. Now the title of this thread will be: Textures WIP
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bones on December 24, 2010, 02:24:46 PM
If you'll need any help with texturing (not only displays) you know who to ask ;)
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 24, 2010, 03:12:46 PM
Yes, I think I'll need help, thank you!
I'll work on this project tomorrow :) .
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Shadowknight1 on December 25, 2010, 01:01:06 AM
Holy crap!  That's some fast work! :eek :D :yay:
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bren on December 25, 2010, 05:33:01 PM
Fantastic work, but wasn't the STVI bridge just a redress of this one?

Would it not have been easier to "undress" the 3E STVI Bridge?

Nevertheless, as a model, this is gorgeous!
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bones on December 25, 2010, 07:07:06 PM
no, it wasn't, looking at floorplans, turbolifts on STVI bridge are on the sides of the bridge and back wall is 3 segments of displays (science-msd/enviro/aux-communications) while STV bridge has torbolifts in the very same spot as they were on TMP/TWOK bridges and the back wall was only 1 segment divided to 2 stations (I guess these were aux/sec/msd like stations) there are some minor details out there but textures could cover them but where's the fun part :D ? new bridge new challenge :P
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 26, 2010, 08:12:18 AM
The rear consolles are MASTER SITUATION and TACTICAL.
Another differece is the front rail: in the ST V  bridge there isn't: the two steps are attached in one large step that goes all around the front part of the bridge. In the ST V version there isn't the clock in the screen's frame, the stations are a little different, there are wood parts in the keypads, etc. The ST VI bridge is somehow "militarized" while this version is more elegant!

Update: the textures are proceeding but I have a minor problem: I'm using max 9, I have finished the materials and there are a lot of textures to do! I have already compatted the same colors in one texture, but how can I add others materials?

The blue-glow effect from the roof will be done with the lightmaps.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: JimmyB76 on December 26, 2010, 08:39:57 AM
but wasn't the STVI bridge just a redress of this one?
i was wondering the same thing!  thanks bones and picky for clarifying :)
id wouldnt mind seeing some side by side visual comparisons; im just curious to see what i hadnt noticed before...
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Lurok91 on December 26, 2010, 08:44:39 AM
Update: the textures are proceeding but I have a minor problem: I'm using max 9, I have finished the materials and there are a lot of textures to do! I have already compatted the same colors in one texture, but how can I add others materials?

The blue-glow effect from the roof will be done with the lightmaps.

As I said in first post and Bones pointed out, lot of people think this is same as TUC, but is the missing link between TWOK and TUC  :)

What problem are you having with adding other materials?  My suggestion would be use Bones' STV bridge retexture tga files  as linked earlier as guide for now,  then adjust.  Just add textures via material editor.  Click on the object you want to texture;  go to material editor and hit grey ball. Hit Diffuse button, which opens up bitmap option; then point bitmap to texture.  Then add.   V. imp to note is make sure textures are .tga files,  and acceptable sizes (256x256, 512x512 etc, or 256x128, 512x256, etc...).  There are some good basic pointers in ship modding tutorials section.

And don't forget blue glow around the viewscreen  :)
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 26, 2010, 10:07:04 AM
Quote
And don't forget blue glow around the viewscreen
Eheh, this will be done with lightmaps: a lot more realistic effect!  ;)

Quote
go to material editor and hit grey ball

The problem is that I've finished the grey balls! The textures are, for now, 2048 x 2048: do you think it is too much? Resize them will be easy: just cut them and adjust the UVW Unwrapping.

Quote
make sure textures are .tga files

Yes, I draw them in .tga, obviously  :)
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Lurok91 on December 26, 2010, 10:59:50 AM
So what you're saying is you've run out of grey balls, lol  :)   Easy enough in max 9...just go back into material editor/Utilities/Reset Material Editor slots.   You won't lose materials already in scene;  just get a new set of grey balls

The only problem with large texture sizes is could be laggy on some people's systems.   To be honest, I've found with experience that unless have high-end system and staring at detail close-up (like in Type 9 cockpit)  large textures don't make huge difference.  Unless you're real close, little difference between 1024 and 2048 lcars, and I'd argue 512 ok.  Any plain texture (carpet, wall) etc need be no larger than 128 or 256.  Average lightmap is 256. 

512 or higher best for areas where need a little more detail - wall or floor lightmaps with light/shadow detail, lcars

But go with you what you think best and if necessary release bridge with a cut-down medium folder as well.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 27, 2010, 05:42:44 AM
Quote
The only problem with large texture sizes is could be laggy on some people's systems
Yes, you are right: I'm resizing all the textures, now they are 512 x 512. Only the panels and some texture that needs detail will be 1024 x 1024.

Update: still need to add some detail to the model, but I'm at a good point. The main textures are done, there is something to adjust, maybe I will make the doors a little darker, the blue-glow effect of the screen's wall will maybe replaced with a lightmap... I will make some tentative and choose the best result. Then we will have to wait for the panels (I'm sure Bones is drawing some perfect masterpiece :) ).

Just a question: the flashing red alert strips (the one in the LCARS panels) have to be on a sapareted band just 0,00001 millimeters in front of the panels? They seems to be that in 3rd Era Team's bridges.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Lurok91 on December 27, 2010, 06:09:51 AM
Just a question: the flashing red alert strips (the one in the LCARS panels) have to be on a sapareted band just 0,00001 millimeters in front of the panels? They seems to be that in 3rd Era Team's bridges.

That's correct.  It's not the only method but probably the best one.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 27, 2010, 07:19:13 AM
Thank you, I'll build them in the next hours.

Little update: some progress and some adjustment.

EDIT: update. The Red Alert panels are the original ones by 3rd Era Team: I don't have the authorization to use them, so they are only a guide for the new texture I will draw.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 28, 2010, 05:34:55 AM
Sorry for double posting, but there is an important update: the basic textures are complete! Now I have to wait for Bones' panels (there is no hurry, Bones: take your time :) ), then proceed with lightmaps.

The turbolifts need some minor adjustments, but the base is done. In the last screenshot you can see the lights set for the red alert status, but maybe I'll add the Self-Illuminations also to pylons' lights. There will be a textures switch, as in Baz1701's TWOK Bridge. These very dark textures are from the scene of the klingons trying to fire on the shuttle, when Jim uses the "Plain B, B as Barrier" (don't know if it is the exact translation, but in the italian version Kirk says that).

Enjoy!
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bones on December 28, 2010, 06:00:16 AM
I'm doing fine, already have 11 displays (to have it as canon as possible I need 16 ;) )
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on December 31, 2010, 08:54:01 AM
You are very fast! There will be animation in 5 frames or we will have the red-alert version?

Little update: textures corrected, now they are whiter and not so yellow-cream as they were before. I'm working with lights: the blue glow of the viewscreen will definately be a lightmap, but I have to understand how build a linear light-origin (maybe a photometric light?). The pylons have now their indipendent light. In the last screenshots you see the red alert version (still a lot to do...).

Enjoy and Happy New Year :) !
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Morgan on December 31, 2010, 09:54:47 AM
Very clean guys!  Keep it up.
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Lurok91 on December 31, 2010, 10:12:00 AM
I think that red alert state might end up being a bit too dark ingame.  Compare with TWOK or NX-PDW  wip

http://bc-central.net/forums/index.php/topic,7410.60.html (http://bc-central.net/forums/index.php/topic,7410.60.html)

But this will be a learning curve, and it's good to trial and experiment.  If that's look you want, then fine.   You're making great progress and keep on with good work  :)

There will be animation in 5 frames or we will have the red-alert version?

Little update: textures corrected, now they are whiter and not so yellow-cream as they were before. I'm working with lights: the blue glow of the viewscreen will definately be a lightmap, but I have to understand how build a linear light-origin (maybe a photometric light?). The pylons have now their indipendent light. In the last screenshots you see the red alert version (still a lot to do...).

Baz and I have been using the .ifl animation method which unfortunately makes animation/red alert switching impractical at present. You have to decide whether to go with all animation; no anim but red alert switch (which I suspect won't be popular) ; or combo like the Nova bridge (most stations animated, but one or two not animated and kept for red alert switch)

Re: blue glow around viewscreen.  Not sure what Bones would advise, but I think you're making too much work for yourself  :).  Best to create as graphic rather than lighting, especially if want to animate screen.   Here's the viewscreen I made: simple photoshop job.  Not perfect but does job...

EDIT:  thanks Bones  :)  I'll assume Picky seen pic so have removed...
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bones on December 31, 2010, 07:28:39 PM
this is exactly what i would suggest, it's perfect as it is now :D
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Picky on January 02, 2011, 07:10:43 AM
Quote
I think that red alert state might end up being a bit too dark ingame

Yes, it is possible, but if you look at the shuttle scene, you will see that the whole bridge is totally dark (only the pylons' lights are on). I'll do some trials and I'll see what happens.

Blue glow: you are right :) ! I've done it as graphic and the result is, in my opinion, very good (see pictures below). The frame hasn't yet the blue glow, but I like as it is now, so maybe I'll add a separate texture to use if you want the blue also there.
Oh, and nice retexture! Maybe a bit psychedelic, but very original!
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bones on January 02, 2011, 08:16:40 AM
I'm gonna restart works on displays as the parties and aftermaths are over ;)

This looks simply STUNNING  :bow: :bow: :bow: cookie !
Title: Re: Star Trek V Bridge_Textures WIP
Post by: JimmyB76 on January 02, 2011, 09:18:30 AM
indeed - very nice!  :thumbsup:
i never did care much for the movie, but ill definitely include this bridge in my BC install  :)
Title: Re: Star Trek V Bridge_Textures WIP
Post by: Bren on January 02, 2011, 04:03:55 PM
Bones, you're great! I love the way you see a bridge being made and just sort of go to work!