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BC Forums => BC Technical Support => Topic started by: tiqhud on August 13, 2011, 01:50:07 PM

Title: Problem, MissionPlacements.py, WHY?
Post by: tiqhud on August 13, 2011, 01:50:07 PM
When, I Edit (), a planetary systemm, and click save it always saves as 'MissionPlacements.py'
and does not even save to system files. Whats up?
really curious about this, because I cannot adjust the up or down of an object, and It be saved
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: tiqhud on August 24, 2011, 08:44:21 AM
Im still in process , to try and determine, Why this is happening, any help would be Nice, but I bet this has not been encountered before.


Edit: it seems as tho the MissionPlacements.py does nothing, when I had saved one for Junkyard, It saved a MissionPlacements.py in Main folder, I moved it into JYrd, not even a pyc was created, when I warped to Junkyard. HMMM , Still wonder Why tho, it even exists when I try to save a region [plantery system].
Theroy; Mite be something that was going to be in BC, but the developers didnt for one reason or other.
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: Defiant on August 24, 2011, 01:36:59 PM
To be honest, I never used that.

My guess is that TG made it as simple as possible (for them=harder for the user) the Editor is probably doesn't care which system you are using.
Second guess: You may have to manually include the resulting file in your scripts. May I see one example file please?
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: tiqhud on August 24, 2011, 02:42:08 PM
To be honest, I never used that.

My guess is that TG made it as simple as possible (for them=harder for the user) the Editor is probably doesn't care which system you are using.
Second guess: You may have to manually include the resulting file in your scripts. May I see one example file please?
*** SURE ***
I pasted the data inside the MissionPlacements.py, into the TholianDock1.py [using notepad]
then ran BC , pressed ` ,then typed Edit (),  then resaved thru Editor, and went and looked at TholianDock1.py the information I had pasted from MissionPlacements.py, had been removed by the system.
My guess is that TG made it as simple as possible (for them=harder for the user)Probably right

Title: Re: Problem, MissionPlacements.py, WHY?
Post by: Defiant on August 26, 2011, 12:12:28 PM
then ran BC , pressed ` ,then typed Edit (),  then resaved thru Editor, and went and looked at TholianDock1.py the information I had pasted from MissionPlacements.py, had been removed by the system.
hmm can you reproduce that a second time?

Also I'd like to see the TholianDock.py before and after.
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: tiqhud on August 26, 2011, 01:54:02 PM
OK, I shall try and reproduce.
Here you go .

Might be my computer system [being ancient] not supriseing
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: Defiant on August 26, 2011, 03:32:03 PM
ah I see. BC seems to use the
Code: [Select]
# Position "TravelerWarpPlacement1"
# End position "TravelerWarpPlacement1"
lines to work on. Anyways seems you have to paste the MissionPlacements.py contents everytime...
Title: Re: Problem, MissionPlacements.py, WHY?
Post by: tiqhud on August 26, 2011, 05:07:08 PM
ah I see. BC seems to use the
Code: [Select]
# Position "TravelerWarpPlacement1"
# End position "TravelerWarpPlacement1"
lines to work on. Anyways seems you have to paste the MissionPlacements.py contents everytime...
Maybe So but it is NOT in another system [unless I Overlooked ,BIG time][[I just double checked]]
there is no reference to "TravelerWarpPlacement1" [[probaly my computer]].

I have Noticed, on my computer system [install of BC]  if I have a large# of ships and bases, different items will not function proparly.