Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: CDR_Daxian on September 18, 2011, 08:40:02 PM
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Okay, here's another problem with creating a large mod
I'm testing the Galaxy Class Venture Variant from GCMPv2 with the patch, and i've got two Courageous Escorts. A MKII Sovereign is my enemy. i see one of the escorts Light up a plasma stream and then as the Ship's nacelle gets blown up, BC Crashes.
I have:
QBA v1.0 with every extension except the Advanced Power Control
BCS: The Beginning with Andvanced Core options, Transport Torpedoes, and Torpedo Yield off (Put # in front of the Mutator lines).
Slipstream Framework
BPCore gold
GCMP v2.1 with patch
Elminister's CWP v3
MKII Sovereign & MKII Galaxy
USS Courageous
CGSovereign revamped with the SLF Upgrade
My own interface modification, and bits of things here and there are modified from the originals
Here's a Console Report
Any Help is appreciated.
CDR_Daxian
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hold on, ill test this and see if its the ship itself
EDIT: blew off both nacelles, and lit both plasma streams, nothing happened but whats supposed to.
try posting a console dump, something may be conflicting
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i'm betting it's not.
But then again...... maybe i'm wrong.
EDIT:
that log that i got in my first post, it was from Mleo's Console Logger. that's all i really have for a Dump.
and i got Plasma Streams three times. (believe it or not)
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Double Post, but i need people to see.
I tried the Exact Same scenario, but i used an arsenal class. No crash
then i tried targeting the Warp engines, using an arsenal Class. No Crash
Then i tried using a different enemy ship. No Crash
Then i did the exact same conditions, being two Courageous class' ships as escorts, and MKII sovereign as enemy, and me as USS Challenger from GCMP v2. No Crash
But then i tried going to the menu to try again. I click the Quit Game button and there's the dialog box, but no buttons. so i tried running another QB Session, same as the last time. then i click the quit game button again, the buttons appear.
Odd
it must be either the GCMP, or the Sovereign....
*Snaps*
The sovvy is supposed to be after the GCMP. i'll try uninstalling it, and then installing it back.
Experiment in Progress.
Captain_Daxian
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idk, i would contact one of the script gods and find out
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Try with NanoFX disabled.
CyAn1d3: What Mods do you have installed?
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newest KM
galaxy charts 2
ds9fx ext.
console dumper
and about 25 or so ships.
basically the essentials
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KM has extra protection against some crashes, so that might explain the difference.
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wait doesn't the latest KM already have GC2? shouldn't installing GC2 over the latest KM cause issues??? (there have been many fixes on GC2 in KM)
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not as far as i knew neb, thats why i put GC2 over the km install.
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wait doesn't the latest KM already have GC2?
yes indeed it does, just not the version of KM that is public yet...
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yes indeed it does, just not the version of KM that is public yet...
that would explain alot..