Bridge Commander Central
		BC Forums => BC Technical Support => Topic started by: CDR_Daxian on September 18, 2011, 08:40:02 PM
		
			
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				Okay, here's another problem with creating a large mod
 
 I'm testing the Galaxy Class Venture Variant from GCMPv2 with the patch, and i've got two Courageous Escorts. A MKII Sovereign is my enemy. i see one of the escorts Light up a plasma stream and then as the Ship's nacelle gets blown up, BC Crashes.
 
 I have:
 QBA v1.0 with every extension except the Advanced Power Control
 BCS: The Beginning with Andvanced Core options, Transport Torpedoes, and Torpedo Yield off (Put # in front of the Mutator lines).
 Slipstream Framework
 BPCore gold
 GCMP v2.1 with patch
 Elminister's CWP v3
 MKII Sovereign & MKII Galaxy
 USS Courageous
 CGSovereign revamped with the SLF Upgrade
 My own interface modification, and bits of things here and there are modified from the originals
 
 Here's a Console Report
 
 Any Help is appreciated.
 
 CDR_Daxian
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				hold on, ill test this and see if its the ship itself
 
 EDIT: blew off both nacelles, and lit both plasma streams, nothing happened but whats supposed to.
 
 try posting a console dump, something may be conflicting
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				i'm betting it's not.
 
 But then again...... maybe i'm wrong.
 
 EDIT:
 
 that log that i got in my first post, it was from Mleo's Console Logger. that's all i really have for a Dump.
 
 and i got Plasma Streams three times. (believe it or not)
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				Double Post, but i need people to see.
 
 I tried the Exact Same scenario, but i used an arsenal class. No crash
 
 then i tried targeting the Warp engines, using an arsenal Class. No Crash
 
 Then i tried using a different enemy ship. No Crash
 
 Then i did the exact same conditions, being two Courageous class' ships as escorts, and MKII sovereign as enemy, and me as USS Challenger from GCMP v2. No Crash
 
 But then i tried going to the menu to try again. I click the Quit Game button and there's the dialog box, but no buttons. so i tried running another QB Session, same as the last time. then i click the quit game button again, the buttons appear.
 
 Odd
 
 it must be either the GCMP, or the Sovereign....
 
 *Snaps*
 
 The sovvy is supposed to be after the GCMP. i'll try uninstalling it, and then installing it back.
 
 Experiment in Progress.
 
 Captain_Daxian
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				idk, i would contact one of the script gods and find out 
			
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				Try with NanoFX disabled.
 
 CyAn1d3: What Mods do you have installed?
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				newest KM
 galaxy charts 2
 ds9fx ext.
 console dumper
 and about 25 or so ships.
 
 basically the essentials
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				KM has extra protection against some crashes, so that might explain the difference.
			
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				wait doesn't the latest KM already have GC2? shouldn't installing GC2 over the latest KM cause issues??? (there have been many fixes on GC2 in KM)
			
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				not as far as i knew neb, thats why i put GC2 over the km install.
			
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				wait doesn't the latest KM already have GC2?
 
 yes indeed it does, just not the version of KM that is public yet...
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				yes indeed it does, just not the version of KM that is public yet...
 
 
 that would explain alot..