Bridge Commander Central
		BC Forums => BC Modding => Topic started by: Jack. on February 11, 2012, 10:35:02 AM
		
			
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				Hallo,
 i have a Question about the Options BC needed to successfully export a Model. Ich have tried many
 variations of marked Options in the Exporter Dialogue. But whatever it tried the Model brings BC to C2D.
 I have checked out all other files but i don?t find any errors in it. So i think the Nif was the Problem.
 
 This Option are marked in the moment.
 (http://img7.imagebanana.com/img/lavqvtsw/thumb/export.jpg) (http://www.imagebanana.com/view/lavqvtsw/export.jpg)
 
 Can anyone plz help me. Thanks :-)
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				in the default texture prefix.  Try making it .TGA and see if that helps.
			
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				These are the settings that work for me. I confirm export with NifSkope.
 
 Game=Star Trek:Bridge Commander
 Version=3.1
 User=0
 Auto Detect=Off
 Default Texture Prefix=textures
 Check "Zero Transforms" under mesh
 Check "Export Skin Modifier" under Skin Modifier
 Bones Per Partition=18
 Bones Per Vertex=4
 Animation=Nif w/o animation
 Priority=0.0
 
 Good luck, -BCAriakas :)
 
 
 
 
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				Generate Strips = Off
 
 NiTriStrips can be used in BC, but are not recommended.