Bridge Commander Central

BC Forums => BC Modding => Topic started by: Eloi on June 22, 2012, 02:17:19 AM

Title: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: Eloi on June 22, 2012, 02:17:19 AM
Hi guys,

I spoke with Baz about maybe joining his new team and he asked me to make a model to show, so this is what I've been working on.  It's kind of a copycat, I know, but I wanted to make something that most people would like.

Obviously it still needs lots of details like phasers, torpedo launchers, bridge and impulse engine.  Let me know what you think of it and anything can do to make it better.

-Eloi

(http://img525.imageshack.us/img525/1484/mynewshipfront.jpg)
(http://img405.imageshack.us/img405/6824/mynewshipside.jpg)
(http://img267.imageshack.us/img267/7803/mynewshiptop.jpg)
Title: Re: My first mod for BC
Post by: Bones on June 22, 2012, 02:33:45 AM
Lovin' the nacelles  :thumbsup: Nice ship man, perhaps a late TMP (Ent-B) color scheme on it ? would look purely awesome
Title: Re: My first mod for BC
Post by: Captain_D on June 22, 2012, 03:12:14 AM
,,,,,,,,,,,It's kind of a copycat, I know, but I wanted to make something that most people would like,,,,,,,,,,,,,,,,,

Do what YOU like, the rest of us will just have to fall in line.  :)


Lovin' the nacelles  :thumbsup: Nice ship man, perhaps a late TMP (Ent-B) color scheme on it ? would look purely awesome

Agree with Bones, really like the unique looking dish as well. A nice start. :thumbsup:

,,And a cookie for your jar.
Title: Re: My first mod for BC
Post by: 007bashir on June 22, 2012, 03:20:46 AM
Like it. Good mix of the Connie/Ambie design.
Title: Re: My first mod for BC
Post by: King Class Scout on June 22, 2012, 08:45:46 AM
hey, look, refit has a baby brother!  i think we found a replacement for all those mirandas!

they're right, it's a perfect mix of Amby and refit (and the dish has elements of excel)

*has to dig through a pile to find his cookies* first one I've given a dog's age
Title: Re: My first mod for BC
Post by: tiqhud on June 22, 2012, 09:06:18 AM
unique dish, oh hows about a cookie
Title: Re: My first mod for BC
Post by: 086gf on June 22, 2012, 12:50:41 PM
Thats a good looking ship you have so far and I agree we need to see more TMP/TLE ships with the white and teal(ducks egg blue actually I still remember that from long ago) color scheme.
Title: Re: My first mod for BC
Post by: Killallewoks on June 22, 2012, 12:53:05 PM
Great start she looks like a proto Rigel, will she have phaser strips or ball turrets? Oh and TLE SHIPS  :drool:
Title: Re: My first mod for BC
Post by: Lionus on June 22, 2012, 03:08:55 PM
I give my

(http://www.bigislandvideonews.com/wp-content/uploads/2011/02/Joint-Commission-Gold-Seal.jpg)

to this.
Title: Re: My first mod for BC
Post by: Adonis on June 22, 2012, 06:33:42 PM
Very nice :D
Title: Re: My first mod for BC
Post by: moed on June 22, 2012, 10:57:05 PM
Looking really good!

And believe me on this one, if the only comment you get on your first try from Adonis is "very nice" - then you've REALLY done well  ;)

Cookie for you  :thumbsup:
Title: Re: My first mod for BC
Post by: Adonis on June 23, 2012, 12:29:34 AM
And believe me on this one, if the only comment you get on your first try from Adonis is "very nice" - then you've REALLY done well  ;)

Hey, I can always ask him to show a wireframe render of the thing  :evil:
Title: Re: My first mod for BC
Post by: eclipse74569 on June 23, 2012, 12:37:28 AM
Hey, I can always ask him to show a wireframe render of the thing  :evil:

I'm surprised you haven't  :dontcare: :hide :P

But in all seriousness, he's done a better job than I ever have....(Hell I'm not even finished with the SAUCER of MY Luna class...)

I do realize I keep bringing that up...and uhm, to be honest it's because I get bored too easily to actually go through and learn :S I need to get my motivation up!  But that's another thread/story!
Title: Re: My first mod for BC
Post by: Adonis on June 23, 2012, 12:29:49 PM
I'm surprised you haven't  :dontcare: :hide :P

When he finishes all the rest of the detailing, I will ;)
Title: Re: My first mod for BC
Post by: WileyCoyote on June 23, 2012, 01:59:41 PM
Quote
When he finishes all the rest of the detailing, I will
You never ask me for a wireframe. :funny
Title: Re: My first mod for BC
Post by: moed on June 23, 2012, 09:32:09 PM
You never ask me for a wireframe. :funny

OK, Wiley, now your bragging  :P
Title: Re: My first mod for BC
Post by: FarShot on June 23, 2012, 09:45:13 PM
I'm not so sure.  Remember what DJ said?  He's watching Wiley's meshwork? :P
Title: Re: My first mod for BC
Post by: Adonis on June 23, 2012, 11:28:31 PM
You never ask me for a wireframe. :funny

Yeah, because if I did, you'd get a nervous breakdown from my feedback  :P :evil:
Title: Re: My first mod for BC
Post by: WileyCoyote on June 24, 2012, 01:22:01 AM
Quote
Yeah, because if I did, you'd get a nervous breakdown from my feedback
I believe you.  :hide
Title: Re: My first mod for BC
Post by: CyAn1d3 on June 24, 2012, 04:53:55 AM
Yeah, because if I did, you'd get a nervous breakdown from my feedback  :P :evil:

hell i do..  :hide
Title: Re: My first mod for BC
Post by: FekLeyr Targ on June 24, 2012, 10:34:23 AM
Well I must say that this looks very good. I encourage you to keep up your good work. :)
Title: Re: My first mod for BC
Post by: Eloi on June 25, 2012, 01:12:53 AM
Thanks for all the feedback everybody.  So far the ship is 8600 polygons.  I decided to redo the warp engines to be more TLE era looking than they were before.  Any suggestions before I start to texture it?

I've also included a wireframe image for those who want to see it.

(http://img827.imageshack.us/img827/4342/tle4.jpg)
(http://img837.imageshack.us/img837/6416/tle3.jpg)
(http://img195.imageshack.us/img195/8962/tle2.jpg)
(http://img98.imageshack.us/img98/8995/tle1.jpg)
(http://img171.imageshack.us/img171/6210/tlewireframe.jpg)
Title: Re: My first mod for BC
Post by: JimmyB76 on June 25, 2012, 01:28:58 AM
those nacelles are much much better!  :)
quick question - are the only phaser strips located on the saucer section?
Title: Re: My first mod for BC
Post by: FarShot on June 25, 2012, 01:45:06 AM
Yup, his r?sum? looks good.  I'd hire him. :P
Title: Re: My first mod for BC
Post by: Shadowknight1 on June 25, 2012, 03:02:49 AM
those nacelles are much much better!  :)

I disagree. :idk:  I dislike the Ambassador style nacelles, and the previous one seemed slightly more unique.

Other than preferring the previous nacelles, this is a very nice model!
Title: Re: My first mod for BC
Post by: Adonis on June 25, 2012, 03:28:04 AM
I concur with Shadowknight on the nacelles. You could use them both and make two variants ;) Add TMP style phasers to the old nacelle version for example, and when you map the thing they could share UV's ;)

On the wireframe: looks good, a few pointers: You can get the poly count down still without loosing on the looks. Look at the wireframe of my TMP Connie's saucer, you can optimize cilindrical and spherical objects that way without loosing on the looks. Second thing: when you boolean/cut/etc. something, fix up the triangulation afterwards, modeling programs tend to be stupid with figuring it out. Smoothing works in triangles, and how you draw the lines can greatly improve how smooth a surface looks ;)

(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/TMPConnie_Textures_40.jpg)
Title: Re: My first mod for BC
Post by: Phoenix Bondi on June 25, 2012, 03:39:54 AM
Ah frack! i heard that in his voice :( now i i know i spend too much time with him on skype just nattering  :hithead: AH!! now i just heard him laugh  :banghead: lol

But ah, Listen to adonis he is right about your poly count he got my connie from 50k down to 12k with no loss of detail he is a master with his craft, same goes for wiley and baz, hell even farshot isn't a farshot behind :P  :angel
Title: Re: My first mod for BC
Post by: FarShot on June 25, 2012, 03:44:59 AM
I'm going to shoot you in this thread too. :P
Title: Re: My first mod for BC
Post by: JimmyB76 on June 25, 2012, 10:53:41 AM
guys please try and avoid spamming this thread so much...

thx :)
Title: Re: My first mod for BC
Post by: Captain_D on June 28, 2012, 06:02:24 AM
Like the idea of having variants, Really like both engine designs.

looking nice so far.  :thumbsup:
Title: Re: Eloi's WIP's Nov 17
Post by: Eloi on November 17, 2012, 03:43:48 PM
Here's a new ship I've been working on for the last couple of days.  It's at the point now where I feel comfortable showing it to you guys.  Let me know what you think.

(http://imageshack.us/a/img703/3217/smallship1.jpg)
(http://imageshack.us/a/img442/769/smallship2.jpg)
(http://imageshack.us/a/img22/6194/smalship3.jpg)
(http://imageshack.us/a/img528/2202/smallship4.jpg)
(http://imageshack.us/a/img266/832/smallship5.jpg)
Title: Re: Eloi's WIP's Nov 17
Post by: mckinneyc on November 17, 2012, 03:46:15 PM
Interesting, I like her. Like a development of the Nova class
Title: Re: Eloi's WIP's Nov 17
Post by: Vortex on November 17, 2012, 04:51:32 PM
Brilliant!! Something familiar but fresh, really liking it. Just not a fan of those shaped deflectors.
Title: Re: Eloi's WIP's Nov 17
Post by: Nebula on November 17, 2012, 09:14:11 PM
heh I want to say this ship looks very close to something I made in hmm 2004/2005 very very very nice :D
Title: Re: Eloi's WIP's Nov 17
Post by: Locke on November 19, 2012, 01:30:29 AM
"I'd like to get my hands on her ample nacelles if you'll pardon the engineering parlance."

That is some well-done mesh!  I'm really digging the throwback to the Enterprise D saucer section.  And the blend of that with the Nova is very well envisioned.
Title: Re: Eloi's WIP's Nov 17
Post by: Eloi on November 20, 2012, 01:42:31 AM
Here is another ship that I started yesterday.  Actually, part of the secondary hull I had built for another ship, but it is heavily modified.  The nacelles are adapted from the ship in the pictures above.
(http://imageshack.us/a/img27/9003/cruiser1.jpg)
(http://imageshack.us/a/img4/3745/cruiser2.jpg)
(http://imageshack.us/a/img443/8938/cruiser3.jpg)
(http://imageshack.us/a/img24/8454/cruiser4.jpg)
(http://imageshack.us/a/img19/8076/cruiser5z.jpg)
(http://imageshack.us/a/img231/8983/cruiser6.jpg)
(http://imageshack.us/a/img545/8779/cruiser7.jpg)
(http://imageshack.us/a/img94/3608/cruiser8.jpg)
Title: Re: Eloi's WIP's Nov 17
Post by: WileyCoyote on November 20, 2012, 02:23:21 AM
Well that's something you don't see everyday.
Title: Re: Eloi's WIP's Nov 17
Post by: Darkthunder on November 20, 2012, 03:09:18 AM
To me, it looks like a more intimidating, more heavily armored, more badass version of the Ambassador Class. Me likes :)
Title: Re: Eloi's WIP's Nov 17
Post by: Toa_Kaita on November 20, 2012, 03:00:13 PM
I like it!
Title: Re: Eloi's WIP's Nov 17
Post by: moed on November 20, 2012, 08:00:30 PM
Pretty "techy" looking.

I too like it. Cool design.

Well done!
Title: Re: Eloi's WIP's Nov 17
Post by: King Class Scout on November 21, 2012, 02:03:12 PM
*crawls out of the woodwork*

get your butt in production with skins, kiddo, I'd download every one of those in a heartbeat.

oh, that one with the oval saucer?  reminds me a lot of an Oberth, for some reason.  I can see that as a science ship.
Title: Re: Eloi's WIP's Nov 17
Post by: starship on November 28, 2012, 08:38:51 AM
Great ships, especially the last one.
Cookie for you too!  :thumbsup:
Title: Re: Eloi's WIP's Nov 17
Post by: Eloi on December 02, 2012, 02:29:50 PM
Here's my new ship I've been modeling that I started on Friday night.  I made it with a lot of flat surfaces so that I can try my hand at texturing.  I don't really know anything about photoshop but I watched the tutorial for how to make textures using 3ds max in the tutorial forum and I'm going to try and make my textures that way.  Wish me luck!

Obviously the ship is inspired by the Galaxy Class, but it's supposed to be much smaller.  I intend to use the nacelles on other ships in the future and try to create some continuity.

(http://imageshack.us/a/img715/5028/kindagal1.jpg)
(http://imageshack.us/a/img713/9350/kindagal2.jpg)
(http://imageshack.us/a/img145/1176/kindagal3.jpg)
(http://imageshack.us/a/img577/1377/kindagal4.jpg)
(http://imageshack.us/a/img713/2259/kindagal5.jpg)
(http://imageshack.us/a/img837/8700/kindgal6.jpg)
(http://imageshack.us/a/img853/5295/kindagal7.jpg)
Title: Re: Eloi's WIP's Nov 17
Post by: Darkthunder on December 02, 2012, 04:10:39 PM
That saucer looks like a combination of the Galaxy Class (for obvious reasons), as well as the TMP Connie (with it's lower "sensor dome" in place of the Captain's Yacht).

You definitely have a talent for ship design. Cookied :)
Title: Re: Eloi's WIP's Nov 17
Post by: Vortex on December 02, 2012, 04:17:14 PM
Very nice. How about putting a phaser strip on the belly?

Good luck with the textures.
Title: Re: Eloi's WIP's Dec 2
Post by: Shadowknight1 on December 02, 2012, 04:47:08 PM
Very nice.  Have a cookie from me as well.
Title: Re: Eloi's WIP's Dec 2
Post by: Eloi on December 02, 2012, 05:16:14 PM
Thank you.  Here are the engines so far.

(http://img842.imageshack.us/img842/4503/kindagal8.jpg) (http://imageshack.us/photo/my-images/842/kindagal8.jpg/)
Title: Re: Eloi's WIP's Dec 2
Post by: moed on December 02, 2012, 09:39:36 PM
Great work!

Cookie.
Title: Re: Eloi's WIP's Dec 2
Post by: Eloi on December 03, 2012, 01:36:23 AM
I spent way too much time on this today. :coffee:

I made all the windows black for now because I haven't figured out a way to make them look realistic when lit.  :banghead:  Anybody have any ideas?

(http://img716.imageshack.us/img716/8094/kindagal9.jpg) (http://imageshack.us/photo/my-images/716/kindagal9.jpg/)
Title: Re: Eloi's WIP's Dec 2
Post by: Killallewoks on December 03, 2012, 06:35:16 AM
Damn that is a fine ship!
Title: Re: Eloi's WIP's Dec 2
Post by: tiqhud on December 03, 2012, 09:09:49 AM
Damn that is a fine ship!

 :yeahthat: :yeahthat:
Title: Re: Eloi's WIP's Dec 2
Post by: JimmyB76 on December 03, 2012, 10:24:32 AM
very nice!!
Title: Re: Eloi's WIP's Dec 2
Post by: starship on December 03, 2012, 11:20:00 AM
She?s looking very good!   :dance
The windows are textures, right?
I 3ds max, for distance shots, I suggest to fill the windows with the default smoke (or spekle) material, using a light blue and white combination (just adjust the tile and mirror to fits your taste). For games, I think it can works too.
Therefore, if you?re aiming something more perfect, you can always place an object behind the windows and make maps for them, like showed here:
http://www.scifi-meshes.com/forums/content.php?124-Starship-windows-with-Interior
Title: Re: Eloi's WIP's Dec 2
Post by: Vortex on December 03, 2012, 02:05:53 PM
Very nice. How about screenshots of some rooms for the windows?
Title: Re: Eloi's WIP's Dec 2
Post by: Eloi on December 03, 2012, 07:56:11 PM
That's a great little tutorial.  It won't work here because the windows aren't modeled in, but good to know nonetheless.
Title: Re: Eloi's WIP's Dec 2
Post by: CyAn1d3 on December 03, 2012, 09:07:49 PM
That's a great little tutorial.  It won't work here because the windows aren't modeled in, but good to know nonetheless.

that hasnt stopped me ;)

(http://i195.photobucket.com/albums/z285/Cyanide1700/CyConnie3.jpg)

allow me to elaborate, model out a small room however you please, and render it out.
than condense the render down to your windows on your texture map. granted this dosnt work to well with BC ships because of tex resolution... but you get my drift here.

otherwise, best bet is to model them in physically or use the "noise" method like starship suggested.
Title: Re: Eloi's WIP's Dec 2
Post by: Kophjaeger on December 04, 2012, 11:42:00 AM
I do most of my work with GIMP, but I think the same principle would apply to PS or other prog's. Take a texture that chops up things in lights and darks, like a stone/flagstone, or something like small squares. Colorize them to a light blue or change the colors by range to fit some blues and greys. If you find the right spot on the pattern, rotate to fit your window orientations, then use the windows you have created to mask the patterned layer. An additional trick I use is I duplicate the layer, gaussian blur the mask layer just a bit, apply and remask to cut them clean, and darken the duplicate layer, to create a darker edge, without loosing any of the interior. It's another way to work it.

(http://s7.postimage.org/i7to98gjb/Mk_IV3.jpg) (http://postimage.org/image/i7to98gjb/)
Title: Re: Eloi's WIP's Dec 2
Post by: Eloi on December 04, 2012, 10:46:45 PM
Thanks for the tips.  I'll see what I can do.

Here's the bottom so far.

(http://img132.imageshack.us/img132/9296/kindagal10.jpg) (http://imageshack.us/photo/my-images/132/kindagal10.jpg/)
Title: Re: Eloi's WIP's Dec 2
Post by: baz1701 on December 05, 2012, 03:46:54 AM
Two ways you can do the windows.

Method 1. lay out the windows as you have already down and lay your screen caps behind them. Merge all the caps to one layer and use the magic wond to select the windows layer. Invert selection and delete the screencaps layer. This should leave you with a perfect set of windows. Now apply a little inner shadow and a white / blue tint and bobs your uncle.

Method 2. take your screen caps and define a pattern with it and then in the windows layer properties apply the pattern to the layer and had the finishing touches mentioned above. This is quicker than method 1 but the results are hit and miss.

Hope this helps.
Title: Re: Eloi's WIP's Dec 6
Post by: Eloi on December 06, 2012, 12:02:26 AM
Still confounded by the windows so I just made a bunch of them white for the time being.

Here's how the top is shaping up.

(http://img94.imageshack.us/img94/9247/kindagal11.jpg) (http://imageshack.us/photo/my-images/94/kindagal11.jpg/)
Title: Re: Eloi's WIP's Dec 6
Post by: Shadowknight1 on December 06, 2012, 12:57:29 AM
Really like that ship.
Title: Re: Eloi's WIP's Dec 6
Post by: 086gf on December 06, 2012, 01:36:38 AM
Thats a neat little ship you have there. Maybe a hint a light blue or tan for the windows to give a touch of depth.
Title: Re: Eloi's WIP's Dec 6
Post by: Eloi on December 11, 2012, 12:35:09 AM
Textures are nearing completion.  Never though 3ds max would be a good way to make textures, but it's working out really well, and it's easy.

(http://imageshack.us/a/img820/5541/kindagal12.jpg)
(http://imageshack.us/a/img585/568/kindagal13.jpg)
(http://imageshack.us/a/img9/3836/kindagal14.jpg)
(http://imageshack.us/a/img844/946/kindagal15.jpg)
(http://imageshack.us/a/img208/349/kindagal16.jpg)
(http://imageshack.us/a/img401/9724/kindagal17.jpg)
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Killallewoks on December 11, 2012, 03:17:31 AM
Looking really good!
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: mckinneyc on December 11, 2012, 06:34:36 AM
Really nice stepping stone between the Proto Ambassador and the Galaxy. Good work!
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: moed on December 11, 2012, 12:12:39 PM
Great work.

Looks like a variation of the New Orleans class.
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Kophjaeger on December 15, 2012, 12:39:54 PM
I really reallly really like this design. I don't like the extraneous designs, but this one is superior to the proto-ambo in my opinion. The craftsmanship is superb too. This looks like a great addition to the Wolf 359 fleet. Whats her poly count?
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Eloi on December 15, 2012, 01:24:38 PM
Poly count is 9456
(http://img191.imageshack.us/img191/4097/kindagal18.jpg) (http://imageshack.us/photo/my-images/191/kindagal18.jpg/)
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: captain_obvious on December 15, 2012, 02:29:28 PM
This would look really nice in STO imo. 
Nice job mr!
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Eloi on December 15, 2012, 11:07:22 PM
They need all the ship design help they can get.  lol
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Arvis Taljik on December 15, 2012, 11:49:45 PM
I agree, this would make a GREAT ship in STO.

So would a lot of the ships made here actually :P
Title: Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
Post by: Eloi on December 16, 2012, 01:27:01 AM
Here's what I'm modeling now.  It's the USS Perception, a ship I found on the Journal of Applied Treknology.  I think it's got to be one of the best ship designs I've ever seen, so I wanted to do it.

(http://img600.imageshack.us/img600/874/perception1.jpg) (http://imageshack.us/photo/my-images/600/perception1.jpg/)
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Shadowknight1 on December 16, 2012, 03:00:52 AM
That ship is very.......flat.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Eloi on December 16, 2012, 03:23:41 AM
Lol!  That's just the perspective of the schematic.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Darkthunder on December 16, 2012, 08:38:51 AM
I believe this is the ship you are referring to (better images):

(http://s7.postimage.org/g6536swcr/perception_jos1.jpg) (http://postimage.org/image/vrmeqr8av/full/)

(http://s15.postimage.org/tpfb1b4ez/perception_jos2.jpg) (http://postimage.org/image/5lojd0lxz/full/)

(http://s8.postimage.org/wwy5g17et/perception_jos3.jpg) (http://postimage.org/image/kibdfpfwh/full/)

That "Captain's Yacht" looks particularly interesting to be honest.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Vortex on December 16, 2012, 10:04:56 AM
Nice ship. Don't like the way the pylons are done in the dorsal view. Nor the "stubby" look of the secondary hull from the dorsal view. The rest looks fantastic.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Kophjaeger on December 17, 2012, 11:26:06 AM
I have a Perception, already modeled, textures mapped and started. I need to look into who's it is, but if you'd want to finish the textures it would save a bunch of time.

If we can get model permission, and you can use what you want from the beta textures, would you be interested in making it flesh out?

(http://s1.postimage.org/tqu3zyrmz/image.jpg) (http://postimage.org/image/tqu3zyrmz/)
(http://s7.postimage.org/3vc4n1uzr/image.jpg) (http://postimage.org/image/3vc4n1uzr/)
(http://s9.postimage.org/spvukec4r/image.jpg) (http://postimage.org/image/spvukec4r/)
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: flarespire on December 17, 2012, 12:32:24 PM
i think its gonna depend on that models poly count, as the game engine has a limit (its described in the modding section), if the models above it Eloi's probably better of making a new model.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Kophjaeger on December 17, 2012, 02:33:41 PM
24k, and thats without any reduction, which could be a viable reduction even further. The saucer has a very dense frame that could be merged considerably.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: flarespire on December 17, 2012, 02:51:14 PM
yeah cuz the recommended poly count is around 15K, im sure some model optimization could help out, but lets let Eloi decide what to do.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: CyAn1d3 on December 17, 2012, 09:02:31 PM
24k, and thats without any reduction, which could be a viable reduction even further. The saucer has a very dense frame that could be merged considerably.

at that rate, i reccomend Eloi simply build it himself. this would make a good reference if any.

if that model needs poly reduction THAT much, just rebuild it yourself Eloi. you obviously have the skill to do it dude!  :thumbsup:
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: FarShot on December 17, 2012, 09:07:09 PM
24k is not high.  Above average, but not high.
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: CyAn1d3 on December 17, 2012, 11:04:38 PM
24k is not high.  Above average, but not high.

i always try to go between 10k to 20k. depending on how much detail i want to throw in.

at anyrate, id still rather see Eloi build it :P
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Nebula on December 18, 2012, 03:29:12 AM
oooh the days gone by when 8k was marked as high poly
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: captain_obvious on December 19, 2012, 04:25:03 PM
oooh the days gone by when 8k was marked as high poly

Ohh myyyy, that takes me back  :funny
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Phoenix Bondi on December 19, 2012, 07:09:47 PM
but and a big BUT, some people i know STILL only have old machines, so the lower poly for them would be good, me....well me just hit me with your best shot :D
Title: Re: Eloi's WIP's Now modeling the USS Perception Dec.15
Post by: Eloi on June 16, 2013, 02:17:27 AM
I started messing around with the USS Scott today.  This ship will be the USS Tucker.

(http://img39.imageshack.us/img39/5893/5qa9.jpg) (http://imageshack.us/photo/my-images/39/5qa9.jpg/)
Title: Re: Eloi's WIP's
Post by: Nebula on June 16, 2013, 02:18:44 AM
heh now that's a neat little ship.
Title: Re: Eloi's WIP's
Post by: mckinneyc on June 16, 2013, 04:39:42 AM
Wow, she is nice!
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 16, 2013, 10:11:43 AM
Ooooh. Me likey. I want it. Nice refit bro.

Adam
Title: Re: Eloi's WIP's
Post by: flarespire on June 16, 2013, 02:01:23 PM
Nice Refit, although that angle does make me think the sip is a little... squished...  :idk:
Title: Re: Eloi's WIP's
Post by: Eloi on June 16, 2013, 02:06:41 PM
Glad you guys like it.  I'm done texturing it and here are some shots with the USS Scott.

Overall there is a very slight color change to the hull.  Also, the nacelles are shorter on the Tucker.  The main impulse engine has also been split a bit so that the exhaust doesn't directly hit the pylon supporting the pod.  To compensate for the loss in thrust I've added some small engines to the pod.  Also, in rendering I've noticed a few errors I'm going to fix.  There needs to be a green light at the back of one of the nacelles, and I'm going to remove the escape pods hatches from the spine of the secondary hull.  Wouldn't want the crew ejecting into the pod would we?   :)

Any suggestions?

(http://imageshack.us/a/img7/9061/mpu4.jpg)
(http://imageshack.us/a/img594/421/44f4.jpg)
(http://imageshack.us/a/img402/3647/83s.jpg)
(http://imageshack.us/a/img832/5489/fj5m.jpg)
(http://imageshack.us/a/img856/2223/3m3c.jpg)

Title: Re: Eloi's WIP's
Post by: JimmyB76 on June 16, 2013, 02:13:51 PM
i like these! well done!
Title: Re: Eloi's WIP's
Post by: flarespire on June 16, 2013, 02:18:58 PM
OK i like, doesn't seem as squished now.  :dance
Title: Re: Eloi's WIP's
Post by: mckinneyc on June 16, 2013, 02:20:56 PM
Nice work!
Title: Re: Eloi's WIP's
Post by: hobbs on June 16, 2013, 06:03:06 PM
awesome work... and i thought i was getting better lol
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 16, 2013, 07:12:53 PM
Where's the DL link.  :D :bow:  Mickey Likey. Awesome work. Thank you bro.

Adam
Title: Re: Eloi's WIP's
Post by: hobbs on June 16, 2013, 07:36:21 PM
i just been sat here looking at the ships... they look real lol

Eloi.... i hate you wish i had your skills... especially the textures  :mad:

(ok i dont hate you but i am envious lol)
Title: Re: Eloi's WIP's
Post by: Eloi on June 16, 2013, 07:47:33 PM
I use DJ's texturing method that he talks about in the tutorial.
Title: Re: Eloi's WIP's
Post by: Shadowknight1 on June 16, 2013, 08:03:16 PM
Mr. Trip Tucker would be proud, I should think.
Title: Re: Eloi's WIP's
Post by: Eloi on June 16, 2013, 08:56:01 PM
Here's another variant I built this afternoon.  I haven't done textures for it yet, so it still says USS Tucker and there are some areas that need maps.  I see it as playing a scout/destroyer/support role.  Speedy and light.  Other than the absence of the secondary hull, the nacelles are longer and the deflector dish is now built into the pod.  I'm still going to modify the pod to carry some weapons.

Despite some kitbashing, the mesh is all one piece.

(http://imageshack.us/a/img526/6767/lk6i.jpg)
(http://imageshack.us/a/img543/8859/1xrw.jpg)
(http://imageshack.us/a/img13/1146/iudp.jpg)
(http://imageshack.us/a/img28/5854/v4jg.jpg)
(http://imageshack.us/a/img839/5441/pfrs.jpg)


Title: Re: Eloi's WIP's
Post by: serverandenforcer on June 16, 2013, 09:05:12 PM
Nice!!!!!
Title: Re: Eloi's WIP's
Post by: moed on June 16, 2013, 09:11:55 PM
Very nice! 

Kind of a Centaur/Nebula hybrid IMO. 
Title: Re: Eloi's WIP's
Post by: Nebula on June 16, 2013, 09:34:10 PM
OOOOH I LOVE THOSE LAST TWO :D
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 17, 2013, 12:23:54 AM
Eloi, I love them all, beautiful work.

In response to reply 97; And Hobbs, the best part of all this is actually seeing your improvements one model at a time.  :)

Adam
Title: Re: Eloi's WIP's
Post by: Nebula on June 17, 2013, 12:30:51 AM
hobbs? I think you posted in the wrong thread...
Title: Re: Eloi's WIP's
Post by: admiral horton on June 17, 2013, 08:14:27 AM
I really like this cant wait to get my hands on them
Title: Re: Eloi's WIP's
Post by: Nighthawk on June 17, 2013, 09:19:42 AM
Kind of a Centaur/Nebula hybrid IMO.  

post-nemesis ship with a mid-TNG look, as the centaur appears in DS9 with a post-TMP look.
or mid-TNG multi-purpose light cruiser

not the ship you would send to the most unstable area of the galaxy, or the biggest uncharted sector, but rather a good interstellar transport/patrol/research/medical vessel.

I'd love to test this against a galor or a ferengi ship :P
Title: Re: Eloi's WIP's
Post by: flarespire on June 17, 2013, 09:31:41 AM
Eloi, if i were you id add windows to the dorsal side of the saucer, that may help explain the ships deck height and the reason for the semi-bulbous saucer.
That and it'll make it look a little less bland, IMO
Title: Re: Eloi's WIP's
Post by: Vortex on June 17, 2013, 09:36:29 AM
Love these. Wouldn't the pod in the way of the shuttlebay on the smaller ship?
Title: Re: Eloi's WIP's
Post by: 086gf on June 17, 2013, 03:11:29 PM
Wow, all three are awesome! The textures are just so clean!
Title: Re: Eloi's WIP's
Post by: Phoenix Bondi on June 18, 2013, 08:08:50 AM
 :dance i like rhese  :D
Title: Re: Eloi's WIP's
Post by: starship on June 18, 2013, 09:34:49 AM
UAU!! Your ships are excellent Eloi! Comparable to the ones built by DJ Curtis!! :bow:
Cookies for you!!!
Title: Re: Eloi's WIP's
Post by: Phoenix Bondi on June 18, 2013, 05:02:15 PM
UAU!! Your ships are excellent Eloi! Comparable to the ones built by DJ Curtis!! :bow:
Cookies for you!!!


i was just thinking that my self..ok i'll happy sit 5th i don't care with this level of qualty :P
Title: Re: Eloi's WIP's
Post by: serverandenforcer on June 19, 2013, 12:17:10 AM
You could probably name the "Centaur" version the USS Olson since he was the alternate reality chief engineer of the JJ-prise serving under Pike before Kirk found Scotty. (NCC prefix of your choosing of course).
Title: Re: Eloi's WIP's
Post by: Locke on June 19, 2013, 03:21:22 AM
One of the reasons these ships look so pretty is the render quality.  I agree that they're of exceptional quality anyway, but quality renders can make any mesh look sexy.  Don't take this as a sleight, Eloi.  I'm just pointing out that rendering ability does make a great bit of difference in presentation.
Title: Re: Eloi's WIP's
Post by: starship on June 19, 2013, 01:54:05 PM

i was just thinking that my self..ok i'll happy sit 5th i don't care with this level of qualty :P

Hey, your ships are great too! No need to worry. I love them!!  :thumbsup:
Title: Re: Eloi's WIP's
Post by: Eloi on June 19, 2013, 08:46:49 PM
One of the reasons these ships look so pretty is the render quality.  I agree that they're of exceptional quality anyway, but quality renders can make any mesh look sexy.  Don't take this as a sleight, Eloi.  I'm just pointing out that rendering ability does make a great bit of difference in presentation.

Very true!  In fact, without the advanced lighting the ship's overall appearance suffers significantly, as you can see below.


(http://poopingpets.com/wp-content/uploads/2011/08/2-dogs.jpg)
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 19, 2013, 11:57:05 PM
Very true!  In fact, without the advanced lighting the ship's overall appearance suffers significantly, as you can see below.


(http://poopingpets.com/wp-content/uploads/2011/08/2-dogs.jpg)


Ahahahahahahahahahaha! :thumbsup: :thumbsup: :thumbsup:
Title: Re: Eloi's WIP's
Post by: CptBenSisko on June 21, 2013, 10:23:24 AM
def dig all three! keep up the good work sir!
Title: Re: Eloi's WIP's
Post by: TraxZion on June 22, 2013, 08:24:11 AM
Very nice work  :)
Title: Re: Eloi's WIP's
Post by: Eloi on June 22, 2013, 03:16:47 PM
And for my next trick, (and probably last with this design) I give you the USS Edinburgh.  This ship is designed for personnel transport, shuttlecraft, cargo and other logistic support for Starfleet operations.  A good deal of the expanded and hollowed out saucer section is dedicated to storage, bunks, and manufacturing facilities.  The basic design of the sensor pod is borrowed from the ship's cousins, but has been retooled to support additional deflector and tractor beam operations.

(http://imageshack.us/a/img195/6607/3mrq.jpg)
(http://imageshack.us/a/img823/1258/54y5.jpg)
(http://imageshack.us/a/img819/9383/dvo4.jpg)
(http://imageshack.us/a/img841/9017/vznt.jpg)
Title: Re: Eloi's WIP's
Post by: Vortex on June 22, 2013, 03:19:59 PM
I like it, except for the single nacelle, which makes the ship look unbalanced. Maybe if you had the support split off in a Y configuration for two nacelles, it's work.

And that pod is ace!
Title: Re: Eloi's WIP's
Post by: Adonis on June 22, 2013, 04:04:35 PM
Both Y and T configs would work nicely :)
Title: Re: Eloi's WIP's
Post by: flarespire on June 22, 2013, 04:17:15 PM
I still think there should be at least 1 row of windows on the dorsal side of the saucer...
Title: Re: Eloi's WIP's
Post by: mckinneyc on June 22, 2013, 04:52:54 PM
I love it!
Title: Re: Eloi's WIP's
Post by: Eloi on June 22, 2013, 04:56:37 PM
A couple of things:

I didn't go with the dual nacelles up top because I though that would basically just be the last ship but upside down.

Also, there is a ring on windows on the dorsal saucer now, differentiating this ship somewhat from the others.
Title: Re: Eloi's WIP's
Post by: flarespire on June 22, 2013, 05:19:50 PM
Lol couldn't see em before  :facepalm:, thx for pointing them out
Title: Re: Eloi's WIP's
Post by: serverandenforcer on June 22, 2013, 05:23:35 PM
Well, you could do a T configuration with the nacelles rotated 90 deg on their sides and then place install a weapons pod on top similar to that of a Nebula class, or maybe even an Apollo (http://24.media.tumblr.com/tumblr_m8x0o7hLNn1rzu2xzo1_1280.jpg) that would have clearance over the bridge.  
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 22, 2013, 10:40:52 PM
Server that's a nice Ambassador Kitbash. Amazing. What website Was that from?

Adam
Title: Re: Eloi's WIP's
Post by: Nebula on June 22, 2013, 10:48:55 PM
^ don't listen to them. This design is great. :D

Title: Re: Eloi's WIP's
Post by: JimmyB76 on June 23, 2013, 03:11:11 AM
^ don't listen to them. This design is great. :D
:yeahthat:
Title: Re: Eloi's WIP's
Post by: nxadam1701 on June 23, 2013, 03:23:23 AM
Eloi. All those ship design choices were perfect as is. Please don't take my sudden interest in the Ambassador Kitbash as a sign that I didn't approve of your designs. I just found that Amb/Neb intriguing. As for your ships, I love them all!

 :thumbsup:

Adam
Title: Re: Eloi's WIP's
Post by: moed on June 23, 2013, 03:24:53 AM
Love the single nacelle, it's fitting for the role of this ship.

Awesome work!

Cookie.
Title: Re: Eloi's WIP's
Post by: Shadowknight1 on June 23, 2013, 03:03:06 PM
Eloi. All those ship design choices were perfect as is. Please don't take my sudden interest in the Ambassador Kitbash as a sign that I didn't approve of your designs. I just found that Amb/Neb intriguing. As for your ships, I love them all!

 :thumbsup:

Adam

It's not an Ambassador kitbash though.
Title: Re: Eloi's WIP's
Post by: serverandenforcer on June 23, 2013, 07:15:20 PM
Sorry.... I was just merely giving a suggesting after seeing all the possibilities of various configurations that this design could have.
Title: Re: Eloi's WIP's
Post by: Eloi on June 23, 2013, 08:18:32 PM
Not at all Server. I appreciate the suggestion.
Title: Re: Eloi's WIP's
Post by: starship on June 24, 2013, 12:20:19 PM
You have a good familly of ships Eloi! All variants are great!  :thumbsup:
Title: Re: Eloi's WIP's
Post by: hobbs on June 24, 2013, 01:32:22 PM
A couple of things:

I didn't go with the dual nacelles up top because I though that would basically just be the last ship but upside down.

Also, there is a ring on windows on the dorsal saucer now, differentiating this ship somewhat from the others.

if you dont mind a suggestion in regards to the 1 or 2 nacelle decision (im not saying you should change it just wanted to tell you what i thought when i saw it) but how about (from the back view) rotating the single nacelle 45 or 90 degrees to the left then adding one to the other side of that single upright...but with almost no "pylon" so the 2 nacelles are very close to the centre line of the ship.

another variation id love to see would be a "Cheyenne" version, in fact id say the last one would make a base for that version :)

great work (damn you!)
Title: Re: Eloi's WIP's
Post by: Vortex on June 24, 2013, 01:52:43 PM
another variation id love to see would be a "Cheyenne" version, in fact id say the last one would make a base for that version :)

Or Stargazer version.
Title: Re: Eloi's WIP's
Post by: hobbs on June 24, 2013, 01:55:43 PM
agreed :D
Title: Re: Eloi's WIP's
Post by: Eloi on June 25, 2013, 02:35:02 AM
Sure, I could give that a go.
Title: Re: Eloi's WIP's
Post by: Eloi on June 28, 2013, 06:42:15 PM
So I will soon have some time to get to doing some HPs for those ships.  I've also started a Klingon ship after having read a thread talking about there not being enough non-fed ships being made for the game.  Would you guys rather see a bunch of paneling modeled on or textured on?
Title: Re: Eloi's WIP's
Post by: FarShot on June 28, 2013, 07:05:14 PM
Phoenix did a really good job with modeled paneling on his Vorcha.  Most of them followed the underlying hull contours so it didn't add much to the polycount.  If you could do something similar, true epicness will be achieved.
Title: Re: Eloi's WIP's
Post by: Eloi on June 28, 2013, 07:08:29 PM
I'm thinking of going that direction as well.  It would look great in renders I think, though I'm worried about the poly count getting out of control.
Title: Re: Eloi's WIP's
Post by: FarShot on June 28, 2013, 07:21:18 PM
As I recall Phoenix's Vorcha was around maybe 30k.  If you're under 40, or 50 for a larger ship or station, you should be fine.
Title: Re: Eloi's WIP's
Post by: Eloi on June 28, 2013, 09:11:48 PM
Thanks Farshot.

I'm hard at work and I'll post some pictures before I put it to rest for the night, but I don't want to show it just yet.  I'm working quickly and I'm really liking how it's shaping up.  It should make for a good post-Nemesis Klingon Attack Cruiser.

*update*

Here you are folks, just a taste for the moment.  I haven't built the ship's head or nacelles, so I don't want to give away too much of the overall design.  This is the aft section of the ship that includes the shuttlebay (down below), impulse engines and other various engineering components and weapons systems.  I'm modeling the hell out of this one but I'm being very clean as I go so the poly count should still be quite reasonable.

(http://img10.imageshack.us/img10/7795/c5xo.jpg) (http://imageshack.us/photo/my-images/10/c5xo.jpg/)
Title: Re: Eloi's WIP's - Klingons!
Post by: moed on June 29, 2013, 12:43:46 AM
Great details dude.

Looking good!
Title: Re: Eloi's WIP's - Klingons!
Post by: nxadam1701 on June 29, 2013, 01:03:06 AM
WOW! :thumbsup:
Title: Re: Eloi's WIP's - Klingons!
Post by: Shadowknight1 on June 29, 2013, 01:13:56 AM
I'm liking what I'm seeing so far!
Title: Re: Eloi's WIP's - Klingons!
Post by: Vortex on June 29, 2013, 04:23:27 AM
Looks amazing! Love the detail.
Title: Re: Eloi's WIP's - Klingons!
Post by: mckinneyc on June 29, 2013, 05:28:36 AM
Loving it so far
Title: Re: Eloi's WIP's - Klingons!
Post by: King Class Scout on June 29, 2013, 07:37:04 AM
momma-mia!  look at the details.
Title: Re: Eloi's WIP's - Klingons!
Post by: hobbs on June 29, 2013, 07:43:05 AM
 :eek thats amazing you inspire me to try harder lol
Title: Re: Eloi's WIP's - Klingons!
Post by: WileyCoyote on June 29, 2013, 10:20:37 AM
Quote
thats amazing you inspire me to try harder lol
Same here. Time for me to start modeling in greeblies.
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on June 29, 2013, 07:43:33 PM
Glad you guys are liking the ship.  I've been working on the ships forward section and I'm seriously excited about how it's shaping up.  I'll put up a picture later.  Do you guys have any suggestion for things I should have on the ship?  Perhaps details from other Klingon ships that I definitely should miss?

i'm very excited to show this thing off but I'm holding off! :evil:
Title: Re: Eloi's WIP's - Klingons!
Post by: nxadam1701 on June 29, 2013, 10:22:08 PM
Side disruptor turrets. Rotating turrets.  :idk:
Looks good so far. Can't wait to see the front hull. Wonderful job.

Adam
Title: Re: Eloi's WIP's - Klingons!
Post by: serverandenforcer on June 30, 2013, 02:04:50 AM
BC doesn't support animation, so we can't have rotating turrets.  What I would like to see thought is the use of FTECH to have weapons retracting out of pods like that on the Scimitar.  Actually, the perfect example would be Airwolf with the guns on the wings.
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on June 30, 2013, 02:09:01 AM
Thanks for the suggestions.  I have no idea how to use Ftech, I'm afraid.

Here's my day's labour, the ship's forward section.  There are disruptor cannons on the forward tips, with a torpedo launcher in the center of the inlet.  There are also disruptor beam emitters on the port and starboard side.  Those will fire along the ship's Y axis from 0 to 90 degrees.

I still have a bunch of detailing to do to the forward section, particularly to the underside, but I wanted to post some pix before bed.

Again, the shots are pretty tight so that I can keep the overall design a surprise.

(http://imageshack.us/a/img580/1808/8reb.jpg)
(http://imageshack.us/a/img849/8513/mjyg.jpg)

Title: Re: Eloi's WIP's - Klingons!
Post by: moed on June 30, 2013, 04:32:59 AM
That's awesome!

You get a cookie!
Title: Re: Eloi's WIP's - Klingons!
Post by: Vortex on June 30, 2013, 04:34:30 AM
Looking great.
Title: Re: Eloi's WIP's - Klingons!
Post by: mckinneyc on June 30, 2013, 06:18:41 AM
I really like where this heading. You know your ship design lineage!
Title: Re: Eloi's WIP's - Klingons!
Post by: Shadowknight1 on June 30, 2013, 11:18:54 AM
 :eek Have a cookie, this is definitely shaping up to be one hell of a Klingon ship.
Title: Re: Eloi's WIP's - Klingons!
Post by: Phoenix Bondi on June 30, 2013, 01:47:14 PM
very nice, as for the rim, side of head be carefull how much detail u include, the poly count can RUSH up in seconds,

to sum up my vorcha hit around 28k

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc1/s720x720/553536_4941194403455_77696656_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/s720x720/316910_4941195043471_491559289_n.jpg)

No doubt with your skill's your get a much better result :D Good luck, i really can't wait to see your finished klingon ship :D
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on June 30, 2013, 02:03:02 PM
Thanks for the advice.  Your Vor'cha looks amazing by the way, and you're right, the poly count is coming up quickly.

I've built those pallets with greebles into easily removable sections so if the poly count is too high, I can easily replace them with flat panels that can have greebles textures on.  I can even use the mesh itself to render images of the greebles and then apply them to the model if necessary.
Title: Re: Eloi's WIP's - Klingons!
Post by: ViperM1 on June 30, 2013, 09:15:58 PM

The detail on your ship is amazing!

No doubt, this ship will be worthy of the most battle-hardened Klingon warrior.

"Qapla!"
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on June 30, 2013, 09:46:56 PM
Thanks ViperM1.

Okay, now that I've got the ship's entire body fleshed out I'm ready to show off the ship as a whole.  Basically all I built today were the nacelles.  Consider this ship a post-nemesis Attack Cruiser to replace construction of Vor'cha Class ships.

I've tried to give the ship a bit more of a weighty feel than the Vor'cha but without the sheer girth of the Negh'var.  At the same time, I've tried to give it a predatory stance from the front to simulate the appearance of a B'rel hanging over you.  There are still lots of details, changes and additions to come, but the general design is now laid out.  Having done these renders I'm probably going to look next and making the ship's belly a bit heftier.

As for weapons systems, I'm modeling the actual systems in.  Currently the ship is armed with a forward torpedo launcher, 4 distruptor beams on the head, 2 beams and the aft of each nacelle, 2 disruptor cannons on the forward tips, and 2 cannons at the fronts of each nacelle.  She will have teeth!

Ideas are welcome!

(http://imageshack.us/a/img43/9830/qess.jpg)
(http://imageshack.us/a/img46/4866/qmmd.jpg)
(http://imageshack.us/a/img69/3757/6opa.jpg)
(http://imageshack.us/a/img844/3950/81jd.jpg)
(http://imageshack.us/a/img28/6099/7nge.jpg)

Title: Re: Eloi's WIP's - Klingons!
Post by: FarShot on June 30, 2013, 10:02:50 PM
Only change I would do is maybe swing the pylons slighly fore... just ever so slightly.
Title: Re: Eloi's WIP's - Klingons!
Post by: Nebula on June 30, 2013, 10:19:36 PM
I'm not really a fan of those nacelles I don't think they fit with the rest of the ship :/
Title: Re: Eloi's WIP's - Klingons!
Post by: Shadowknight1 on June 30, 2013, 10:22:55 PM
Only change I would do is maybe swing the pylons slighly fore... just ever so slightly.
And maybe widen them a bit.  Beyond that?  Exquisite.  Looks like it'll pack a punch.
I'm not really a fan of those nacelles I don't think they fit with the rest of the ship :/
Whatchu talkin' bout Neb?
Title: Re: Eloi's WIP's - Klingons!
Post by: eclipse74569 on June 30, 2013, 11:30:11 PM
Neb is always talkin' smack about nacelles :P

Not bad Eloi!  :) Not bad at alll!
Title: Re: Eloi's WIP's - Klingons!
Post by: tiqhud on July 01, 2013, 08:33:16 AM
I kinda like them nacelles, it is new design for the Klingon s :D
Title: Re: Eloi's WIP's - Klingons!
Post by: Vortex on July 01, 2013, 10:14:19 AM
Love it. It looks to be a good fit in with DJ's 25th Century Galor and the Century.

Very nice design. (Nacelles are fine, though shouldn't the bussards be green, not red?)
Title: Re: Eloi's WIP's - Klingons!
Post by: captain_obvious on July 01, 2013, 10:47:36 AM
I like it a lot! The only changes I'd make would be to widen the pylons a wee bit and give them a slight sweep to the rear.
Goddamn, that's probably going to be a lot of work in itself lol!  I like where this is going though. 
Title: Re: Eloi's WIP's - Klingons!
Post by: FarShot on July 01, 2013, 11:15:58 AM
Love it. It looks to be a good fit in with DJ's 25th Century Galor and the Century.

Very nice design. (Nacelles are fine, though shouldn't the bussards be green, not red?)

Post Nemesis.  Negh'var, Vorcha... red bussards.
Title: Re: Eloi's WIP's - Klingons!
Post by: Lurok91 on July 01, 2013, 12:25:07 PM
I like it, nacelles and all.  They have a slight Fed feel, which post-Dominion War kinda makes sense  :)
Title: Re: Eloi's WIP's - Klingons!
Post by: Vortex on July 01, 2013, 12:29:31 PM
Post Nemesis.  Negh'var, Vorcha... red bussards.

A long time since I've seen any. I did think afterwards that the Vorcha's may have been red, but wasn't sure. All I remember of the Negh'var was BIG!!
Title: Re: Eloi's WIP's - Klingons!
Post by: Nebula on July 01, 2013, 01:43:40 PM
well what I mean is I don't really like those greebles on the sides of the nacelles... they just don't feel right for a ship this advanced. :/
Title: Re: Eloi's WIP's - Klingons!
Post by: starship on July 01, 2013, 02:27:10 PM
Uau Eloi! You're to much creative!
It's an amazing ship for the klingon Empire.  :yay:
Title: Re: Eloi's WIP's - Klingons!
Post by: moed on July 01, 2013, 02:44:07 PM
Like it a lot as it is.  I'd add a bit of "ribbing" maybe along the neck?

Great work!
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on July 01, 2013, 03:22:26 PM
well what I mean is I don't really like those greebles on the sides of the nacelles... they just don't feel right for a ship this advanced. :/

I think that's a valid criticism, but without them it wouldn't really feel Klingon I think.
Title: Re: Eloi's WIP's - Klingons!
Post by: serverandenforcer on July 01, 2013, 04:45:14 PM
I'd just make the nacelles longer (where the aft end of the nacelles sticks out longer).
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on July 01, 2013, 05:33:02 PM
I think that I'd I increase the for to aft width of the wings the whole thing will feel a bit more balanced.

Thanks for all your thoughts everybody.  They are most welcome.
Title: Re: Eloi's WIP's - Klingons!
Post by: Shadowknight1 on July 01, 2013, 07:42:24 PM
I think that I'd I increase the for to aft width of the wings the whole thing will feel a bit more balanced.

Thanks for all your thoughts everybody.  They are most welcome.
That is my thinking exactly!
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on July 01, 2013, 08:03:26 PM
Here we go.  A bit of reshaping as well.  Overall the balance is a lot better I think.

(http://img209.imageshack.us/img209/1967/9qdx.jpg) (http://imageshack.us/photo/my-images/209/9qdx.jpg/)
(http://img401.imageshack.us/img401/1633/0rzj.jpg) (http://imageshack.us/photo/my-images/401/0rzj.jpg/)
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on July 01, 2013, 11:04:33 PM
(http://img837.imageshack.us/img837/306/hyso.jpg) (http://imageshack.us/photo/my-images/837/hyso.jpg/)

More details
Title: Re: Eloi's WIP's - Klingons!
Post by: mckinneyc on July 02, 2013, 12:26:45 PM
The balance is a lot better now Eloi. And I like the weapons placements
Title: Re: Eloi's WIP's - Klingons!
Post by: Shadowknight1 on July 02, 2013, 12:47:54 PM
I love it! :yay:
Title: Re: Eloi's WIP's - Klingons!
Post by: newhalo123 on July 04, 2013, 07:17:58 PM
My god! This is one of the best Klingon ships i have ever SEEN!  :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

COOKIES AWAY!
Title: Re: Eloi's WIP's - Klingons!
Post by: nxadam1701 on July 09, 2013, 04:18:03 PM
Eloi, are your other ships in the testing phase?
Title: Re: Eloi's WIP's - Klingons!
Post by: Eloi on July 09, 2013, 09:46:35 PM
Not yet. I had a very busy and tiring week working out of town.  Hopefully I can get to them over the next couple of weeks.
Title: Re: Eloi's WIP's - Klingons!
Post by: nxadam1701 on July 09, 2013, 09:58:47 PM
Well no rush, i was just curious. Your Klingon vessel is fierce dude. I love it.
Showed it to all my friends at work. They love it. Thanks for all the hard work.

Adam
Title: Re: Eloi's WIP's - Klingons!
Post by: TraxZion on July 13, 2013, 10:33:27 AM
great stuff, one of the finest Klingon ships I have seen for some time.
Title: Re: Eloi's WIP's - USS Edinburgh ready for DL
Post by: Eloi on January 25, 2014, 08:25:16 PM
So it's been a while since I've worked on anything.  I got into Minecraft with my kids and then work started up again.  However, this afternoon I got the urge to work on something, so I finished up the USS Edinburgh.  It's now available in the downloads section.  Have fun, and I'm sorry it took so long.  Hopefully I'll have some more stuff coming soon. :)

http://bc-central.net/forums/index.php/topic,9957.0.html (http://bc-central.net/forums/index.php/topic,9957.0.html)

(http://imagizer.imageshack.us/v2/800x600q90/836/d257.jpg) (https://imageshack.com/i/n8d257j)
(http://imagizer.imageshack.us/v2/800x600q90/268/ozu6.jpg) (https://imageshack.com/i/7gozu6j)
(http://imagizer.imageshack.us/v2/800x600q90/21/rshi.jpg) (https://imageshack.com/i/0lrshij)
(http://imagizer.imageshack.us/v2/800x600q90/594/km40.jpg) (https://imageshack.com/i/gikm40j)
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: nxadam1701 on January 26, 2014, 12:17:49 AM
Oh my, I'm so happy you finished it. It's perfect.
How about the Klingon. I've been patiently waiting.  :bow:
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: Vortex on January 26, 2014, 05:18:52 AM
I'd forgotten about that Klingon ship. It's so cool.
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: Kophjaeger on January 26, 2014, 11:56:01 AM
That is a brilliant TLE scout. I'd love to see that Klingon ship too!
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: Eloi on January 26, 2014, 12:00:50 PM
The Klingon ship is basically as you see it right now.  When it's time to scratch that itch, you guys will be the first to know! :P
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: Eloi on January 26, 2014, 06:12:31 PM
Ok, I've also finished off the USS Bellamy.  It's ready for download.  I've made some change from the last time you guys saw it.  The nacelles are 15% larger, I redid some texture colors, added some depth, and the windows now use the same texture as on the USS Scott.

http://bc-central.net/forums/index.php/topic,9960.msg211906.html#msg211906 (http://bc-central.net/forums/index.php/topic,9960.msg211906.html#msg211906)

(http://imagizer.imageshack.us/v2/800x600q90/14/8xbk.jpg) (https://imageshack.com/i/0e8xbkj)
(http://imagizer.imageshack.us/v2/800x600q90/36/y9sq.jpg) (https://imageshack.com/i/10y9sqj)
(http://imagizer.imageshack.us/v2/800x600q90/268/q4if.jpg) (https://imageshack.com/i/7gq4ifj)
Title: Re: Eloi's WIP's - USS Edinburgh now available
Post by: hobbs on January 26, 2014, 06:17:18 PM
impressive... simply that :eek
Title: Re: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: mckinneyc on January 26, 2014, 07:04:38 PM
Beautiful!
Title: Re: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: Eloi on January 26, 2014, 07:42:04 PM
Thank you.  I'm glad you guys like it.
Title: Re: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: nxadam1701 on January 27, 2014, 12:11:31 AM
 :yay:

You've made my week. Thank you!!!!

Adam
Title: Re: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: moed on January 27, 2014, 04:29:08 AM
Very well done Eloi! Good to have you back.

Cookie incoming  :thumbsup:
Title: Re: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too
Post by: nxadam1701 on January 27, 2014, 06:02:19 AM
Eloi, can you please give a a little description on the Bellamy, classification etc...  It's a wonderful little ship.

Adam