Bridge Commander Central
BC Forums => BC Modding => Topic started by: Eloi on June 22, 2012, 02:17:19 AM
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Hi guys,
I spoke with Baz about maybe joining his new team and he asked me to make a model to show, so this is what I've been working on. It's kind of a copycat, I know, but I wanted to make something that most people would like.
Obviously it still needs lots of details like phasers, torpedo launchers, bridge and impulse engine. Let me know what you think of it and anything can do to make it better.
-Eloi
(http://img525.imageshack.us/img525/1484/mynewshipfront.jpg)
(http://img405.imageshack.us/img405/6824/mynewshipside.jpg)
(http://img267.imageshack.us/img267/7803/mynewshiptop.jpg)
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Lovin' the nacelles :thumbsup: Nice ship man, perhaps a late TMP (Ent-B) color scheme on it ? would look purely awesome
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,,,,,,,,,,,It's kind of a copycat, I know, but I wanted to make something that most people would like,,,,,,,,,,,,,,,,,
Do what YOU like, the rest of us will just have to fall in line. :)
Lovin' the nacelles :thumbsup: Nice ship man, perhaps a late TMP (Ent-B) color scheme on it ? would look purely awesome
Agree with Bones, really like the unique looking dish as well. A nice start. :thumbsup:
,,And a cookie for your jar.
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Like it. Good mix of the Connie/Ambie design.
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hey, look, refit has a baby brother! i think we found a replacement for all those mirandas!
they're right, it's a perfect mix of Amby and refit (and the dish has elements of excel)
*has to dig through a pile to find his cookies* first one I've given a dog's age
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unique dish, oh hows about a cookie
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Thats a good looking ship you have so far and I agree we need to see more TMP/TLE ships with the white and teal(ducks egg blue actually I still remember that from long ago) color scheme.
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Great start she looks like a proto Rigel, will she have phaser strips or ball turrets? Oh and TLE SHIPS :drool:
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I give my
(http://www.bigislandvideonews.com/wp-content/uploads/2011/02/Joint-Commission-Gold-Seal.jpg)
to this.
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Very nice :D
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Looking really good!
And believe me on this one, if the only comment you get on your first try from Adonis is "very nice" - then you've REALLY done well ;)
Cookie for you :thumbsup:
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And believe me on this one, if the only comment you get on your first try from Adonis is "very nice" - then you've REALLY done well ;)
Hey, I can always ask him to show a wireframe render of the thing :evil:
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Hey, I can always ask him to show a wireframe render of the thing :evil:
I'm surprised you haven't :dontcare: :hide :P
But in all seriousness, he's done a better job than I ever have....(Hell I'm not even finished with the SAUCER of MY Luna class...)
I do realize I keep bringing that up...and uhm, to be honest it's because I get bored too easily to actually go through and learn :S I need to get my motivation up! But that's another thread/story!
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I'm surprised you haven't :dontcare: :hide :P
When he finishes all the rest of the detailing, I will ;)
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When he finishes all the rest of the detailing, I will
You never ask me for a wireframe. :funny
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You never ask me for a wireframe. :funny
OK, Wiley, now your bragging :P
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I'm not so sure. Remember what DJ said? He's watching Wiley's meshwork? :P
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You never ask me for a wireframe. :funny
Yeah, because if I did, you'd get a nervous breakdown from my feedback :P :evil:
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Yeah, because if I did, you'd get a nervous breakdown from my feedback
I believe you. :hide
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Yeah, because if I did, you'd get a nervous breakdown from my feedback :P :evil:
hell i do.. :hide
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Well I must say that this looks very good. I encourage you to keep up your good work. :)
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Thanks for all the feedback everybody. So far the ship is 8600 polygons. I decided to redo the warp engines to be more TLE era looking than they were before. Any suggestions before I start to texture it?
I've also included a wireframe image for those who want to see it.
(http://img827.imageshack.us/img827/4342/tle4.jpg)
(http://img837.imageshack.us/img837/6416/tle3.jpg)
(http://img195.imageshack.us/img195/8962/tle2.jpg)
(http://img98.imageshack.us/img98/8995/tle1.jpg)
(http://img171.imageshack.us/img171/6210/tlewireframe.jpg)
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those nacelles are much much better! :)
quick question - are the only phaser strips located on the saucer section?
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Yup, his r?sum? looks good. I'd hire him. :P
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those nacelles are much much better! :)
I disagree. :idk: I dislike the Ambassador style nacelles, and the previous one seemed slightly more unique.
Other than preferring the previous nacelles, this is a very nice model!
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I concur with Shadowknight on the nacelles. You could use them both and make two variants ;) Add TMP style phasers to the old nacelle version for example, and when you map the thing they could share UV's ;)
On the wireframe: looks good, a few pointers: You can get the poly count down still without loosing on the looks. Look at the wireframe of my TMP Connie's saucer, you can optimize cilindrical and spherical objects that way without loosing on the looks. Second thing: when you boolean/cut/etc. something, fix up the triangulation afterwards, modeling programs tend to be stupid with figuring it out. Smoothing works in triangles, and how you draw the lines can greatly improve how smooth a surface looks ;)
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/TMPConnie_Textures_40.jpg)
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Ah frack! i heard that in his voice :( now i i know i spend too much time with him on skype just nattering :hithead: AH!! now i just heard him laugh :banghead: lol
But ah, Listen to adonis he is right about your poly count he got my connie from 50k down to 12k with no loss of detail he is a master with his craft, same goes for wiley and baz, hell even farshot isn't a farshot behind :P :angel
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I'm going to shoot you in this thread too. :P
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guys please try and avoid spamming this thread so much...
thx :)
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Like the idea of having variants, Really like both engine designs.
looking nice so far. :thumbsup:
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Here's a new ship I've been working on for the last couple of days. It's at the point now where I feel comfortable showing it to you guys. Let me know what you think.
(http://imageshack.us/a/img703/3217/smallship1.jpg)
(http://imageshack.us/a/img442/769/smallship2.jpg)
(http://imageshack.us/a/img22/6194/smalship3.jpg)
(http://imageshack.us/a/img528/2202/smallship4.jpg)
(http://imageshack.us/a/img266/832/smallship5.jpg)
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Interesting, I like her. Like a development of the Nova class
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Brilliant!! Something familiar but fresh, really liking it. Just not a fan of those shaped deflectors.
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heh I want to say this ship looks very close to something I made in hmm 2004/2005 very very very nice :D
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"I'd like to get my hands on her ample nacelles if you'll pardon the engineering parlance."
That is some well-done mesh! I'm really digging the throwback to the Enterprise D saucer section. And the blend of that with the Nova is very well envisioned.
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Here is another ship that I started yesterday. Actually, part of the secondary hull I had built for another ship, but it is heavily modified. The nacelles are adapted from the ship in the pictures above.
(http://imageshack.us/a/img27/9003/cruiser1.jpg)
(http://imageshack.us/a/img4/3745/cruiser2.jpg)
(http://imageshack.us/a/img443/8938/cruiser3.jpg)
(http://imageshack.us/a/img24/8454/cruiser4.jpg)
(http://imageshack.us/a/img19/8076/cruiser5z.jpg)
(http://imageshack.us/a/img231/8983/cruiser6.jpg)
(http://imageshack.us/a/img545/8779/cruiser7.jpg)
(http://imageshack.us/a/img94/3608/cruiser8.jpg)
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Well that's something you don't see everyday.
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To me, it looks like a more intimidating, more heavily armored, more badass version of the Ambassador Class. Me likes :)
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I like it!
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Pretty "techy" looking.
I too like it. Cool design.
Well done!
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*crawls out of the woodwork*
get your butt in production with skins, kiddo, I'd download every one of those in a heartbeat.
oh, that one with the oval saucer? reminds me a lot of an Oberth, for some reason. I can see that as a science ship.
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Great ships, especially the last one.
Cookie for you too! :thumbsup:
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Here's my new ship I've been modeling that I started on Friday night. I made it with a lot of flat surfaces so that I can try my hand at texturing. I don't really know anything about photoshop but I watched the tutorial for how to make textures using 3ds max in the tutorial forum and I'm going to try and make my textures that way. Wish me luck!
Obviously the ship is inspired by the Galaxy Class, but it's supposed to be much smaller. I intend to use the nacelles on other ships in the future and try to create some continuity.
(http://imageshack.us/a/img715/5028/kindagal1.jpg)
(http://imageshack.us/a/img713/9350/kindagal2.jpg)
(http://imageshack.us/a/img145/1176/kindagal3.jpg)
(http://imageshack.us/a/img577/1377/kindagal4.jpg)
(http://imageshack.us/a/img713/2259/kindagal5.jpg)
(http://imageshack.us/a/img837/8700/kindgal6.jpg)
(http://imageshack.us/a/img853/5295/kindagal7.jpg)
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That saucer looks like a combination of the Galaxy Class (for obvious reasons), as well as the TMP Connie (with it's lower "sensor dome" in place of the Captain's Yacht).
You definitely have a talent for ship design. Cookied :)
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Very nice. How about putting a phaser strip on the belly?
Good luck with the textures.
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Very nice. Have a cookie from me as well.
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Thank you. Here are the engines so far.
(http://img842.imageshack.us/img842/4503/kindagal8.jpg) (http://imageshack.us/photo/my-images/842/kindagal8.jpg/)
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Great work!
Cookie.
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I spent way too much time on this today. :coffee:
I made all the windows black for now because I haven't figured out a way to make them look realistic when lit. :banghead: Anybody have any ideas?
(http://img716.imageshack.us/img716/8094/kindagal9.jpg) (http://imageshack.us/photo/my-images/716/kindagal9.jpg/)
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Damn that is a fine ship!
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Damn that is a fine ship!
:yeahthat: :yeahthat:
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very nice!!
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She?s looking very good! :dance
The windows are textures, right?
I 3ds max, for distance shots, I suggest to fill the windows with the default smoke (or spekle) material, using a light blue and white combination (just adjust the tile and mirror to fits your taste). For games, I think it can works too.
Therefore, if you?re aiming something more perfect, you can always place an object behind the windows and make maps for them, like showed here:
http://www.scifi-meshes.com/forums/content.php?124-Starship-windows-with-Interior
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Very nice. How about screenshots of some rooms for the windows?
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That's a great little tutorial. It won't work here because the windows aren't modeled in, but good to know nonetheless.
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That's a great little tutorial. It won't work here because the windows aren't modeled in, but good to know nonetheless.
that hasnt stopped me ;)
(http://i195.photobucket.com/albums/z285/Cyanide1700/CyConnie3.jpg)
allow me to elaborate, model out a small room however you please, and render it out.
than condense the render down to your windows on your texture map. granted this dosnt work to well with BC ships because of tex resolution... but you get my drift here.
otherwise, best bet is to model them in physically or use the "noise" method like starship suggested.
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I do most of my work with GIMP, but I think the same principle would apply to PS or other prog's. Take a texture that chops up things in lights and darks, like a stone/flagstone, or something like small squares. Colorize them to a light blue or change the colors by range to fit some blues and greys. If you find the right spot on the pattern, rotate to fit your window orientations, then use the windows you have created to mask the patterned layer. An additional trick I use is I duplicate the layer, gaussian blur the mask layer just a bit, apply and remask to cut them clean, and darken the duplicate layer, to create a darker edge, without loosing any of the interior. It's another way to work it.
(http://s7.postimage.org/i7to98gjb/Mk_IV3.jpg) (http://postimage.org/image/i7to98gjb/)
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Thanks for the tips. I'll see what I can do.
Here's the bottom so far.
(http://img132.imageshack.us/img132/9296/kindagal10.jpg) (http://imageshack.us/photo/my-images/132/kindagal10.jpg/)
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Two ways you can do the windows.
Method 1. lay out the windows as you have already down and lay your screen caps behind them. Merge all the caps to one layer and use the magic wond to select the windows layer. Invert selection and delete the screencaps layer. This should leave you with a perfect set of windows. Now apply a little inner shadow and a white / blue tint and bobs your uncle.
Method 2. take your screen caps and define a pattern with it and then in the windows layer properties apply the pattern to the layer and had the finishing touches mentioned above. This is quicker than method 1 but the results are hit and miss.
Hope this helps.
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Still confounded by the windows so I just made a bunch of them white for the time being.
Here's how the top is shaping up.
(http://img94.imageshack.us/img94/9247/kindagal11.jpg) (http://imageshack.us/photo/my-images/94/kindagal11.jpg/)
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Really like that ship.
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Thats a neat little ship you have there. Maybe a hint a light blue or tan for the windows to give a touch of depth.
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Textures are nearing completion. Never though 3ds max would be a good way to make textures, but it's working out really well, and it's easy.
(http://imageshack.us/a/img820/5541/kindagal12.jpg)
(http://imageshack.us/a/img585/568/kindagal13.jpg)
(http://imageshack.us/a/img9/3836/kindagal14.jpg)
(http://imageshack.us/a/img844/946/kindagal15.jpg)
(http://imageshack.us/a/img208/349/kindagal16.jpg)
(http://imageshack.us/a/img401/9724/kindagal17.jpg)
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Looking really good!
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Really nice stepping stone between the Proto Ambassador and the Galaxy. Good work!
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Great work.
Looks like a variation of the New Orleans class.
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I really reallly really like this design. I don't like the extraneous designs, but this one is superior to the proto-ambo in my opinion. The craftsmanship is superb too. This looks like a great addition to the Wolf 359 fleet. Whats her poly count?
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Poly count is 9456
(http://img191.imageshack.us/img191/4097/kindagal18.jpg) (http://imageshack.us/photo/my-images/191/kindagal18.jpg/)
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This would look really nice in STO imo.
Nice job mr!
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They need all the ship design help they can get. lol
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I agree, this would make a GREAT ship in STO.
So would a lot of the ships made here actually :P
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Here's what I'm modeling now. It's the USS Perception, a ship I found on the Journal of Applied Treknology. I think it's got to be one of the best ship designs I've ever seen, so I wanted to do it.
(http://img600.imageshack.us/img600/874/perception1.jpg) (http://imageshack.us/photo/my-images/600/perception1.jpg/)
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That ship is very.......flat.
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Lol! That's just the perspective of the schematic.
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I believe this is the ship you are referring to (better images):
(http://s7.postimage.org/g6536swcr/perception_jos1.jpg) (http://postimage.org/image/vrmeqr8av/full/)
(http://s15.postimage.org/tpfb1b4ez/perception_jos2.jpg) (http://postimage.org/image/5lojd0lxz/full/)
(http://s8.postimage.org/wwy5g17et/perception_jos3.jpg) (http://postimage.org/image/kibdfpfwh/full/)
That "Captain's Yacht" looks particularly interesting to be honest.
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Nice ship. Don't like the way the pylons are done in the dorsal view. Nor the "stubby" look of the secondary hull from the dorsal view. The rest looks fantastic.
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I have a Perception, already modeled, textures mapped and started. I need to look into who's it is, but if you'd want to finish the textures it would save a bunch of time.
If we can get model permission, and you can use what you want from the beta textures, would you be interested in making it flesh out?
(http://s1.postimage.org/tqu3zyrmz/image.jpg) (http://postimage.org/image/tqu3zyrmz/)
(http://s7.postimage.org/3vc4n1uzr/image.jpg) (http://postimage.org/image/3vc4n1uzr/)
(http://s9.postimage.org/spvukec4r/image.jpg) (http://postimage.org/image/spvukec4r/)
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i think its gonna depend on that models poly count, as the game engine has a limit (its described in the modding section), if the models above it Eloi's probably better of making a new model.
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24k, and thats without any reduction, which could be a viable reduction even further. The saucer has a very dense frame that could be merged considerably.
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yeah cuz the recommended poly count is around 15K, im sure some model optimization could help out, but lets let Eloi decide what to do.
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24k, and thats without any reduction, which could be a viable reduction even further. The saucer has a very dense frame that could be merged considerably.
at that rate, i reccomend Eloi simply build it himself. this would make a good reference if any.
if that model needs poly reduction THAT much, just rebuild it yourself Eloi. you obviously have the skill to do it dude! :thumbsup:
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24k is not high. Above average, but not high.
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24k is not high. Above average, but not high.
i always try to go between 10k to 20k. depending on how much detail i want to throw in.
at anyrate, id still rather see Eloi build it :P
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oooh the days gone by when 8k was marked as high poly
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oooh the days gone by when 8k was marked as high poly
Ohh myyyy, that takes me back :funny
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but and a big BUT, some people i know STILL only have old machines, so the lower poly for them would be good, me....well me just hit me with your best shot :D
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I started messing around with the USS Scott today. This ship will be the USS Tucker.
(http://img39.imageshack.us/img39/5893/5qa9.jpg) (http://imageshack.us/photo/my-images/39/5qa9.jpg/)
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heh now that's a neat little ship.
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Wow, she is nice!
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Ooooh. Me likey. I want it. Nice refit bro.
Adam
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Nice Refit, although that angle does make me think the sip is a little... squished... :idk:
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Glad you guys like it. I'm done texturing it and here are some shots with the USS Scott.
Overall there is a very slight color change to the hull. Also, the nacelles are shorter on the Tucker. The main impulse engine has also been split a bit so that the exhaust doesn't directly hit the pylon supporting the pod. To compensate for the loss in thrust I've added some small engines to the pod. Also, in rendering I've noticed a few errors I'm going to fix. There needs to be a green light at the back of one of the nacelles, and I'm going to remove the escape pods hatches from the spine of the secondary hull. Wouldn't want the crew ejecting into the pod would we? :)
Any suggestions?
(http://imageshack.us/a/img7/9061/mpu4.jpg)
(http://imageshack.us/a/img594/421/44f4.jpg)
(http://imageshack.us/a/img402/3647/83s.jpg)
(http://imageshack.us/a/img832/5489/fj5m.jpg)
(http://imageshack.us/a/img856/2223/3m3c.jpg)
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i like these! well done!
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OK i like, doesn't seem as squished now. :dance
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Nice work!
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awesome work... and i thought i was getting better lol
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Where's the DL link. :D :bow: Mickey Likey. Awesome work. Thank you bro.
Adam
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i just been sat here looking at the ships... they look real lol
Eloi.... i hate you wish i had your skills... especially the textures :mad:
(ok i dont hate you but i am envious lol)
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I use DJ's texturing method that he talks about in the tutorial.
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Mr. Trip Tucker would be proud, I should think.
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Here's another variant I built this afternoon. I haven't done textures for it yet, so it still says USS Tucker and there are some areas that need maps. I see it as playing a scout/destroyer/support role. Speedy and light. Other than the absence of the secondary hull, the nacelles are longer and the deflector dish is now built into the pod. I'm still going to modify the pod to carry some weapons.
Despite some kitbashing, the mesh is all one piece.
(http://imageshack.us/a/img526/6767/lk6i.jpg)
(http://imageshack.us/a/img543/8859/1xrw.jpg)
(http://imageshack.us/a/img13/1146/iudp.jpg)
(http://imageshack.us/a/img28/5854/v4jg.jpg)
(http://imageshack.us/a/img839/5441/pfrs.jpg)
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Nice!!!!!
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Very nice!
Kind of a Centaur/Nebula hybrid IMO.
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OOOOH I LOVE THOSE LAST TWO :D
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Eloi, I love them all, beautiful work.
In response to reply 97; And Hobbs, the best part of all this is actually seeing your improvements one model at a time. :)
Adam
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hobbs? I think you posted in the wrong thread...
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I really like this cant wait to get my hands on them
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Kind of a Centaur/Nebula hybrid IMO.
post-nemesis ship with a mid-TNG look, as the centaur appears in DS9 with a post-TMP look.
or mid-TNG multi-purpose light cruiser
not the ship you would send to the most unstable area of the galaxy, or the biggest uncharted sector, but rather a good interstellar transport/patrol/research/medical vessel.
I'd love to test this against a galor or a ferengi ship :P
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Eloi, if i were you id add windows to the dorsal side of the saucer, that may help explain the ships deck height and the reason for the semi-bulbous saucer.
That and it'll make it look a little less bland, IMO
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Love these. Wouldn't the pod in the way of the shuttlebay on the smaller ship?
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Wow, all three are awesome! The textures are just so clean!
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:dance i like rhese :D
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UAU!! Your ships are excellent Eloi! Comparable to the ones built by DJ Curtis!! :bow:
Cookies for you!!!
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UAU!! Your ships are excellent Eloi! Comparable to the ones built by DJ Curtis!! :bow:
Cookies for you!!!
i was just thinking that my self..ok i'll happy sit 5th i don't care with this level of qualty :P
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You could probably name the "Centaur" version the USS Olson since he was the alternate reality chief engineer of the JJ-prise serving under Pike before Kirk found Scotty. (NCC prefix of your choosing of course).
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One of the reasons these ships look so pretty is the render quality. I agree that they're of exceptional quality anyway, but quality renders can make any mesh look sexy. Don't take this as a sleight, Eloi. I'm just pointing out that rendering ability does make a great bit of difference in presentation.
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i was just thinking that my self..ok i'll happy sit 5th i don't care with this level of qualty :P
Hey, your ships are great too! No need to worry. I love them!! :thumbsup:
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One of the reasons these ships look so pretty is the render quality. I agree that they're of exceptional quality anyway, but quality renders can make any mesh look sexy. Don't take this as a sleight, Eloi. I'm just pointing out that rendering ability does make a great bit of difference in presentation.
Very true! In fact, without the advanced lighting the ship's overall appearance suffers significantly, as you can see below.
(http://poopingpets.com/wp-content/uploads/2011/08/2-dogs.jpg)
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Very true! In fact, without the advanced lighting the ship's overall appearance suffers significantly, as you can see below.
(http://poopingpets.com/wp-content/uploads/2011/08/2-dogs.jpg)
Ahahahahahahahahahaha! :thumbsup: :thumbsup: :thumbsup:
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def dig all three! keep up the good work sir!
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Very nice work :)
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And for my next trick, (and probably last with this design) I give you the USS Edinburgh. This ship is designed for personnel transport, shuttlecraft, cargo and other logistic support for Starfleet operations. A good deal of the expanded and hollowed out saucer section is dedicated to storage, bunks, and manufacturing facilities. The basic design of the sensor pod is borrowed from the ship's cousins, but has been retooled to support additional deflector and tractor beam operations.
(http://imageshack.us/a/img195/6607/3mrq.jpg)
(http://imageshack.us/a/img823/1258/54y5.jpg)
(http://imageshack.us/a/img819/9383/dvo4.jpg)
(http://imageshack.us/a/img841/9017/vznt.jpg)
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I like it, except for the single nacelle, which makes the ship look unbalanced. Maybe if you had the support split off in a Y configuration for two nacelles, it's work.
And that pod is ace!
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Both Y and T configs would work nicely :)
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I still think there should be at least 1 row of windows on the dorsal side of the saucer...
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I love it!
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A couple of things:
I didn't go with the dual nacelles up top because I though that would basically just be the last ship but upside down.
Also, there is a ring on windows on the dorsal saucer now, differentiating this ship somewhat from the others.
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Lol couldn't see em before :facepalm:, thx for pointing them out
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Well, you could do a T configuration with the nacelles rotated 90 deg on their sides and then place install a weapons pod on top similar to that of a Nebula class, or maybe even an Apollo (http://24.media.tumblr.com/tumblr_m8x0o7hLNn1rzu2xzo1_1280.jpg) that would have clearance over the bridge.
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Server that's a nice Ambassador Kitbash. Amazing. What website Was that from?
Adam
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^ don't listen to them. This design is great. :D
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^ don't listen to them. This design is great. :D
:yeahthat:
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Eloi. All those ship design choices were perfect as is. Please don't take my sudden interest in the Ambassador Kitbash as a sign that I didn't approve of your designs. I just found that Amb/Neb intriguing. As for your ships, I love them all!
:thumbsup:
Adam
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Love the single nacelle, it's fitting for the role of this ship.
Awesome work!
Cookie.
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Eloi. All those ship design choices were perfect as is. Please don't take my sudden interest in the Ambassador Kitbash as a sign that I didn't approve of your designs. I just found that Amb/Neb intriguing. As for your ships, I love them all!
:thumbsup:
Adam
It's not an Ambassador kitbash though.
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Sorry.... I was just merely giving a suggesting after seeing all the possibilities of various configurations that this design could have.
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Not at all Server. I appreciate the suggestion.
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You have a good familly of ships Eloi! All variants are great! :thumbsup:
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A couple of things:
I didn't go with the dual nacelles up top because I though that would basically just be the last ship but upside down.
Also, there is a ring on windows on the dorsal saucer now, differentiating this ship somewhat from the others.
if you dont mind a suggestion in regards to the 1 or 2 nacelle decision (im not saying you should change it just wanted to tell you what i thought when i saw it) but how about (from the back view) rotating the single nacelle 45 or 90 degrees to the left then adding one to the other side of that single upright...but with almost no "pylon" so the 2 nacelles are very close to the centre line of the ship.
another variation id love to see would be a "Cheyenne" version, in fact id say the last one would make a base for that version :)
great work (damn you!)
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another variation id love to see would be a "Cheyenne" version, in fact id say the last one would make a base for that version :)
Or Stargazer version.
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agreed :D
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Sure, I could give that a go.
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So I will soon have some time to get to doing some HPs for those ships. I've also started a Klingon ship after having read a thread talking about there not being enough non-fed ships being made for the game. Would you guys rather see a bunch of paneling modeled on or textured on?
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Phoenix did a really good job with modeled paneling on his Vorcha. Most of them followed the underlying hull contours so it didn't add much to the polycount. If you could do something similar, true epicness will be achieved.
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I'm thinking of going that direction as well. It would look great in renders I think, though I'm worried about the poly count getting out of control.
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As I recall Phoenix's Vorcha was around maybe 30k. If you're under 40, or 50 for a larger ship or station, you should be fine.
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Thanks Farshot.
I'm hard at work and I'll post some pictures before I put it to rest for the night, but I don't want to show it just yet. I'm working quickly and I'm really liking how it's shaping up. It should make for a good post-Nemesis Klingon Attack Cruiser.
*update*
Here you are folks, just a taste for the moment. I haven't built the ship's head or nacelles, so I don't want to give away too much of the overall design. This is the aft section of the ship that includes the shuttlebay (down below), impulse engines and other various engineering components and weapons systems. I'm modeling the hell out of this one but I'm being very clean as I go so the poly count should still be quite reasonable.
(http://img10.imageshack.us/img10/7795/c5xo.jpg) (http://imageshack.us/photo/my-images/10/c5xo.jpg/)
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Great details dude.
Looking good!
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WOW! :thumbsup:
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I'm liking what I'm seeing so far!
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Looks amazing! Love the detail.
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Loving it so far
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momma-mia! look at the details.
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:eek thats amazing you inspire me to try harder lol
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thats amazing you inspire me to try harder lol
Same here. Time for me to start modeling in greeblies.
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Glad you guys are liking the ship. I've been working on the ships forward section and I'm seriously excited about how it's shaping up. I'll put up a picture later. Do you guys have any suggestion for things I should have on the ship? Perhaps details from other Klingon ships that I definitely should miss?
i'm very excited to show this thing off but I'm holding off! :evil:
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Side disruptor turrets. Rotating turrets. :idk:
Looks good so far. Can't wait to see the front hull. Wonderful job.
Adam
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BC doesn't support animation, so we can't have rotating turrets. What I would like to see thought is the use of FTECH to have weapons retracting out of pods like that on the Scimitar. Actually, the perfect example would be Airwolf with the guns on the wings.
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Thanks for the suggestions. I have no idea how to use Ftech, I'm afraid.
Here's my day's labour, the ship's forward section. There are disruptor cannons on the forward tips, with a torpedo launcher in the center of the inlet. There are also disruptor beam emitters on the port and starboard side. Those will fire along the ship's Y axis from 0 to 90 degrees.
I still have a bunch of detailing to do to the forward section, particularly to the underside, but I wanted to post some pix before bed.
Again, the shots are pretty tight so that I can keep the overall design a surprise.
(http://imageshack.us/a/img580/1808/8reb.jpg)
(http://imageshack.us/a/img849/8513/mjyg.jpg)
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That's awesome!
You get a cookie!
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Looking great.
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I really like where this heading. You know your ship design lineage!
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:eek Have a cookie, this is definitely shaping up to be one hell of a Klingon ship.
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very nice, as for the rim, side of head be carefull how much detail u include, the poly count can RUSH up in seconds,
to sum up my vorcha hit around 28k
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc1/s720x720/553536_4941194403455_77696656_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/s720x720/316910_4941195043471_491559289_n.jpg)
No doubt with your skill's your get a much better result :D Good luck, i really can't wait to see your finished klingon ship :D
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Thanks for the advice. Your Vor'cha looks amazing by the way, and you're right, the poly count is coming up quickly.
I've built those pallets with greebles into easily removable sections so if the poly count is too high, I can easily replace them with flat panels that can have greebles textures on. I can even use the mesh itself to render images of the greebles and then apply them to the model if necessary.
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The detail on your ship is amazing!
No doubt, this ship will be worthy of the most battle-hardened Klingon warrior.
"Qapla!"
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Thanks ViperM1.
Okay, now that I've got the ship's entire body fleshed out I'm ready to show off the ship as a whole. Basically all I built today were the nacelles. Consider this ship a post-nemesis Attack Cruiser to replace construction of Vor'cha Class ships.
I've tried to give the ship a bit more of a weighty feel than the Vor'cha but without the sheer girth of the Negh'var. At the same time, I've tried to give it a predatory stance from the front to simulate the appearance of a B'rel hanging over you. There are still lots of details, changes and additions to come, but the general design is now laid out. Having done these renders I'm probably going to look next and making the ship's belly a bit heftier.
As for weapons systems, I'm modeling the actual systems in. Currently the ship is armed with a forward torpedo launcher, 4 distruptor beams on the head, 2 beams and the aft of each nacelle, 2 disruptor cannons on the forward tips, and 2 cannons at the fronts of each nacelle. She will have teeth!
Ideas are welcome!
(http://imageshack.us/a/img43/9830/qess.jpg)
(http://imageshack.us/a/img46/4866/qmmd.jpg)
(http://imageshack.us/a/img69/3757/6opa.jpg)
(http://imageshack.us/a/img844/3950/81jd.jpg)
(http://imageshack.us/a/img28/6099/7nge.jpg)
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Only change I would do is maybe swing the pylons slighly fore... just ever so slightly.
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I'm not really a fan of those nacelles I don't think they fit with the rest of the ship :/
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Only change I would do is maybe swing the pylons slighly fore... just ever so slightly.
And maybe widen them a bit. Beyond that? Exquisite. Looks like it'll pack a punch.
I'm not really a fan of those nacelles I don't think they fit with the rest of the ship :/
Whatchu talkin' bout Neb?
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Neb is always talkin' smack about nacelles :P
Not bad Eloi! :) Not bad at alll!
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I kinda like them nacelles, it is new design for the Klingon s :D
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Love it. It looks to be a good fit in with DJ's 25th Century Galor and the Century.
Very nice design. (Nacelles are fine, though shouldn't the bussards be green, not red?)
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I like it a lot! The only changes I'd make would be to widen the pylons a wee bit and give them a slight sweep to the rear.
Goddamn, that's probably going to be a lot of work in itself lol! I like where this is going though.
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Love it. It looks to be a good fit in with DJ's 25th Century Galor and the Century.
Very nice design. (Nacelles are fine, though shouldn't the bussards be green, not red?)
Post Nemesis. Negh'var, Vorcha... red bussards.
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I like it, nacelles and all. They have a slight Fed feel, which post-Dominion War kinda makes sense :)
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Post Nemesis. Negh'var, Vorcha... red bussards.
A long time since I've seen any. I did think afterwards that the Vorcha's may have been red, but wasn't sure. All I remember of the Negh'var was BIG!!
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well what I mean is I don't really like those greebles on the sides of the nacelles... they just don't feel right for a ship this advanced. :/
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Uau Eloi! You're to much creative!
It's an amazing ship for the klingon Empire. :yay:
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Like it a lot as it is. I'd add a bit of "ribbing" maybe along the neck?
Great work!
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well what I mean is I don't really like those greebles on the sides of the nacelles... they just don't feel right for a ship this advanced. :/
I think that's a valid criticism, but without them it wouldn't really feel Klingon I think.
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I'd just make the nacelles longer (where the aft end of the nacelles sticks out longer).
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I think that I'd I increase the for to aft width of the wings the whole thing will feel a bit more balanced.
Thanks for all your thoughts everybody. They are most welcome.
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I think that I'd I increase the for to aft width of the wings the whole thing will feel a bit more balanced.
Thanks for all your thoughts everybody. They are most welcome.
That is my thinking exactly!
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Here we go. A bit of reshaping as well. Overall the balance is a lot better I think.
(http://img209.imageshack.us/img209/1967/9qdx.jpg) (http://imageshack.us/photo/my-images/209/9qdx.jpg/)
(http://img401.imageshack.us/img401/1633/0rzj.jpg) (http://imageshack.us/photo/my-images/401/0rzj.jpg/)
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(http://img837.imageshack.us/img837/306/hyso.jpg) (http://imageshack.us/photo/my-images/837/hyso.jpg/)
More details
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The balance is a lot better now Eloi. And I like the weapons placements
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I love it! :yay:
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My god! This is one of the best Klingon ships i have ever SEEN! :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
COOKIES AWAY!
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Eloi, are your other ships in the testing phase?
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Not yet. I had a very busy and tiring week working out of town. Hopefully I can get to them over the next couple of weeks.
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Well no rush, i was just curious. Your Klingon vessel is fierce dude. I love it.
Showed it to all my friends at work. They love it. Thanks for all the hard work.
Adam
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great stuff, one of the finest Klingon ships I have seen for some time.
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So it's been a while since I've worked on anything. I got into Minecraft with my kids and then work started up again. However, this afternoon I got the urge to work on something, so I finished up the USS Edinburgh. It's now available in the downloads section. Have fun, and I'm sorry it took so long. Hopefully I'll have some more stuff coming soon. :)
http://bc-central.net/forums/index.php/topic,9957.0.html (http://bc-central.net/forums/index.php/topic,9957.0.html)
(http://imagizer.imageshack.us/v2/800x600q90/836/d257.jpg) (https://imageshack.com/i/n8d257j)
(http://imagizer.imageshack.us/v2/800x600q90/268/ozu6.jpg) (https://imageshack.com/i/7gozu6j)
(http://imagizer.imageshack.us/v2/800x600q90/21/rshi.jpg) (https://imageshack.com/i/0lrshij)
(http://imagizer.imageshack.us/v2/800x600q90/594/km40.jpg) (https://imageshack.com/i/gikm40j)
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Oh my, I'm so happy you finished it. It's perfect.
How about the Klingon. I've been patiently waiting. :bow:
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I'd forgotten about that Klingon ship. It's so cool.
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That is a brilliant TLE scout. I'd love to see that Klingon ship too!
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The Klingon ship is basically as you see it right now. When it's time to scratch that itch, you guys will be the first to know! :P
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Ok, I've also finished off the USS Bellamy. It's ready for download. I've made some change from the last time you guys saw it. The nacelles are 15% larger, I redid some texture colors, added some depth, and the windows now use the same texture as on the USS Scott.
http://bc-central.net/forums/index.php/topic,9960.msg211906.html#msg211906 (http://bc-central.net/forums/index.php/topic,9960.msg211906.html#msg211906)
(http://imagizer.imageshack.us/v2/800x600q90/14/8xbk.jpg) (https://imageshack.com/i/0e8xbkj)
(http://imagizer.imageshack.us/v2/800x600q90/36/y9sq.jpg) (https://imageshack.com/i/10y9sqj)
(http://imagizer.imageshack.us/v2/800x600q90/268/q4if.jpg) (https://imageshack.com/i/7gq4ifj)
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impressive... simply that :eek
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Beautiful!
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Thank you. I'm glad you guys like it.
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:yay:
You've made my week. Thank you!!!!
Adam
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Very well done Eloi! Good to have you back.
Cookie incoming :thumbsup:
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Eloi, can you please give a a little description on the Bellamy, classification etc... It's a wonderful little ship.
Adam