Bridge Commander Central
Recreational Forums => Art Forum => Topic started by: Viper on March 04, 2013, 12:38:39 PM
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Hey guys, long time no see. I'm working on a fun costume project for con masquerades. I'm doing a set of redneck Klingons for a skit. I need some help though. I need to create some graphics and I realized, I have NO klingon ship models in 3d. I need a couple of basic Klingon ship models. Maybe a D7 and a BOP. I will be using them to create a Klingon "Nascar" scene for a tshirt and then a couple of "nascar" style belt buckles.
Can anyone help me out? Thanks!!
Oh, and I will start posting shots of some of the work I've been doing lately. Its not gaming related anymore, but its fun as hell!!!
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http://bridgecommander.filefront.com/file/IKS_Qonos_1_;120219
http://bridgecommander.filefront.com/file/IKS_Amar_Ktinga_sfrdv1;120057
also the SFSY_ BOPs are good [I'll get links]
http://bridgecommander.filefront.com/file/Imperial_Bird_of_Prey_sfsy;121201
http://bridgecommander.filefront.com/file/TMPera_Bird_of_Prey_SFSY;121194
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The second file came up not found. ??
Actually, I was looking to see if anyone had them in NON-BC format. I cant even run BC on this machine. I'm looking for just a mesh and textures I can throw into 3DS Max and edit to what I need.
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The second file came up not found. ??
Actually, I was looking to see if anyone had them in NON-BC format. I cant even run BC on this machine. I'm looking for just a mesh and textures I can throw into 3DS Max and edit to what I need.
just import the NIF models back into Max, all youd need is the plugin to bring them in... and they retain the UVW unwraps.
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Ok, anyone have the plugin? Its been a while since I've done anything with the NIF files, and then it was always exporting, not importing.
Oh, and I am using the newest version of max.
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http://sourceforge.net/projects/niftools/files/max_plugins/
only goes up to 2010 (my version) i think.
worth a shot to look into and see if 2012 will take it..
if not, let me know, ill see if i can scrounge the time to convert a few for you.
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You can also export the NIF as an OBJ directly from NIFSkope, then import the model into Max that way.
It might actually be easier that way come to think of it, since most times I've tried importing an NIF directly into Max, I've had trouble re-applying materials to the model's separate parts. If you export it as an OBJ, the textures will load automatically with the model.
If you don't have NIFSkope, here it is: http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/
Also, if youre using the newest version of Max, I believe you have the option to import the OBJ file as a single entity, so if you import it that way, Max will create a Multi-Sub Material with all textures attached. All you would need to do is apply Spec Maps and Light Maps and you would be done :)
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I built the models Tiq offered so I have the original Max 9 files.
If you want them I can fire them your way tonight when I get home.
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Baz, that would be great. Thanks!
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PM'd you a link to the models.