Bridge Commander Central
		BC Forums => BC Modding => Topic started by: PMCG99 on June 10, 2013, 12:05:57 PM
		
			
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				There's a .nif import/export script called "niftools" for 3DS max, Maya, and Blender. I've used it for months and can say it works pretty well.
 Link to the Niftools webpage:
 http://niftools.sourceforge.net/wiki/NifTools
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				Well, yeah . . . how else would we get our ships into the game? :lostit:
			
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				I wish you could import a Max file in to Nifscope itself 
 and export it as an obj file
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				I wish you could import a Max file in to Nifscope itself 
 and export it as an obj file
 
 
 Why would that make any difference?