Bridge Commander Central
BC Forums => BC Modding => Topic started by: PMCG99 on June 10, 2013, 12:05:57 PM
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There's a .nif import/export script called "niftools" for 3DS max, Maya, and Blender. I've used it for months and can say it works pretty well.
Link to the Niftools webpage:
http://niftools.sourceforge.net/wiki/NifTools
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Well, yeah . . . how else would we get our ships into the game? :lostit:
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I wish you could import a Max file in to Nifscope itself
and export it as an obj file
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I wish you could import a Max file in to Nifscope itself
and export it as an obj file
Why would that make any difference?