Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Anew9 on June 27, 2013, 11:38:35 PM
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Hi everyone! I just discovered this amazing mod and I am blown away how much more immersive it makes the game.
I noticed that every ship has a unique max warp and max cruising speed. How can we change these for each specific ship?
I was playing as a Galaxy class and noticed its max cruising speed was warp 9.99 yet the Intrepid was warp 6...
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These Values are stored in the Ship plugin as:
Foundation.ShipDef.SHIP.fMaxWarp
Foundation.ShipDef.SHIP.fCruiseWarp
AFAIK, you can alter these with BCUTs Plugin -Editor
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These Values are stored in the Ship plugin as:
AFAIK, you can alter these with BCUTs Plugin -Editor
So when I load a ship plugin in BCUT and open it, it will state each ships unique maxwarp and cruise speeds?
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yup. this was scripted in in some older mods as well. Limey's old daedalus mod carried a warp 3 max. there's a time taken feature with it as well. some of us sped that up to decrese the flight time, as after so long with some ships, galaxy Charts would derp out and crash in mid flight.
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Right, I figured out how to change the speed but now my Intrepid wont MVAM its nacelles anymore! When I detach the aeroshuttle it works again until eventually the nacelles completely disappear and the game crashes. How can I return the folding nacelle pattern back to my JLS CGI Intrepid?
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The easiest would be to the original Intrepid files (assuming you have a backup), and alter the specific Warp -lines in notepad or something similar.
Edit: BCUT should have given you a warning, when it could not load the Plugin entirely.
And incase you don't have a backup of the Ship plugin, here is a copy of the submodel lines from the CGIVoyager, mind you this is from the release a few years back and not from the recent DQ-Pack!
Foundation.ShipDef.CGIVoyager.dTechs = {'SubModel': {
"Setup": {
"Body": "CGIVoyager_no_nacelle",
"NormalModel": "CGIVoyager",
"WarpModel": "CGIVoyager_Warp",
"Hardpoints": {
"Port Warp": [-0.63, -1.15223, -0.15],
"Star Warp": [0.63, -1.15223, -0.15],
},
"WarpHardpoints": {
"Port Warp": [-0.6, -1.15223, 0],
"Star Warp": [0.6, -1.15223, 0],
},
},
"Port Nacelle": ["CGIVoyager_n_left", {
"Position": [-0.32, -1.07, -0.144],
"Rotation": [0, 0, 0], # normal Rotation used if not Warp
"WarpRotation": [0, -0.45, 0],
"WarpPosition": [-0.32, -1.07, -0.144],
"WarpDuration": 150.0,
}
],
"Starboard Nacelle": ["CGIVoyager_n_right", {
"Position": [0.32, -1.07, -0.144],
"Rotation": [0, 0, 0],
"WarpRotation": [0, 0.45, 0],
"WarpPosition": [0.32, -1.07, -0.144],
"WarpDuration": 150.0,
}
],
}}
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I think a lot of the goofs and typos inherent in mods get corrected if they're thrown into a KM, as well. I seem to remember some sort of correction script along these lines for Voyager.
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to be honest i use the notepad way of doing things as i have found BCUT to be problematic on occasions.
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HOWEVER, be VeRy very careful, in Notepad, you can remove an ) or a , and then cause a problem.
So BE CAREFUL
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HOWEVER, be VeRy very careful, in Notepad, you can remove an ) or a , and then cause a problem.
So BE CAREFUL
agreed... sorry should have said that myself lol
i have taken to making a copy of script file (but then i also have a back up bc install...hmm need to make an up-to-date one thinking bout it.)
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The easiest would be to the original Intrepid files (assuming you have a backup), and alter the specific Warp -lines in notepad or something similar.
Edit: BCUT should have given you a warning, when it could not load the Plugin entirely.
And incase you don't have a backup of the Ship plugin, here is a copy of the submodel lines from the CGIVoyager, mind you this is from the release a few years back and not from the recent DQ-Pack!
And I should replace the plugin for the CGI voyager with these lines of script which would give me the ability to change max warp cruise etc as well as keep the MVAM folding nacelles?
Sigh, what us fans do for that extra bit of immersion.
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Yes, my original post should have been: "restore the original Intrepid files, and alter the specific Warp -lines"