Recent Posts

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Hello everyone, I've been away for a few years now and I thought I'd pop in for a look, I've just installed bridge commander remastered and it's lots of fun to play the old game.... I am wondering if anyone can give me a heads up on the goings on around here...
Any new mods I should be aware of? Any new galaxy charts or km updates?
Great to be here again I may even look at creating new ships... Though I'll have to relearn everything again  :funny

Howdy, Hobbs!
Several new ship mods have been released of late, though one major project of note is the in-development BCMM mod (Maelstrom Mod).

Also, you creating new ships... looking forward to what gems n beauts you cook up!!!😎👍
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Hello everyone, I've been away for a few years now and I thought I'd pop in for a look, I've just installed bridge commander remastered and it's lots of fun to play the old game.... I am wondering if anyone can give me a heads up on the goings on around here...
Any new mods I should be aware of? Any new galaxy charts or km updates?
Great to be here again I may even look at creating new ships... Though I'll have to relearn everything again  :funny
3
BC Modding / Darkdrone
« Last post by Starforce2 on January 22, 2026, 04:48:22 PM »
Does he still mod?

This is mainly a question for him but there could be others.

I need the ability to get sods (armada 1 2) converted to bc. I also need to know how many ships and station assets were ported out of ST legacy, if any?

Again, darkdrone probably did them if anyone did, but Ive come across some potential gold mines for ships. most are low poly but seem to look decent none the less.
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BC Modding / Re: BCMM
« Last post by Blackrook32 on January 13, 2026, 12:28:10 AM »
Also added SFC III Missions completed so far....

* SFC III | BCMM Romulan Campaigns







* SFC III | BCMM Klingon Campaigns




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BC Modding / Re: BCMM
« Last post by Mario on January 10, 2026, 02:35:03 PM »








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BC Modding / Re: BCMM
« Last post by cordanilus on January 10, 2026, 02:22:35 PM »
Update #5





This video, is not edited. There is no special scripting. It uses 3 images in a textured animation and the nif technique does the rest.








I was testing something here. :-D
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BC Modding / Re: BCMM
« Last post by cordanilus on January 10, 2026, 02:12:47 PM »
Update #4

Not a part of BCMM, just something it could do.






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BC Modding / Re: BCMM
« Last post by cordanilus on January 10, 2026, 11:02:17 AM »
Update #3







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BC Modding / Re: BCMM
« Last post by cordanilus on January 10, 2026, 10:52:48 AM »
Update #2







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BC Modding / Re: BCMM
« Last post by cordanilus on January 10, 2026, 10:35:47 AM »
Update #1







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