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81
BC Modding / Re: Master permissions thread-Attention modders
« Last post by MSR1701 on September 07, 2023, 10:48:36 AM »
MASTER PERMISSIONS UPDATE


As of this date 07/22/2023,

Using a previous/original ship model, without expressed permission from the original Aother witll NO LONGER BE TOLERATED, if it does not follow their expressed wishes in this Master list.

For example. Using someone's ship model just to augment a hardpoint job is not permitted; that falls on the modding lines as "Hardpoints Only", which has been a staple category at BCFiles for over 20 years. That is where your Hardpoint/No Model works should be posted.

When submitting a Hardpoint rendition, just link your mod to what ship uses it.

There is absolutely NO reason for you to add someone eles model, that was not even modified. That takes away from the "original"mod author, and that is not fair.

BR32

Hypothetical question - some mods (Captain Russell's is a good example) have file names in the Ship Scripts, HP Scripts *AND* the model/icon folder/file names that conflict and overwrite each other.  If one was doing a HP/Script update and the model/icon shared the name of another (Phoenix, Excelsior, and Sovereign are all good examples of instances, but are far from the only ones), would cloning the model folder name/icon name be permissible, if the original model file(s) are unaltered?

Also, for BC Remastered (VonFrank's work), there are times where shared textures and/or High Res textures need to be moved to the core model folder to load the textures; assuming the files are unaltered, is this permissible?
82
BC Modding / Re: 12.8.18 - A small hello and wave
« Last post by Mario on September 02, 2023, 02:49:24 PM »
lol what do you mean by triggered lol

Triggered to post here on the forums. What did you think I meant?
83
BC Modding / Re: 12.8.18 - A small hello and wave
« Last post by Phoenix Bondi on September 02, 2023, 08:25:19 AM »
Ah, you're the one who a kid on BCC discord triggered by exploring nif animations on youtube. Welcome back, I hope you are back to some degree.

lol what do you mean by triggered lol
84
BC Modding / Re: converting Legacy ships over
« Last post by MRJOHN on August 22, 2023, 07:22:27 PM »
that's cool send me your email so I can send the files
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BC Modding / Re: converting Legacy ships over
« Last post by FekLeyr Targ on August 21, 2023, 05:23:53 PM »
yes I know about the texture file. I had 3D Max R4 and all I had to do was export it to .NIF with my plugin https://www.maxplugins.de/max2010.php ,if I can't find anyone to convert it over I just release it as a  .ms3d .obj + texture

I can do it for you.
But it'll take a while as I've been a bit busy recently.
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BC Modding / Re: converting Legacy ships over
« Last post by MRJOHN on August 20, 2023, 08:27:43 PM »
yes I know about the texture file. I had 3D Max R4 and all I had to do was export it to .NIF with my plugin https://www.maxplugins.de/max2010.php ,if I can't find anyone to convert it over I just release it as a  .ms3d .obj + texture
87
BC Modding / Re: converting Legacy ships over
« Last post by FekLeyr Targ on August 20, 2023, 11:01:57 AM »
Hello there.

If your models are in OBJ format, then you're in luck.
Milkshape 3D can natively import OBJs and there's a BC NIF i/o plugin by Assimsoft.

So you can import the OBJs in Milkshape and then export them as NIFs.

A few things to consider though:
Each submesh can only have one material.
Texture files need to be in TGA. Colors are in the RGB-channels and glow/emission in the Alpha-channel.
The Specular-map is in its own TGA file as the usual grayscale.
You can pretty much name your texture file how you want, but the optimal practice would be to name the texture files like this: [mesh-name]_glow.tga and [mesh-name]_specular.tga.

Also, please make sure the texture files are properly assigned to each submesh. :-)

(Unfortunately, there's currently no BC NIF i/o plugin for modern 3D modelling software like Blender.)
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BC Modding / Re: converting Legacy ships over
« Last post by MRJOHN on August 20, 2023, 12:58:01 AM »
it's been awhile :hithead:
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BC Modding / Re: converting Legacy ships over
« Last post by Mario on August 19, 2023, 02:51:41 PM »
You misclicked, you reported the message instead of replying  :P
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Spam/General Discussion / Re: BUMP
« Last post by Mario on August 19, 2023, 12:35:12 PM »
.....buuuuuuuuuuuuuuuump?

Oh, another old timer :)
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