I check the post nem sov again in nifskope and I see that the transparencies of the outer layer is different then usual. Not the standard transparency usually set in max. It's easier to explain for nifskope but I don't know about max.
In nifskope, transparencies are usually set at 237, or (1 - Src Alpha and, 2 - Inverted Src Alpha ) This post nem sov seems to be set as 31, or ( 1 - "nothing" and, 2 - One ) Just FYI, 1 is "Source Blend Mode" and 2 is "Destination Blend Mode". Again, i don't know how it's set up in max since I haven't tried it yet.
It's transparent alright, but I know it's a different kind of transparency. I've discovered a lot of different kind of tranparencies with nifskope and I don't know exactly how that works but all I know is, it does work. Some transparencies can see through normal textures like the ID Maps or do the reverse, they can also darken the model, brighten, invert the colors, look like it's cloaked...many different ways is safe to say. Some are affected by the Alpha Channels. I'm trying to map all these possibilities out but there are thousands of different combinations to try out.
Hopefully, this might ring a bell.
