Author Topic: FarShot's WIPs - The fire in which we burn...  (Read 116509 times)

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #260 on: January 17, 2012, 03:22:46 PM »
yeah your right, just be sure to put something there texture wise so it doesnt look as bland ok? it just screams that something is needed there ya'know?

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #261 on: January 17, 2012, 03:24:16 PM »
Windows, escape pods, dark hull plating.  Bones is a smart guy, I'm sure he knows exactly how he wants to texture it. ;)

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #262 on: January 17, 2012, 03:47:24 PM »
yeah bones is one resourcefull guy! :thumbsup:

you know if your gonna do any other STO ships down the line, cuz id like to help out in any small way i can.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #263 on: January 17, 2012, 04:10:58 PM »
Not as resourcefull as I would like to be :P now I'm studying all the pics of the Exeter and I must say I don't like those textures ... maybe the hull pattern will grow on me during texturing process... also why this Exeter has different saucer than that on the STO cover ???

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #264 on: January 17, 2012, 05:33:57 PM »
You're thinking of the Excalibur, Bones.  Two different ships.  The Exeter was added after launch.

As far as the textures go, you can use your pretty much trademarked paneling, but change the brightness and contrast to match the pearlescent white and ebony black.  I'll probably take one of your other textures from the Krakow or something and use it as a template to map with.  I'll mess with the coloring so you can see what I mean when I finish UV mapping.


Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #265 on: January 17, 2012, 05:42:33 PM »
Sure, obviously I'll have to make a better quality textures than they appeard in STO :P

I can only say this ought to be fun :D

Offline Centurus

  • If you're reading this, you're missing out on something better.
  • Posts: 444
  • Cookies: 70
  • BOW BEFORE THE POWER OF MY RUBBER CHICKENS!!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #266 on: January 18, 2012, 07:45:30 AM »
Farshot, you've definitely done some nice work.  I couldn't have done any better myself.  I'd still be working on the secondary hull, and those warp engines would have made me want to shoot my brains out.  Nice job. 

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #267 on: January 18, 2012, 03:07:09 PM »
Thanks Cent.  I'd let you do the first beta, but I believe you don't have BC installed.  Correct me if I'm wrong. ;)

Alright, since I'm planning to ship it off to Bones today at some point, I closed the poll.  I'll just leave the saucer's aft as is since the votes were inconclusive.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #268 on: January 18, 2012, 03:43:26 PM »
Yay  :dance am I to expect a package today ??? can't wait :D

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #269 on: January 18, 2012, 03:55:27 PM »
You log into Messenger anymore?  I have you friended you know. :P

New beauty shots.



Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #270 on: January 18, 2012, 04:12:08 PM »
lol, no... haven't log into it for ages ... only mail and occasionaly FB

Offline moed

  • Posts: 1470
  • Cookies: 57
  • Star Trekus Fanaticus
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #271 on: January 18, 2012, 09:02:20 PM »
Really nice job!

Look forward to this.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #272 on: January 19, 2012, 12:16:06 AM »
It's looking fan-freaking-tastic!  I want it!  I think it's the closest thing STO will get to the JJ-Prise, which is awesome.

To Boldly Go...Again.

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #273 on: January 19, 2012, 11:20:01 AM »
So UV mapping sucks, so I made these helper textures for both you and I, Bones.  Hopefully you'll follow the rough color scheme I laid out. :P

The nacelle's map isn't finished, mostly because I realized I left off the aft torpedo launchers.  My end will be finished within a few hours though, then it's off for texturing.





Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #274 on: January 19, 2012, 11:52:20 AM »
Superb ! can;t wait !

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #275 on: January 19, 2012, 04:45:27 PM »
Okay, she's ready Bones.  Incoming PM, and let me know if anything is wrong or if you need something else, maybe different file formats, whatever.  Remember, the current textures are just to give you some direction.  I don't expect any part of them to be used, though I did borrow a couple of things from the Sobieski/Krakow/Resurrection textures.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #276 on: January 20, 2012, 10:00:00 AM »
Can't open the model, it comes with error when trying to open it ... could you send me .3ds format ???

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #277 on: January 20, 2012, 02:47:17 PM »
I'm awake now.  Will send you different versions.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #278 on: January 20, 2012, 03:47:43 PM »
It's working !  :dance

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: FarShot's WIPs - Exeter Class, Proxima Class, Vendetta Class
« Reply #279 on: January 21, 2012, 09:45:17 AM »
Decided to give original STO textures style a go, it looks cool especially after adding some panelling detail :D