Author Topic: Re: Bridge Commander: Generations (Pictorial) *Update* 05/11/23  (Read 8812 times)

Offline Lurok91

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Re: Bridge Commander: Generations (Pictorial) *Update* 03/31/12
« Reply #20 on: April 01, 2012, 08:15:30 AM »
Oooh. Nice pics and work, BR  :thumbsup:  I've been playing around with TOS bridge too (but too lazy/bored to remake  :P) and the wide angle perspective was bugging the crap out of me.  Easily fixed with adjustment in bridge script - if I can remember what it is, lol - and now looks more canon.

Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 03/31/12
« Reply #21 on: April 01, 2012, 01:27:20 PM »
well, look who popped up.  Blackrook.

we got a new guy around here that might wanna experinemt with body models at some point.

before you disappear, i do have a question.  if you've done heads and bodies both, how the crap do you shove the head and hand textures together on one piece?

I've been looking at the bot/meshes from the Sims2. But as I researched the community- their modding restrictions are all over the place. Plus, Electronic Arts (EA Games) takes a dim view in porting their base meshes, too any other game- even if it's freeware. :lostit: :facepalm: :mad: :bitch: :roll :banghead:

On the Bots in BC: Generations, If I'm not mistaken, they are both the same mesh- just allocated differently in the scripting. I haven't delved into making bot meshes from scratch, but resourcing what is available in our immediate communities, and some MAJOR rescripting. :)

Oooh. Nice pics and work, BR  :thumbsup:  I've been playing around with TOS bridge too (but too lazy/bored to remake  :P) and the wide angle perspective was bugging the crap out of me.  Easily fixed with adjustment in bridge script - if I can remember what it is, lol - and now looks more canon.

Thanks Lurok ;)

Sounds like a really interesting TOS set project. I've been working on some non-trek Bridges as well (just got lazy with the scripting  :P). I'll PM you some pics.

With this project, I still have too make the ranks for the ENT era uniforms. No hard, but tedious. On the TMP stuff- not much I can do besides replacing the sigs and making the belt. The mirroring effect is still annoying, lol. :banghead:

BR32


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Offline Lurok91

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Re: Bridge Commander: Generations (Pictorial) *Update* 03/31/12
« Reply #22 on: April 03, 2012, 04:45:23 AM »
The mirroring effect is still annoying, lol. :banghead:
Have you seen/tried new bots I've been working on yet?  I did a new TMP that fixes mirroring issue.


Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 03/31/12
« Reply #23 on: April 03, 2012, 11:56:34 AM »
Have you seen/tried new bots I've been working on yet?  I did a new TMP that fixes mirroring issue.



The Uniforms look very nice, Lurok- I'm noticing the TMP skirts! I have your Starfleet bots, I did noticed you ported all of the EF2 heads as well. I can try some TMP texture experiments on the Starfleet First Contact uniforms.

Right now, I'm in the middle of getting a new job- saddled with a 40 hour orientation course. But, if I can swing it, I'll post some pic by this weekend. :)

BR32


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Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #24 on: October 28, 2012, 05:22:50 AM »
**Update**

Just started a in-game test run for the "All Good Things..." uniform conversion for the EF2 bots. :D

I've been multitasking a bit, College courses and stuff. Hopefully I will start releasing this mod by eras, and probably during the Holidays. On this part of the mod, I have to conceal the pips and place (cut & paste) them on the canon spot of the AGT uniform. As for the comm-badges, sorry, every attempt wrecks the bot. This took about 7 hours to do the textures and scripting.

Here are some in-game pics...








Right now, I just have to do some more tweaks too even up the "torso and neck textures" on both the male & female uniforms.





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Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #25 on: November 14, 2012, 09:19:51 PM »
Hi All ;)

I just had a flash of inspiration!

While playing around with the DS9FX v 1.1 beta (which is very nice btw). I noticed how out of date my old Major Kira mod was. I really liked the stock facial features, but the EF2 bots don't really have bots with next to any hairdos worn by Kira Neryes, so with some slight of hand, I was able to recreate the mod. The uniform was modified from a base that Lurok showed me. :D

I'm going to transfer my old Bajoran uniforms to the EF2 Bots, with some refinements. I wanted to see if the tiled effect, that's canon to the Bajoran militia's uniforms would translate well in BC. I've decided to revamp my old Bajoran Militia mod, keeping the distinct faces and placing them on EF2 bots.

Here is a sample...still in w.i.p. :)





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Offline CyAn1d3

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #26 on: November 14, 2012, 09:30:47 PM »
helloooooo pretty laaadaaay!

im wondering if it would be appropriate to ask here..

but was there ever a fix found for the Generations Bridge WalkFX? im tired of sitting in felix's lap  :banghead:

I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #27 on: November 14, 2012, 09:45:48 PM »
helloooooo pretty laaadaaay!

im wondering if it would be appropriate to ask here..

but was there ever a fix found for the Generations Bridge WalkFX? im tired of sitting in felix's lap  :banghead:



LOL, thanks for the compliment. If this version of Kira Neryes really hit a cord, then my work is done, lol ;)

I made my own "fix" for the Gen's galFelix.py years ago. I'll send it to you by PM.

BR32



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Offline Lurok91

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #28 on: November 15, 2012, 04:40:23 PM »
Better than my Kira head  :P

Offline tiqhud

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #29 on: November 15, 2012, 04:52:58 PM »
I have not been , much of a DS9 fan, but shee looks good
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline hobbs

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #30 on: November 16, 2012, 05:21:56 AM »
looks great  :yay: :bow:

and while not in costume she still looks gorgeous.... (think this is 2012 photo)

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Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 10/28/12
« Reply #31 on: November 16, 2012, 10:56:46 AM »
Better than my Kira head  :P
Thanks for the compliment  :wink:

Kira is one of my favorite DS9 characters, when I made the original mod for BC, I tried to get the bot too match Nana Visitor's features as much as possible. :thumbsup:

I have not been , much of a DS9 fan, but shee looks good
Thanks dude, I've been making custom EF2 faces that I haven't published. I'll admit I warmed up to DS9. faster than I did to TNG :P

looks great  :yay: :bow:

and while not in costume she still looks gorgeous.... (think this is 2012 photo)



Thanks for the compliment, and I totally agree- Nana has always been a striking beauty!  :dance
It's been 13 years since DS9's finale, I think she still looks stunning! Time has not been kind to Alexander Siddig, who I happen too see in a Merlin episode- Yikes! (and he's younger than her?!)

BR32


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Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #32 on: December 06, 2012, 03:48:32 PM »
** Update **

I really got tired of the way the Nemesis uniforms looked on the EF2 bots. I remembered a very nice mod on BCFiles by Van_Dyke.

http://bridgecommander.filefront.com/file/Van_Dykes_Improved_Fed_Uniforms;5896

This mod had a distinctive and realistic texture for the upper tunic. The resulting pics are my attempt to graft the texture on the EF2 uniforms. Any one who have altered these EF2 uniforms will know the male and female tunics are quite different, in the way they are stretched on the bot. The male tunic was straight forward, but the female tunic conversion, required some "out of the box" thinking. This is just a rough draft, and I may darken the tunics to a deeper grey. Also the back on both male and female tunics need to be uniform in the center, still on the fence about that one.

I just wanted to see how well this update would translate in-game.









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Offline captain_obvious

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #33 on: December 06, 2012, 09:31:59 PM »
That blonde bloke has a MASSIVE neck....
I miss :bigdance:

Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #34 on: December 06, 2012, 09:34:25 PM »
That blonde bloke has a MASSIVE neck....

Oh My, You certainly do live up to your name....


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Offline TheConstable6

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #35 on: December 07, 2012, 11:59:25 PM »
<3
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline CyAn1d3

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #36 on: December 08, 2012, 05:53:27 PM »
i want......
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline captain_obvious

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #37 on: December 09, 2012, 10:49:11 AM »
Oh My, You certainly do live up to your name....

I try my best :P

Those reflections look lovely btw. 
I miss :bigdance:

Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/06/12
« Reply #38 on: December 09, 2012, 12:56:16 PM »
Those reflections look lovely btw. 

Yeah, I know it's not to everyone's tastes. IMO it adds some depth to the set, overall.
The LCARS textures are by "hjenterprises", Not a part of this mod though. The pics are from my install "Venture Refit".
hjenterprises did make some interesting works over time.

* Generations Galaxy Bridge Cannon Reflections v.1.0:
https://www.gamefront.com/games/bridge-commander/file/generations-galaxy-bridge-cannon-reflections


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Offline Blackrook32

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Re: Bridge Commander: Generations (Pictorial) *Update* 12/10/12
« Reply #39 on: December 10, 2012, 03:15:46 AM »
** Update ** Here are some interesting pics of the Enterprise NX-01 bridge crew. :)

For some reason, I could not rest until I got a "visible" Captain on the set. "It was bothering my waking moments and interfering with my days" :P Yes I know, the player is the Captain. This would be good for those like me, who like too make YouTube videos and take the random screen pic. Hopefully I will have the Captain/bot in the seated position, and a corrected .TGL. This is just a test, to see if I could actually achieve this on a modded bridge, on my own. Well, I got Captain Archer in for some group shots below...













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