Author Topic: DJ Curtis Model  (Read 1496 times)

Offline CyAn1d3

  • MacDill Shipyards Design Team
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Re: DJ Curtis Model
« Reply #20 on: December 09, 2012, 04:58:44 PM »
Well, I've run into a few issues.  One being that the detail of pretty much all game models is not sufficient to cast a model from.  The smoothing groups in a model are rendered useless when you send it in to get 3D printed.  To save us all computer effort, all game models utilize smoothing groups to hide the edges of polys.  If I were to print any of the models for BC, we would get models that had very visible edging to them.  So I'm not likely to use any of the ones available for BC, but I'm still researching high-quality models to do this with.

ive noticed everything as well that all the models i send them have come through faceted (no smoothing groups) in the previews.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15