Author Topic: CGI LCVoyager and all her shuttles  (Read 28235 times)

Offline limey BSc.

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Re: LC Intrepid CGI show retexture
« Reply #60 on: November 05, 2007, 05:10:49 PM »
M@DM@X, theres no need for that. We're generally nice guys, but you gotta understand that jb has been getting a lot of stick about this, which is making him understandably annoyed.

LC, thanks for the permission. I'll get on it soon and I'll try to do your model, and of course jb's new textures proud ;)!

Mark, jb has textured 3 bridges (2 of which were modelled (from scratch) by me, and all 3 mapped (from scratch) by me) completely from scratch.
MUSE!!!


Offline Legacy

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Re: LC Intrepid CGI show retexture
« Reply #61 on: November 05, 2007, 05:12:55 PM »
You will never understand what it is to make something "from scratch" until you map and texture a model from absolutly no textures at all. Until then we are all just standing on the shoulders of giants like LC, SNS, CG, Queball, RD etc. It pays us all to remember that, thats all I was saying.

As for your textures, spec.jpg was a nice image but I would definately say (based on that comparison) that you need to either completly remove or reduce the bevel on those escape pods, also if you compare the cgi secondary deflector to the one you currently have you will see you have decals which werent moved to the CGI model, I would probably guess the same goes for the front of the engineering hull above the deflector since I remember havign to add extra decals which werent on the CGI.

Finally if you look at the CGI there are some plating patterns visible on the base colour... that could give you an opening to give the speculars a slight tint of plating.


I also recommend you to reduce the size of the photoshop bevel and emboss at the shield grid, it`s creating bubbles at the cross section areas, which usually happens when you have the bevel and emboss size bigger than the line itself.

Offline DJ Curtis

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Re: LC Intrepid CGI show retexture
« Reply #62 on: November 05, 2007, 05:14:43 PM »
Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.

Certainly looks legitimate, I think honor has been satisfied, so to speak.

Offline Mark

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Re: LC Intrepid CGI show retexture
« Reply #63 on: November 05, 2007, 05:18:35 PM »
Quote from: Jb06
Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.

You are still using LCs work as the point of reference, thats obvious from the way there are details on the hull which do not exsist on the CGI model; so to say its from scratch is not accurate - Redrawn maybe but not made from scratch.

As i said, shoulders of giants.

Mark, jb has textured 3 bridges (2 of which were modelled (from scratch) by me, and all 3 mapped (from scratch) by me) completely from scratch.

hmm, yes and how many bridges have I textured from scratch? actually you wont know that fully for a while but I can tell you its more then three. Bridge mapping and texturing is a completly different ball game, and for the record I was not listing myself in the "giants" category.


Offline DJ Curtis

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Re: LC Intrepid CGI show retexture
« Reply #64 on: November 05, 2007, 05:25:24 PM »
 :funny

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #65 on: November 05, 2007, 05:27:32 PM »
But there's one thing you're missing. I've only been modding for a year, you... years, in that time there's been the crew mods, the dauntless which was from scratch. we've, JLS have done 3 bridges since september and there's more that people don't know about yet. like yourself mark, with i dno immersion sets and other species bridges. 3 + bridges in a 2/3 months... thats pretty damn good.

~Jb06

But there's one thing you're missing. I've only been modding for a year, in that time there's been the crew mods, the dauntless which was from scratch. we've, JLS have done 3 bridges since september and there's more that people don't know about yet. like yourself mark, with i dno immersion sets and other species bridges. 3 + bridges in a 2/3 months... thats pretty damn good.

EDIT:

Quote from: Jb06
Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.

You are still using LCs work as the point of reference, thats obvious from the way there are details on the hull which do not exsist on the CGI model; so to say its from scratch is not accurate - Redrawn maybe but not made from scratch.

As i said, shoulders of giants.

But why should i remap the entire ship, when the current mapping is fine. Yes the details which you on currently may not be on the cgi, but that is being worked on. 90% of the details that are on now, are on the cgi model. that little 10% will take 2 mins to delete.

Offline DJ Curtis

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Re: LC Intrepid CGI show retexture
« Reply #66 on: November 05, 2007, 05:28:26 PM »
I agree.  And you should continue modding.

Offline Mark

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Re: LC Intrepid CGI show retexture
« Reply #67 on: November 05, 2007, 05:30:27 PM »
OKAY EVERYONE LISTEN UP

We all know that this is based on LCs intrepid, we all know that JB has redrawn the textures, and we all know that its a matter of opinion as to whether CGI looked better than Studio Model.

With that said I want ABSOLUTELY no more posts about originality of this work, it doesn't matter either way and I will delete any posts remarking on it since permissions have been fully authorised.

Offline Legacy

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Re: LC Intrepid CGI show retexture
« Reply #68 on: November 05, 2007, 06:12:07 PM »
Am I the only one ignoring the pointless discussion and trying to be construtive?

Thanks for all the support guys, but it`s no needed, things are fine as they pose now.

Aside that, JB, if you need any other advise for the look of the maps lemme know.
And i see your psds are about 250mb, man you should see mine... hahahaha

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #69 on: November 05, 2007, 06:20:35 PM »
Ok thanks LC. If there's anything i'll give you a bel..

Lol that was cut down afew times. i've learnt from the dauntless to keep the size down.

Btw lc i need to get back into the crew mods... is there any chance in doing the heads... i think it was early tng worf & nem and maybe 1 more person, but i cn't remember or am i likey to get my balls shot off by a gun :D

doesnt have to be like right now... im gona try get back into them in like early december.

~Jb06

Offline Billz

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Re: LC Intrepid CGI show retexture
« Reply #70 on: November 05, 2007, 07:26:07 PM »
Ok thanks LC. If there's anything i'll give you a bel..

Lol that was cut down afew times. i've learnt from the dauntless to keep the size down.

Btw lc i need to get back into the crew mods... is there any chance in doing the heads... i think it was early tng worf & nem and maybe 1 more person, but i cn't remember or am i likey to get my balls shot off by a gun :D

doesnt have to be like right now... im gona try get back into them in like early december.

~Jb06

I think it was Belanna and 7 of 9 that needed new head models as a patch for the Voyager crew pack.

Anyway, excellent work.
Can't wait for 2014 to start.

Offline eclipse74569

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Re: LC Intrepid CGI show retexture
« Reply #71 on: November 05, 2007, 08:06:01 PM »
I have to agree with everyone giving positive feedback.  I think this is turning out nicely.  I Loved Voyager, all of it, Studio and CGI.  I can't wait to see more of this :) This will definitely go into my install!

Roger
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Phaser

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Re: LC Intrepid CGI show retexture
« Reply #72 on: November 19, 2007, 04:43:16 PM »
Am I the only one ignoring the pointless discussion and trying to be constructive?
Hehe.  That's what I decided to do when I realized back on page 1 that there were two more pages to this thread.

JB06, when comparing your retexture to the original textures, I see exactly what you mean about the depth of the textures (nice job using shots to get your points across, by the way).  I think you've done a wonderful job.  These textures look absolutely superb.  To me, the specular highlights coupled with the higher contrast in colors really make LC's textures--that is, all the details--pop (which is really a compliment to LC's work, when you think about it).

LC made virtually all of the details perfect in terms of location, and proportions (which, in my opinion, is the hardest part!).  It looks to me like JB06 is just trying to make those details a pop a little more (and, thus, make them more true to the show, in his opinion).

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #73 on: November 27, 2007, 01:21:05 PM »
Ok instead of releasing this mod with chief brex's type 9, we've decided as it seems virtually impossible to get hold of him, to include an aeroshuttle with it. You might have already seen it on the request aeroshuttle thread, but here it is again.

This will be exclusive to the CGI Voyager.

At this moment in time, alterations to the lcintrepid mesh have come to a halt after some weird problems, so if we can't do them i will release them with the normal lc intrepid. It's not like there's a significant difference between the studio model and the cgi, unlike the defiant.

~Jb06

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Offline eclipse74569

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Re: LC Intrepid CGI show retexture
« Reply #74 on: November 27, 2007, 03:02:07 PM »
Sexy ship there!  Gawsh you're makin me impatient LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #75 on: November 27, 2007, 03:25:20 PM »
Lol well in the last hour thanks to lints help we've managed to find out what was causin the problems. so the alterations to the cgi version will be done.

~Jb06

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Offline ChronowerX_GT

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Re: LC Intrepid CGI show retexture
« Reply #76 on: November 28, 2007, 09:56:35 AM »
Wow, I like the Aeroshuttle. Nice Touch M8. The Intrepid looks gr8. And just because the CGI model doesn't look like the studio model it doesn't mean it's shit. Your all forgetting that the CGI model was created like 10 years ago so of course it's not gonna be as accurate as the studio. Besides, personally I like the CGI model more. I think the colours and shape look more realistic than the model. It looks more matallic and metal, thats how I think all the ships should look(especially TOS connie even though it wouldn't be canon). That's why I love speculars lol. LC made a great model of the Intrepid (it's the one I use) and if extremely canon to the studio model. Can't wait for this intrepid to be released tho because it looks fantastic and i'm dying to try out the aeroshuttle. Sorry if I went off topic :lol:


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #77 on: November 28, 2007, 10:04:50 AM »
Thanks. well Im currently testing the hp... its the km1 hp, but modified so it doesnt fly and fight like a fighter jet :P no offence. The alterations to the mesh to make it the cgi version is 99% done, after that we are making it ftech nacelles compatible as i've just got confirmation off defiant and mleo that i can include the script. So its the official USS Voyager with working nacelles outside km1 :D thanks defiant n mleo!!!


Well these are my speculars


~Jb06

JLS

Offline eclipse74569

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Re: LC Intrepid CGI show retexture
« Reply #78 on: November 29, 2007, 02:34:03 PM »
Wow!  Alrighty!!! :D.  will this overwrite LC's original though?  That's my only question :)

Roger
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Jb06

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Re: LC Intrepid CGI show retexture
« Reply #79 on: November 29, 2007, 05:09:06 PM »
Nope it wont overwrite LC's studio model from km1 or the released version. Its got a different name and a better hp than the km1 version.

~Jb06

JLS