Author Topic: DJ Galaxy Class Now Available @ BCFiles  (Read 96676 times)

Offline DJ Curtis

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Re: DJ Galaxy Class
« Reply #240 on: January 05, 2008, 08:40:16 PM »
And a few more.

Offline NanoByte

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Re: DJ Galaxy Class
« Reply #241 on: January 05, 2008, 08:45:03 PM »
Sadly it looks like you are going to retire my SNS Galaxy :(

But that's good!  I never thought I'd love another Galaxy

Come online and we'll talk about making some NanoFX Pics with her if ya want!

Offline Aeries

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Re: DJ Galaxy Class
« Reply #242 on: January 05, 2008, 08:48:42 PM »
Amazing work. I'm not entirely sure I could suggest anything at all for this. :/

Offline Firestar

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Re: DJ Galaxy Class
« Reply #243 on: January 05, 2008, 09:15:34 PM »
AWESOME is the only word that describes it
wish i could model texture that good :deadimage
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yanlou

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Re: DJ Galaxy Class
« Reply #244 on: January 05, 2008, 09:25:06 PM »
thats looking amazing, i reckon pic 4.jpg and 5.jpg would make great ptods, aww man i cant wait for your galaxy  :D

Offline Shino Tenshi

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Re: DJ Galaxy Class
« Reply #245 on: January 05, 2008, 10:31:23 PM »
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

AndrewJ

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Re: DJ Galaxy Class
« Reply #246 on: January 05, 2008, 10:39:34 PM »
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.

Offline Nebula

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Re: DJ Galaxy Class
« Reply #247 on: January 06, 2008, 12:02:15 AM »
Awesome but catch me online please... found something you might want to fix
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Offline Rat Boy

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Re: DJ Galaxy Class
« Reply #248 on: January 06, 2008, 12:59:22 AM »
After all the bad stuff I've gone through over the last couple of days, seeing how well this is turning out is a welcoming breath of fresh air.
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Offline moed

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Re: DJ Galaxy Class
« Reply #249 on: January 06, 2008, 02:28:54 AM »
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.

I have to disagree with both of these opinions.

I totally understand what both of you are getting at but, because of the limitations to BC's rendering engine, there's only so much that can be done to bring true realism to any ship mod. Remember, the game is already nearly 6 years old.

Also, I'm sure DJ is going to squeeze as much of that realism as is possible out of BC's engine.

DJ, beautiful... just beautiful.

Offline Darkthunder

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Re: DJ Galaxy Class
« Reply #250 on: January 06, 2008, 04:30:30 AM »
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

Look at 8.jpg again. If you don't see the speculars, I suggest an eye examination. Even if it didn't have speculars, i'd still suggest an eye examination, cause this is by far the best looking Galaxy class yet.

I do have to agree, while shes an amazing piece of work, she does look well...artifical I would love to see more metal looking hull textures if I am honest.

After it's been released, you could always make your own textures if your not happy with DJ's hard work.
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Offline Shino Tenshi

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Re: DJ Galaxy Class
« Reply #251 on: January 06, 2008, 08:46:29 AM »
great model but i have to nitpick on the textures.  :lol:
they look somewhat strange...it might be the lack of speculars why your ship looks like it's made out of plastic....  :?

Look at 8.jpg again. If you don't see the speculars, I suggest an eye examination. Even if it didn't have speculars, i'd still suggest an eye examination, cause this is by far the best looking Galaxy class yet.

I never tried do bring down DJ's great work. But you have to admit that the Speculars are not half as visible as on the SNS Galaxy. That's what causing it to look like plastic. With more visible Speculars it would get a more metallic and therefore a more realistic look.  8)

Maybe you have a different opinion but as we are living in democracies it is not necessary for everybody to have the same opinion on something.  :)

Offline Glenn

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Re: DJ Galaxy Class
« Reply #252 on: January 06, 2008, 08:47:10 AM »
Everybody's entitled to an opinion, good or bad!!  :)

My opinion is this...

I've been waiting to see the DJ Galaxy in-game for a long while now and I have to say that I'm not disappointed one bit!!. The model is flawless and the textures for the most part are clean and crisp and very accurate also.

Folks please bear in mind that DJ has modelled his Galaxy on the seasons 3-7 4" studio model so it's gonna look a lot different both in terms of the model and the textures compared to the SNS Galaxy.

To say I'm impressed with this would be an understatement, the ship looks fantastic in-game and I can't wait to download this baby once it's available!!.

There is a couple of things you might wish to change DJ, and that is the glows on the Bridge Dome it seems way to big to me, and I would maybe desaturate the bussard collectors a bit also.

Great work though DJ, your eightieth cookie is coming your way!!
 8)

Offline Glenn

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Re: DJ Galaxy Class
« Reply #253 on: January 06, 2008, 08:54:40 AM »
I never tried do bring down DJ's great work. But you have to admit that the Speculars are not half as visible as on the SNS Galaxy. That's what causing it to look like plastic. With more visible Speculars it would get a more metallic and therefore a more realistic look.  8)

Maybe you have a different opinion but as we are living in democracies it is not necessary for everybody to have the same opinion on something.  :)

As I said in my above post the textures that DJ has modded are based on the Enterprise-D model from seasons 3-7 so the textures will be different.

For instance the SNS Galaxy had textures which were based on the Generations Galaxy Model which were a lot more detailed because original 6" model was re-painted for Generations.

I've modded and re-modded the Galaxy Class recently, and I have to say the textures are excellent and also accurate and I don't think many people could have done a better job, including me!!
  :P

Offline Aeries

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Re: DJ Galaxy Class
« Reply #254 on: January 06, 2008, 09:07:29 AM »
Glenn, I gotta say that you took the words right outta' my lil' brain. ^.^ Can't wait to get to Captain, so I can give cookies. Chocolate Chip... with a nice cup o' tea.

I must agree to a limited extent that the bussard collectors could be toned down a slight notch, as they are a tad overpowering. Though when I googled the Enterprise D, they all did have a rather powerful red glow about them... but i suppose that depends on the pic, too, as some were really dull and others totally deeeeeeep red. :/

I still love this Galaxy, though. I think she deserves every second of her spotlight. :D

-Aeries.

Offline DJ Curtis

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Re: DJ Galaxy Class
« Reply #255 on: January 06, 2008, 01:50:24 PM »
I think you guys are right about the bussard collectors.  In the show, they had kind of a marbled look to them on screen.  On the 4ft model, the two actual collectors behind the glass were not showing, but I'm having a hard time, not replicating the marbling, but mapping it properly because of the unusual shape of the caps.

Glenn, I think you're also right about the bridge dome.  I'll fix that too.  You're also right in saying that there are a lot of differences between this and the generations galaxy.  The paint job (which wasn't so much a paint job as an application of many, many layers of materials) was totally different, even windows were in different places and of different shapes.  So in a way, it's really like comparing apples and oranges, though I've tried to incorporate some of the best aspects of that ship.  Frankly, I like the series paint job a lot better.

That being said, this ship probably won't see release in BC until summer time, and the reason for that is that there's still a lot more detailing to come.  When i woke up yesterday, I had no intention of putting the ship in game, but I did because my curiosity got the better of me.  I have yet to texture a great many small panels and lines, etc.  You'll notice that areas like the bottom of the cobra head are actually still quite plain.  I'm well aware that this ship isn't as detailed as the the SNS yet.

As far as speculars go.... well, they're there, and they're pretty strong.  Perhaps I just didn't include a picture that shows them at full strength.  If you need proof, just have a look below.

Also, I'm not really sure what's meant by the hull looking like plastic, or artificial.  I'm not offended by this, I just don't see it.  It looks as metallic to me as any other ship in BC.  Keep in mind that specularity wasn't a huge part of the shows composite special effects shots, the ship was usually pretty well evenly lighted as the typically used three point lighting.  Anyhow, some explanation would be appreciated, because I just don't see it.  Maybe I'm missing something?

Neb, I'll catch you on WLM.

As for the rest of you, I'm glad you like how the ship's shaping up.

Offline Rat Boy

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Re: DJ Galaxy Class
« Reply #256 on: January 06, 2008, 02:58:23 PM »
I think the plastic comment might have something to do with the fact that the textures in certain areas (particularly at the rear of the neck) don't have a lot of detail on it yet.  Also, it could have something to do with the lighted windows being just a single color, but that could just be because you haven't gotten around to adding detail to them just yet.
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Offline Erk

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Re: DJ Galaxy Class
« Reply #257 on: January 06, 2008, 04:37:56 PM »
this truly is a beautiful ship youve made dj. i dont usually play as the galaxy class, but once this girls out, i think ill be hooked. i have a question about the ship when it seperates. do the saucer impulse engines activate after separation? i cant tell from the recent screenshots, but i believe they are suppose to have that red glow, just like the central main engine. other than that, all i can says is "wicked"!

Offline DJ Curtis

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Re: DJ Galaxy Class
« Reply #258 on: January 06, 2008, 04:38:58 PM »
yes.  the saucer engines will be activated when the ship separates.

Offline tbower

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Re: DJ Galaxy Class
« Reply #259 on: January 06, 2008, 07:58:04 PM »
This has been fun to watch and read to see how it is developing.  It looks great.  I like to see constructive criticism received so well on the forums.  I have to admit that I saw the same thing on my first look, a slightly plastic-y look to the ship.  I think it is most noticeable on pictures numbered 15 and 13 on page 8.  Two particular features that made me think so were the edges of the ship, as they look so rounded, and in the deflector grid and raised hull plating along the entire ship's hull.  They have an almost plastic-molded (rounded) look to them.  I had one of the Galaxy plastic model kits that were pictured here, and I have to say it looked slightly similar.

Does that make sense?  I hope so.  It may also be exactly what you stated already - that detail is missing which will be incorporated later on, making this type of rounded textures seem less apparent. 

All the same, amazing work and effort - a feat that many of us could only dream of doing.