Author Topic: Mithra Class WIP (Updated May 29th, 2010)  (Read 107727 times)

Weasel

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #480 on: July 01, 2008, 12:42:12 AM »
Well, she IS going to have hood scoops of sorts somewhere down the road. xD Jsut gotta figure out how I'll get them onto the mesh. I have the coolest idea, just not sure of implimentation.

Intakes, under the nacelles of course. Why do you ask?  :P

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #481 on: July 01, 2008, 12:51:00 AM »
I meant on the forward part of the saucer, like a souped-up pontiac firebird. As seen here:

http://www.topperformancecar.com/includes/images/Pontiac_Firebird/PontiacFirebirdAccessory.jpg

Only, of course, adjusted to suit the Mithra. And perhaps I'll do intakes on the nacelles, too. Or for the upcoming saucer impulse engines.

Weasel

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #482 on: July 01, 2008, 12:56:48 AM »
As though associated with the impulse engines? That would be great too. Just think, "low profile". They might look a bit much, if they were too big.

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #483 on: July 01, 2008, 10:25:44 AM »
Mithra's new nic name: 'federation bling machine'. Oooohhhhh snap. xD

Today's my last day of work prior to two days off before I start again. So I'll get more work done over the next few days. In the mean time, enjoy this render... I dunno why, but I like it. Even though you can clearly see issues cropping up as a result of my trying to re-shape the deflector housing. I might have to make a new housing from scratch, though, for this to work the way I want. Oh well. No big deal. :] A new housing would totally look better, anyways. I'll get to reconstructing the aft section tonight, and adding the impulse engines and scoopy bling deals too.

Wanna know the current poly count? prepare for a heart attack. about 66k. :/ I'm not too terribly pleased, but Sen pointed out a tool to reduce it dramatically. it works, but it's a tiny bit sloppy on occasion. I'll work on reducing it later, when everything's about done. :] [my philosophy: get it all done. Worry about nit-picking polies after. The wonderful thing about this ship is that it's easy to remove the highest-poly components. eg, the grating and so on.]

Offline Villain

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #484 on: July 01, 2008, 10:29:03 AM »
Mithra's new nic name: 'federation bling machine'. Oooohhhhh snap. xD

Today's my last day of work prior to two days off before I start again. So I'll get more work done over the next few days. In the mean time, enjoy this render... I dunno why, but I like it. Even though you can clearly see issues cropping up as a result of my trying to re-shape the deflector housing. I might have to make a new housing from scratch, though, for this to work the way I want. Oh well. No big deal. :] A new housing would totally look better, anyways. I'll get to reconstructing the aft section tonight, and adding the impulse engines and scoopy bling deals too.

Wanna know the current poly count? prepare for a heart attack. about 66k. :/ I'm not too terribly pleased, but Sen pointed out a tool to reduce it dramatically. it works, but it's a tiny bit sloppy on occasion. I'll work on reducing it later, when everything's about done. :] [my philosophy: get it all done. Worry about nit-picking polies after. The wonderful thing about this ship is that it's easy to remove the highest-poly components. eg, the grating and so on.]

It helps when you add the render, buddy. ;)


EDIT: VEGETA, WHAT DOES THE SCOUTER SAY ABOUT HIS READ COUNT?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #485 on: July 01, 2008, 10:35:08 AM »
Woopsie. :oops:

edit: I'm very well aware that I can just adjust my posts. xD I didn't wanna. :P thanks for the cookie!

Offline Villain

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #486 on: July 01, 2008, 10:36:12 AM »
Just for future reference, you can click the icon above your post to directly add attatchments.

But holy hell that's beautiful. Stop teasing us!!! Cookie, definately. Maybe two.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline dlanoDcM

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #487 on: July 01, 2008, 11:49:31 AM »
It looks fantastic and the great thing is alot of the model work looks like it would be easy to texture in too i think. 

Still gotta keep the high poly version for renders though am i right?  :P
Plowing my way through the modding tutorials of the great internets :D

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #488 on: July 01, 2008, 09:29:44 PM »
Some can be easily textured, yes. Don't ask me if I'll use the textures or leave the modeled details... I honestly can't answer that question because I don't know yet. It depends on how reducing the model goes and what else I decide to throw into the mix. Even after a game release, I'll probably move on to a more CGI-ish version. Maybe. Maybe not. Idk. I just go with the flooowww.  8)

Offline TheHalfMonte

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #489 on: July 01, 2008, 10:08:35 PM »
Some can be easily textured, yes. Don't ask me if I'll use the textures or leave the modeled details... I honestly can't answer that question because I don't know yet. It depends on how reducing the model goes and what else I decide to throw into the mix. Even after a game release, I'll probably move on to a more CGI-ish version. Maybe. Maybe not. Idk. I just go with the flooowww.  8)

You say this after giving us a snapshot of the modeled details version? That's not right. . .:lol:

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #490 on: July 01, 2008, 11:35:34 PM »
Most of the details are gonna stay. The deflector grate, in particular, will be a plane with a transparency thingy... It'll essentially look the same.

Offline Shadowknight1

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #491 on: July 01, 2008, 11:48:17 PM »
Most of the details are gonna stay. The deflector grate, in particular, will be a plane with a transparency thingy... It'll essentially look the same.

Just in a scrumptious, new BC-friendly version, right?

Awesome render by the way.

EDIT: VEGETA, WHAT DOES THE SCOUTER SAY ABOUT HIS READ COUNT?

IT'S OVER NINE THOUSAND!!!!

To Boldly Go...Again.

Offline mayhemuk

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #492 on: July 02, 2008, 02:07:17 AM »
Truely amazing, this is got to be one of the best designs i have ever seen.

Offline Aeries

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Re: Mithra Class WIP (Update 06/29/08)
« Reply #493 on: July 02, 2008, 02:14:25 AM »
thanks!  :D

Great news! I replaced the modeled grille with a transparent texture that Senator helped me learn, from start to finish, and saved myself over 20,000 polies in the process. :D the mithra's 46k now, and likely to drop a bit more in the near future. :]

Here's a pic of the new deflector with the transparent textures... or a beta thereof. I'll remake/edit them later to flow seamlessly. In the mean time, here's a render that literally took about 20 minutes. :/ what do ya guys think? :D

Offline Kirk

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #494 on: July 02, 2008, 12:07:48 PM »
As always, I love her. Have a cookie Aeries.

**M23**

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #495 on: July 02, 2008, 12:16:31 PM »
Lot of talk about polies here, mabey you should kick the a*S out of poly count on this model, then use it as a ref for a later lower poly build..   looks real nice.

Offline Aeries

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #496 on: July 02, 2008, 03:27:30 PM »
And just 'cause I'm a tease and a show-off... xD yes, I know there's a missing surface in there. xD *goes to fix it*

*edit*

I think I'll make new sensor palette things, too... those ones just don't flow with the design anymore.

-doube edit-

aft view added.

**M23**

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #497 on: July 02, 2008, 03:34:16 PM »
Now there is a render i can see... and it looks awsome.... looks complete too in that view.. whats next?

Offline Aeries

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #498 on: July 02, 2008, 03:46:58 PM »
I figure, if all goes well, I can start learning to texture and map within the next two weeks! :D HOO-RAH! Jsut a few tweaks and optimization...  8) I have tonns of ideas for the textures.

Offline laguardia528

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Re: Mithra Class WIP (Update 07/02/08)
« Reply #499 on: July 02, 2008, 04:03:09 PM »
you should give it racing stripes and flames on the naccelles  :P