The Danube seemed to have far too much of an impact on the Galaxies, but it could have just been the angle. Awesome work though!
The engine power and ship mass is currently same for all ships, regardless of size, so it looks kind of weird during collisions, i will sort this out later when it will have a actual hardpoints system for ships.
Thanks for commenting on the camera system, i hope that the camera will be improved and better than what we saw in previous games so far, currently i only have the fixed camera with zoom and mouse rotation control, and the "tactical camera" - which is very popular in bridge commander and always shows your ship and points at the target ship (so you can see both ships maneuvers at the same time), i will add a tactical ovewview (kinda like Map in bridge commander), and leading camera, which will be third person "from behind" but will point at the direction the ship is moving towards.
I am asking now, if any of you people would work with me on the game if i made this a open source project, i would need people familiar with networking and fancy opengl volumetric rendering and shaders (think proper nebulas..). the project is done in delphi 7 for those who need to know.