Author Topic: Problems with PS & Alpha layers *30/7/08  (Read 5253 times)

Offline Voyager16

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Re: Problems with the gimp again :(
« Reply #20 on: April 20, 2008, 03:00:09 PM »
I had this with the Sovereign to.  Is there a way to fix this lightshow? ^^

Offline Jb06

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Re: Problems with the gimp again :(
« Reply #21 on: April 20, 2008, 03:18:26 PM »
I said.... the alpha needs to be black and the white parts only parts like windows, engines etc.

Offline Voyager16

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Re: Problems with the gimp again :(
« Reply #22 on: April 20, 2008, 03:25:31 PM »
Yes, but I'm new to all this so I have absolutley no idea what your talking about.. :oops:

Offline Jb06

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Re: Problems with the gimp again :(
« Reply #23 on: April 20, 2008, 03:37:29 PM »
Just send it over msn n i'll fix it :P

~Jb06

Offline Voyager16

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Re: Problems with the gimp again :(
« Reply #24 on: April 20, 2008, 05:40:42 PM »
yea well hope that worked, and still, I need to do it myself in future..

Offline Technerd89

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Re: Problems with the gimp again :(
« Reply #25 on: April 20, 2008, 08:03:45 PM »
cant say i know how to help you with your glow problem, although it seems everyone else has that solution. however if you are having problems with GIMP, you might try http://www.getpaint.net/ i used it alot before i got Photoshop CS2 and it might suit your needs.

Offline Voyager16

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Re: Problems with the gimp again :(
« Reply #26 on: April 21, 2008, 09:45:52 AM »
the point is, the Alpha channel doesnt work or somehting, I'll try later and hope that the program you suggested works...

Offline Voyager16

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #27 on: July 29, 2008, 08:14:23 PM »
I know resurrection, but it's my thread, and Im having a similair problem.

I ported a ship from Legacy To BC, works good, although the scaling needs work, for a Nebula class, it has the size of 2borg cubes, lol.

The point is, it glows ingame, I know it has to do with alpha layers etc.
but how does this work in PS?
I saved all the dds. files in to tga.
but its missing the Alpha..how do I add them?

Offline CptBenSisko

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #28 on: July 30, 2008, 02:13:24 AM »
You ported a ship from Legacy to BC? How did you acomplish this? Has an M3D importer been released for Legacy? If so where does one find said importer?

Offline Voyager16

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #29 on: July 30, 2008, 07:49:35 AM »
the creator of tha ship, exported the Milkshape file, I impoirted it and exported as .NIF.   

Offline Voyager16

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #30 on: July 31, 2008, 10:53:21 AM »
anyways, somebody knows how to save targa with alpha layers in PS?
Because my TGA files on the ported ship has no Alpha, its one big lightning ship.

Offline Jb06

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #31 on: July 31, 2008, 01:21:31 PM »
It probably does have an alpha channel, but it will be white. That's why its bright. Th AC needs to be black & white in places like windows, impulse engines etc. Just make sure when you save your file as a tga, thd show alpha channel is ticked below the filename.

~Jb06

Offline Voyager16

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #32 on: July 31, 2008, 03:00:33 PM »
It doesnt give me an option for "show Alpha channel" while saving to .tga.
The channel is white, so I've noticed, how do I get it right?

~Voy.

Offline lint

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #33 on: July 31, 2008, 03:05:56 PM »
http://bridgecommander.filefront.com/file/TGA_Tool_Editor;7162

Download the TGA Tool, it will makes things much easier for you.

Offline ACES_HIGH

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #34 on: August 03, 2008, 01:23:37 PM »
when you save it from .DDS to .TGA, Photoshop doesn't save the alpha, unfortunately, TGA tool does not work with .DDS but the same author has another program, designed for converting similar files in Flight Simulator that does work with .DDS and .TGA, it can be found here: http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE.? You are going to have to open the file directly through this program, which you can use to directly export both the image and the alpha to whatever program you want, than reimport it and save it as one file; the same thing goes for TGAtool.

BTW. If Starforce is reading this, I get the impression that we might need a tutorial for using TGA tool properly.

Offline Voyager16

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Re: Problems with PS & Alpha layers *30/7/08
« Reply #35 on: August 03, 2008, 01:26:30 PM »
Thanks Aces.
Much appreciated!