Author Topic: Edward class(TMP era) - WIP  (Read 6477 times)

Offline anazonda

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Re: Edward class(TMP era) - WIP
« Reply #40 on: October 20, 2008, 01:39:57 AM »
come on man, give him a break he's only a noob (hey grunt/max) just like me, he's going to do things the hard way / messy way as its the first thing that comes to us noob's dont slash like that, tell him HOW he can fix it

LOL... You should have read Adonis first comment on one of my training meshes then. He is polite here compared to that.

(Adonis: No hard feelings btw :P )

Offline GRUNT

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Re: Edward class(TMP era) - WIP
« Reply #41 on: October 28, 2008, 10:30:53 AM »
No updates on 'er yet, been either sick or away from home.  :argh:

Offline kruunch

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Re: Edward class(TMP era) - WIP
« Reply #42 on: October 28, 2008, 11:41:44 AM »
Sick? Try a little cordrazine. Not too much though  :D

Offline GRUNT

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Re: Edward class(TMP era) - WIP
« Reply #43 on: October 28, 2008, 06:08:02 PM »
I want to get a Miranda look on the Ed, but i can't seem to find a way to do it...help, please?
Basically i want A. to look similar to B. OR worded

Me hopes me worded that right. ^.^

EDIT: OR worded another way: How can i get that mesh of the hull under the saucer to be 'gone'?



Offline limey BSc.

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Re: Edward class(TMP era) - WIP
« Reply #44 on: October 28, 2008, 06:23:34 PM »
Boolean tool.
MUSE!!!


Offline GRUNT

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Re: Edward class(TMP era) - WIP
« Reply #45 on: October 28, 2008, 06:46:02 PM »
Boolean tool.
I have tried Boolean actually, though i probably did it wrong. :S

Offline Aeries

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Re: Edward class(TMP era) - WIP
« Reply #46 on: October 28, 2008, 07:14:45 PM »
Boolean tool.
I have tried Boolean actually, though i probably did it wrong. :S

Pro Boolean -> Union. That's what I usually do, anyways...