Author Topic: Mapping Question  (Read 1029 times)

Offline gdata

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Mapping Question
« on: October 19, 2008, 01:24:40 PM »
I have a question regarding the mapping of cylindrical or spherical shaped parts of a model. I tried the 'usual' mapping techniques I used for more or less flat surfaces, but I always got strange distortions. Maybe someone of the (genius) 3ds max modellers being here at BCC can help me. I don't expect a tutorial or something like that...just a short explenation. Thank you.
I attached a pic of the model I'm trying to map.

Offline limey BSc.

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Re: Mapping Question
« Reply #1 on: October 19, 2008, 01:26:39 PM »
In Max, there are cylindrical and spherical maps built in.
MUSE!!!


Offline DJ Curtis

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Re: Mapping Question
« Reply #2 on: October 19, 2008, 01:36:18 PM »
what I do for objects like this is divide it into four parts.

top, side1, side2, bottom.

Then I can apply flat textures using a planar map for each section.  Then I just slightly adjust the textures I make to adjust for the angles moving away near the edges.

For example: with the top section, say the top 1/3 of the sphere, when you apply a flat texture using a planar map from the top down, the textures nearer to the edges will start to stretch out because of the shape.  So what I do, is on the actual texture, shorten things like windows etc, so that when they DO stretch, they stretch out to the right length.  Now , if you chop up the mesh right, it will greatly help you reduce the stretching.

While this technique is a bit more involved that using a spherical map, I find that it is both flexible and versatile.  It's the exact way that I do nacelles.  The only thing you have to be careful about is making sure that everything lines up in the mapping stage.

Offline Barihawk

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Re: Mapping Question
« Reply #3 on: October 19, 2008, 02:03:51 PM »
But Gdata, the stock Legacy one is fine! :(

(It really is, considering it was never intended to be played).

Needed quite a bit of texturing work but it looks good ingame with those. I should know, I fought a hard battle to get ours ingame :P.

Nice looking model, though. Looks like the oooold school schematics for the Daedalus class from the old Technical Manual.

Offline gdata

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Re: Mapping Question
« Reply #4 on: October 19, 2008, 02:16:10 PM »
no, the stock Legacy model sucks ;)

Thanks for the help guys. I'm gonna try DJ Curtis' trick tomorrow.