I'm just saying to you modelers, Don't forget about the low-end computers.
Some of those are kids and their parents do not wish to get a big graphic card, Just remember these
are the FUTURE of BC.
Many people (me as well) have a graphics memory, that is strained a-lot with the size of the Textures on BC.
When we load these ships with HUGE textures the FRPS (frames rate per second) goes way down,
causing the ships to jerk and other parts of the game play is slowed down, phaser fire, shield impacts,
disruptor fire, torpedo fire and ship explosions.
Let's say there is a ship of five textures, some have more-some less, but for the sake of the example
let's say five. Ok so we got five textures of 1024x1024 x five that is a-lot (5242880 per ship and
some have Higher) , then there is the bytes used by the displays as you start QuickBattle, then the
textures of the planets or asteroids.
OH forgot the sun textures as well, background textures, nebula, stars.
(and Now the modelers will be mad at me)